EM - [PFS] Baby It's Cold Outside (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the frigid environs of Irrisen, the Linnorm Kingdoms, and the Realm of the Mammoth Lords.

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Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Climb: 1d20 + 8 ⇒ (5) + 8 = 13

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

What would the concentration check DC be? I think it is 10 + dmg + spell level so for this time it would be 28. Do I need a concentration check for channel?

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Climb:Lucky Number!: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15


Not quite that high Malusha, but up around 20 for sure. I'm going to go with extremely violent Motion for you.
Was either that or continuous damage... but both work out about the same, and the motion one has less math
Though remember that casting a spell counts as strenuous, and will drop you into negative hit points... so if the concentration check fails, you will be unconscious at that point.

Channeling will not require concentration... just a holy symbol and the Almighty!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Know nature 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 to see if she knows a way to deal with a stampede of large animals.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Seeing the cleric of her goddess struggling the half-elf will reach into her backpack and throw rope to her to help pull her up.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella screams with horror and fear as Malusha disappears into the herd of animals and the icy wall begins to crumble underneath her fingers. But then Jones' hand closes around her wrist and fueled by adrenaline she scrambles further up the side of the canyon.

Climb: 1d20 + 2 ⇒ (19) + 2 = 21

Still clinging to the walls, she now does the only thing left that she can think of to do that might save Malusha. "His story can't end like this! Please, help us!" she cries as she...

Nella Can See Malusha:

...draws upon Shelyn's grace to send a blast of healing energy at Malusha, hopefully giving him enough vitality to endure the last of the stampede.

Concentration Check (DC 17): 1d20 + 7 ⇒ (12) + 7 = 19
Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10

Nella burns a 1st level spell (Command) to spontaneously cast Cure Light Wounds on Malusha using her Reach Spell feat.

Nella Can't See Malusha:

...opens a conduit to Shelyn and sends out a pulse of healing power over the canyon, desperately hoping it'll be enough.

Channel: 1d6 ⇒ 5


Note: the new climb check is not to climb higher... its to not fall off.

You can see him enough to target with a spell. Even if its just the occasional bit and piece.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

new climb check? did I miss something? me too?


Wei Tchak wrote:
new climb check? did I miss something? me too?

That would be an affirmative.

EM±GM wrote:

I need everyone but Phoebee and Malusha to make another Climb check (as you try not to fall off the wall!). Phoebee seems high enough that she is not affected.

Nella will get a +2 on this check, due to Jones trying to hold her steady!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

wow, missed that completely

climb: 1d20 + 3 ⇒ (4) + 3 = 7 oh come ON! now that my lucky number changed from 4 to 7, I roll a 4... ^%$^%$#%


Heh

All comes down to Malusha then! His fate is in his own hands now! Well... those and the RNG.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Does my rope get to help Nella?

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

The charging beasts thunder on the ground, the vibrations rippling through the earth and through Malusha's legs. More and more panicked, he tries to climb the wall but all his efforts are futile.

The first beast slams into him, flinging his body into the wall of stone and ice. His head bounces of the rock knocking him senseless and opening a huge gap on the back of his head. Then beast after beast rushing by crushes him against the wall. Ribs shatter and bones break as the onslaught continues.

Through eyes hazed over with pain Malusha spots Nella. He is barely aware of her incantation but then his body is filled with healing energy. He gasps as his body miraculously pieces itself back together. Clutching the holy symbol that still hangs around his neck he calls forth to his own deity, "Goddess of the Sun, do not abandon your humble servant."

Channel: 1d6 ⇒ 6 !!!

Malusha stays on his feet with the wild beasts surrounding him. Through some miracle his injuries are mostly healed.

Between Nella and my channel, back up to 16hp!


From high up the southern cliff face, Phoebee manages to extract a rope, dangling it down, hoping to give Nella something to hang on to so she can climb out of her precarious position... but the priestess of the Eternal Rose is not even thinking about herself, her eyes and attention focused on where she last saw Malusha as the stampeding herd struck him and battered him about like a rag doll.

She start to think it is too late, then for only the briefest of moments, she catches a glimpse of the young man, battered and bleeding and barely conscious, as one of the beasts charges by him. Concentrating hard, she releases one hand from her tenuous hold on the cliff and reaches out towards him with nothing but faith, trying to bridge the gap with her divine magic.

But, with the cliff walls shaking and trembling with the force of the bison passing, one hand is not enough. She almost immediately starts to pitch forward into the path of the remaining creatures! Seeing her, Jones reaches down and pulls her back up with all his might, only just managing to keep her from falling as her spell goes off! Unfortunately, he sacrifices his own tenuous position to do so, and as Nella is pulled back to safety, the archer pitches forward into the path of the oncoming herd! For a moment, he is laying across the back of one of the huge creatures looking back at Nella ruefully, before he is thrown aside and he disappears down below, among the churning hooves

Ouch! 2d6 + 12 ⇒ (2, 2) + 12 = 16 trample damage to Jones (DC 22 Reflex for half)!
Plus 1d6 ⇒ 4 falling damage, for his noble sacrifice!

Across the way, on the northern side, the stones of the northern ravine wall shift even more under the vibrations. Suddenly part of the cliff wall, the part that Masym and Wei Tchak are clinging to, collapses! The two of them are swept down in a shower of rocks and ice, right into the path of the stampede along with Jones.

Phoebee and Nella can only watch in horror as all the rest of their companions disappear beneath the charging bison in a matter of moments.

Double Ouch!
2d6 + 12 ⇒ (3, 2) + 12 = 17 trample damage (DC 22 Reflex for half) plus 1d6 ⇒ 1 falling damage to Masym
2d6 + 12 ⇒ (1, 2) + 12 = 15 trample damage (DC 22 Reflex for half) plus 1d6 ⇒ 3 falling damage to Wei Tchak

And in the middle of it all, stands the Garundi priest of Sarenrae.

As the bisons hit, Malusha's world is filled with pain and chaos. And by all rights he should have fallen to the ground, trampled... but the creatures in the stampede are so close and the forces so primal and brutal that there is no room for him to fall over, as he gets crushed from one to the next.

Just as he thinks he has met his end, as the lights start to dim, he feels a warm healing touch on his shoulder where no hand lay. Suddenly the beasts around him are highlighted in beautiful colors and glorious sounds, and the chaos and terror retreat, replaced by beauty and peacefulness. His wounds start to knit together and the light and life flow back into his eyes as he clutches at the ankh around his neck and calls out for the Dawnflower, sending one last burst of warm healing light through the entire canyon... before the bison overrun him once more! Again he is thrown back, and knocked aside, as hooves and horns and shoulders slam into him from what feels like every direction.

2d6 + 12 ⇒ (3, 1) + 12 = 16 damage to Malusha! (DC 22 Reflex for half)

Then, as quickly as it started, the bison are past, thundering down the ravine and out into the open plain that is their home.

Back in the ravine, the vibrations and echoing boom of hooves, echo up and down the canyon for a bit, before fading away, leaving the Pathfinders stunned and bloody, but all alive in the wake. Masym, Jones, and Wei Tchak bruised and battered on the ground... Phoebee and Nella still clinging uninjured to the rock face above... And Malusha, still on his feet standing in the middle of it all.

Wow, everyone survived that!
The +2 from Jones let Nella make the DC 20 climb check, and not fall in before she could heal Malusha!

Malusha's channel will have hit Masym, Jones, and Wei Tchak as well.

Final status:
Jones (-14), Malusha (-17, disabled), Masym (-12), Nella, Phoebee, Wei Tchak (-12)
Perhaps slightly less retroactively if you make the saves vs the Tramples (though the DC is high)

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

reflex save to avoid 1/2 stampede dmg dc 22: 1d20 + 3 ⇒ (19) + 3 = 22

fly check to avoid falling damage with glide ability dc 15: 1d20 + 8 ⇒ (9) + 8 = 17

should put Tchak at =1 hp: 15/2=7-6=1

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

As soon as she's certain the bison won't be coming back, Nella attempts to scramble back down the canyon wall as quick as she can go.

Climb: 1d20 ⇒ 2
Fall Damage: 1d6 ⇒ 5

In her haste to descend her feet slip and she loses her grip, dropping down to the canyon floor and landing on her feet with enough force to send stabbing pains up through her legs and knees. But she ignores it as she beelines for her friends. "We...we're alive! We're all alive! I'm so glad, I'm so glad..." she exclaims with a sound that's half laugh and half sob.
___________

Will work on the healing rolls once I know just how hurt everyone actually is! I'm a little confused on where Tchak is healthwise since he should've been at full health before the stampede?

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak, though not as badly hurt as he could have been, especially with Malusha's channeling to knit broken bones and torn flesh, waits a few moments to make sure the chaos of the stampede is truly over before trying to move again. When Nella is down among them, he's finally sure and stands up, brushing himself off...

"Yes, Nella, we DO appear to be..." he looks over at Malusha, concerned most for the young cleric. He walks over to him, sporting a slight limp, and reaches down to help him up, if he's feeling well enough.

"Damn, Malusha, you look like hell... in fact you look like you've been nearly trampled to death. Glad to see you're still with us... "

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones stretches as best he can to help Nella reach Malusha with her divine healing. Helping Nella to secure herself back to the wall his other hand slips and he tumbles into the stampeding herd.

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Completely aware of his surroundings,Jones presses himself up against the ravine wall the best he can, for a second he thinks it's actually working, but a bison gets pushed over the top of him him crushing him against the stone wall, then another. He's able to avoid the majority of the stampede, but still takes a few lumps in the effort.

After the channel, Jones should only be 6 HP down.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half elf will tell the group
Here, I have a rope to help hoist you all out of there. We should hurry though, we don't need any more of these wildebeasts coming tromping and stomping down on us again.

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Reflex save DC 17: 1d20 + 6 ⇒ (6) + 6 = 12

Masym slowly climbs to his feet and glances around him making sure everyone is accounted for. "Phoebee is right. Something triggered that stampede and I do not want to find out what it is!"

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Since Jones's Lucky number is 10, if he takes 10 on a check, does he get the +2 for rolling a 10?


Ha, no. You have to actually roll it =) And you used your lucky number on that climb check earlier! Its a one and done sorta thing.

Oh, and Phoebee, you are still 30' from the top of the ravine wall. You might not make it... and its a long drop =)

Jones (-6), Malusha (-17, disabled), Masym (-12), Nella, Phoebee, Wei Tchak (-1)


Phoebee, if you want to go up, I'll need 6 climb checks.
To go down, I'll want 3 climb checks and an acrobatics check.

No, it doesn't take that many, in either case, just covering the 'no progress' option if it comes up

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Okay, I am a little confused. Do we need to go down again to continue traveling through the ravine or do we need to get higher to continue?


Its a canyon, not a pit or a dead end. It continues on (the bison came from somewhere)

Climbing up and bypassing it is also an option, though takes longer. (and is more useful if you do it before the stampede, heh.)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

What would the group rather do?

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Here...let's get you all back on your feet so we can get the HELL out of here!" Nella responds shakily as she opens a conduit to Shelyn's power to heal her friends.

Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 4
Channel: 1d6 ⇒ 5

Cure Light Wounds (Malusha): 1d8 + 1 ⇒ (5) + 1 = 6 Wand charges remaining (23).

"Okay, can we go now - please? I don't care whether we walk out or climb up the side, I just want to get out of here..."
__________

Between the channels and the one wand charge, everyone should be at full except for Masym who'd still be down 1 HP I believe.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"Seems like it would be easier for you to come down here, Phoebee, than for all of us to try to get up there... if you want to jump, I'll catch you."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

As the tail end of the rampaging herd rushes past Malusha finds himself dazed and barely standing. He is barely aware of the others until, once again, healing energy flows into his body. The pain fades but the shock of the situation still has his mind clouded. He turns to Nella, "You healed me. You saved my life. I don't know... I mean, thank you. It was like an angel, or something, just reached down and took away... Maybe that was you? Or... I don't. I guess I don't know."

As he's speaking Malusha's mind clears and he seems to shake off his disorientation. "Yes! Let's get out of here, and fast. I don't want to endure that again!"

He looks around on the ground to pick up anything he might have dropped. "I'm ready to keep moving. And there's no way I can climb these walls. I'm sorry."


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Heh... overly descriptive GM describing the healing energy's of the goddess of love, art and beauty?! .... or near death experience?! Or both?! You be the judge!

At this point, I'm going to assume you continue on at ground level.
Even if Phoebee manages to slip and fall coming back down, the healing from Nella will fix it all up enough that I shant worry about it. (Though feel free to roll your way down if you want to see how you did. =) )

Will move things along in a couple of hours!


3d20 ⇒ (19, 20, 12) = 51

As the dust finally settles, everyone is relieved to still be alive. Nella quickly works to patch up the worst of the wounds, paying extra attention to Malusha, who's been through the wringer... twice.

Phoebee climbs down from her perch on the wall, and you continue down the ravine, wary for more trouble. Thankfully, none shows up as you wend your way through the narrow ravine for almost half a mile before the upward slope finally is not mirrored by the cliffside walls. They get lower and lower, until you find yourselves exiting the ravine amidst the
jagged terrain at the base of the Tusk Mountains.

As you come up from between the two steep embankments, you quickly realize you are not alone. A dozen kellid warriors with painted faces stand vigilant in the center of your path. Although they are armed with
axes and the round, ulfen-styled shields you'd seen on the previous kellids you've met, none of their weapons are drawn.

At the head, a tall and powerfully-built figure with piercing eyes steps forward. As he approaches, his hands are held palm up until he is close enough for words.

"I am Hiryla," he says in broken common, his words flowing with a strange cadence that suggests that he is speaking words that were given to him by another to say... you're not sure he actually knows the language he's speaking. "You come with me... We must... talk."

He watches you closely, hands still held out, waiting. Behind him, the rest of the kellid warriors seem ready for trouble.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak shrugs. "He doesn't seem hostile, though his men seem a bit on edge. Shall we go talk with him?" He makes no move toward his weapon as he addresses this to the party.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

She could make a little sled out of her back pack and go down :)

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

"Seems as if we have no choice." Masym remarks laconically.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Um...I just did what I'd do for anyone," Nella responds awkwardly, still trying to calm her nerves after what had just happened. She finally offers a weak but relieved smile. "But I think you helped yourself there too...and we both probably just cashed in some major favors with Sarenrae and Shelyn..."
____________

Nella tenses up as she spots the large group of Kellid waiting for them, but relaxes somewhat as the one named Hiryla steps forward to speak with them.

"I think Masym's right...we don't have much choice," she sighs softly. "I wonder if this is about the other group ahead of us?"

Sense Motive (Hiryla): 1d20 + 8 ⇒ (19) + 8 = 27


Hiryla, starts moving to the south, motioning for you to follow. "Come." He repeats.

The other kellids with him do not move, as they continue to watch you intently.

Nella:
He seems uncomfortable, but resigned. Though from and to what, is hard to say. You're reasonably certain his immediate intent is not hostile though.

On the other hand, the men with him seem wary of you (the collective, not Royal, you) and nervous as they wait to see what you do. Though a few seem the opposite, a bit excited.

You do note a number of them seem to be paying slightly more then usual attention to Malusha.

Hey, it was a good roll... I'll let you get the feel for the room! =)

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Upon seeing the Kellids in their path, Jones's left hand instinctively tightens its grip on his bow. As the Kellid speaks, he puts the bow away in its place in the magical quiver.

Jones looks at the others, "Let's see what they have to say. If they meant to attack us, they would have already."

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"I think it'll be okay for now," Nella adds softly. "His manner doesn't strike me as hostile, just...uncomfortable and resigned - but about what or to what, I don't know. I guess that's probably what we're about to find out..."

Then she glances over at her fellow priest. "And you seem to have the attention of his friends, a little more so than the rest of us do."


Seeing the Pathfinders turning to follow, Hiryla nods slightly, then makes a wordless motion to his men. Two of them immediately take off ahead, taking long loping strides through the snow-covered rocky terrain and disappear up ahead. Hiryla himself falls in with the rest of you, taking the lead, while the remainder of the kellids split into two groups that shadow you on either side.

It quickly becomes apparent that none of these men know any other language but Hallit. Hiryla is silent for most of the journey, other then an occasional command to the others, though even those are mostly just slight hand gestures or meaningful looks.

Though he will engage in conversation with Jones, should the later choose to start one

The rest of the escort are a bit more talkative, though mostly amongst themselves.

At one point, one of them approaches and suddenly shoves Malusha. He doesn't do anything more then that, merely watching him curiously and saying a few words in hallit, before going back to the others. At which point more talking among themselves ensues. This ends up happening a couple of times over the hour-long walk to your destination, with no apparent reason until Hiryla barks something at them, and they stop.

Jones:
You're not sure what they're talking about, some sort of argument. Though whatever it is about seems to revolve around young priest in some way. You do catch the word for 'bison' a few times, though always followed by another word you don't quite recognize.

After an hour, you spot plumes of smoke up ahead, over a low rise, and your escort seems to relax a little.

As you reach the top of the hill, you find yourselves looking down into the kellid's camp. The village is composed of small, round houses and long, low buildings built of stone with thatched roofs. There are almost twenty of the rectangular round-topped buildings, gathered around a central circular building that is larger and grander then the rest.

You also see numerous kellids of all ages moving about, though many of them stop to observe as you arrive, talking quietly to each other.

Hiryla leads you towards the large central building.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones will walk in silence for a while. When the interaction with Malusha occurs Jones remains silent until the kellid rejoins his ranks.

Jones, still looking out toward the horizon, speaks at Hiryla casually:

Hallit:
"What was that about? Do you know something about the bison stampede earlier?"

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak stays nervous the whole time, finding the formation of their kellid shadows to be ominously more like guards than escorts. He keeps his hand near the hilt of his blade, but not threateningly so. When Malusha gets pushed he moves in the formation so he is between the kellids and the priest so it can't happen again without his intervention.


Hiryla glances towards Jones, surprised to hear him speaking hallit. He calls a sharp command to his men, then ponders a moment before responding further.

Jones:

He glances back towards his men and the others in response to Jones' query, saying a crisp command. (The hallit equivalent of 'Knock it off!')

"You speak our tongue?" He says, sounding pleased. "It is rare for foreigners to our lands to know our words."

He nods. "The bison are as much part of this land as we are. They would test your intent here as much as we."

"They are why we talk now... now it is our Elder's turn to divine the same."

He glances towards Malusha.

"As for your companion. The men are curious, is all. There have been many who have stood before the mighty bison. Many of those have gone on to meet their ancestors, others the spirits have allowed to go on, often changed."

He inclines his head towards Jones. "As it did you."

"But it is very few," He adds, his voice sounding puzzled. "Who remain standing through the ordeal of a herd that size. Your friend has accomplished something even some of our mightiest can not boast of."

He smiles slightly. "Some have started to call him the Stone Bison."

He does not use the word for 'stone' that Jones is familiar with, clearly indicating a particular type of rock. (Hmm.. lets go with granite!)

"I must say, he does not seem the mighty warrior of the land that name would imply. Perhaps why the others press so. Most foreigners to our lands are not so hardy."

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones chuckles a bit and turns to Hiryla with a smile:

Hallit:
"Mighty warrior indeed. You should see him with that crossbow of his."

Jones then reaches for his flask and takes a swig. Then offers a drink to Hiryla.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Oh wow...I didn't realize that there'd be a village so close to the Keep," Nella whispers to the others. With little to do but wait and see what the Kellid have in mind for them, she does her best to walk without fear as they make their way towards the large building. She tries to offer Malusha a reassuring smile and is mentally thankful that Tchak seems to be watching out for him.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard is happy to have the escort to take them where they need to go. She will try to recapture, in a tune she hums to herself the bison part of their travels.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha follows along with the group. At one point, one of the escorts shoves Malusha. It was obviously intentional but Malusha pretends otherwise. "Excuse me, sorry. I must have gotten in the way," he replies to the man in common.

A few minutes later it happens again. After being run down by stampeding animals, Malusha doesn't see this man's actions as a threat. He tries to smile at the man and keep on walking. Inwardly, Malusha is happy when Tchak steps up to protect him.

Malusha acknowledges Nella's comment with a nod. He notices Phoebee deep in thought while her lips occasionally move silently. He realizes she's composing a song in her head.


What's in the flask?

Jones:

Hmm... is Jones being sarcastic or not? =)

"Such weapons are ill-suited for our lands." He offers, glancing momentarily at Jones' bow.

Though he does accepts the offered drink.


Malusha will realize they kellids seem to be referring to him by a particular phrase during both interactions, though he does not know what it means. (It sounds something like 'Iniwassun')

Jones:
The phrase is actually two words, 'Iiniwa Hassun'. The first the kellid word bison, the second the word for a particular type of stone.

----------------

As you are lead into the village some of your kellid escort breaks off, most of them going off to talk to the other villagers in scattered groups, obviously with tales to tell.

Hiryla and the rest stay with you, leading you to the central building and ushering you in, before following you in.

Inside this grand hall, dozens of kellid men, women, and children scurry to and fro, passing food and drink around an enormous central hearth. Long, low benches ring the fire, and a handful of elderly kellids, decked out in ornate white furs sit on the other side of the flames from the building’s entrance.

A young woman with one leg, walking with the aid of a crutch, greets Hiryla in hallit, and then turns to the door and speaks in perfect common. "Welcome to the North," she says with a broad grin and an offered handshake. "My name is Teyma."

You notice the rest of your kellid escort has spread out around the room, and are also talking to the various kellids already present.

Teyma eyes you speculatively, before continuing. "We are the Snowmask." She says. "For many days now, we have had many skirmishes with a group of travelers out of Irrisen as they have advanced further and further into our lands. At first, we tried to use words, to talk to these outsiders, but were attacked. So the Snowmask fight back."

"You were thought to be part of this group, having entered from Irrisen as well, but Dolrac says you helped him at the sight of one of those skirmishes. So we think perhaps you are not with them?" She frowns slightly, "Though another of our warriors has a different story to tell, that questions Dolrac's claim."

"So you have been brought here to determine why two companies of foreigners invade our lands, both apparently heading towards the same destination." There is a notable tension at that last. "And whether you are one and the same."

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym stalks along in silence, obviously chafed by the delay. The treatment of Malusha by the Kellid warriors elicits a glare at the warrior, but he does hold his tongue.

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