EM - [PFS] Baby It's Cold Outside (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the frigid environs of Irrisen, the Linnorm Kingdoms, and the Realm of the Mammoth Lords.

─► Map ◄─


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Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"I agree that,avoiding the authorities is a good idea. This,brewery,sounds fine."

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Sense Motive (DC 10): 1d20 + 8 ⇒ (5) + 8 = 13

Nella glances around and then whispers to the group. "If we head into the Barracks it'll just be more of the same - and probably from people specialized in asking questions and ferreting out lies. We do not want to be there; it was hard enough talking our way past the gate."

"I think we need to try and find the brewery, like Masym suggests. It'll be safest and they're less likely to look for us there when and if they figure out that we never made it to the Barracks." Then she pauses. "But...I don't think any of us know the city or have a map, do we? Did Runa's journal mention more about how to get to the Merchant Quarter?"


Phoebee's information from earlier would lead you to assume the Merchant Quarter is in the central section of the city (its kind of southwestish of your current location)

If you want to try to locate the Brewery and skip the bureaucracy (probably advisable), that's fine (though you'll need to avoid the authorities with no papers).

I would like:
A Knowledge (local) roll from Phoebee and Masym.
A perception roll from everyone.
And two stealth roll from everyone.

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Knowledge Local: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Stealth #1: 1d20 + 8 ⇒ (2) + 8 = 10
Stealth #2: 1d20 + 8 ⇒ (17) + 8 = 25

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Stealth 1: 1d20 + 3 ⇒ (16) + 3 = 19
Stealth 2: 1d20 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Stealth 1: 1d20 + 1 ⇒ (1) + 1 = 2
Stealth 2: 1d20 + 1 ⇒ (8) + 1 = 9

Some nice low rolls.

At Phoebee's comment on Nella's hips Malusha grows offended and angry. His face turns red and he's about to say something when Nella interrupts with her comments on the barracks.

He blanches when Nella hints at the interrogations that might happen in the barracks. "Uh. Yeah! Let's not go there, now that I think about it. The brewery sounds just fine."

He continues to glower at Phoebee.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Know Local 1d20 + 7 ⇒ (2) + 7 = 9
Percpetion 1d20 + 8 ⇒ (16) + 8 = 24
Sneaky 1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

perc: 1d20 + 9 ⇒ (17) + 9 = 26 +2 more in dim light if that applies

stealth: 1d20 + 4 ⇒ (5) + 4 = 9
stealth: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

We aren't very sneaky, lol


some of you are worse then others =)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

She is probably too busy trying to flirt with and check out Masym to care, lol

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

That would explain the low Stealth roll Masym had he he.


I don't need to wait for Nella's rolls... enough of you rolled poorly =)

After a quick conversation, you decide to avoid the risk of a possible search, and more thorough questioning, in the Iron Barracks... especially Nella, carrying an instant death sentence concealed in her pack. Instead, you take advantage of the guard's laxness, and head out into the unfamiliar city... without any paperwork legitimizing your presence and not entirely certain how to get to where you're trying to go.

Despite night falling, the city seems to have a surprising amount of activity. Unfortunately, much of it is not human and none of it is friendly. You do your best to avoid any interactions, but it is difficult in the unfamiliar terrain, and sometimes you're sure your footsteps are ringing out, in the icy evening air, like sword blows.

At one point, after a quick warning from Jones, you duck into an alley just as a huge form lumbers around a nearby corner. It has to be at least fifteen feet tall! A massive humanoid with frost-white skin moves past dwarfing the entire street. You've never seen a giant before, certainly not this close. It pauses briefly, its eyes staring balefully down the alley you're hidden in, before moving on.

There is an audible exhalation of breath as it wanders off.

You try to be even more careful from there on... but unfamiliar shadows lurk around every corner. At one point, you're almost certain you're being followed... more aptly: stalked. Though try as you might, no one can spot whoever... or whatever... it is. Not longer thereafter, you hear screams of terror and vicious snarling down a side street, but wisely move on as the screams snuff out as quickly as they started.

Eventually, Masym is able to make out a few street names that coincide with some of the directions in Runa's journal, and you think you've reached Market Square. You now have enough local references to find the Brewery (its the star thing on the city map)

Unfortunately, this is where your luck runs out. You hear the sound of metal-shod feet hurrying up behind you, and before you can duck out of sight, three guardsman appear around a nearby corner.

"There, they are!"
"Drop your weapons!"

All three are wearing the spiked metal armor of the Iron guard. One of them fires a crossbow at Jones, not even waiting for you to comply to the shouted order. Only Jones' armor protects him from getting skewered, as the bolt glances off his breastplate. The guard then tosses the crossbow aside and moves forward, drawing her sword.

They apparently intend to ask questions later.

GM Screen:
Jones: 1d20 + 4 ⇒ (7) + 4 = 11
Malusha: 1d20 + 3 ⇒ (16) + 3 = 19
Masym: 1d20 + 4 ⇒ (13) + 4 = 17
Nella: 1d20 + 2 ⇒ (5) + 2 = 7
Phoebee: 1d20 + 3 ⇒ (2) + 3 = 5
Wei Tchak: 1d20 + 2 ⇒ (7) + 2 = 9

Srg: 1d20 ⇒ 7
Cpl1: 1d20 ⇒ 20
Cpl2: 1d20 ⇒ 2

Ranged vs ff Jones: 1d20 + 2 ⇒ (12) + 2 = 14

--- Round 1 -----------------
Corporal (yellow)
Malusha, Masym, Jones, Wei Tchak, Nella, Phoebee <--- we are here!
Sergeant, Corporal (blue)

Party is up!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard begins to inspire confidence in her party members as she beings to sing
(Hit the road Jack and don't you come back no more, no more, no more, no more.)(Hit the road Jack and don't you come back no more.) to the Sgt.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak draws his blade, and, as a swift action, spends a point from its arcane pool to grant it +1 to damage, then casts shield on himself...

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Great...we gotta take care of these guards quickly before they call for reinforcements...

Masym advances towards the guards drawing his sword, while fixing his attention upon the guard who begun the attack.

Round 1:
Move to position on map. Draw longsword as part of move.
Move action: Use Studied Target on Yellow Corporal.
.
STATUS: Studied Target => Yellow Corporal.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones draws his bow and takes a shot at yellow.

Comp Longbow: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Deadly Aim, Point Blank Shot, Inspire Courage

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"Oh no!" Malusha flips his crossbow from his back and quickly loads in a bolt. Reluctantly he nods at Phoebee, "Thanks for the inspiration, we're going to need it." He turns to Nella, "Can
you bless us or something?"

actions:

Move action: wield weapon
Standard action: load crossbow

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

And we were so close!

With a flick of her wrist Nella feels her wand of blessings drop into her hand. She raises it high and waves it in an arc to encompass the party.

"Quick, we have to take them down before we draw more attention," she hisses as she moves to get out of the line of arrow and bolt fire.

Nella uses her wand of Bless (41 charges left) and then hustles toward the alley just north of Masym.


Phoebee starts up an inspiring song, and her voice rings out through the night like a clarion call.

While Wei Tchak casts a protective spell on himself, Masym moves forward to cut off the advancing guards and Jones returns fire at the woman who tried to shoot at him. His shot proves far more accurate, and she staggers from the wound.

Malusha readies his crossbow to return fire as well, while Nella uses her wand once more, blessing her companions' aim.

GM Screen:
Melee vs Jones, charge, PA: 1d20 + 6 + 2 - 1 ⇒ (14) + 6 + 2 - 1 = 21, 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Melee vs Masym: 1d20 + 6 ⇒ (16) + 6 = 22, 1d8 + 2 ⇒ (7) + 2 = 9
Intimidate vs Masym: 1d20 + 10 ⇒ (5) + 10 = 15

The guards quickly move in.

"Looks like the vermin intends to fight!" A second guard says, also a woman. She lets out a cry of battle as she charges across the intervening space, closing with Jones and taking a mighty swing like she's chopping wood. (5 damage to Jones)

The first woman approaches a little more cautiously, blood streaming down her side, her shield moving into place as she goes, and stabs viciously at Masym. (9 damage to Masym)

Ha, my power attack did less damage then my regular attack =)

The last guard, apparently the man in charge, approaches at a more leisurely pace, relishing the sight of battle.

"Would seem we get to show this lot what happens to scurf who are not supposed to be here." He says, his voice full of menace, as he performs a small display with his weapon, the sword cutting through the air in wide arcs. "Don't worry, we always appreciate it when they resist."

Intimidate! Masym is shaken for 1 round

--- Round 2 -----------------
Corporal (yellow) (-13)
Malusha, Masym (-9, shaken), Jones (-5), Wei Tchak, Nella, Phoebee <--- we are here!
Sergeant, Corporal (blue)

Group Buffs: Inspire Courage (+1 to hit and damage), Bless (+1 to hit)

Party is up!

See how much easier this is when everyone goes together =)

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym grunts in pain as the blade cuts into his side and retorts, "Glad to oblige!" He then returns the stroke with his own blade, but the blade is off balance and fails to connect.

Round 2:
Attack the Yellow Corporal.
Longsword, Bless, Inspire, Target, Shaken: 1d20 + 4 + 1 + 1 - 2 ⇒ (6) + 4 + 1 + 1 - 2 = 10
damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


On the plus side, at least it wasn't being shaken that caused you to miss =)

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei Tchak mutters to Phoebee as he moves forward, "Watch the box please" then he steps up to Jones' side and strikes at the guard there (blue).

to hit: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
dmg if hits: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella squeaks and takes a step back as one of the guard comes charging up to Masym, her hand reaching for a new wand that she'd managed to purchase before they'd left Trollheim. "H-here! This will help too!" she calls as she gives the wand a twirl with her fingers.

Nella takes a 5 foot step back, draws her wand of Moment of Greatness and uses it. 49 charges left.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard will begin to tell a joke to the person in charge. The little creatures of nature, they don't know that they are ugly. That is very funny. A fly marrying a bumble bee. I told you I'd shoot but you wouldnt believe me, why wouldnt you believe me?

As she casts Tasha's Hideous Laughter on him.

DC 14 Will

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Hideous Laughter:
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha, with his crossbow now loaded moves to the side of the street where he can get a clearer shot at the man fighting with Masym. He takes aim and fires the crossbow.

Crossbow,into melee, inspire, bless, moment of greatness: 1d20 + 2 - 4 + 1 + 2 ⇒ (9) + 2 - 4 + 1 + 2 = 10

Even with all of the buffs....

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones focuses himself and uses Martial Flexibilty to gain Improved Trip and attempts to trip blue

Trip Blue: 1d20 + 5 + 2 + 1 + 1 + 1 ⇒ (11) + 5 + 2 + 1 + 1 + 1 = 21
CMB, Improved Trip, Inspire Courage, Bless, Moment of Greatness

He'll then take a 5' step to his left.


Masym returns blows with the guard that struck him, though can't manage to get past her defenses. Wei Tchak moves up and has better luck, as he manages a deep cut on the other guards side.

Malusha tries to shoot the guard on Masym, but has no luck hitting the quickly moving target.

The priestess of Shelyn then tries something new, pulling out a second wand, and a wave of inspiration washes out to affect all her companions.

Guys, please click on the link Nella gave for Moment of Greatness. It will allow you to double any morale bonus you have once. (At the moment that is either the +1 to hit from Bless or the +1 to saves from the inspire courage). Choose before you roll.

Jones, inspired by her spell, sweeps the legs out from under the woman beside him, and she crashes to the ground with a startled yelp.

And finally, Phoebee decides to go old school, calling on the words of Saint Ives but filtered through the Lense of Wizzleteats, to twist them in unnatural ways. The officer in the back looks confused for a moment, unsure what's happening, and then suddenly breaks out into laughter. Huge gales of laughter. So much so that he ends up falling to his knees guffawing uncontrollably.

GM Screen:
Will save: 1d20 + 4 ⇒ (7) + 4 = 11
Melee vs Tchak: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18, 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Cleave vs Masym: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7
confirm: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

The guard left standing looks on in alarm as both her allies fall to the ground. Still, she stands her ground, moving to defend her partner. She takes a mighty sweep of her sword, connecting solidly with Wei Tchak as blood goes flying (9 damage to Wei Tchak), then sweeping it around towards Masym. But the massive effort throws off her aim, and she does not get through his defenses as well.

Her partner, tries to take advantage of the distraction, pulling her shield around in a defensive gesture and attempting to get back up to her feet and step away.

Provoking an AoO from both Tchak and Jones!

The Sergeant in the back, manages to get a hold of himself, snarling angrily as he stops laughing.

--- Round 3 -----------------
Corporal (yellow) (-13)
Malusha, Masym (-9), Jones (-5), Wei Tchak (-9), Nella, Phoebee <--- we are here!
Sergeant (prone), Corporal (blue) (-12)

Group Buffs: Inspire Courage (+1 to hit and damage), Bless (+1 to hit), Moment of Greatness (All but Jones)

Party is up!

AoO pending from Wei Tchak and Jones on blue

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"Why is he laughing?" Malusha cries in alarm. "Does he think this whole battle is funny?" Turning his attention back to the opponents closer to him, he clicks back the bolt on his crossbow and fires it at the guard who is nearly surrounded by Masym and Tchak.

crossbow, into melee, inspire, bless: 1d20 + 2 - 4 + 1 + 1 ⇒ (6) + 2 - 4 + 1 + 1 = 6
1-Masym,2-Tchak: 1d2 ⇒ 2

"Watch out!" he yells when his crossbow shot goes wide, nearly hitting Tchak.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half-elf takes a 5' and attempts to strike the yellow guard using a moment of greatness to hit.
1d20 + 3 + 1 + 2 ⇒ (10) + 3 + 1 + 2 = 16
1d10 + 1 ⇒ (10) + 1 = 11

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

He thought that the little creatures of nature not knowing that they are ugly was pretty funny. So do I she says as she strikes.

I do hope that hits, that would be pretty great damage

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Now that her friends are sufficiently bolstered against their foes Nella goes on the offensive as well, weaving a spell that culminates in a rather dramatic pointing gesture at one of the guards.

Burning Disarm (Fire Damage): 4d4 ⇒ (2, 4, 1, 2) = 9

Nella casts Burning Disarm on one of the Corporals; she'll target Blue unless the AoOs manage to drop him, in which case she'll go for Yellow. DC 14 Reflex save to avoid taking the fire damage.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

AoO Unarmed Strike: 1d20 + 5 + 1 + 1 + 4 ⇒ (9) + 5 + 1 + 1 + 4 = 20
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Inspire Courage, Bless, Attacking a Prone character

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

We are not doing too bad so far!

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym steps in between the two corporals and strikes at the one opposite Wei Tchak.

Round 3:
5' step on map
Attack the Yellow Corporal. If she is already down then he will attack the Blue Corporal (subtract 3 from the attack roll, and subtract 1 from the damage roll).
Longsword, Bless, Inspire, Target, Flank, MoG: 1d20 + 4 + 1 + 1 + 1 + 2 ⇒ (18) + 4 + 1 + 1 + 1 + 2 = 27
damage: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
.
STATUS: Studied Target => Yellow Corporal.


Nothing is down yet... (though still one AoO to resolve before we can really know!)
Personally, I'm just shocked that Masym is actually using studied target on something he's actually targeting... That might be a first!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

aoo on blue: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11
dmg if hits: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

attk after he stands up: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
dmg if hits: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Her attention focused on deflecting Wei Tchak's blade, the guard is unprepared for Jones' kick as she gets to her feet. The boot lands with a dull thud, but she still manages to get her legs under her and step back.

GM Screen:
Reflex: 1d20 ⇒ 18

Nella says a prayer to her goddess and targets her as she tries to back out, causing her sword to suddenly glow red hot! With a startled curse, the woman drops it before it can do any lasting damage, and it quickly starts to melt into the densely-packed snow on the icy street with a soft hiss.

Malusha again tries to fire into the chaotic melee before him at the other guard, but continues to have no luck with his aim. Phoebee then steps in and swings her shiny new glaive at the same guard, but the woman is well-trained, and manages to deflect the blow with her shield. Masym harries her as well, taking advantage of his position to cut deeply into her side, though she remains standing, a grim look on her face. Tchak also slashes at her, but she continues to defend herself, deflecting his blows.

The one that stood actually stepped back, so you couldn't attack her, so directed it against the one you flanked with Masym. If you do want to dog the blue one, you'll have to 5' up. Either way, you miss!

--- Round 3 -----------------
Corporal (yellow) (-20)
Malusha, Masym (-9), Jones (-5), Wei Tchak (-9), Nella, Phoebee <--- we are here!
Sergeant (prone), Corporal (blue) (-12)

Group Buffs: Inspire Courage (+1 to hit and damage), Bless (+1 to hit), Moment of Greatness (Nella, Malusha, Tchak)

Jones still to go!

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

With blue no longer holding a weapon, Jones uses a move action to change his Martial Flexibility to Rapid Shot, then fires point blank at Blue.

Comp Longbow: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Point Blank Shot, Deadly Aim, Inspire Courage, Bless

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Nice hit Jones!


GM Screen:
AoO: 1d20 + 4 ⇒ (10) + 4 = 14
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (4) + 1 = 5

Jones fires at the guard right next to him but, though she lost her sword, she is in no way unarmed as she lashes out at him with one spiked elbow which comes dangerously close to skewering the man. Luckily his armor once again proves effective and he gets the shot off without taking further damage. The guard's armor does not prove nearly as effective, the arrow piercing it at a joint. She grunts in pain, though manages to keep her feet as she staggers backwards a step, fumbling at her belt to withdraw a vial of some sort which she drinks hastily. You see the worst of the bleeding stop.

The sergeant gets up off the ground with a grim look. Fuming, he advances on Masym to flank with the second guard. That other guard, however, does not seem inclined to stay in that position, as she steps up to stand shoulder to shoulder with her commanding officer, pulling out a small vial and attempting to drink it as well.

This will provoke from Masym!

Off in the distance, you hear the sounds of a whistle blowing urgently.

--- Round 4 -----------------
Corporal (yellow) (-20)
Malusha, Masym (-9), Jones (-5), Wei Tchak (-9), Nella, Phoebee <--- we are here!
Sergeant, Corporal (blue) (-15)

Group Buffs: Inspire Courage (+1 to hit and damage), Bless (+1 to hit), Moment of Greatness (Nella, Tchak)

Party can go! (Masym has an AoO pending on yellow)

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Despite his string of failures Malusha attempts once again to stop the guards with a crossbow bolt. He quickly reloads and takes aim at the guard next to Masym.

crossbow,into melee,inspire, bless: 1d20 + 2 - 4 + 1 + 1 ⇒ (20) + 2 - 4 + 1 + 1 = 20 Finally!
crossbow,into melee,inspire, bless: 1d20 + 2 - 4 + 1 + 1 ⇒ (9) + 2 - 4 + 1 + 1 = 9 But no confirm...
damage: 1d8 ⇒ 5

"Finally." he says with a wry smile.

Malusha already used his moment of greatness


Oh, missed that! Edited
Remains to be seen if the guard next to Masym is still standing after the AoO... if not, I'll send the bolt to the other guard (And add the +1 to damage for the bard song =)).

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Oh yeah. I'm so used to not hitting that I forgot about that extra damage.


Well, to be fair... you've only a 10-15% chance of hitting these guys, firing into melee like that =)

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

AoO Longsword, Bless, Inspire, Target: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21
damage: 1d8 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12

Masym drives his blade deep into the woman's shoulder. "C'mon people, we gotta get out of here NOW!" He warns the others.

EDIT: Removed the flank bonus from the roll.


You aren't flanking! (its drinking the potion that's provoking, not her movement). But moot point, as the yellow one will not get an opportunity to drink it =) The AoO will finish her off!

Will still need a regular round action for Masym =)

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak moves up on blue and slashes with his jet black katana, applying his moment of greatness bonus to this one strike.

to hit: 1d20 + 8 + 1 + 1 + 1 ⇒ (16) + 8 + 1 + 1 + 1 = 27
dmg if hits: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


As the guard tries to imbibe her potion, Masym takes advantage of the momentary distraction to slash at her with his sword. His blade strikes true, and she slumps to the ground, the potion falling to the ground beside her.

Malusha finally manages to get off a clear shot at the other guard as she finishes drinking her own potion, the bolt reopening the wounds she'd only just managed to mend. Wei Tchak then steps forward and finishes her off with a single slash of his katana.

Only the patrol leader remains to face you all.

--- Round 4 -----------------
Malusha, Masym (-9), Jones (-5), Wei Tchak (-9), Nella, Phoebee <--- we are here!
Sergeant

Group Buffs: Inspire Courage (+1 to hit and damage), Bless (+1 to hit)

Bold can go!

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