Father Sir Krenlin |
Father krenlin brings up the rearof the group. He steps in,gently steers Lidsi against the wall just to the side of the doors, and takes a few more steps in, drawing his sword.
" Will, Sarge, could you secure the doors behind us? I'll watch the interior, make sure there are no surprises..."]
Crazy Will |
Crazy Will |
Crazy Will |
Will first turned to father Krenlin and the Sergeant, "I think it's best we try to get out through the back and see if we can get to the temple from there?" then he turned back to Alcina, "I'm sorry to say this, but you chose a wrong time to come to Greenleaf, miss Compton. At this moment I think it would be best if you stay with us."
Will's demeanor was quite serious although he seemed a bit preoccupied.
The Hob |
"'Ware!" calls Hob, then continues his turn and moves towards the couple.
After a few steps he takes a defensive position and calls to them
"Run!"
Readying to attack first zombie to come in range. Hopefully the couple can run past him. I'm hopeful his brother will do the same. If his brother stands with him they'll have overlapping reaches. Do you want initiative? Also, I'm assuming they're not very far away and the couple can reach Hob first. If that's not true then he'll close.
EldonG |
The zombie hit by the little bolt of positive energy stumbles for a moment, snarling in pain, before turning back more directly toward little Timothy
Crazy Will |
Couldn't help but noticing that the North side seems to be in combat. If I'm not mistaken spells can crit, so that would be a critical threat, so a possible 2nd D6 of damage.
Father Sir Krenlin |
"Indeed, Miss Compton, you are here in troubled times. May I suggest you accompany us to the Temple? The streets are quite dangerous.".
With the door secure, Krenlin will sheath his sword, and take a slow walk around the interior of the showroom, looking for vulnerable spots or hidden threats.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
EldonG |
I've assumed that the sturdier folk from the Dell have light armor...I think I assumed studded for the brother with you, or maybe just leather - likely the heaviest, as most hunters go the stealthy route. Opinion?
Gonna verify that possible crit?
Initiative: 1d20 ⇒ 18
The zombies look anxious for flesh...
Father Sir Krenlin |
The old paladin hesitates before replying, but sees no advantage in sugar-coating the harsh truth.
"An unknown party has caused the dead to rise. Undead are stalking the streets in significant numbers. We few are gathering what survivors we can, and considering our options for a safe exit from Greenleaf. As I said, it might be best for you to accompany us. I give my word, we will do our very best to keep you safe."
Crazy Will |
I wonder how she'll take this news ... Maybe, just maybe she'll be able to handle my news then?
Crazy Will |
What the good father can notice is that Will is somewhat anxious/nervous, but he has been like that from the moment you saw him today and mostly likely before that, not unusual seeing what has happened in the last 24 hours.
He also seems very focused on finding as many people as they can on their way out of town and keeping them alive.
Make of that what you will ^_^.
EldonG |
Back at it!
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
The first claws at the studs on his armor, but the second connects, and it opens his back pretty badly. He roars in agony, but doesn't fall.
EldonG |
Make a list of what you'd hope to find, and I'll tell you if it's there.
Miss Compton looks quite worried.
The dead...are rising? But...how? Why?
The Hob |
In which case he'll attack normally, I guess
Hob roars and returns an attack on the dead man who hurt his brother
attack, Greataxe: 1d20 + 2 ⇒ (12) + 2 = 14damage: 1d12 + 3 ⇒ (10) + 3 = 13
EldonG |
Yelling wordlessly, your brother tries to match your deed.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d12 + 4 ⇒ (2) + 4 = 6
It's not nearly as impressive, but it does eviscerate the other, which doesn't even slow it down.
Crazy Will |
Not sure what might construe useful items as of now. You had any idea what you were hoping to find Krenlin?
EldonG |
AoO: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d12 + 4 ⇒ (9) + 4 = 13
This time, he makes it count, the axe cutting the undead thing's head into two roughly even halves.
The remaining zombie claws at him, even as he swings:
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
...but the tough leather and metal deflects the blow.
The Hob |
Sorry - my bad... these spoilers are killing me for looking back through posts! Looking forward to the join up :)
"Timothy! No - use the big spell!"
Roaring advice Hob swings again, this time focusing more on control than damage in an effort not to slice through and hit his brother.
attack, Greataxe: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d1d12 + 3 ⇒ (3) + 3 = 6
The Hob |
I cannot let him die to preserve a secret that may no longer matter
Hob starts chanting in some guttural language, falling on his injured brother...
Arcane Spell Failure: 1d100 ⇒ 81
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
He stands, and extends a hand down to his brother. For the benefit of the humans he speaks in their common tongue.
"Are you fit, brother?"
Crazy Will |
Will came over to Krenlin and looked at some of the stuff he found. "Nice find, you think we can take this all with us and still be able to outrun those buggers if necessary?"
Timothy Fletcher |
"Big spell? What Big spell?"
Timothy was just about ready to run when the huge man and his brother hacked the last of the zombies to death.
"Whew, I was getting worried there."
When the brother sits down Timothy hurries over to him and takes a look at his wounds just as the chanting begins. He watches as the man's wounds close in front of him.
Heal: 1d20 + 7 ⇒ (3) + 7 = 10
Father Sir Krenlin |
EldonG, what size tent? Also, I have kind of lost track - who all is with our South group now? Thanks