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'Dventurer's Gild List of Mighty Deeds (Inactive)

Game Master Oterisk

In the war torn country of Galt, there exists a peaceful village somehow. Within that village is an abandoned house where the children of the village have set up a guild to take care of small problems in the area.


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Lantern Lodge

Only 2 girls and only 3 tieflings.

The overwhelming number of little human boys is crazy.

The competition so far,
joerice - F Hum - Jaeryll Poulain
DarklightHitomi - F Tief - Triela Greystone
Dragonborn3 (Azten) - M Tief - Jerrie Yrrum
Ptolmaeus Arvenus - M Tief - Cassius 'Cash' Albner
Edward Sobel - M Hum - Alejandro Mondragon II
Daynen - M Hum - Arkus Balin
EntropyRules - M Hum - Chico
twilsemail - M Hum - Fred'ick Hewer
DougFungus - M Hum - Maverick
Skorn - M Hum - Tomid
Harark - ???????

Only 4/10 are not male humans, weird.
Interestingly little mix considering all the allowed possibilities.

Grand Lodge

true, its a pretty normal layout, but given the scenario, its actually probably beneficial. Given the setting, it actually kinda makes sense.


Hehe, with so many humans, I may change Chico up a bit. A tiny halfling slinger could be fun. Be weak as crap, but still fun.


I'll play with the build today, and will likely switch back to Halfling with a trait like "My uncle taught how to be inbisible." A rogueish friend of the family taught you enough skills toward being a rogue that you qualify for that flavor of expert. Its in my background already.

In truth I thought the human build was more "powerful" with an extra skill point and two more traits in exchange for being Tiny, +2 to Charisma, and halfing traits. I had taken the extra skills campaign trait for a total of +4 skill points, along with the cantrip Mage Hand. All pretty nice for a budding rogue. But since this is suppose to be a low power game I will switch back (unless everyone prefers the Human). I was looking forward to playing the tiny guy anyway.


Hehe, it's true humans are significantly more powerful in this setting. Though a halfling would be fun for the sneakiness. Though melter would be a pain, you have to be in there square to hit them (thus they get a free swing at you atleast once) and with range your swinging for 1d2 or 1d3. But the high dex and size will make you a pain to hit.


Oterisk wrote:
The village has about a hundred people in it
Oterisk wrote:
You will be starting in a human settlement, and longer lived races don’t make sense for this kind of game.

Based on this information I'd say it likely that only 15-25% of the entire population of the village are children and about 10% of the total are a race other than human.

I'd say we're right on track in terms of Humans to other races.

Its also possible depending on how many people are selected for the game, that every child in the village is a part of Dventurer’s Gild.


Tomid is back to his normal hafling self with the new trait, "My uncle taught how to be imbisible." A rogueish friend of the family taught you enough skills toward being a rogue that you qualify for that flavor of expert.


DarkLightHitomi wrote:

Harark- ???????

Just an FYI in case you were wondering. My character is a Human boy also. Meant to be rogue.


The hammer specified in the “I gots a popped blister, wanna see?!” trait, is it the Light Hammer as found in weapons, the "Hammer" as found in Adventuring Gear or other?

I'm curious because the Hammer in Adventuring Gear counts as an improvised weapon ans was the selection I added to my character. I am now inclined to think it might be the Light Hammer which would raise my Attack Bonus to +3 rather than -1.


DougFungus wrote:

The hammer specified in the “I gots a popped blister, wanna see?!” trait, is it the Light Hammer as found in weapons, the "Hammer" as found in Adventuring Gear or other?

I'm curious because the Hammer in Adventuring Gear counts as an improvised weapon ans was the selection I added to my character. I am now inclined to think it might be the Light Hammer which would raise my Attack Bonus to +3 rather than -1.

It probably is. Though you may just want to opt for rough and ready and you don't get an allowance? You will basically get the hammer (with a +1 rather than -4 to hit), 1.5 gp and .5 gp a week. Granted, you can only do this if you are a human.


EntropyRules wrote:
DougFungus wrote:

The hammer specified in the “I gots a popped blister, wanna see?!” trait, is it the Light Hammer as found in weapons, the "Hammer" as found in Adventuring Gear or other?

I'm curious because the Hammer in Adventuring Gear counts as an improvised weapon ans was the selection I added to my character. I am now inclined to think it might be the Light Hammer which would raise my Attack Bonus to +3 rather than -1.

It probably is. Though you may just want to opt for rough and ready and you don't get an allowance? You will basically get the hammer (with a +1 rather than -4 to hit), 1.5 gp and .5 gp a week. Granted, you can only do this if you are a human.

That is a really good suggestion!

Here is my 3rd revision for Maverick.

-Swapped “I gots a popped blister, wanna see?!” Trait to a modified version of "You don't get an allowance?"

Daddy makes me work hard for my allowance:
Dad gives you 5 silver a week in allowances for helping at the Saw Mill but you must do 6 hours of chores a day rather than 4. Dad also grants you access to some of the tools from the Saw Mill so long as you don't abuse the privilege. In addition you start the game with 2 shiny Gold Pieces.

-Swapped "Hammer" for "Light Hammer". Saving up for an Axe though
-Bought an additional ~5sp worth of items. I purposely went out of my way to make sure these were items a child would likely be carrying around.
-Dropped 1 rank in Swim and took Profession Woodcutter as it made more sense for my background story.
-Added height, weight, hair color, etc...
Edit: I just realized that my background conflicts with at least 2-3 others. Since its not my goal to knock other people from the running I'm changing my fathers profession from Blacksmith to Saw Mill owner since I don't think this will step on any body else's toes.

Maverick
Male Human Warrior 1
N Small Humanoid (human)
Age 8 Height 4' 9" Weight 67 lbs. Hair Brown Eyes Blue
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 10 (1d10)
Fort +2, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Light Hammer +3 (1d3+1/x2)
Unarmed Strike +3 (1d2+1/x2)
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 10, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 12
Traits "Daddy makes me work hard for my allowance"
Feats Extra Traits - Used to achieve Warrior Cass
Skills
Acrobatics +1
Appraise +1
Bluff -2
Climb +3
Diplomacy -2
Escape Artist +1
Handle Animal +0
Intimidate -2
Perception +1
Profession (Woodcutter) +1
Ride +3
Sense Motive +1
Stealth +5
Survival +1
Swim +1
Languages Common, Dwarven
Money 4sp 9cp
Carrying Capacity Light:43 lbs Med:86 lbs Heavy:130 lbs Total Load 9.5 lbs
Combat Gear Light hammer
Other Gear Chalk, Lamp, Marbles, Oil, Pole (small, 3 feet), Sack, Saw (small), String (50 feet)

Background: Maverick is the son of the local Saw Mill owner. Maverick's chores involve labor much harder than what the other kids might be accustomed to including moving heavy logs around for his father and splitting wood. This has led to Maverick growing up to be a strong, well rounded individual. He suffers a little bit socially and is often dirty from being covered in sawdust and dirt. He is well mannered, brave and articulate beyond his years. Maverick's life goal is to continue the family business in his later years.


Oh my, recruitment is about to end. Good luck gang, hopefully I'll see you on the other side!


Recruitment is closed.

I will announce the final list tomorrow morning and the discussion will be opened then as well. After we feel we are ready, the game will begin, possibly as early as Wednesday. Thank you all for your support and efforts.

Grand Lodge

looking forward to playing or following along; this campaign will give me insight into future plans either way.

Lantern Lodge

Good luck everypony!


It was a hard decision with some hard choices. The quality of the submissions was overall very good. I had to make choices based on the flavor of things I was looking for, and as such some really solid submissions were ruled out, so don't become discouraged. If anyone drops out, I will be coming back to this thread to find replacements first.

Without further ado I welcome the following characters to start posting in the discussion thread I have posted:

Jaeryll Poulain
Fred'ick Hewer
Arkus Balin
Tomid Stoutheart
Jerrie Yrrum


Have fun guys.
Shoot me a PM if you start recruiting again


Damn, I was really hoping to get in on this one...

Lantern Lodge

Grats.

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