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| 251 to 300 of 532 |
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Rene Duquesnoy
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Baddy shoots another elemental ray (with -1 penalty). This time, he goes at Orryn.
1d20 + 2 ⇒ (15) + 2 = 17
The burst of flame energy flies from the outstreched hand of the baddy and nails Orryn in the shoulder.
1d6 + 1 ⇒ (3) + 1 = 4
Orryn takes 4 points of flame damage.
Next round:
Dex
Octavius : Unconscious for 5 more rounds, then stunned for 1, then blinded for 1
Opal
Llathander : Unconscious for 5 more rounds, then stunned for 1, then blinded for 1
Zefendi : Unconscious for 5 more rounds, then stunned for 1, then blinded for 1
Orryn
Baddy : Dazzled for 9 more rounds
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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I wouldn't allow a rider of a bird charge while mounted without the bird being airborne at my table, so I'm not about to ask another GM to allow it.
Moving the roc up to the baddy as well as my PC to force defensive casting and/or set for AOOs would've been tactically sound, though. I think I couldn't believe the ride check botched so badly and just reacted. That's a mistake I will readily acknowledge and won't repeat.
Dex Hannover
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| Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0 |
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ROUND 2 - Dex 11/11
Dex frowns at the spolied arrow, this time he draws one of the magical arrows from his quiver in the hopes that it thwarts whatever arcane shield the sorcerer has protecting him or that perhaps in his confused state it is somehow weakened.
Attack (ranged PBS, +1 Arrow): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage (Incl PBS, +1 Arrow): 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Rene Duquesnoy
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since the heroes go at the 'same time', I'll say Dex shoots his arrow before Orryn moves up to the Baddy to provide cover
Dex launches an arrow at the nasty sorcerer and tags him in the shoulder
Baddy - taken 5 damage
The baddy is mad, tries to focus himself, and casts a spell defensively
1d20 + 6 ⇒ (6) + 6 = 12
Due to Orryn staring down his face with a sickle, the baddy shutters in fear, and can't concentrate to cast the spell
Heroes are up
Dex
Octavius : Unconscious for 4 more rounds, then stunned for 1, then blinded for 1
Opal
Llathander : Unconscious for 4 more rounds, then stunned for 1, then blinded for 1
Zefendi : Unconscious for 4 more rounds, then stunned for 1, then blinded for 1
Orryn
Baddy : Dazzled for 8 more rounds
Dex Hannover
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| Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0 |
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Determined, encouraged by his success, Dex draws another magical arrow and unleashes it upon the Sorcerer.
Attack (ranged PBS, Guidance, +1 Arrow): 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Damage (ranged PBS, +1 Arrow): 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
He gives it all of his strength and focus, grunting deeply as hs finger release the string of the bow.
Rene Duquesnoy
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Dex looses an arrow that lands in the baddy's neck. The baddy howls out in pain!
Baddy - taken 15 damage
In a fit of rage, the baddy charges up to W10, provoking an AoE from Orryn.
1d20 + 3 ⇒ (12) + 3 = 15
Orryn narrowly misses the baddy.
The baddy casts burning hands (DC14), that hits Zefeni, Llathander, Octavius, Opal, and Dex.
Llathander: 1d20 + 0 ⇒ (3) + 0 = 3
Opal: 1d20 + 1 ⇒ (4) + 1 = 5
Zefendi: 1d20 + 0 ⇒ (6) + 0 = 6
Octavius: 1d20 + 0 ⇒ (14) + 0 = 14
Dex: 1d20 + 6 ⇒ (20) + 6 = 26
Llathander takes 4 fire
Opal takes 4 fire
Zefendi takes 4 fire
Octavius takes 2 fire
Dex takes 2 fire
Rene Duquesnoy
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Heroes are up
Dex
Octavius : Unconscious for 3 more rounds, then stunned for 1, then blinded for 1
Opal
Llathander : Unconscious for 3 more rounds, then stunned for 1, then blinded for 1
Zefendi : Unconscious for 3 more rounds, then stunned for 1, then blinded for 1
Orryn
Baddy : Dazzled for 7 more rounds
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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On Orryn's initiative, he will 5-foot-step to V10 and ready an action to attack when he has a flank; he will then use Handle Animal (DC 10, auto-success) to get Stellah to Attack the baddy.
Orryn's sickle 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 to hit, damage1d6 + 1 ⇒ (5) + 1 = 6
Stellah's bite 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 to hit, damage1d6 + 1 ⇒ (3) + 1 = 4
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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Opal, just clarifying: your channel would heal Stellah too, yes? She should have made a Reflex save as well since she was in the area of effect of burning hands, and I missed that; but as long as it's not humanoid-specific, a channel for 4 pts of healing will take her back to full even if she missed the save.
Opal Moonstone
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Character Stats: Aasimar Oracle 2
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Yes, Channel heals anything living. Is anyone still hurt? Oh, I think I am.
Blessings of Iomedae: 1d6 ⇒ 2, Selecting out the Baddy.
Opal retrieves her sword and shield and waits for her comrades to wake up.
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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Dex, let's check out this throne while that magical accursed rainbow wears off. You take the far side.
(Along row 13)
Don't move or activate anything just yet until everyone's back on their feet and ready to ride into battle again.
Orryn moves to AB9 to investigate that side of the throne. Perception 1d20 + 4 ⇒ (5) + 4 = 9
Dex Hannover
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| Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0 |
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"Right."
Dex moves to the side of the throne opposite Orryn and carefully examines it, in particular looking for any traps or concealed compartments, but being midnful not to touch anything yet.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Dex Hannover
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| Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0 |
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"Is there anythng that we can do break the bonds that this magic has on Octavius, Llathander and Zefendi? By Iomedae I pray that this is not a permanent affliction." Dex asks in desparation.
Looking over at Orryn, "If you like I have some rope to tie him up, but I'm not sure what else we should do to avoid some type of arcane trickery from him - I'd hate to give hime the chance."
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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Orryn scratches his head in thought. I hadn't thought of that, Dex -- the effects being permanent. What a bad turn that would be!
He takes Dex's offer of a rope and ties the bleeding caster up, taking care to ensure the man's hands cannot move and his mouth is gagged. Perhaps this fellow would trade his life for such information, hmm? Or a cure?
Rene Duquesnoy
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After a short while, all of the party members recover from the color spray. You have tied up the mage, and searched his body. You find 2 potions of cure light wound, 2 smoke sticks, a feather token (whip), holy symbol of Moloch, and a key.
You examine the secret door at AB10 & 11, and the door appears to be locked.
Rene Duquesnoy
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The doors open to a covered bridge about 40 feet across. The entire structure seems to be carved from a single red stone, but the centuries long burial has levied its toll. There are long cracks in the walls and ceiling, and halfway through the bridge, a 7 foot gash splits the floor in 2. The valley is visible below.
Every 10 feet, there are carved heads on the walls. The arch at the far end is carved into the shape of a massive leering face, with golden double doors in its mouth.
Zefeni Jedaltu
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| HP 10/12, Init +2, AC: 18, T: 12, FF: 16, F: +3, R: +2, W: +1 Perception +1, CMD: 16, Male Human (Garundi) Fighter 1 |
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Zefeni grunts and stumbles back to his feet. "What happened? Where'd the sparkles go?" He rubs at his eyes. "Feels like I got clobbered in the face by a fist made out of pixie vomit."
Dex Hannover
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| Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0 |
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"Is there anythng that we can do break the bonds that this magic has on Octavius, Llathander and Zefendi? By Iomedae I pray that this is not a permanent affliction." Dex asks in desparation.
Looking over at Orryn, "If you like I have some rope to tie him up, but I'm not sure what else we should do to avoid some type of arcane trickery from him - I'd hate to give hime the chance."
Trying not to meta - figure Dex would have only a limited sense of what the magic was or how long it would last.
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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Trying not to meta - figure Dex would have only a limited sense of what the magic was or how long it would last.
Did the same -- no Spellcraft ranks, doncha know. ;-)
Octavius Carolingian
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| HP 19/19, Init +7, AC: 12, T: 12, FF: 10, F: +5, R: +3, W: +5 Perception +3, CMD: 14 , Male Human (Half Mwangi, Half Chelaxian) Wizard Divination(Foresight) Level 2 |
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Zefeni grunts and stumbles back to his feet. "What happened? Where'd the sparkles go?" He rubs at his eyes. "Feels like I got clobbered in the face by a fist made out of pixie vomit."
Octavius facepalms and lets out a hardy laugh Hahah, pixie vomit, I will save that for another time. That my friend was a color spray, and to move next to you guys was not the wisest of tactics.
Orryn Quattlebaum
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| HP 20/26, Init +2, AC: 17, T: 13, FF: 15, F: +8, R: +4, W: +6 Perception +8, CMD: 14, Male Halfling Ftr (Dragoon)1/Drd2 |
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Let's grab some of those benches from the main room to form a bridge over the hole in the floor. I don't really feel like jumping today.
That's an excellent plan, Lady Moonstone. Zefeni, Llathander: you two grab one bench; Dex, you and I can grab another.
Orryn dismounts long enough to fetch one of the obsidian benches and bring it over to AG10.
Rene Duquesnoy
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As Orryn approaches the open area on the bridge, an evil winged creature flies through the hole. This small creature had 2 sets of wings, nasty horns, a tail, and is holding a spear.
Opal instantly recognizes the creature as a lesser host devil. She cries out Be careful of it's breath weapon! Don't use fire on it either!
Order:
Orryn
Opal
Octavius
Llathander
Dex
Zefendi
Devil (ugh)
Heroes can go in any order to make this faster :)
Opal Moonstone
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Character Stats: Aasimar Oracle 2
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I think now would be a good time to use those Oils we found. Dex, pull out the fancy arrows!
Opal will cast Protection from Evil on whoever is going toe-to-toe with this thing. Who wants to take point?
| 251 to 300 of 532 |
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