I am very sorry everyone, this was a bit more work than I had anticipated. Im going to go ahead and kill this game, but I promise you here in a few months when i am more prepared and school starts making life less hectic You all will be the first ones to know and welcomed into the game.
Oh i wont, and thank you Ausk like I said I will be contacting you all again in the future, I just wasnt as ready as I thought and with the beginning of school starting always more hectic
finding a good map is still going to be a pain for a bit, I should just like make one but man my computer skills are lacking. That being said, couple of weeks ago went to a friends babyshower and afterwards messed aroud with the home game campaign we were doing involving this and worked up some tweeks to how the actual sport will go down. It wont quite be pathfinder rules exactly, (pathfinder skills tier up to fast) but there will be actually adventuring and the like as well, I will be putting up the "sport" rules in the campaign info soemtime tonight
the basic gist of it is this. Each skill in the game is correspondant to an attribute (say like a block is strength) for every five points in that attribute, you get 1d6 so in your case, if you were making a block or tackle you would get 3d6. target numbers to hit hover around 10 but can scale up for things (like armor for instance, or skills, or if they have help) i promise its not complicated
the map The map maybe? anyone feel free to click it and make sure it works, Monday we will start the game play up again, (perhaps Sunday afternoon, halloween wore me out)
I had thought i had given each person access to their token, but since there are problmes i just went ahead and let all players access them so you can move each other if need be.
occured to me i could make this a bit easier for you all :P
This is our first game, expect their to be minor adjustments as we go along. When we get to the chance for passing, catching, kicking, intercepting I will add them in any questions please feel free to pipe up.
ausk:
Attack rolls will be 2d6+1 (for your brute trait) for each team mate adjacent to your target add a 1d6
damage is 1d2+str bonus for fists, or 1d6+1 for the 'club'
You get a +1 bonus to your ac for every ally adjacent to you
your uniform counts as +2 to your ac.
Throg:
Attack rolls will be 3d6+3 for each teammate you have adjacent to your target add + 1d6. Anytime you move then attack, you can reroll your attack due to your racial frenzy ability once per half (appx every 8 rounds)
damage will be 1d2+3 for your fists.
You get a +1 bonus to your ac for every ally adjacent to you
your uniform counts as +2 to your ac.
Dharkantia:
Attack rolls be 3d6+3, for each team mate adjacent you gain a +1d6
damage will be a 1d2+3 for your fist.
Your uniform provides a +2 to your ac, for every adjacent ally to you gain a +1 to ac.
Tolus:
Attack rolls will be 2d6, you will get an additional 1d6
damage will be 1d2 for your fists.
Your uniform adds a +2 to your ac, you gain a +1 to ac for each ally adjacent to you.
Julio:
attack rolls will be 2d6, you will get an addition 1d6 for each adjacent ally.
damage will be 1d2 for your fists
Your uniform adds +2 to your ac, you gain an additional +1 for each adjacent ally.
so we lost Ausk, school is rougher than I thought, I am very tempted to kill this game with fire for good and try again later when i am ready. I can start up again next week though if you all really wish, it will just be slow going for a while.