Helios kayun |
I have come to loot everything!!!!!!! (actually probably just bad guys and chests ;) )
Tarcious |
Tarcious runs outside to get plants. Then returns with 2 venus fly traps and a dandelion. After returning he says I'm back, now lets climb this wall and see what's on the other side.
GM KoKyu |
Hello Zeke. I know you have some questions concerning your character build, but it is best if we discuss questions in the "discussion thread". Go ahead and click the link - see you in the discussion!
GM KoKyu |
Let's get this ball rolling...
The damp air of the cavern is mixed with the smell of death. Maybe it is the rotting bodies of Goblins you defeated earlier, or maybe it is something else. Whatever the case, two choices now stand before you: leave the dungeon with what few spoils you managed to scrounge up, or press on, climb the barrier of rock standing before you and see what is on the other side. Before you stands a 20 foot high cliff made of smooth igneous and sedimentary rock.
This cliff is relatively smooth, and climbing it requires DC 20 Climb skill checks. Each successful check allows a character to climb upward a distance equal to half his speed. If a character fails a check by 5 or more, he falls from where he was when he made the check. If the character falls 10 feet or more, he takes 1d6 points of damage from the fall.
Helios kayun |
Helios attempts to climb the wall!
Climb: 1d20 + 7 ⇒ (6) + 7 = 13
GM KoKyu |
Taking the initiative, Helios begins his climb up the rock surface. Finding satisfactory foot holds, the elf carefully negotiates the rock face. Looking below, he sees his comrades standing at the bottom.
Climbing speed is half normal walking speed so you are now 15ft up the cliff face. One more roll and you will be at the top. And nice job with your profile Helios!
Tarcious |
Tarcious attempts to climb the wall to with Mordlon on his shoulder.
Climb skill check: 1d20 + 1 ⇒ (20) + 1 = 21
GM KoKyu |
Following close behind, Tarcious finds better foot holds than the rogue and soon passes him.
Sorry Helios, I forgot the DC is 20 :P You don't fall, but you don't make it up very high either. Roll again and continue your climb. | Helios is about 5 feet up the cliff | Tarcious is 15 feet up
GM KoKyu |
Helios, be sure to use the right avatar for posting :)
Seeing Tarcious pass him while he is carrying his favorite cat (formerly known as Bob), Helios rolls his eyes. Trying to make up the difference he doubles his efforts. He gets stuck for a only minute, but soon finds better foot holds and is able to continue. Making his way up and over the top of the cliff face, Helios discovers a piton hammered into the rocky surface.
Helios kayun |
Helios takes out his hemp rope and ties it to the piton then he throws it over the edge.
He looks toward the unexplored area and leans against the wall to wait for the others.
Helios kayun |
Helios looks around and try studying his surrounding but still trying to stay alert for anything hostile
GM KoKyu |
At the top, Helios unpacks his rope, ties one end around the piton and kicks the other end; sending it sailing off the edge. The long strand of twisted hemp uncoils as it descends past the druid and lands in a pile in front of the others.
With a rope, the DC to climb up is now 5. Will anyone else be joining the brave rogue?
Keeping his eyes peeled, Helios scans the area. What he sees gives him the shivers. The chamber at the top of the cliff looks like it was once some sort of ceremonial burial chamber, but it’s now just a ruin with bones and cobwebs littering the place. A gentle wind blows through, carrying with it the faint sound of something shuffling in the darkness. If there is something, it is either too far away for you to see or hidden from sight. Your instincts tell you to keep quiet until the rest of the group arrives.
If you want to see more, please make a perception skill check then Helios
Helios kayun |
Helios looks into the darkness.
perception: 1d20 + 9 ⇒ (1) + 9 = 10
Then he tries blending into the shadows because of a gut feeling.
Tarcious |
Tarcious continues up the cliff while using the rope.
climbing: 1d20 + 1 ⇒ (12) + 1 = 13
Wotcha doing down their? Ya scared?
GM KoKyu |
Although he does not detect anything lurking in the shadows, Helios is not confident he is seeing the whole picture. Stepping back into the shadows, the rogue blends in with his surroundings.
Pulling his way up the rope, Tarcious joins Helios at the top of the cliff. The rogue cringes as Tarcious then turns to taunt the others below. Naturally, the Druid's call echo throughout the chamber.
Helios Stealth check: 1d20 + 9 ⇒ (8) + 9 = 17
Tarcious Stealth Check: 1d20 ⇒ 2
Helios and Tarcious, go ahead and make another perception check - Tarcious may have stirred up something.
Tarcious |
perception: 1d20 + 9 ⇒ (20) + 9 = 29
While whispering in Sylvan to Mordlon, Tarcious asks him if he can see Helios in the dark. See em buddy?
Mordlon's perception: 1d20 + 5 ⇒ (3) + 5 = 8
Tarcious sighs as Mordlon replies no by shaking his head.
GM KoKyu |
1 person marked this as a favorite. |
Looking around, Tarcious checks with his cat. Too busy licking his paws, the cuddly feline chooses to ignore his master's request and Helios' presence. Squinting into the darkness, Tarcious' elven eyes see the familiar outline of Helios standing in the shadows. The rogue has one finger pushed up against his lip as his other hand points north. Casting his gaze ahead, Tarcious realizes all too clearly what his fellow elf is pointing at...three creatures, their discoloured bones clearly visible from beneath aged armor. Swaying back and forth, the creatures stare at you.
Both of you have low light vision (see spoiler). If I remember, Razar has the torch. Although he is separated from you, I'm going to rule the light from Razar's torch is casting just enough light for the two of you to see most of the chamber. Go ahead and check the map (posted at the top of this thread). Unfortunately, Razar's torch is also illuminated the two of you enough for the creatures to see you. Please roll your initiatives and get ready for combat. You can click HERE to review how this is going to work.
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Creatures Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Helios kayun |
Helios looks straight at the creatures readying his shortbow.
initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Tarcious |
initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Tarcious reaches for his spear but can't find it.
Instead Tarcious asks Mordlon if he can join Helios in the fight.
Mordlon's initiative: 1d20 + 8 ⇒ (5) + 8 = 13
GM KoKyu |
Wow! A lot of posts for one action Zeke. Try to condense these into just one post next time. Tip: Get into the habit of using the Preview button. This will let you see what your post will look like and gives you time to make corrections should you change your mind or make an error with formatting. You also have the option of deleting a post you've recently made (I think the time span is about 50 minutes) should you decide not to take that action. The option to delete is on the far right of your most recent submission.
The magus Zeke, watches from below as the two elves scurry up the cliff face. Shaking his head, he summons the floating disc he created earlier to cross the waters east of where the party now stands. Once again stepping onto its surface, Zeke commands the disc upwards carrying him slowly to the top of the cliff. Stepping off the disc, the magus scans the chamber and quickly takes note of the three creatures at the other end.
As a second level caster, the 200 FLOATING DISC can carry up to 200 pounds and will be available for another 110 minutes of game time. This is enough to transport one PC at a time to the top at a time. Hint: send it back down to collect the others :)
Monsieur Pepionem |
This is too confusing can't do it
GM KoKyu |
Overwhelmed by the height of the cliff face, Razar scratches his head and wonders how he can possibly overcome this hurdle. Fortunately, Zeke sends his floating disc down. Stepping aboard, Razar is lifted up to the top to join his companions.
Razar Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Zeke Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Round 1 Begins!
Helios 20
Razar 15
Creatures 15
Tarcious 13
Zeke 11
We'll move slowly on without Aromoska for now... Helios is up first.
Helios kayun |
Helios takes action and fires his short bow at the monster on B, -4.
dexterity: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 5 ⇒ (4) + 5 = 9
The reason I put a + 5 instead of a + 4 is because in the PRD it says to add your attack bonus. With a ranged weapon, your base attack bonus is the following:
Base attack bonus + Dexterity modifier + size modifier + range penalty
GM KoKyu |
As the creatures advance, Helios steadies his bow and lines the tip of an arrow at the nearest creature's head. Slowing his breath, the elf looses the arrow sending it sails towards the villain and striking it squarely in the forehead...
Great roll Helios! Rolling a natural 20 when attacking with any weapon is considered a CRITICAL THREAT. Basically, this means you get to roll again and if you hit the target's AC you do extra damage. In the case of a short bow, you could do triple damage!
All weapons can do this, but some are better than others. The critical damage is listed in the equipment table in the PRD under the critical column. This column also lists what rolls equal a critical for that weapon - some weapons critical on rolls of 18-20. I will wait for you to roll the confirmation before I finish resolving your action.
Helios kayun |
dexterity: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 5 ⇒ (5) + 5 = 10
Relaxing himself Helios fires another arrow.
GM KoKyu |
... the arrow sails towards the villain. Striking it squarely in the forehead and becoming lodged in the creature's helmet. As you observe your target fall, you notice it is devoid of skin. There is nothing but bone behind its rusted armor. The one standing beside its fallen comrade extends a long, bony finger, reaching out to point at the elf as though to say, You're mine...
Unfortunately, you didn't confirm your critical, but you did do enough damage to fell your target. Razar is up then the creatures.
GM KoKyu |
I think Razar is having technical difficulties so I'll help him along...
Razar paces as the boned creatures approach, Those look like skeletons guys. Holding up his hands in front of him, a grim look appears on the sorcerer's face and vicious looking claws begin to protrude from this finger tips. Razar delays until after the Skeletons.
Meanwhile, one of the villains bears down on the elf rogue. Its teeth seemingly grinning as it raises its hands to attack. But the elf is too quick. Seeing the attack coming, Helios easily dodges the first swipe and is ready for the second which comes within inches of the elf's shoulder.
Skeleton A's Right hand att on Helios: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton A's Left hand att on Helios: 1d20 + 2 ⇒ (12) + 2 = 14
The other skeleton advances on the druid and his spotted kitten. As his friend, Tarcious handily avoids the skeleton's first hand, but mis-stepped and is caught by the other. This one lands a telling blow and a streak of crimson appears on the druid's arm.
Skeleton B's Right hand att on Tarcious: 1d20 + 2 ⇒ (6) + 2 = 8
Skeleton B's Left hand att on Tarcious: 1d20 + 2 ⇒ (15) + 2 = 17
Damage to Tarcious: 1d4 + 2 ⇒ (2) + 2 = 4
Seeing his friend's assaulted, Razar makes his move. Advancing quickly behind one the of the skeletons, the sorcerer lashes out with his newly formed claws. His first hand easily finds its mark while his off hand is a little short
Razar's Right hand att on Skeleton B: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Razar's Right hand to confirm Critical att on Skeleton B: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Razar's Left hand att on Skeleton B: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage to Skeleton B: 1d4 + 2 ⇒ (1) + 2 = 3
Summary: Razar delays till after the skeletons | MA Skeleton's advance SA att Tarcious who takes 4 damage | Razar flanks (MA) Skeleton B and (SA) damages it with his claw | Map updated
Tarcious |
Mordlon and Tarcious join the fun!
Tarcious whistles signaling Mordlon to attack. Hearing his master's signal, the furry feline moves to stalk its prey, pounces and bites the pile of bones in front of him.
Mordlon's attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
damage to skeleton A: 1d4 ⇒ 2
Trip Attempt: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18
Tarcious draws his sword and takes a swing at the skeleton's head.
Tarcious'Attack: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
Damage to Skeleton B: 1d6 ⇒ 4
GM KoKyu |
Mordlon's stalking action catches the Skeleton off guard. With a bone tingling roar, the kitten circles then leaps at the undead warrior, sinking his teeth into the Skeleton's leg. But to the fury warriors dismay, his teeth fail to draw any blood. Meow?! Switching tactics, the kitten rubs his hind quarter against the Skeleton's other leg. Thinking the fury creature harmless, the Skeleton fails to notice the classic kitty landmine maneuver and falls to the floor.
Meanwhile, Tarcious' sword slashes throw the air toward the other Skeleton's head. Finding its mark, the druid's scimitar connects with bone, only to bounce away harmlessly.
As the action unfolds above, Aromoska takes hold of the rope Helios sent down and begins his climb to the top.
Mordlon moves to (F-3) and successfully bites the target but does not damage it. Hint: Skeletons are not easily damaged by most weapons. Since Piercing and Slashing do not seem effective, try a different damage type...like bludgeoning :) | The cat attempts and succeeds with a TRIP | Skeleton A (circled Blue on the map) is PRONE | Tarcious' hit does not damage Skeleton B | Map updated | Zeke is up!
GM KoKyu |
It seems Zeke is having computer issues...I'll help him along.
Low on spells, and with no way for the GM to know which spells the magus has chosen for the day since he has not listed them in his profile :P the magus draws his long sword. Stepping into the fray, Zeke slashes at the anorexic foe. But to his dismay, his sword swings wide of its mark, cutting nothing but air.
Zeke's Att vs. Skeleton B: 1d20 + 2 ⇒ (3) + 2 = 5
End of round 1 | Round 2 starts - Helios is up!
Helios kayun |
att. vs skeleton -4 f: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 3 ⇒ (8) + 3 = 11
Helios drops his bow and takes out this morning star preparing to give the undead a wallop.
GM KoKyu |
With the skeleton lying face down in the dirt, Helios quickly swaps weapons to take full advantage of the situation. Raising his morning star above his head, the elf brings it crashing down on the skeleton's exposed ribs. Pieces of bone fragments jump into the air as the spiked ball connects with the villain's side and through to its spine - ending the creatures eternal affliction.
Skeleton 'A' is dead | Razar is up
GM KoKyu |
Despite its lack of flesh, the skeleton in front of Tarcious seems to smile maliciously. Feinting right, it fakes a swipe with its right hand. As the druid confidently shifts out of the way, the skeleton strikes with its left hand landing a solid blow.
Skeleton B's Right Hand Att: 1d20 + 2 ⇒ (2) + 2 = 4
Skeleton B's Left Hand Att: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Tarcious has taken 10 of his 18 HP in damage. He is still in the battle. Razar delayed last round so he is still up
Tarcious |
Tarcious and Mordlon strike again! the adorable feline turns around and trips skeleton B.
mordlon's attack: 1d20 + 2 ⇒ (7) + 2 = 9
mordlon's trip: 1d4 ⇒ 3
Tarcious takes another slash but to the arms.
attack: 1d20 ⇒ 9
damage to skeleton B: 1d6 ⇒ 1
GM KoKyu |
Excellent of you to join in Kyra! The group has stalled out and an active addition is welcome!
Stunned by his ineffectiveness, Razar seems paralyzed as he watches the battle unfolds.
Sensing his friend has lost his focus, Tarcious attempts to step up his game. Taking another slash at the skeletal foe, he swings his blade with much flurry, but to no end - his blade merely slices the air. Unwilling to give up, the brave druid calls upon his faithful companion. However, Mordlon has not finished with the other skeleton. Distracted by the flying bone matter off of Helios' morning star, the kitten practices its pouncing on several of the pieces.
Zeke is up next, hopefully he is still out there! In the meantime, we have a ringer stepping in soon. Kyra, once your profile is completed, please make your dramatic entrance and join in the fray. I will set your initiative at the start of the next round.
Kyra Thysrial |
Just as Tarcious attacks the skeleton, the rope behind you creaks as someone or something uses it to climb up to you. A moment later a beautiful young half-elf woman climbs up onto the ledge. She wears leather armor and holds a exquisite compound longbow in her hands. A large elven curve blade is strapped to her back and a number of daggers and throwing axes hang from her belt. Do you need some assistance? she asks as a handsome hawk swoops down and lands upon her shoulder.