Dungeon World - Strom's Six (Inactive)

Game Master Infernal Zero

This is a story, not about heroes and villains, but of the adventurers in the shadowy Lord Strom's employ. What's the job this time?


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

oh. reading...i should work on that. In that case, the boxing glove flies as I fly then the defy danger would be to avoid slamming into anything.


Bikke coughs uncontrollably, half-blind and nearly choking.

"Wh- o... m... *cough* di- m... *cough* *cough* ye...?" Poor Bikke makes an attempt to speak something, but his speech has never been more difficult to interpret.

He pulls through in a few seconds, and rubs his eyes. To no effect. "Arr-ho-ho and blow me down. Me mateys? Me mateys, me mite be needin' some assistance 'ere. Me cannae see a whale fartin' nothin'! Someone, grab me arm!"

(Loopy: Can Bikke remember/figure out the approximate locations of Terestria and the others? Asking about the fiction. What do you think?)


I'm pretty sure the sound of a roaring bear would be hard to miss. Fizzy would be harder to find if you wanted to help him though. It's easy to pick a direction, but when your ground is uneven, hard to see, and on fire, that usually causes problems.


(By the way, I think we had a chat about the unstable terrain thing. The blindness is a problem, though. Hmm.)


Female; Parry=7, Toughness=9(2), Bennies:3 Human

MWG whirls his nunchucks in order to numb the arm of his opponent that's holding on to him :

Defy Danger: 2d6 + 1 ⇒ (1, 1) + 1 = 3

But to no avail.

Oh, well. XP+1!


"Terry! Terry, are ye tha' roarin' beast or be 'ere some anot'er monster, arr? Terry? Help-a-mate, would ye kindl-ay?"

Bikke fumbles around, and heads towards the sound of the roaring bear. The scorched terrain under him hurts, but the half-blind Bikke ignores the pain and pushes on...

Defy Danger (Con): 2d6 + 2 - 1 ⇒ (5, 6) + 2 - 1 = 12

"Grab me hand, an' me will grab yer... paw."


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Ping...


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Shrugging off further effect from the fire and smoke as easily as he would intoxication, Bikke makes his way through the smoke to Terestria. As he emerges from the smoke to see the main group, a little more of the smoke finds its way to his lungs, and brings on a coughing fit that leads to a volley being sent his way. Terestria interposes herself between the pirate and the crossbow golem and shrugs off the bolts with her hide, instinct forcing a protective growl from her.

Fizzwiddle’s boxing glove staggers the armour for a brief moment before it charges forward, sword in hand and a dent in its chest. He dives out of the way as the golem’s sword finds itself where he was, burying it in a bookcase before tearing it back out in a spray of burning splinters and turning it toward him.
In front of you the golem is beginning to approach for another swing. Behind you is just more burning bookcases, though if you could get past them you could reunite with everyone else. The smoke is starting to fill the area in earnest, and it won’t be long before breathing gets hard.

Ignored by the golems even as his target screams in pain, Moves With Grace finds his leg free once more as he breaks the arm of the man in purple, the fire and smoke beginning now to lick at his body. In one last effort, he gives a clumsy swing with his broken arm before the monk regains his footing - enough to throw off his balance, and send him tumbling off the bookshelf.

Before the Herald’s eyes, Moves With Grace falls between her and the golems, through the expanding hole in the ground and onto a bed of broken golems in a stone hall. A dagger with a shimmering golden blade lands beside him, as you hear a clay golem break and fall to the ground.
As the hole opens further, you see a brown haired young man in green appear and look over him as a figure in a dark blue cloak takes the dagger. The young man looks up to see you, and you see recognition flash in the eyes of Lincoln Gates.

Moves With Grace finds himself pulled to his feet and after the young man in green, to disapproving looks from his companion in blue as a feminine voice comes from under the hood. ”You realise this is a terrible idea, don’t you?” He just shakes his head. ”Pretty sure you didn’t warn me about anybody who looks like a monk trying to murder me, and I’m not about to throw away a potential ally.”
You hear the sound of metal impacting with the ground as he drags you away, and he looks to you and gives a tired smile as he leads you through the halls at high speeds. ”I’m Lincoln. What’s your name, stranger?”

As the monk is dragged away by Lincoln, the golems fall in, and the three are away before they get back up. The suits of armour look up to the group above the hole and take positions in the hall, intent on impeding further progress as the crossbow golem fires a few more rounds which are harmlessly diverted by Elena’s magnetic field. The hole's more than big enough to get everyone through, but Fizzwiddle is still separated from the rest of the assassination group, and there's still the matter of the golems blocking the way to deal with.
There’s a glyph forming behind the golems, and the Herald can feel the power behind it. It’s probably designed to collapse the hall, given the energy and the caster’s prior preferences in magic.

What do you do?


Female; Parry=7, Toughness=9(2), Bennies:3 Human

"My name is Moves With Grace - what's yours? And what is going on here? Who is trying to murder you?"


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Myth Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

The Herald cackles wickedly at the sight of Lincoln. "He's just a custodian, dearie, he'll be no help to you. This isn't Space Quest." She finished her cryptic jib with a grunt, swinging her staff like a golf club.

Counterspell: 2d6 + 2 ⇒ (4, 5) + 2 = 11
When you counter a magical spell as it is cast, roll +INT. On a 10+, choose 2. On a 7-9, choose 1:
• The spell deals no damage.
• The spell's effects are superficial and temporary.

• You take +1 forward against the caster.
• Use Black Magic against the caster immediately, even if you don't have the move. You don't need to specify a Range tag.

The silver sonwflake etches itself in the air, and the space between the crone and the caster shimmers as energy is siphoned off their spell.


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The feminine voice turns to cursing, and you hear the blue cloaked individual muttering about a hag under their breath. Lincoln forces himself to maintain the smile as he hears this. "First, I just told you my name's Lincoln. Come on, focus! Second, murderers are a bunch of assassins sent by some Strom guy - a dwarven wannabe pirate, another dwarf with a powered suit, an insane human gadgeteer woman, a shapeshifting woman with rabbit ears, a magically armed gnome, and-"
"GODDAMN HAG WITCH! CAN'T WAIT FOR EVERYONE TO BE SUFFERING, SO YOU F&** WITH MY SPELLS?!"
"- her. The old woman that talks nonsense, I'm certain was insulting us both just amount ago, and has a bit of a taste for ice and the suffering of all that lives. There was a guy in purple, but with what you had with you and the mess up there, I'm guessing he's dealt with." Is he referring to the golden dagger? It and its owner must be more famous than you knew if that was enough to serve as identification.

You see Lincoln's companion gesturing madly. The magic you can only assume is at work here doesn't seem nearly so effortless as what you manage to see of the crone's.
Back at the hole, more glyphs appear, perhaps as an overload attempt or another attempt - but the Herald's not that sloppy. Each new spell is similarly siphoned, without straining the counterspell in the slightest. It's a primitive effort - it might work on someone less experienced, but to her this is literally child's play. As if sensing this, the new glyphs simply disappear-
As their maker rattles off a new set of curses. The gesturing calms down and shifts, as if conceding that more emphasis isn't going to work and attempting a new approach. Lincoln seems nearly as frustrated as his friend about their progress.

He has to take a moment to shake his head clear as he runs, dragging you around a corner. "I don't know what their employer is interested in, just that a lot of lies and bribery were involved in convincing most of these people to kill me, though I bet the crone would do it for free. But as for my job? I'm ensuring the Procession of Spring so that Winter is staved off, and the suffering of all things with it. And no, not that thing most people call winter - Winter with a capital W. Different thing, really bad."

"We're headed to the core of this island. If we take control of it, we can fly this thing the rest of the way and ensure Spring continues. Not the easiest thing, but we can do it, and damn if this isn't the stuff stories are made of!" He seems a little less tired as he smiles at the thought, just as it hits you that he's planning to hijack a floating island.
"Did you really have to tell him that? They might have ears following him, and then they'd know what we're up to. You never know with the hag."
"Relax, it's fine! Right Gracey? Or...whatever you want me to call you? Moves With Grace is a bit long. I'm sticking with Gracey for now."
He lets go of you now, and your legs continue to carry you forward with him. "Anything else, or did you forget my name again?"


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(But I thought Winter was a good thing? Herald... are we the baddies?)

The "wannabe" pirate rubs his eyes, desperate to wipe the smoke-caused tears out. At least he can see now, but Bikke is weakened by exhaustion and sickness quite unlike seasickness. He pats bear Terestria's furry back. "Yer reall-ay shipshape, aren't ye! Marvelous!"

(Loopy, how difficult would it be to go to help out Fizzwiddle? Is it like a war zone out there, and would I get pincushioned by a dozen crossbow bolts? Or is there still enough cover from the fallen shelves? I'm thinking of going to help him somehow.)


You'd mainly face the same issues as with reaching Terestria - fire and smoke. You have to get there, and come back with a passenger, who will likely have to deal with the same issues too...unless you plan to throw him to everyone else or something. Surprise me, I bet Fizzy's not that heavy. There's Fizzy's golem to be concerned with too, which doesn't share your issues with the environment. If you can get close enough, you could yank Fizzwiddle up and possibly get some distance on it before it climbs after you.

Between being on the next floor down and needing to shoot through the hole as a result, and the shelves providing cover at the angle even with them being on fire, you should be relatively safe from crossbow bolts once you get away from the hole. It's not as if there aren't other targets available.


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Female; Parry=7, Toughness=9(2), Bennies:3 Human

Trying to cover his embarrassment at not noticing Lincoln's name the first time, but otherwise with his mind racing furiously (especially at Lincoln's comment "with what you had with you"), MWG says "That is a lot of information to process. Firstly, may I have my dagger back? Secondly, I was here just to deal with the man in purple, and dropped into the middle of this situation. What is Winter (with a capital W), and the Procession of Spring? Finally, how do I know who to trust? If what you say is true, that those people...back there...were lied to in order to kill you, let me go back to them with this information, and perhaps I can change their minds?"

He keeps to himself that he would rather *not* be called Gracey, a girl's name after all...


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy looks about and says

Nope!

He races to join the others weaving and ducking to avoid smoke and fire.

smoke rises...stay low

2d6 + 2 ⇒ (6, 1) + 2 = 9 DD int


Moves With Grace:
As you ask for the dagger, there's a small twitch of the blue hood Lincoln's friend hides under. "That is not your dagger. Because if it was, we would have killed you. Careful what you say, custodian." Friendly.

Lincoln sighs. "Please don't murder someone who doesn't know better, Nora." All he gets is a "Hmph!" in response before he addresses you. "Look, the purple guy, as you put it, has a reputation. Unlike most of the people chasing us, who just happen to be skilled at it instead, killing is a full time job for him - and that dagger is his signature. You're lucky you're alive if you were hunting him down."

"Let's not linger on that too long. To put it one way, during the Procession of Spring, life flourishes. In the Winter, it is cruel, and harsh, and suffering abounds. I can't go into detail right now - not enough time. Oh, and the assassins?" Lincoln's expression darkens. "Don't. Seriously. For your own safety. Lies or no lies, they will have been thoroughly convinced. Again, that crone would have done it whether or not she'd been hired. The rest will have been given very convincing reasons knowing Strom, and short of hard evidence and a convincing counter-offer you're not exactly going to change their minds. You're a stranger, and all you have to go off is their target's word - and why would they believe that? You can try if you want, but hell if it'd work. It'd take a miracle, as far as I'm concerned."

The stone halls are transitioning to metal, glowing veins running through the walls. Lincoln and Nora begin to pick up the pace, as the green victim-to-be addresses you again. "We're getting close to our stop. You want to go back and try and convince them, be my guest, but I'd rather have you with us for both our safety."
"Assuming this isn't a ploy to get us to let our guards down before he kills us."
"Nora, seriously!" As the bickering continues, you get the feeling a detailed explanation to your questions won't be forthcoming currently.

You can hear the tiredness in Lincoln's voice as he argues with his companion. You feel like it might be possible to convince his assassins, but there's still the old woman that those two seem to think want Lincoln dead even without convincing. With him like this, it's not even clear if it's safe to leave Lincoln, even with Nora to guard him. If you left him and failed to convince them, you'd be outnumbered, then he'd be next.
But if you convinced them, they might help. Just getting one or two to aid you would help turn the tables and save Lincoln's life, and maybe help him with his task here.
It's a risk. Is it worth it, though?

What do you do?


"Geddown!" Bikke's shout is useless, because Fizzwiddle is already ducking (and a gnome). Yet the pirate runs at the wizard, putting himself between the Fizzwiddle and the golems.

Bikke then realizes that, even as a stubby dwarf, he's taller than Fizzwiddle, and thus smoke hurts him more than his "rescuee". There's also fire, but when's a little burn ever hurt a true pirate?

Defy Danger (Con): 2d6 + 2 - 1 ⇒ (3, 6) + 2 - 1 = 10

"Go! Go! Go!" he urges, surrounded by fire and smoke. Maybe he remembered to keep his eyes closed, this time?

Aiding Fizzy run to the hole and the others: 2d6 + 0 ⇒ (2, 1) + 0 = 3
(Is this XP-worthy?)


I'm not sure how you're providing aid. As far as I can tell, you're just yelling at him to move in the middle of a bunch of smoke and fire.

Justify your aid, and you get the XP. If I don't understand how you're aiding him though, you don't. Simple enough. What are you doing that helps him get through to everyone else? You can always reframe it for a different move, provided you don't go against what you've already done. From your current actions, I might have called for a Defend roll since you seem to be trying to shield Fizzy from his pursuing golem. Or the ones in the hole. Both? One or the other? Could you clarify? Anyway, Defend works here if Aid won't. Any other moves will work if you justify them.

If you're going to take a miss, I'd at least like to know the fiction of it better so I can consider it in my next update, after all.


(You know that thing where a bodyguard jumps in front of a bullet? Bikke is the bodyguard, golems' bolts are the bullets. I'm shielding him from the pursuing golem. But yeah, Defend might have been the right move.)


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Talking with Lincoln:
"I don't know if I can succeed, but I feel like trying to talk the other group out of killing you is the right thing to do - *if* you'll give me your word that you won't try to kill them on sight if we come in peace?"


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Myth Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

Shvibzik sighs, watching Lincoln caper off while the hired assassins she's with struggle with a little fire. "Could we, for once, not do the whole 'letting the adversary go the first time' thing? You children could avoid all of the hardships to come if you'd just suck it up for five seconds and get me that пизда ебля key!" an ephemeral gale picks up the crone's robes at the ancient words of power.


First and Last offer:
"...you're nuts, you know that? Nora, what do you say?" Lincoln looks to the hooded woman. He's trying to suppress it, but there's a glimmer of desperate hope in his eyes. You see Nora's hood turn to Lincoln, followed by a reluctant sigh.

"... listen carefully, custodian. If you come back, tell me exactly who you've convinced the moment you can see us, or otherwise when you know we're in earshot. They will only be allowed to come close if we permit them to. In such circumstances, we will call them specifically. But if they give any indication we're not safe with them? We kill them. No objections."

"The hag will be watched especially closely should she agree to ceasefire. I know she has a personal stake in this. It will be your job to ensure she does not do anything - so do not allow her from your sight, and do not trust her. I will not hesitate to end both of you."

"Count yourself lucky for the current circumstances. If this were any other situation I would not take the risk. Take the terms or leave them. Decide."

There's no room to negotiate. Nora sounds unhappy and physically sickened by the offer from her tone, and Lincoln uncertainly awaits what will happen next, looking simultaneously hesitant and optimistic as he thumbs the back of his hand while he runs.

What do you do?


Female; Parry=7, Toughness=9(2), Bennies:3 Human

MWG's Choice:
"Agreed. But if I cannot convince them to change their minds, I will not fight for or against *either* side - is that acceptable?"


Moves With Grace:
"We can't make you do anything. But if that is your plan, then you should hope that they are so kind to you as to let you go free." Nora removes her attention from you fully. Meanwhile, Lincoln looks at you, somewhat shocked. "You're really going to leave them to try and kill me if you can't convince them?"

I'd prefer it if you started doing things at this point - head back to the others or whatever else you intend to do. I'd just like you to lock in an action so I know what you're doing for the next update. I think there's been enough talking at this point.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

MWG's action:
"My Master taught me that one cannot know the truth about any new situation right away - how do I know that you're telling me the truth? Altho allowing me to leave does speak in your favor. However, even tho I won't try to stop them, I won't be *aiding* them, either. That seems fair to me."

Bowing to each of them in farewell, MWG heads back along the twisty passages, back to the first group.


”That’s easy for you to say. They aren’t trying to kill you.” With those parting words, Moves With Grace runs toward assassination group, leaving behind a cold and hostile Nora and a somewhat upset Lincoln. Up ahead, the path briefly gets brighter as more fire covers the hall ahead, strangely not letting off any heat.

As Nora’s spell completes and unleashes the flaming blast, it isn’t hard for the Herald to tell it’s a shadow of what it was meant to be. No force, no heat, no impact whatsoever. The silver snowflake that left it in such a state vanishes from the air as soon as its job is done.

As Fizzwiddle moves through the fire, his sharp motions dislodges his healing potion from his person, and sends it toward the hole the Herald made in the ground. As Fizzwiddle reaches everyone else, it catches the light from the fire as tumbles through the air. (You can grab it and stop it from breaking, but you’ll fall in. No damage, but you’ll have to avoid being cut up or shot by one of the golems down there.)

Bikke jumps in between Fizzwiddle and the golem pursuing him, but before he can even touch the ground and get to his feet the armour rushes up to him and grabs him out of the air, throwing him out of the way.
You slam head-first into one of the flaming bookcases, and roll along them further until you hit another fallen on top of the one you’re on. The world’s spinning, smoke fills the air, and at that moment it’s all that you can take. You feel your stomach heaving as you empty your guts out onto the bookcase, extinguishing a few small fires with a wave of vomit that seeps between the books and moves toward your feet. You can feel the heat as you empty out the last of your stomach’s contents, and the world has only gone further out of focus as sick and sweat run down your face. You still have your feet, but it’s increasingly hard to tell what’s happening around you. (Mark Confused. Also, lose the STR penalty - it's not a debility, and I think it's been long enough.)
The smoke thick and still getting thicker, and you aren’t sure if it or your own vomit smells worse. You know that golem is approaching the rest of the group, and for a clunking suit of armour it’s stronger and more mobile than you’d have expected. They’re in danger.

Shortly after Fizzwiddle shows up, the Herald notices another golem with a sword appear. Terestria moves in to engage it, and the rabbit-eared bear manages to handle it for a bit before it starts to make a counteroffensive with its blade. They’re both taking blows, but unlike Terestria, animate suits of armour don’t bleed. They’re busy for now, but she can’t keep this up forever.
Down in the hole, past Elena trying to ward off the bolts with one of her unstable gadgets, you see someone else arrive. It’s the custodian.

As Moves With Grace arrives back at the hole, he spots three suits of armour before him - two with swords, one with a crossbow. They're looking up to the alleged assassination group before their heads turn as one to see him.
One of the sword-wielding suits moves to engage you while the others return their focus to the group above. It’s coming at you, sword raised and prepared to attack.

What do you do?


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy promptly reaches for his potion, oblivious to everything else around him.

Got it! That was a...

Then he was falling. He lands smack on his bottom, and immediately begins to scramble to avoid the danger.

2d6 ⇒ (5, 6) = 11 defy danger dex


Myth Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

"Custodian! I hope that multi-wrench is a faithful replica..."
Spout Lore(Golem Maintenance): 2d6 + 2 ⇒ (1, 4) + 2 = 7

The Herald moves to assist Terestria by harrying the golem.
Defend: 2d6 + 1 ⇒ (4, 1) + 1 = 6
3 XP as of posting


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Whipping out his nunchucks, and whirling them into a flashing frenzy, MWG attacks the suit of armor coming at him :

H&S: 2d6 + 1 ⇒ (5, 3) + 1 = 9

Damage: 1d8 + 1 ⇒ (5) + 1 = 6 (messy)


You're Spouting Lore on Golem maintenance? What are you trying to learn by doing that, exactly? I don't quite understand what specific information you're after and why.


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Myth Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

Spouting lore on how to best use what moves-with-grace calls nunchucks on a construct?

The crone visibly winces each time Gracey whacks the golem with the adjustable multitool. "No that's- That's not- I don't think- It's not really... wow, you're really... Okay, far be it from me to correct centuries of missuse. You've obviously had more... hands-on training, dearie."


Bikke's ears ring a bit. "...Wha-arr?" He cannot whack a tinnitus, so he endures it. He couldn't endure the sickening beating, however, and has to deal with vomiting. "Bwah, just like tha' time in Petrin's Port..."

His confusion aside, Bikke knows the golem is approaching the others. It must be dealt with sooner or later, so better deal with it now. Or so he thinks, anyway...

He takes a tighter grip of his trusty-but-ominous axe, and charges the golem. He aims for legs — he still remembers the last time he took on a golem on a solid ground.

Hack & Slash: 2d6 + 1 ⇒ (2, 1) + 1 = 4

(Er, okay. So guys, let me know when we want to regroup or something? Maybe we should kill our target a bit faster? Just saying.)


The Herald:
The thing bears the collapsed shape of a multi-wrench, but that’s as close as the resemblance goes. The custodians here must have fallen on hard times, if it’s not just a case of people of the advancing times making crude mimicries, as with the golems earlier.

Still, it might be workable. These golems seem to be modelled after a differing model to the earlier ones. (What is it?) The power supply is more distributed to help avoid a central blow incapacitating it completely, but causing internal damage can still impair function, if struck in the right spots. Normally manipulating the internals of a golem would be finer work, but given what the custodian is doing to that metal, a more...forceful method may serve here.

As the suit comes into range, Moves With Grace and the construct he’s fighting trade blows, the nunchucks caving in the suit of armour’s elbow as it scores a cut across the monk’s side. (Take 1d8 damage.)
Before you, the golem moves back in response to your crushing blow. The arm you hit won’t move below the elbow, its hand not releasing the grip and the arm stuck extended. It moves back towards you with more caution, switching from a two-handed grip to holding its blade one-handed with its damaged arm, making wide, clumsy slashes as it advances. Behind it, the one armed with the crossbow is taking aim toward you.

A golem’s blade catches the light as it arcs toward the Fizzwiddle after he lands, the fallen known gnome quickly diving out of its path as a trio of bolts passes overhead.
It isn’t long before the sword-wielding suit of armour is starting to approach you again, as the one with the crossbow turns to a new target. It’s swinging again, attempting to cut you down.

Bikke charges in to cut down the golem, and a spinning world comes into clarity in one cruel moment. The golem is forced away from Terestria by the Herald as Bikke swings, and where he would have struck the armour before, his axe is now headed for his currently ursine companion.
You can’t stop the swing, you know that much. You have enough control to divert it to the ground before the world starts to spin again, but it’ll surely bury your weapon in the ground. Now that the Herald has torn the ground open, retrieving your weapon may just collapse this section of the floor. (Roll your damage against Terestria, or get your axe stuck in the floor and risk collapsing the ground altogether to get it out. Your call.)

While the Herald presses the construct attacking Terestria, she feels something burning her arm. There’s not much, but she finds that it’s acid on her arm.
Behind you, the orb your group retrieved from the Vaccitron and that Elena attached to her power pack is sending immense amounts of power flowing through Elena’s gadgets, acid spraying about and fire projecting from her goggles, anything loose close to her being projected rapidly away from her. You can feel a raw magical buildup in her glove, the broken device sparking and attempting to warp whatever it can into another plain.
You aren’t entirely sure where this will go with all the potential options, but this isn’t good.

What do you do?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Discern Realities: 2d6 ⇒ (5, 1) = 6 never mind

Not being able to figure out the best course of action, Fizzy hopes that he can destroy the foe

Fizzy winds up and pew pew 2d6 + 2 ⇒ (4, 6) + 2 = 12 for 2d4 ⇒ (3, 3) = 6 the pie flies and slams the Golem in the face as Fizzy backs away


Myth Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

Like an owl on prey, the Herald descends on Elena, drawing threads of sap through needles of ice, she works through the acid to darn the threadbare veil and chill the critical meltdown.
Defy Acid(CON): 2d6 + 1 ⇒ (6, 5) + 1 = 12
Counterspell/Cast Spell(cause stasis/chill to the bone): 2d6 + 2 ⇒ (3, 3) + 2 = 8
Either the spell's effect is superficial or temporary, or the casting of the Herald's stasis spell has unforseen side effects or draws umwanted attention, and the Herald takes -1 int ongoing untill she acts aloof for a bit and goes to grab scoobie snacks with Fizzy again.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Damage: 1d8 ⇒ 2

18 HP left.

Loopy, sorry, but I'm unclear about your description - will the golem with the blade do damage to me unless I do something to avoid it, or are we in a typical "it'll hit me if I roll a 9 or less on my H&S" situation? The following assumes the former...

MWG will try to avoid the danger coming at him from both opponents (if that's not possible, then from the crossbow bolt) :

Defy Danger, DEX: 2d6 + 1 ⇒ (1, 6) + 1 = 8


It's basically trying to keep you away and under control so the one with the crossbow can help nail you down. You could still H&S easily enough with it - it's going to have an even harder time with you now since it can't use its weapon properly - but you still have the threat of the crossbow golem to contend with.

A lot of the narration will mean that there's still a threat present, and that you shouldn't ignore it, but avoiding harm isn't the only thing you can do normally. If the threat isn't imminent and you find a way to do something without ignoring threats, you can do that.


Bikke would never put his his weapon or safety before his "mateys". After the back-to-back combat in the watchtower, the dwarf thinks of Terestria as a good friend. In a split second decision, he diverts the swing to the ground.

(Hm, does the floor collapse?)


Not yet. Trying to get your axe back might make that happen though. I figured the choice between unarmed combat and potentially sending everyone tumbling down would be interesting.


(Well, it's my favourite (and only!) weapon, so I want it back, though I guess pirates can also fist-fight when they need to. Do I roll something to pick it up? Defy Danger to avoid the golem from smacking me, maybe? Either way, it would be good for the "flow of battle" if everyone here went down a floor, so that's an OOC motivation for me.)


Roll for it. It's pretty stuck in there. Try not to puke.


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Everything is going great for Bikke! Except that he's weaponless and surrounded by smoke, flames, his own vomit, and hostile enemy automatons, and retrieving his weapon might literally have ground-shaking consequences. Truly, this is the prima definition of—

"ARR!"

Bikke grabs the axe that has served him well, and musters all of his strength to lift it, before the nearest golem can punt him to the inferno.

Defy Golem-related Danger (Str): 2d6 + 1 ⇒ (1, 6) + 1 = 8
(What a perfect time for a 7-9, don't you think!)


Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]

Terestria's higher brain functions awaken after giving in to her bear-instincts.

"Rraarrrrwhats hrrrappeningrrrrr?" She says with a mouthful of Golem.

Taking the 1d6 damage to myself from earlier, less armour : 1d6 - 1 ⇒ (4) - 1 = 3

Now, fighting the massive Golem with new awareness she rips into it with claws, teeth, and her massive bear like bulk!

Hack'n'Slash: 1d6 - 1 ⇒ (5) - 1 = 4
Yep, marking XP for that!


Myth Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

That was only 1d6. No wonder it failed.


(I sometimes have trouble with remembering to roll 2d6. I roll 12 on 1d20 and get excited for a second. And sometimes I roll 13+ and get confused for a second. It's Dragon Age RPG all over again.)


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Loopy - so, if I'm not in "immediate" danger of being fired upon, can I change my action to "attack the golem with the sword, trying to keep it between me and the golem with the crossbow", and take my existing roll above as a H&S (messy)?


Go ahead. Roll your damage.
Are you aiming anywhere in particular? Your attacks are messy, so where they land can have a far more noticeable effect - just look at the golem's sword arm for an example.

Can I get another roll with both dice, Terestria? I'll just use your raw roll there for damage.


Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]

Haha, guess I'm rusty!

HacknSlash for reals: 2d6 - 1 ⇒ (2, 3) - 1 = 4
damage: 1d6 ⇒ 6


Female; Parry=7, Toughness=9(2), Bennies:3 Human

MWG aims for one of the golem's legs :

Damage: 1d8 + 1 ⇒ (2) + 1 = 3


The Herald works through the spitting acid, weaving her magic unto the gadgeteer’s surging devices and halting the flow of power. The charge on the glove dissipates, and the remaining gadgets exhaust their power. The goggles are the last to finish, ceasing activity with one last puff of flame.
You can’t help but notice something building up in Elena’s power pack, though. The orb is still attempting to pump power in, but with its normal routes magically rendered inactive, something begins to coalesce in the pack. It rumbles, and before long the scarce safety limiters on the pack are overloaded, and something bursts out of the now broken power supply.
It’s...a shape. Pure, swirling power given a shifting form, cast in the red hue of the orb that birthed it. Elena’s staring at it with a mix of anger at what it did, and curiosity as to what could be done with it. The sort of curiosity that leads to small craters on a good day.
The being appears to look at you with a glowing red dot on what could be considered its ‘head’. It appears to be considering its next move as you hear Bikke shout, followed by the sound of stone cracking and falling. You can feel the ground beneath you starting to shift, but you have a moment before you’ll be unceremoniously dumped into the hallway you revealed.

Terestria’s beginning to finally press the golem that had been causing trouble before when she hears the same sounds and finds the floor giving way beneath her just as she dents it with a massive paw. As you tumble downwards through the air alongside fragments of the floor, you see Bikke beginning to retch before you hit the ground.
Terestria, you find your bulk cushioning your landing, but not so much the head-stomp of the golem you struck. You hear something crack as your head hits the ground, driven downward by a metal foot. A blade begins to dig into your arm as your head is held against the ground, trying to sever it before you can stand. It's having a difficult time with your hide - a feature of your form which has now probably saved your arm - but it's pushing through. (Take 1d8 damage, and try not to lose anything.)

Nearby, Moves With Grace is still fighting, striking the golem’s leg and creating a dent in it. Its good arm quickly shoots out and grabs onto his nunchucks before they can be pulled back into motion.
The steel construct shows its strength as it tries to tear your weapon from your grasp with one arm. With difficulty, it brings its damaged arm on an arc toward you, attempting a pommel strike while you’re busy retrieving your weapon.

Fizzwiddle faces his own problems, his opponent now closing in after a moment’s hesitation. A pie to the face warps the golem’s helmet, but fails to stop it from seizing him by the throat and lifting him upwards.
The golem has you in an iron grip about your neck now. You try to breath, but precious air will not come as it squeezes you about the throat. You’re going to need to breath very soon.

As Bikke finally picks himself up, he finds himself in a little of his own vomit, and the smell tests his constitution once more. A crossbow bolt rapidly embeds itself in his shoulder as the crossbow golem takes the shot of opportunity. (Take 1d6 damage.)
Looking about, seeing the mess that is the hallway, it’s pretty clear this place needs a dwarf’s touch to get it in order. And right now, you’re equipped to deliver. It’s just who needs your help more - the bear, the gnome, the 'custodian', or the crossbow-wielding tin can that seems all too happy to take pot-shots on everyone.

What do you do?

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