Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Terrain: marshy, deep enough that you'll be up to your chest in water and muck if you go in (except belym, it would be more like her neck). the marshway here is mostly unbroken, and in a T shape (you guys are on the top, they are on the bottom moving toward you)

Seige demons astride a tough, four legged base, a muscular torso rises, four arms jutting our from under the armour. these ones bear enormous axes with them

Conwall

You touch down on the Marshway just as Roshan and Ron's volley's land. the foot soldiers go down hard, and the Siege demons seem unbalanced. however, the cloaked figure seems unphased, and starts casting a spell. what do you do?

Ron & Roshan

The azure inferno engulfs the foot soldiers, cooking them in their armour, even the siege demons seem wounded. Then Roshan's bolt lands. the one it did not strike takes a knee, shaken. the one it struck takes a dip in the marsh, not dead, but out of the fight for the moment. What do you do?

Belym

the icy shard and frigid serpent tear into the sorcerer, however, the elemental frost also engulfs your lower extremities. you are trapped in fairly thick ice up to the knees, what do you do?

Tom

The battlefield seems under control, and Conwall seems perched to deal with the spell-caster. the Siege demon is the biggest threat, do you feel like trying out that new sword?

Edit The siege demons are about 16 feet talk, and climable, if you really wnat, but not quite Shadow of the colossus (Though I will admit, I do tend to like doing boss fights in that style)


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

The fireball might not have shaken the spell caster, but I can. I hurl one of my daggers at his throat

volley+bless: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Miss horribly.

If I'm able, I follow up my ill fated throw (which never seems to work anyway, I don't know why I do it) with a slash from catastrophe

hack and slash + bless: 2d6 + 3 ⇒ (3, 4) + 3 = 10

I don't want to give the spell caster an opening, and I'm hoping any amount of damage is enough to distract him from his spell. I pass up an easy chance for more damage to keep myself safer.
damage: 1d10 + 1d4 ⇒ (1) + (3) = 4


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym clasps her hands in front of her, then sharply extends both arms outward; the ice around her feet mirrors the motion...

Bender of the Elements: 2d6 + 3 ⇒ (4, 3) + 3 = 10

And then a forward thrust of her arms sends it flying toward the spellcaster.

damage: 1d6 ⇒ 2

spending all 3 hold, since that seems like it'd require one for "move to a new position" to safely get myself clear, then adding 1d6 damage and Forceful.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Cast Fireball: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Ron focuses for a moment on a space in front of but between the siege demons' heads. Another ball of blue flame erupts, engulfing the siege demons but leaving the soldiers, the cultist, and (hopefully) Conwall unharmed.

My idea here is that the fireball erupts at about 16 feet in the air in front of the siege demons' faces but out of range of Conwall. I understood the siege demons to be leading the way, but if that isn't the case the main goal here is not to hit Conwall. If that isn't impossible, then I want the flash to be high enough in the air to just try to distract/confuddle the demons.

Damage (Reckless) Ignores Armor: 2d6 + 1d4 ⇒ (6, 4) + (2) = 12

Seeing Conwall at the back of the line, Ron begins jogging towards the enemy group, hoping to keep them focused on the battlemaster.


Conwall

your dagger whizzes by the caster, warning it of your approach. She erects a shimmering barrier, and as you strike it, her hand twists into a strange motion, and the barrier folds around and onto you, holding you fast. What do you do?

Belym

The ice strikes the caster in their knees, knocking them to the floor. as their hand touches down, purple flame extends from it, forming a circle. What do you do?

Ron

The siege beast that was still standing fries, the flame reducing his torso to smoldering bones. the one in the marsh escaed the flame, adn has stood back up.. you will have o deal with it or dodge past to get to the caster. what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I grit my teeth, simple binding magic, no match for a strong will. I imagine the barrier isn't there anymore...

defy danger wisdom+blessing: 2d6 + 1 ⇒ (6, 3) + 1 = 10

...and it isn't. This close to the caster, I follow up with another strike.

hack and slash + blessing: 2d6 + 3 ⇒ (1, 4) + 3 = 8
damage: 1d10 + 1d4 ⇒ (10) + (1) = 11


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I thought I posted!

As the group scatters Tom realizes they have split too far for him to support more than one at a time, the best thing he could do to help is move himself. With a wish and a prayer he charges forward to the ensuing melee.

Cast a Spell(Bless): 2d6 + 3 ⇒ (6, 5) + 3 = 14Empower, draw attention double effect.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

That can't be good. Belym focuses her mind out along and below the causeway, and with a stomp of one foot...

Bender of the Elements: 2d6 + 3 ⇒ (2, 6) + 3 = 11

Three columns of mud and stone erupt from beneath the caster, shattering the walkway's surface and hopefully breaking the circle.

Spending all 3 hold for 3 forceful effects. You said there weren't any ghouls nearby, right?


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Having reloaded her crossbow, Roshan fires again.

Volley: 2d6 + 1 ⇒ (3, 6) + 1 = 10
1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
*actual glee*

As the arrow sinks into a soft part of the hellborn siege engine, Roshan shouts: "Take the cultist alive!" Then, through grit teeth. "I can carry this one."


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Nice shot Roshan!

Ron begins running towards the fray under the cover of Roshan's fire. As he closes in on the group, Ron prepares hold the cultist's attention while Conwall finishes it off.

Change Tactics Defensive: 2d6 + 3 ⇒ (6, 6) + 3 = 15

Ron doesn't hesitate as he moves past the wounded siege demon.

Are all of the ground troops dead?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

With Roshan's blow Tom attempts to keep any attention occupied to let Roshan attack from afar.

Defend(Roshan): 2d6 + 3 + 2 ⇒ (5, 6) + 3 + 2 = 16 +3 hold


Conwall

From deep within you, you feel a power welling up, and then, with a burst of purple-black energy, you shatter the barrier, and bring down Catastrophe on the caster, the magical blade barely slowed b her defensive enchantments. However, she gets a spell off, and you are hir, hard, by a burst of magical energy 1d8+2, forceful. what do you do?

Belym

the pillars of ice shatter the marshway, breaking the circle, and whatever spell the sorceress was casting. however, a burst of shadowy energy bursts from the cultist's hand, and flies straight toward you. what do you do?

Tom

As you utter your spell, the beast in the marsh's head turns toward you and it begins stomping toward you and Roshan, what do you do?

Roshan

Yu don't know if it was your shot, or Sir Bonney's spell, but the giant demon is approaching quickly, what do you do?

Ron

You are heedless of the demon, however, it is quite cognizant of you. an enormous axe strikes you hard. 1d10+5, forceful and messy... sorry what do you do?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom charges forward, sword in hand, to try and damage the creature's legs and hamper is movement. Any wound he could give would burn and sting, the moment would leave his thick skull turned towards Tom.

Hack and Slash: 2d6 + 1 + 2 ⇒ (2, 6) + 1 + 2 = 11
Damage: 1d6 + 1d4 ⇒ (4) + (1) = 5

Spending one hold to give Roshan +1 forward on her next attack. Do I need to defy danger to get into position so close?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan reloads the crossbow one-handed against her hip, using her other hand to draw her beltknife and drag the blade across her forearm, blood dripping down on the bolt.

Penance: 1d4 ⇒ 1 back to 3 wrath (22/24 HP as of posting)

Volley: 2d6 + 1 + 1 ⇒ (5, 5) + 1 + 1 = 12
Divine Force: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Flaming, Forceful, Righteous

Another thunderclap collides with the siege beast, passing a foot to Tom's left and throwing him clear after his exchange with the creature.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym attempts to avoid the oncoming energy by dropping to the walkway.

Defy Danger Dex: 2d6 + 1 ⇒ (2, 4) + 1 = 7


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Belym, don't forget we are narrating our results on DD 7-9 and earning XP on truly terrible things.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Damage: 1d10 + 5 - 4 ⇒ (5) + 5 - 4 = 6

Ron is bodily thrown backwards from the blow. His vision blurs, and he touches two fingers on his left hand together.

Cast Invisibility: 2d6 + 3 ⇒ (4, 4) + 3 = 11

The battlemaster rolls away from the demon, and stands shakily to his feet.

Who all is still alive?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

damage-armor: 1d8 - 1 ⇒ (7) - 1 = 6

I go flying away from the cultist, landing at Roshan's feet.

Err, the time to ask for prisoners is before I engage, not during. Sorry, I'm pretty sure she's dead...


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

I'd also like an overview of who's still up... Conwall and I clearly have different motions of that, at a minimum, since I thought we were fighting the same caster and she's still up and pelting me with energy.


Yeah, Mea Maxima Culpa there, I can see how my post could have been misinterpreted as the caster dying. sorry about that, they're still up and slingin' hellfire.. and the siege demon is stil up, it'll take a massive abount of damage, or damage that ignores armour to put it down.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I'm picturing Cornwall just flew 100 yards over the head of a 16ft tall demon.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

my bad, I'll retcon.

Conwall wrote:

[dice=damage-armor]1d8-1

I go flying away from the cultist, landing at Roshan's feet.

I'll...errr...see what I can do I grunt, kipping up on my feet and rejoining the fray.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym's reaction is too slow, and she is enveloped by the caster's spell; it condenses to a thin line of shadow leading back to the caster. She scrambles back to her feet, and launches a stone volley at the caster...

Overchannel Giant's Sharpened Stones: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Damage: 1d6 + 1d4 ⇒ (1) + (2) = 3

And is thrown backwards by an invisible force, matching the impact her boulder delivered to the caster.

I'm picturing the spell as a "shared pain" deal, so half of anything bad that happens to the caster gets transferred to Belym. Damage, tag effects, etc.
Also, I get an additional complication on the 7-9.
Belym takes a total of 4 damage, 2 from Overchannel and 2 from the shared pain.


Tom & Roshan

Neither of your attacks are able to penetrate the beasts thick hide and heavy armour, however, the beast is down and tumbles into the swamp. you guys have plenty of breathing room. What do you do?

Belym
Mark xp, deliciously masochistic

You land hard against a post on the Marshway, while the cultist does the same on a tree in the moor. around you, you see purple lines converging in a spiral on you. what do you do?

Conwall

The caster is in the marsh immersed in spellwork, the siege demon is flailing in the swamp. which target do you go after?

Ron

Same target list as Conwall, same opportunity. same question


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan drops the crossbow, draws her dancing blades, and takes a running leap off the walkway and onto the creature.

Defying possible Danger(STR): 2d6 + 3 ⇒ (6, 1) + 3 = 10
Hack & Slash: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Skin contacting Roshan's armor takes her Wrath(2) in damage, ignoring armor. (Your call if chitin counts for skin.)


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Flashback at camp sitting next to Roshan at the edge of the marsh. It seems he had returned after their prior encounter.

Fear is a tool. A friend. Keeps ye from doing anything too damn foolhardy. But the best fear be fear of failing. Fear of yer friends and loved ones lyin' dead in the mud cuz ye sat there shakin' when ye needs be killin. So yeah, fear is an old friend. Embrace her, and leap gladly into the maw.

Spend a gambit to turn Roshan's 9-10.

End flashback

Ron is inspired by Roshan's foolhardiness.

Change Tactic Reckless: 2d6 + 3 ⇒ (4, 4) + 3 = 11

He leaps after the Templar, landing on the thrashing demon.

DD Dex: 2d6 + 3 ⇒ (1, 5) + 3 = 9

+1 forward to suicidally reckless behavior per Roshan's move makes that a 10.

Ron drives Remorse into the beast, turning visible as he does so.

Backstab: 2d6 + 3 ⇒ (3, 4) + 3 = 10

+1d6 damage and I don't get into melee.

Ron pulls Remorse out of a gaping wound and rolls off the side into the water, gaining enough distance to be out of range.

Damage Reckless Backstab (Pierce 4): 1d8 + 1d4 + 1d6 ⇒ (7) + (4) + (2) = 13


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom grasps his icon of Iisac and targets the downed demon now that he has fallen over from the assault. The damage might be in its pride alone, but that gives Tom a small enough crack to twist the embarrassment and shock of actually being knocked to the ground into something grander and more dark.

Suddenly he sees himself being corrected by his masters, torturous discipline carried out to extremes with little fear of killing the creature - and even if they did it means little to them. They saw him and they will come for him, they know. They know.

Cast a Spell(Cause Fear): 2d6 + 3 + 2 - 1 ⇒ (4, 3) + 3 + 2 - 1 = 11 empower, two targets. Lose the spell. the creature must choose to flee, panic, beg, or fight the spellcasters on the walkway.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym rolls off the walkway, tracing the shape of a carapace as she falls into the water below...

Burrowing Carapace (earth, teleport, barrier): 2d6 + 3 ⇒ (3, 5) + 3 = 11

... And emerges on a nearby island, with a tree between her and the caster.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Taking prisoners, huh? I drive Catastrophe into the mud and rush the caster. This may be my worst idea yet.

As soon as I'm in swinging distance, I tackle the cultist, trying to pin her down.

I have no idea what move that triggers...


Conwall wrote:

Taking prisoners, huh? I drive Catastrophe into the mud and rush the caster. This may be my worst idea yet.

As soon as I'm in swinging distance, I tackle the cultist, trying to pin her down.

I have no idea what move that triggers...

Defy danger with strength, I think.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

dd strength + blessing: 2d6 + 1 ⇒ (3, 6) + 1 = 10

I fling myself onto the cultist, pinning her to the ground.


Belym and Conwall

Conwall breaks the cultist arm as he pins her, and she tries desperately, but futile, to escape, shouting Release me, you fools, I am a servant of the Lady, do you want to further incur her wrath?. Do either o you have rope?

Roshan, Tom, and Ron

Branded by an inquisitor and struck terrified, the siege demon tries to crawl away, but Ron reaches it first, landing high on its back, right in front of a rent Roshans bolt tore in the pitiful things armour. Remorse finds the beasts spine, and tears through it, punching through to the other side, darkening the marsh further. it's quite dead, what do you guys do?

Have I mentioned how terrifying you guys are at this point?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Is Belym's arm also broken?
Also, my intent, which I now realize I didn't clearly state, was to be on a different island from the caster - I was just trying to break LoS and hoping that'd negate the purple spiral spell. But, this works, we can just roll with it!
I've got plenty of adventuring gear, I'm sure there's some rope in there somewhere. Waiting for an answer about the arm before posting an action.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

What's left?


not actually broken, but it feels broken (Mark weak until you break the spell). and teleporting doesn't end the spell (obviously).

And Tom, the warbad was slain, all except the caster are dead.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Cast a Spell(Hold Person): 2d6 + 3 + 2 - 1 ⇒ (4, 5) + 3 + 2 - 1 = 13

Tom jogs over to Cornwall, happy to leave Ron to his carnage. Seeing the caster refuses to be quiet or comply, Tom slaps his head leaving the mark of Iisac on his forehead. Marks show up on his joints and muscles, and he is frozen in place breathing shallowly, Now that's an improvement!


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I stand up and retrieve Castrophe from the muck. I can't believe that worked...Roshan, do whatever it is you do. I'd prefer to not see you in action. Only counts as one, Ron. I say, passing Ron as he stands triumphantly over the carcass of the siege beast.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron begins the dirty work of digging through the two demons' remains searching for divine ore.

When the filthy work is complete, he climbs to the walkway and glows blue for a moment.

Cast Prestidigitation: 2d6 + 3 ⇒ (6, 6) + 3 = 15

The viscera sheds off Ron, and he now looks as if he is about to lead a ceremonial parade outside the king's palace.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron waits until Roshan is busy with the captive before approaching Conwall. He holds up two fingers and speaks quietly. Ye forgot the first one.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

As Tom's spell takes effect, Belym gains a fainter set of marks on her joints as well. Mark Shaky until either Tom's or the cultist's spell is gone? Also, the spell might not be 100% effective....

"Tom, I think I have a problem ", Belym croaks, holding up one elbow to show the priest Iisac's mark.
If Roshan even looks like she's trying to move to the island, Belym will attempt to block the Templar's path.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan collects the cultist, practically skipping by her usual stoic standard. She admires the divine seals on the back of her hands. With a grunt, the templar breaks two of the cultist's fingers. "I think I can fix those... if you confess your sins. Tell me, blasphemer, do you have a favored limb? I ask because it's early yet, we've only just gotten on the road, and, strong as I may be, it is not the long road ahead I look forward to. At least not carrying you whole..." They are out of the party's earshot before the conversation continues.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Oh s&$$. Belym is about to have a very bad day. Roll to interfere?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

The fingers break as Tom sees the spell marks leave Belym as her fingers twist in the air.

Roshan! Hurting him breaks the spell! Belym, I'm very sorry can you endure it for a few minutes? I can fix it right up.

Tom jogs back over, Roshan ye damn zealot.

Cast a Spell(Hold Person): 2d6 + 3 + 2 - 1 ⇒ (2, 6) + 3 + 2 - 1 = 12 Empower, lose the spell, freeze Roshan and the cultist.

Tom slaps both his hands on the pair after tracking Roshan down, Damn it woman! Leave them undamaged for a time, Ron can tie them up for you later. Tom says lifting Roshan up and hauling her frozen body whispering, Forgive laying my hands on you in this manner, but Belym's fate has been tied t' the cultist - she feels what they do and effects on them effect her too. Patience, please sister. And Tom sets her down, ready to release the spell when the cultist is secured.


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan was pretending to ignore Belym's plight.

When Tom's invocation hits, she takes the facefull of walkway and Tom's handling as penance for her jealous thoughts and actions.


For the record, the spell broke about when Roshan got all scary and broke their hand. it Hurts Belym like hell, but she will recover with a few minutes rest. The spell required concentration, and thats hard to maintain whilst beset upon by a torture-happy templar


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Seeing Belym isn't affected by his magic anymore, Tom drops the hold person spell when the cultist is secured. He gets to work resetting Belym's bone immediately.

It's difficult work on a stout dwarven lass, but Tom manages to get things in place before he treats her.

1 use of bandages heals 10 damage and gets her splinted up. I have a healing potion if the condition becomes an issue, or was that fixed with the spell dropping?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I give Ron a smirk. Where next, captain?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

The conditions were cleared when the spell dropped. And the bones weren't actually broken, thankfully.

Belym offers Tom a grateful, if weak, smile. " Thank you. That was... not an experience I'm eager to repeat." She rubs the fingers on her left hand as she adds, looking at Roshan, " And remind me to never make her mad."


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Did I find anything in the siege demons?


Knew I was forgetting something

You find two ingots, both large enough for a good-sized dagger (The one from the vessel demon was enough for a longsword) you also finds infernal currency on the rank and file (326 altogether) and one of the demons had a long chain and wickedly curved hook in him, someone had tried to drag him down with it once you suspect. it could serve as a climbing hook, or a weapon (Close, Reach, messy, 1 piercing)

Also, Roshan, are you still going to interrogate that cultist?

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