Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I nod. Much more. God-like. Between the daggers of the cultists and the Onxy flowers, I'm pretty sure it's Ivtar, the "god" of treachery that made its presence known.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I was just joking about Kenan.

At Roshan's insinuation that Ron fears the demons, Ron pulls out two astral rubies and begins casually spinning them in a single palm.

Are there other agents of Einora in Ghostmoor? I want names and descriptions.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

It was a joke. Tom mostly considers it unimportant since all of his knowledge is that the gods don't literally walk the world, just their servants. Those flowers are an ill omen, but not dangerous on their own unless I'm misunderstanding what your implication is. I mean, we know the priestess sent those snake demons after us and that's more than a deity signalling their influence.

He's just frustrated in general.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

I thought you said the stones/gates were what anchored them here, and that's why they each had one. The rubies/gates/portals have given the impression that they are differing states of the same object.

DM Volsung wrote:
She pushes your money away These are the remnants of a gate to another plane. Powerful extraplanar creature cannot survive in this world alone, it's insufficient magic is toxic to them, like trying to breathe at the top of the highest mountains. So they carry within themselves a small gate to their realm, through which they draw sustenance. When they are killed, that portal collapses into this object, and it takes the form of a high-energy gem.

I was just fishing for a Shield Generator scenario where we can banish them all by striking a single point of vulnerability no larger than a womp rat. Instead, we have an opportunity to break the local economy with something like fifty thousand gold in astral rubies. (because we're going to kill all the demons ^.~)


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
Iron Tom Bonney wrote:

It was a joke. Tom mostly considers it unimportant since all of his knowledge is that the gods don't literally walk the world, just their servants. Those flowers are an ill omen, but not dangerous on their own unless I'm misunderstanding what your implication is. I mean, we know the priestess sent those snake demons after us and that's more than a deity signalling their influence.

He's just frustrated in general.

My take is that the flowers indicate serious powerful "divine" magic occurred here. More than just normal levels of casting or normal demons. Volsung am I understanding correctly?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan decides to give the demon something to gloat about. A sullen subject can often be as difficult as a stubborn one.

"My allies speak of a demon called Seirxacht. How is he involved with Einora's plans here, and what are his capabilities and armaments?"

"Whence came the flowers on the graves? What do they signify?"


Ron and Roshan

Einora has many agents within Ghostmoor, but I d not work with the infiltrators, I could not tell you who they are.

The demon Gasps whe you say Einora's name.

Seirxacht has been The Lady's most trusted advisor, and her mentor throughout her ascension. Now he serves as her lieutenant, and carries out her will on this plane and on our home plane. He is a shapeshifter, and though his true form is ferocius, he speds most of his time disguised as a human. he can also bend others to his will, and moves freely between the worlds. he is a great demon, and to be feared.

As for the flowers, I would have expected an inquisitor such as yourself to recognize the signs of divine prescence. the flowers are one of the effects The Lady has upon this maleable, mortal world.

What do you do?

Belym, Conwall, and Tom

You are brought (again, in Belym's case), before the sallow yuth who commands the town watch. My guardsman tells me you bring information of a clear and present threat from within Ghostmoor. Could you elaborate further? He asks, almost yawning. What do you do?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Just as I suspected, we're fighting evil Crysta (from Ferngully)


Roshan Kaur wrote:
Just as I suspected, we're fighting evil Crysta (from Ferngully)

Umm... No clue who that is. good Einora?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym places the dagger on the youth's desk. "This was used by the attackers last night. I saw at least two other people in town bearing identical weapons today. This gem in the hilt is magical, so it's not likely a coincidence; you have cultists in town." She quickly describes the two people she saw to the best of her ability.


Belym wrote:
Belym places the dagger on the youth's desk. "This was used by the attackers last night. I saw at least two other people in town bearing identical weapons today. This gem in the hilt is magical, so it's not likely a coincidence; you have cultists in town." She quickly describes the two people she saw to the best of her ability.

Surely you are mistaken, the man in the street sounds like Hayden. He is a member of the guard, and his father is married to the assistant mayor. And the man in the market sounds like Herod's son. These are good men, I find it difficult to believe They would betrey us he says as you finish. You might need leverage to convince him to act, what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Volsung, there's some confusion as to what the stone flowers mean, can you elaborate?


Conwall wrote:
Volsung, there's some confusion as to what the stone flowers mean, can you elaborate?

Right, my bad. basically, they are side effects of a god/powerful asmodean being present on the earth. Their sheer power wreaks havoc on the environment, with freakish weather, odd flora and fauna mutation, and general weirdness. does that make sense now?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

It's a place where Einora/Seirxacht physically stood.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

How much can I tell about the gem in the pommel? What's required to activate it, what effects could it produce? Most relevantly at the moment, could it do something showy but not actually dangerous, or is it more of a extra-nasty-when-you-stab-someone thing? If that's a Spout Lore...

Spout Lore:
2d6 + 2 ⇒ (5, 3) + 2 = 10


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sir Commander. I know news like this is hard to swallow. However, between the daggers that are bound to demons and the Onyx flowers that have grown in the place where your Cathedral was assaulted, we have reason to believe Ivtar has corrupted members of your town. We'd be happy to take you to see more evidence, if you need?

parley, with the evidence as leverage: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Whomp whomp


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

One can never be too careful...

Demon, what do you know of the names [King's name I can't remember], Natria, [insert Ghostmoor mayor's name], or Kenan?


Belym

I made a custom move for this today!

When you release the power of an astral ruby, say what you intend to do, and roll +Cha, on a 10+, choose 1, on a 7-9, choose 2

  • You owe the demon realm's master a debt.
  • The magic has works
  • the will of the demons as well
  • You unleash a non-hostile demon, who will do what he pleases
  • The barrier between realms is weakened.

The Gm can use one of your options to say that there is insufficient power, and the effects are limited

On a miss, the demonic power does whatever it damn well pleases.

Kinda clunky, but does it make sense?

Conall

I think that you're making baseless accusations he says. yur keen elven ears also ntice one of the guards muttering something about Goddamn foreigners. You're kinda getting the impression that you're unwanted here. what do you do?

Ron

I told you that I don't work in infiltration. but I have heard King Rhannon's name often, uttered by The Lady and Seirxacht. he seems to be a concern of theirs.

What do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I forgot where I read it, but I once found a guide on custom moves and the general gist was to avoid false choices, or in other words, avoid options that a player would choose every time. In your move (I may be misreading it), I can't imagine a PC would ever fail to choose "the magic works" which I interpret to mean that you get what you wanted. I'd drop that as a choice and change the move to "on a 7+, it works, on a 7-9 choose 1."


Ron Bucanero wrote:
I forgot where I read it, but I once found a guide on custom moves and the general gist was to avoid false choices, or in other words, avoid options that a player would choose every time. In your move (I may be misreading it), I can't imagine a PC would ever fail to choose "the magic works" which I interpret to mean that you get what you wanted. I'd drop that as a choice and change the move to "on a 7+, it works, on a 7-9 choose 1."

Yeah, shitty transcription, the actuall move is...

When you release the power of an astral ruby, say what you intend to do, and roll +Cha, on a 10+, choose 1, on a 7-9, choose 2

  • You owe the demon realm's master a debt.
  • The magic works the will of the demons as well
  • You unleash a non-hostile demon, who will do what he pleases
  • The barrier between realms is weakened.

The Gm can use one of your options to say that there is insufficient power, and the effects are limited

On a miss, the demonic power does whatever it damn well pleases.

The options are supposed to be bad. I just edited an old draft badly. sorry for the confusion


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

"I apologize for my friend, he really isn't used to your society yet. I'm not asking you to do much, really - just pass the word to the guards to be on the look out for anyone with these daggers. I may have been mistaken in who I thought was carrying them. The daggers were the murder weapons used to kill your town's clergy; surely their bearers should at least be spoken to, to catch anyone involved?"

Hoping that "appeal to duty" counts as sufficiently different leverage, and "keep an eye out" a sufficiently smaller request, to try again. If it is...

Parley:
2d6 ⇒ (4, 6) = 10


Belym wrote:

"I apologize for my friend, he really isn't used to your society yet. I'm not asking you to do much, really - just pass the word to the guards to be on the look out for anyone with these daggers. I may have been mistaken in who I thought was carrying them. The daggers were the murder weapons used to kill your town's clergy; surely their bearers should at least be spoken to, to catch anyone involved?"

Hoping that "appeal to duty" counts as sufficiently different leverage, and "keep an eye out" a sufficiently smaller request, to try again. If it is...
** spoiler omitted **

I'll tell my men to confiscate any of these daggers, and take the bearers in for questioning but we're not the f*@+ing inquisition, I won't jail people for carrying ornate weapons. You can sit in on the questioning if you'd like The captain concedes, still clearly miffed about being told how to do his job. What do you do?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

" Thank you, that's all I wished. I apologize for giving any offense. " Belym looks to Tom and Conwall to see if either of them have anything to add.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I shake my head tersely. More racist hicks acting against their best interests


Okay, so are you guys going to push ahead, scarred and debilitated, to fight Einora, or are you going to spend a few days in town, to heal, and wait for Conwall's armour. If it's the latter, tell me what you spends the next few days doing, and we'll resolve it via love letter (Seriously, it's an apocalypse engine thing). what say you?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I say that we resupply and then push on. No time to waste.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom breaks away during the discussion to tell a private prayer anywhere he can find space. Laying down his brass offering plate scarred from burning herbs, he one more lights the dried herbs on fire concentrating on the smell and the crackling sound as he seeks some sign this is the correct path for him.

Cast a Spell(Guidance): 2d6 + 1 ⇒ (5, 1) + 1 = 7 -> Lose the spell

Tom knows his old clergy that trained him is dead, and knows the danger ahead. With the continual bad luck he is reaching out to get guidance on how fast he needs to act, and if moving against Einora is what Iisac wants at all for him.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

While the others remunerate on tactics, Roshan attempts to remove the astral ruby from the captured demon without killing it. She's more concerned with pain thresholds and differences between humanoid and demonoid physiology, but seeing the gate inside before it collapses would be worth her time too. There is a lot of blood. The task settles her nerves.


Tom

The sacred path appears before you, leading towards one of the bunks (One of the few not covered in blood). the message is clear, you need to recover before you can engage The Lady. Gm's note: Seriously, at least chug a couple potions. I don't want to kill too many characters

Roshan

Sounds like you're discerning realities about Demonic anatomy


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym would be all for pressing on, rather than waiting for the cult to strike again - but would listen to what Tom/Iisac has to say. If we are going to have down time, she'd totally be heading to that mine in the interim.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom, without telling the others, will quietly strip down and go to sleep in the bunk.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Discern Realities: 2d6 + 0 ⇒ (6, 6) + 0 = 12
What here is not what it appears to be?
What here is useful or valuable to me?
What should I be on the lookout for?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Conwall routinely hovers around the edge of death at basically every battle and would appreciate waiting for amor before we go into a boss fight, but if time is of the essence he'll stock up on healing potions and cope


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

This would be hilarious if you guys Home Alone this.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
Iron Tom Bonney wrote:
This would be hilarious if you guys Home Alone this.

Oh, we're not forgetting the healer AND leaving my armor behind. That's how we get a visit from Conwall's older brother, Comwall


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan is a healer... if you confess.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Don't worry, if I get to sleep I can bring people back from the dead. It's not like there is anything that can go wrong there :p


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

The lets go immediately plan would involve chugging potions to cure debilities and then buying out the local stock of potions and antitoxins. Haven't we had numerous time is of the essence hints so far? Could we pick up a temporary set of armor for Conwall? 2 weeks is longer than the whole campaign at this point.


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Conwall

I thought it was Conway?

Roshan

Aou dig through the demon, infernal offal covering your otherwise pristine cloak, and You lcate the centre of the demon (right near where the heart should be on this one), but instead of the normal small swirling portal to the hells, you see a tiny golden flame, as small as a candlelight, burning in his chest. this demon is sustained by divine will. instead of leaving behind an astral ruby, he will leave behind a sliver of divine ore.

Also, with all this "Confess" talk, have you ever thought of branching out to "Shame, shame, Shame. (Rings bell)"?

Ron

Where did 2 weeks come from? it would be 3 days to cure your debilities, and 2 to get Conwall's armour


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan looks around to see if Ron stayed through the litany of pain. "Is that not a sight to behold? A flame of divinity. Einora may be a god of evil, perhaps, but a God in truth, surely. It is a shame she acts in clear defiance of civility. I'm above crawling in darkness and filth." She gives the demon a firm slap to see if he's still cognizant. He stopped screaming and begging for death a while ago. She reaches for her water skin to wash the tacky blood from her hands, but is reminded she lost it. Carefully, she pulls a hand-rolled kretek from her interrogation kit and lights it on a nearby sconce. The air is filled with the scent of foreign spices which chases away the heavy metallic scent of blood.

"That was quite the invigorating exercise. It has tempered my spirit in the face of this catastrophe. You'll get no resistance from me if your crew needs some time to prepare. I should like to see if this ore can be forged locally. If you've a sage among you, I would like to know the metal's properties." Letting the smoke rise around her eyes, she dips a thumb in blood and draws a circle on the demon's forehead. If he's not coming to, she'll end it and extract the ore. If he does, she'll just watch him for a few minutes while she smokes and end it anyway. She wishes she had a tall mirror...

Can I use the +1 forward from the DR on a Supply roll to try to get the ore forged? *crosses fingers* +1 from each question? Otherwise I'll talk to Conwall about it later. This blacksmith seems to be the best we've seen so far in this campaign, so I'd hate to miss the chance to ask him.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Whoops, misremembered the time to make armor. Time to plot Kenan's downfall get prepared for the demons.

Roshan, let me see that for a minute. Ah, I've heard of ore like this! I thought it was just a legend ...

Spout Lore: 2d6 + 3 ⇒ (6, 6) + 3 = 15

Ron knows all the things!

Ron heads to the apothecary once it is clear that Roshan has the situation well in hand. Greetings Merl, I've got a bulk order. How many healing potions and antitoxins do ye have in stock?


Roshan

You watch the candlelight die out, and the golden flame harden into a tiny ingot or metal, its colouration a mix of gold and copper. the ingot is smaller than a hairpin, but it is made of pure divine ore. what do you do? No, a simple supply roll won't cut it, you would need to use divine forge. its a sidequest type thing

Ron

Divine ore is a curious sbstance. it is absolute, it never tarnishes, or breaks, and it lends a power to everything it is used for. It is the stuff oflegend. you have heard of 4 items made of divine ore. The ring of Acraviar, a wizard who was famed for enchantments, and whose ring allowed him to control armies. The armour of saint Anros, who is said to have stood before the gates of hell, and held back the hordes of a demon prince (and taking no harm, until the prince himself used al of his power to destroy the man. his armour still stands in the great cathedral). The mask of saint Niravek, who is said to have become the vessel of his god (Iisac) when he wore it, and the blade of Jeslei, who used it to strike down the first god of love, after her beloved scorned her (It may have been a bit of an overreaction).

at the apothecary, Merl brings out healing potions supply: 3d6 ⇒ (6, 5, 1) = 12, and antitoxin supply: 5d6 ⇒ (2, 2, 5, 6, 4) = 19


Conwall

What time is it wen you go to your room? do you still have Catastophe on you when you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

When you are hunting for bear ...

Ron purchases twelve healing potions and five anti-toxins. He will hand out three to Tom, Three to Conwall, Two to Roshan, one to Belym, and keep one for himself. He hands out one anti-toxin to each party member. 650 gold.

I'd like to play out a scene that is the first time the full group meets back up over the next two days:

Let's go over what we know. The demon claimed that Einora has ascended to divine godhood, and that her right hand man is a shapeshifting demon disguised as a human. He can apparently charm innocents and travel between worlds. There are many agents within Ghostmoor, but he couldn't name any.

She is based at Riverthatch, which has been reinforced with brass walls. She draws power from an altar, and has a large army of dozens of cultists and twice that many demons. She's already taken over several nearby villages.

This bodes ill indeed. How do we kill a god? Perhaps we'd best get t' raising an army before the King takes away all the best men.

Spout Lore on legends about ascendant gods and any weaknesses: 2d6 + 3 ⇒ (4, 1) + 3 = 8

I'm trying to limit his speech to things Ron has direct knowledge of. I think we also know: Hayden and Herod's son are highly suspicious. There are flying demons. Her defenses are weakest on the (north?) side. Kenan is clearly Seirxacht.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

It's all fun and games until the DM turns your joke into a hard move!


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

So are we "officially" taking 3 days? I'd love to get my 18 Wisdom.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Iron Tom Bonney wrote:
So are we "officially" taking 3 days? I'd love to get my 18 Wisdom.

You can also drink one of your three healing potions to remove that debility. That's why I gave you more than the others.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I don't have to sleep much, but when I retire to my room I do carry Catastrophe with me.

The days we spend in town waiting I mainly spend keeping an eye out for more cultists and any planning/preparation I have set with Ron that is later revealed when he spends Gambit on me.


Conwall

When you return to your room, the door closes behind you. in your room with you is another elf, in red chain, alternately brandishing and toying with a large dagger. Conwall, Conwall, Conwall, shall we count the ways you've screwed up over the past few months?

He steps over, to stand in front of the door. Firstly, you seduced a woman beyond your station. What Possessed you to sleep with Larissa, she was betrothed to a young lord of Fall's Leaf. Then you fled, a tacit admission of guilt which broke off her Betrothal. The poor girl will have a great deal of difficulty marrying now.

Then you became involved in the politics of the lesser races. you've left quite a trail, we've met quite a few people in awe of you, including one very interesting one. If we didn't know better, we would have thought you had miscegenated. we gave her a... warning to stick to her own race.

The elf smiles clearly pleased with this And now you're combating a major Asmodean threat, but you haven't sent any word to the Elves, the only ones who could possibly deal with this threat. quite the list of offenses, isn't it.

But I don't particularly like spilling Elven blood, so I'll make you an offer, we can pretend you had intended to tell us, but were prevented by obstructive human, and we will forget your little... Indiscretions in the human lands, and you will come back, to deal with this situation with Larrissa. What do you say? He extends an arm, but he is also watching Catastrophe. What do you do?

Belym

Later that evening, one of the guards finds you, saying they have brought someone in for questioning. do you go?

Ron & Roshan

What are you two Torturing up to while this is going on?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron leaves the hunting of infiltrators to Conwall, Belym, and Tom and the interrogations to Roshan. Instead, Ron spends his time in private talks with the mayor and Natria about the need to levy the militia to face the cultists. He will also spend time in the public square and the tavern, speaking out against the cultist threat, denouncing Einora as a false pretender and attempting to raise a mob volunteer army.

That said, if Conwall raises an alarm, and Ron happens to hear it, he will rush to Conwall's room.

A quirk of the character that Ron has terrible charisma but is a leader. I wonder why people ever followed him.

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