Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Welcome to the Unnamed Dungeon World Campaign discussion thread! I am your Host/DM. let's start by working out who knows who how, and go from there to bonds.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

My first proposed bonds:

1. My respect for Rigwald was earned on the battlefield.

I think the war I fought in was against your tribes. A wise commander understands his enemy, and I quickly learned that every one of your peoples is a deadly warrior. So I respect you by reputation even if you were too young to fight in that war.

2. Scath owes me his life, whether he knows it or not.

I think that I was the loudest voice calling for his freedom from the false accusations. He probably didn't know, but he was scheduled to be executed before I cashed in all my favors and influence with the guard.


Male Outsider (Human) Barbarian | Level 1 | XP: 3 | Damage 1d10 | HP 10/23 | Armor + 1 | STR +2 | DEX +0 (Shaky) | CON +1 | INT -1 | WIS +0 | CHA +0

I'm cool with that, except for one minor detail: I'm imagining my home to be this gods-forsaken frozen wasteland with rare pockets of farmable land, and I'm imagining it being really really far away.

But I also don't think that I'm the first person to leave my home in search of fame, glory or just a good life. So maybe my tribesmen that you've fought weren't fighting for my tribe, but rather as mercenaries. Not that it would be much of a difference to people on the other side.

In turn I'll say that my first bond could be "Thaddeus’ ways are strange and confusing."

I used the term gods-forsaken before and that's what I think my people consider themselves. The gods have forsaken us, and in return we don't bother with the whole worship thing. Seeing a man devoted to a god seems unusual at the least. Also displaying charity towards those who are not family is extremely weird for a man raised in a place where everything must be earned through hard labour or bloodshed.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

That sounds good. I think the mercenaries were the lynchpin that caused the annihilation of Ron's army.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Volsung, what's your cap on bonds?


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)
Ron Bucanero wrote:

My first proposed bonds:

2. Scath owes me his life, whether he knows it or not.

I think that I was the loudest voice calling for his freedom from the false accusations. He probably didn't know, but he was scheduled to be executed before I cashed in all my favors and influence with the guard.

Sounds good, that plays into my story well

1. I have guided Belym before and they owe me for it.
Im thinking that during one of my hunts I came across an old camp site that appears a fight occurred and found something that was owned by your kins. I was able to show you the direction they seemed to be heading so you have an idea of where to look next.

2. Rigwald is a friend of nature, so I will be their friend as well.

I have seen you in the fields outside of the city preforming a strange ritual, chat or prayer and then plant seeds where some strange flowers grow. (just an idea)

3. Thaddeus does not understand life in the wild, so I will teach them.

Im thinking Scath may see Thaddeus as one of the clean and proper "townsfolk" (reminds him of those that forced him into exile) unable to survive without a bed, a roof and someone else to cook your meals

4. Ron hold onto his anger and his fights are brutal and wasteful, I will teach him to find peace so his kills can be quick and purposeful.

We have shared stories on my occasional trips back to town, I have heard tales of the war and have seen the anger that still brews in your belly. Anger that has manifested when you nearly killed a thief with your fists when you caught him with one of your daggers in his pocket.

Is there a limit on bonds? If so I will pick a few of them. Do you not like the bond I wrote for you? Let me know if its completely unworkable, needs adjustment or could work with a different character instead.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

A couple of initial bond proposals - feel free to let me know if you don't like them and I'll pick something else.

I see the raw potential in Rigwald. I will help him tap it.

I see the barbarian as the most likely candidate for this - his connections with his frozen home could potentially be made to manifest a little more directly. (And maybe trying will help me understand where my power comes from.)

Thaddeus is wary of my power, with good reason.

A dwarf, far from home, manipulating the earth and obviously not always in control of what happens? What could possibly go wrong?

I'd expect Thaddeus saw/heard about something going awry while I was performing a task for someone in town - perhaps some excavations that got more... energetic than I was aiming for.

Again, if either of you don't like the proposed bond, feel free to say so!


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Scath that bond is perfect. I was torn on which tactic to take as my default tactic. You made my choice easy ... It's clearly "aggressive."


Ron Bucanero wrote:
Volsung, what's your cap on bonds?

every class has a given # of bonds on their sheet (bard has 6, most have 4, bard and battlemaster have 3) thats the cap, you can't go above that (well, the battlemaster has an advance that adds one, but otherwise)


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

I'm liking all of the bonds with Thaddeus. They all work fine. I'm thinking maybe Mersiel has something against arcane magic, so as a follower of hers, Thaddeus is wary of those with arcane power.

Scath - Don't have one for Scath yet, but maybe I could feel like he is hiding something from me, if he's keeping his past a secret. I'm not sure.

Belym - Belym's misguided actions endanger his very soul!
Straight of the Paladin's bond list. I figure it could represent Thaddeus's distrusting nature of arcane magic, and how he believes it could corrupt your soul.

Ron - Ron is a brave soul, I have much to learn from him.
Perhaps Ron's stories of his past as a warrior have inspired Thaddeus, and now he wishes to learn more from him.

Rigwald - I respect Rigwald's beliefs, but hope they will someday see the true way.
Thaddeus sees Rigwald as somewhat barbaric, but understands that everyone is different. Maybe with some convincing, Rigwald will be able to see the light of the Divine Lady.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

My last proposed bond:

Thaddeus has a lot to learn about the ways of battle.

I took note of Thaddeus growing up, and sometimes gave him food when I could. I was happy for him when he escaped Norwhich, and have recognized him upon his return. To my trained eye, it is clear to me that his weapon and armor are brand new, and have never been used. He is a good lad, but is no warrior in my book.

Does that work for you Thaddeus?

EDIT: Just saw your proposed bond for me. These seem to work perfectly together. Your bond works for me.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)
Thaddeus, Paladin of Mersiel wrote:

I'm liking all of the bonds with Thaddeus. They all work fine. I'm thinking maybe Mersiel has something against arcane magic, so as a follower of hers, Thaddeus is wary of those with arcane power.

Scath - Don't have one for Scath yet, but maybe I could feel like he is hiding something from me, if he's keeping his past a secret. I'm not sure.

Scath certainly keeps his past to himself, few know of his family, or that he was once a prisoner, he hides it for protection but I could see how it could be seen as a secret instead.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Damn Scath, the background text in your profile is top notch.

In line with our bonds, I think that I am one of the few friends that have stood by you despite your personality changes. I know much of trauma.

I regularly purchase your meats, and supply you with new arrowheads when needed.


Ron Bucanero wrote:

Damn Scath, the background text in your profile is top notch.

In line with our bonds, I think that I am one of the few friends that have stood by you despite your personality changes. I know much of trauma.

I regularly purchase your meats, and supply you with new arrowheads when needed.

That sounds about right to me!


Male Outsider (Human) Barbarian | Level 1 | XP: 3 | Damage 1d10 | HP 10/23 | Armor + 1 | STR +2 | DEX +0 (Shaky) | CON +1 | INT -1 | WIS +0 | CHA +0
Scath Cogar wrote:

2. Rigwald is a friend of nature, so I will be their friend as well.

I have seen you in the fields outside of the city preforming a strange ritual, chat or prayer and then plant seeds where some strange flowers grow. (just an idea)

I don't see Rigwald as a chants and rituals type of guy, more of a songs and boasts type. But with that said, I'm thinking Norwich has quite a bit more people than Rigwald is used to seeing in one place and so he would occasionally leave the town find some peace in the countryside, whittle something out of wood and be in a general state of awe at all the plants that other life that prospers here. Maybe Rigwald and Scath would trade a words if they meet, connected by both of them being outsiders to a certain dergee.

In return I think I'll take this bond: "Scath is always getting into trouble—I must protect them from themselves."

Rigwald comes from a society that needs to band together to survive and sees intentionally distancing oneself from society as an extremely self-destructive behaviour.

Belym wrote:

I see the raw potential in Rigwald. I will help him tap it.

I see the barbarian as the most likely candidate for this - his connections with his frozen home could potentially be made to manifest a little more directly. (And maybe trying will help me understand where my power comes from.)

It works for me.

"Belym's culture has similar values to my own. I should learn more about it" is my proposed bond for you.

Belym is looking for her kin after what appears to be a great tragedy and that tugs at Rigwald's empathy strings, underdeveloped as they may be. Loyalty to family is probably the most important value for Rigwald's people and he sees Belym as an outsider here similar to himself.

Thaddeus, Paladin of Mersiel wrote:

Rigwald - I respect Rigwald's beliefs, but hope they will someday see the true way.

Thaddeus sees Rigwald as somewhat barbaric, but understands that everyone is different. Maybe with some convincing, Rigwald will be able to see the light of the Divine Lady.

Maybe he will. This works.

Ron Bucanero wrote:

1. My respect for Rigwald was earned on the battlefield.

I think the war I fought in was against your tribes. A wise commander understands his enemy, and I quickly learned that every one of your peoples is a deadly warrior. So I respect you by reputation even if you were too young to fight in that war.

We already agreed that that bond works, but I needed a good visual page break, so I used a quote :)

"Ron shares my hunger for glory; the earth will tremble at our passing!"

Ron is a great warrior, and in Rigwald's mind all warriors hunger for glory. Maybe he's wrong, maybe he's right, only time will tell.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)
Rigwald wrote:


I don't see Rigwald as a chants and rituals type of guy, more of a songs and boasts type. But with that said, I'm thinking Norwich has quite a bit more people than Rigwald is used to seeing in one place and so he would occasionally leave the town find some peace in the countryside, whittle something out of wood and be in a general state of awe at all the plants that other life that prospers here. Maybe Rigwald and Scath would trade a words if they meet, connected by both of them being outsiders to a certain dergee.

In return I think I'll take this bond: "Scath is always getting into trouble—I must protect them from themselves."

Rigwald comes from a society that needs to band together to survive and sees intentionally distancing oneself from society as an extremely self-destructive behaviour.

Works for me


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Rigwald, I was thinking that bond would be perfect for Ron. Glad that worked out.

Belym, if you are curious, I intentionally made my bonds with our front line fighters because I gain gambits (my resource) when I or a bonded ally take damage. I suspect you'll take the least hits, so this is purely a mechanically selfish choice not to have a bond with you.


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2
Ron Bucanero wrote:

My last proposed bond:

Thaddeus has a lot to learn about the ways of battle.

I took note of Thaddeus growing up, and sometimes gave him food when I could. I was happy for him when he escaped Norwhich, and have recognized him upon his return. To my trained eye, it is clear to me that his weapon and armor are brand new, and have never been used. He is a good lad, but is no warrior in my book.

Does that work for you Thaddeus?

EDIT: Just saw your proposed bond for me. These seem to work perfectly together. Your bond works for me.

That sounds great.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Volsung can you open the gameplay thread? Posting in the gameplay thread (even just a period) will put this campaign on our campaign lists so we can be notified of new posts?

Has anyone not yet completed their bonds?


Ron, Rigwald, Scath You all have excellent (Headers, top things, background text?), though Ron, I definitely did not expect your stat array.

Belym would you kindly follow their example and add relevant information (armour, HP, and stats) to yours.

Thaddeus yours is... slightly off. no rush, but before play begins.

everyone, I want some questions answered.

1.)Everyone, give me one positive, and 1 negative feature of Norwhich (minor stuff, and try not to be contradictory)

2.)Scath, what is the area around Norwhich like? biome, intereting features, wildlife?

3.)Rigwald, What local legend/tale do you most admire/envy?

4.)Ron, what kingdow are you in? how big is it? How unstable?

5.)Thaddeus, is Mersiel a part of a larger pantheon, or a loner? how outnumbered/endangered is your order? Who is mersiel's (im)mortal enemy?

6.)Beryl, was your clan the last of the dwarves, or are there more? What were you Holding the tunnel against? Which of your kin did you hear had passed through Norwhich?

7.) Everyone (again),Tell me one thing that makes this world different that the standard tolkienesque fantasy setting.


Ron Bucanero wrote:

Volsung can you open the gameplay thread? Posting in the gameplay thread (even just a period) will put this campaign on our campaign lists so we can be notified of new posts?

Has anyone not yet completed their bonds?

Okay, can do! I want to finish a bit of world-building before we proceed, but that seems a good ideal, Go here.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Good

Norwhich benefits from a relatively well organized and equipped volunteer militia. Ron lends his time as militia commander training the willing. In times of crisis he equips the militia as best he can out of his supply. This is why he had enough pull with the town guards to get Scath out.

Bad

The town walls are in a sorry state of disrepair and the town treasury can't afford to reinforce them. This irks Ron to no end.

Kingdom

Norwhich is within the Tanard Kingdom. The King is elderly, perceived as weak, and has three ambitious sons. So stability may be an issue. The kingdom is roughly the same size as New York City (300 miles X 300 miles).

One Unique Thing

Orcs do not exist.

Feel free to reel any of these in.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

My signature weapon is a precise spear. I needed that +1 STR for load because my armor shield and spear are so heavy. (I love having high Dex for a variety of reasons.)

Narratively, he isn't as strong as he used to be, but he never lost the near inhuman speed that kept him alive in the war. Purely fluff, but I think my signature spear is magic and makes the wielder faster than usual. Hence the high DEX despite being an older man.

That is the reason for my stat array. What would you have expected?

Also a GM question for you. One of my gambits allows me to add +1 to anyone's roll at any time. Do you interpret that to mean I can add one to a roll after the roll has been made? If not, I'm not sure how that will work in PbP because players usually narrate->roll within a single post.

Same with Aid. In my game and in the other games I play in you can aid after the fact if you can give narrative justification.


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DM Volsung wrote:


everyone, I want some questions answered.

1.)Everyone, give me one positive, and 1 negative feature of Norwhich (minor stuff, and try not to be contradictory)

2.)Scath, what is the area around Norwhich like? biome, intereting features, wildlife?

7.) Everyone (again),Tell me one thing that makes this world different that the standard tolkienesque fantasy setting.

1. Positive: Due to the small river nearby farmers are able to grow food easily. Negative: Due to the fields to the east small rodents enter the silo, basements and storage areas easily and spread sickness, disease or loss of food if no one pays attention.

3. A small river makes its way north to south through the eastern part of town, fields of tall grass and dark purple flowers lay on the east a few trees dot the fields. To the west and towards the north is the forests. A mixture of dark wooded trees with large green leaves, pine trees with dark blue needles, thorny bushes, berry bushes and flowers of many colors makes up the dense woods. To the north a clearing in the woods as the main road makes its way through, woods on one side, the fields on the other. To the south is a mixture of grassland with spots of marsh closer to the river this is where most of the farms for the town reside. There is a strange tree a ways into the woods, much darker than the rest where the ground is covered in black spotted mushrooms, and the smell of decay hangs in the air. Wisps are frequently seen in the area.

The area around Norwhich has common creatures that are normally found in grasslands and woods with a few stranger creatures. Like the spidermouse (an 8 legged furry creature with a tail able to climb walls) the 2 tailed fox (Bright red fox with 2 tails that curls up and mimics the look of a common fruit in the area when frightened) the slitherleaf (green snake with a leaf like head and viney body, extremely poisonous and can be hard to see) the Sunray eagle (Massive large winged bird who build their nests high above the foliage of the trees, large shadows are cast on the ground when they fly over but you are never able to see their form as the seem to hide in direct sunlight) and the mysterious Forest Bison (Huge strong bodies covered in moss, leaves and twigs, often seen in small family's, able to disappear into the forest but can head butt a man 10 feet or send a horn straight through some of the strongest armor.)

7. There is no evil empire of evil evilness. Wars, torture, destruction are the byproduct of civilizations working towards the best for their own, sometimes taking it from others but no single empire looking for global domination just different ideals, religions or ways of life that sometimes don't get along.

Please feel free to just take any of this as an idea and change it anyway you would like!


Ron Bucanero wrote:

My signature weapon is a precise spear. I needed that +1 STR for load because my armor shield and spear are so heavy. (I love having high Dex for a variety of reasons.)

Narratively, he isn't as strong as he used to be, but he never lost the near inhuman speed that kept him alive in the war. Purely fluff, but I think my signature spear is magic and makes the wielder faster than usual. Hence the high DEX despite being an older man.

That is the reason for my stat array. What would you have expected?

Also a GM question for you. One of my gambits allows me to add +1 to anyone's roll at any time. Do you interpret that to mean I can add one to a roll after the roll has been made? If not, I'm not sure how that will work in PbP because players usually narrate->roll within a single post.

Same with Aid. In my game and in the other games I play in you can aid after the fact if you can give narrative justification.

You don;t have to justify it, I was just surprised (I expected high wisdom, strength, and int, with DEX dumped, because of you describing your characters joints creaking, but yours makes sense too)


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Yowza, lots of stuff to respond to!

Scath Cogar wrote:


1. I have guided Belym before and they owe me for it.
Im thinking that during one of my hunts I came across an old camp site that appears a fight occurred and found something that was owned by your kins. I was able to show you the direction they seemed to be heading so you have an idea of where to look next.

Sounds good - I think this fits best if "where they were headed" was Norwich (so we'd have met at the next town over, and you led me here).

Thaddeus, Paladin of Mersiel wrote:

I'm thinking maybe Mersiel has something against arcane magic, so as a follower of hers, Thaddeus is wary of those with arcane power.

Belym - Belym's misguided actions endanger his very soul!
Straight of the Paladin's bond list. I figure it could represent Thaddeus's distrusting nature of arcane magic, and how he believes it could corrupt your soul.

Sounds good - complements the one I had picked out for you quite nicely.

Rigwald wrote:
Belym wrote:

I see the raw potential in Rigwald. I will help him tap it.

I see the barbarian as the most likely candidate for this - his connections with his frozen home could potentially be made to manifest a little more directly. (And maybe trying will help me understand where my power comes from.)

It works for me.

"Belym's culture has similar values to my own. I should learn more about it" is my proposed bond for you.

Belym is looking for her kin after what appears to be a great tragedy and that tugs at Rigwald's empathy strings, underdeveloped as they may be. Loyalty to family is probably the most important value for Rigwald's people and he sees Belym as an outsider here similar to himself.

Sounds great!

Ron Bucanero wrote:
Belym, if you are curious, I intentionally made my bonds with our front line fighters because I gain gambits (my resource) when I or a bonded ally take damage. I suspect you'll take the least hits, so this is purely a mechanically selfish choice not to have a bond with you.

Sounds reasonable.

DM Volsung wrote:


Belym would you kindly follow their example and add relevant information (armour, HP, and stats) to yours.

Done.

DM Volsung wrote:

everyone, I want some questions answered.

1.)Everyone, give me one positive, and 1 negative feature of Norwhich (minor stuff, and try not to be contradictory)

The local cuisine is generally excellent, thanks mostly to a local variety of onion that is both strong and sweet.

The local beer, however, is swill even by non-dwarven standards.

DM Volsung wrote:
.)Beryl, was your clan the last of the dwarves, or are there more? What were you Holding the tunnel against? Which of your kin did you hear had passed through Norwhich?

There are more, but very few on this continent.

The tunnel.... Scattered underground are packs of golems. They're inert until they're disturbed, but once awakened nothing the dwarves have tried has been able to stop them.
Scath's campsite had indications of both my most and least favourite cousins.

DM Volsung wrote:


7.) Everyone (again),Tell me one thing that makes this world different that the standard tolkienesque fantasy setting.

Of the typical civilized races, humans have been around the longest; elves and dwarves are the youngest races.


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Shit walls, shit beer, rats ... But it's home!


Incidentally, the river that goes through Norwhich is a tributary to a larger, nearby river, which serves as the border between Tanard and Braxos, a Nation who has had their eyes on Tanards eastern farmlands for years. why Hasn't Braxos invaded Tanard thus far? or have they? if so, what happened? anyone should answer!


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Yeah, I'll change the header and respond later on once I get home, in a few hours.


Male Outsider (Human) Barbarian | Level 1 | XP: 3 | Damage 1d10 | HP 10/23 | Armor + 1 | STR +2 | DEX +0 (Shaky) | CON +1 | INT -1 | WIS +0 | CHA +0

The good thing about Norwich is that as a trading town it has all sorts of people from all corners of the world with all their stories.

The bad thing is that the large trade is attracting criminal interest and the roads to and from the town are sometimes quite dangerous.

The best story I've heard while in Norwich was that of Arrel Cattel, a warrior who, after most of his phalanx was killed, held a gatehouse alone for three days and three nights against an army of Braxos killing countless soldiers and their commander, routing them. As the first light of the sun touches his unconquered gate he succumbs to his wounds regretting only that he couldn't pursue the enemy back across the border.

This could also serve as part of the answer to the question of Tanard-Braxos relations

The unique thing about the word is that countless centuries ago, maybe even millennia, it was home to an advanced civilization that disappeared. The only trace that remains of them are the extremely scarce artifacts of either magical or sufficiently advanced technological origin.


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Okay guys, once Thaddeus has responded, I am going to put the first prompt up on the gameplay thread, unless we have any objections.


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Ron Bucanero wrote:
Orcs do not exist.
MrJPStilts wrote:
There is no evil empire of evil evilness. Wars, torture, destruction are the byproduct of civilizations working towards the best for their own, sometimes taking it from others but no single empire looking for global domination just different ideals, religions or ways of life that sometimes don't get along.
Belym wrote:
Of the typical civilized races, humans have been around the longest; elves and dwarves are the youngest races.
Rigwald wrote:
countless centuries ago, maybe even millennia, it was home to an advanced civilization that disappeared. The only trace that remains of them are the extremely scarce artifacts of either magical or sufficiently advanced technological origin.

Okay, so, from these, I think I have a pretty good idea of this world, at least, some lore. if anyone has objections/additions, please speak up.

centuries ago (beyond mortal memory, beyond that, old enough for marvels of architecture and engineering to be mostly gone/ crumbled ruins) there was a civilization, their name lost to time. what is know is that they spanned most of the continent, and was very powerfully magical, so much so that many of their enchantments still linger after all this time. they fell, for reasons unknown, and all that's left of them is crumbling foundations, and strange enchantments.

I think that, back them, and after the fall, everyone was human. But, as people settled down and lived for generations within these lingering enchantments. No one knew, of course, but these enchantments were geared to help prepare the citizens of a given area for the societies caste system. those who settled in what had been the upper-class areas found themselves draw to the pursuit of magic, as well as music, art, and fencing, and found themselves becoming fairer (these became elves, if you didn't get that). Whereas those who settled in their mines found themselves becoming stocky, hardy, and more in tune with the earth, (and anything else Beryl, our resident dwarf expert, wants to add in) and those near military installations found themselve drawn to martial pursuits (Basically, orcs without the "always chaotic Evil" or arbitrarily lower tech level, Ron, I know this violates the letter of your addition, but I am hoping that it uphold the spirit, if not, I will happily strike this out/alter it)

This means that the standard "Racial Alignments" thing is no longer applicable, everyone is human, just... altered. people and civilizations tend toward neutrality as a whole. Also, as a side note, I think that Kings, Kingdoms, and city-states have a pretty high turnover rate in this world, just due to the Hellenic/early dark ages feel I am getting from you guys.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Could we make the orcs a step worse and just go full blown Firefly Reavers?

Alternatively, maybe I could add no undead instead? Unless that steps on paladin's toes.


Ron Bucanero wrote:

Could we make the orcs a step worse and just go full blown Firefly Reavers?

Alternatively, maybe I could add no undead instead? Unless that steps on paladin's toes.

No need for an alternative, it's evil, and I love it. they are scattered groups (no more than 150 fighters each, plus a few children back at their "home", and often raiding parties of a few dozen break off), the terror of merchants, travelers, and farmers, they appear in the night, hack the men, women, and children apart, and burn the place to the ground.

They are, in keeping with Scath's addition, not a big bad so much as a constant threat that keeps people cowering behind city walls, and traveling in groups.

I may be a little addled at the moment (a root canal and pain meds earlier) but I love this!


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Back home later than expected, sorry about that. Here we go...

1 Good Thing: The town is pretty accepting of most religions. There's a few shrines to the common gods in the city. I'll go into more detail soon.

1 Bad Thing: Because of the heavy trade activity and religious freedom, some shady characters and followers of strange and esoteric powers sometimes find their way into the city.

Gods: Mersiel is a part of a group of deities.
Mersiel is the goddess of healing, light,
peace, and justice. She's the Divine Lady.

Kelos is the god of magic, knowledge, and secrets. He's depicted as an Aboleth like creature that swims the primordial essences of the universe. He is the enemy of Mersiel.

Third God (I don't have a name for this one) The god of death and rebirth. God of nature.

The Children of Mersiel aren't pushovers, but they're not without their enemies. Cultists, criminals, savages, zealous followers of Kelos, authorities who find that having justice seeking knight errants, on mission from their god, is bad news. Followers of Mersiel must be vigilant.

Unique fact: Magic isn't entirely commonplace. There are some who can cast spells, but most spellcasters are granted spells by their gods. Arcane magic is mystical and strange. It is rare, but not unheard of. It gives arcane magic a sense of grandeur and mysticism that is lost in other games where nearly everyone can cast spells.

Orcs, undead, whichever is fine. I can kill either. I'm not too happy with how I have the gods right now. You guys can chime in if you wish.


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Will edit my character information on his page once I get to my computer.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

The "Class/Levels" field is the one that shows up under your name on posts. Put your vitals there.

My class/level field has:

Aggressive Battlemaster | Lvl 1.0 | HP: 22/22 | Gambit 0 | AC 3 | d8 dam | STR 1 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA -1


The first Prompt is up on the Game thread


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

How do I create an alias for this character? I think I've turned my main profile into the profile for Thaddeus.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Go to My Account and under aliases create a new alias. It will prompt you to select a name and avatar.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Volsung, I have a tendency of probably taking my "turns" too far. Please let me know when/if I need to tone it down. My general thought is that so long as a result doesn't require GM intervention (6- or a 7-9 that isn't just take damage), I should keep on trucking along.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

We have a conspicuous lack of healing ability. Thaddeus' healing is inherently dangerous. Thoughts on remedies? Should we just resign ourselves to buying lots of healing potions?

My wisdom and charisma are terrible so I can't really use my multi classing advanced move to pick up cleric or bard healing.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As there is a god for nature that has not yet been named (per Thaddeus' answer about religion) I think that I will be taking the "God Amidst the Wastes" Advance Move from my class at some point. That would give me the cleric spells but also work in my RP story since Scath is close to nature and his parents always spoke of an afterlife. For now, healing potions, bandages, herbs and poultices are our best bet. Unless there is a healer in town ;)


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Scath Cogar wrote:
As there is a god for nature that has not yet been named (per Thaddeus' answer about religion) I think that I will be taking the "God Amidst the Wastes" Advance Move from my class at some point. That would give me the cleric spells but also work in my RP story since Scath is close to nature and his parents always spoke of an afterlife. For now, healing potions, bandages, herbs and poultices are our best bet. Unless there is a healer in town ;)

That move has the best name of any playbook, and I'm happy to hear it.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

I was thinking the same thing about the lack of healing. It's gonna be lots of bandages for a while, it seems :-)


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2
Scath Cogar wrote:
As there is a nicolas cage for nature that has not yet been named (per Thaddeus' answer about religion) I think that I will be taking the "Nicolas Cage Amidst the Wastes" Advance Move from my class at some point. That would give me the cleric spells but also work in my RP story since Scath is close to nature and his parents always spoke of an afterlife. For now, healing potions, bandages, herbs and poultices are our best bet. Unless there is a healer in town ;)

Sounds good. Feel free to expand beyond the gods that I named. More healing is always good.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)
Thaddeus, Paladin of Mersiel wrote:
Scath Cogar wrote:
As there is a nicolas cage for nature that has not yet been named (per Thaddeus' answer about religion) I think that I will be taking the "Nicolas Cage Amidst the Wastes" Advance Move from my class at some point. That would give me the cleric spells but also work in my RP story since Scath is close to nature and his parents always spoke of an afterlife. For now, healing potions, bandages, herbs and poultices are our best bet. Unless there is a healer in town ;)

Sounds good. Feel free to expand beyond the gods that I named. More healing is always good.

Lol nice stealth edit


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

My lord in heaven, Nicholas be his name. May he embrace you a Cage of warmth and love.


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Did my Chrome extension change that? I didn't even realize. That's awesome.


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Guys, I know I'm falling a little behind. I had a root canal, and am on painkillers, so I may be a litlle... off for a few days, please bear with me.

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