Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I guess you'll have to find out. It's a homebrew monster after all.

Charis doesn't recognize the entity. While her first thought would be a shadow, or ghost, given it's transparency, neither of those have more than 2 appendages.

This one has 4....and doesn't shun light as much as a shadow would.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Alright, here goes nothing.

Carlaya aims her bow at the tendrilled, shadowy creature. "It's not so nice to sneak up on an expecting group of adventurers, so how about I teach you a lesson, sweetie?"

Fast as lightning, she shoots three arrows, aiming for the tendrils.
Composite longbow, PBS, Manyshot: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 5 ⇒ (8) + 5 = 131d8 + 5 ⇒ (4) + 5 = 9
Composite longbow, PBS: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Rags slithers around the small entryway, unable to get through.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya's first shot passes through the entity, yet seems to invoke a twitch in its shape. She hurt it.

Yes, incorporeal. It takes 4 dmg.
--------------
Entity (-4) glides closer, and reaches out to Carlaya with an appendage similar to a tentacle, sprouting from its shoulder.

Touch: 1d20 + 8 ⇒ (10) + 8 = 18
It touches her chest (pervert!), and she hears some whispers inside her head, but can't recognize the words.

Carlaya, a willsave DC 17 please, or you are affected as per confusion for 1 round.

Confusion effect table:

d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).

---------------
Ed Earl (Will resolve first)
Old Grog, Renee, ZIra @ Charis


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Will save: 1d20 + 3 ⇒ (15) + 3 = 18

Carlaya shudders, but snaps to it and ignores the whispers. "Pervert, just what are you trying to do!?" She glowers at the creature as she steels her mind.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Will: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11 +4 vs fear

Not sure that the Will save is for, so please let me know if I can act. Please move me back if I can not move.

Intended action is to double move into the room, dropping the torch behind Charis and using second move to draw greatsword.

--------------------------------------------------------------------
On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -2 Wisdom dmg, constant;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You misunderstood, that meant your action will resolve 1st, in init. :)
You have 3 wis dmg, btw, you took 2 wis dmg for that 1st fort roll not passing.

Ed Earl double times it into the room, drawing his sword as he goes.

Old Grog, Renee, Zira @ Charis


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Something about the apparition ticked Grog off and spittle flying he roars into attack, "Hands off ye dirty *@#%?!"

He steps past The Maiden and muscles creaking from the strain, he brings his hammer down on top of the thing. He then brings it back and lunges through the thing's center of mass!

5' SW, Full Attack with Rage and power attack.
+1 longhammer to the chops?: 1d20 + 13 ⇒ (7) + 13 = 20Damage: 2d6 + 17 ⇒ (1, 5) + 17 = 23
+1 longhammer thrust to the solar-plexus?: 1d20 + 8 ⇒ (18) + 8 = 26Damage: 2d6 + 17 ⇒ (2, 1) + 17 = 20


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Grog swings his hammer, dealing 21 dmg, as his enhanced hammer passes through the entity's incorporeal form.

Renee, Zira & Charis


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden focuses inwards, trying to get her thoughts in order. The sea of chaos that sifts through her mind manages to calm, centered against a light from above. Her mind sails smoothly from one thought to the next. Maybe the gods want me to destroy whatever this madness is... they will even stop toying with me!

She pulls out her magical whip and cracks it once at the image, guided by the gods.
Scorpion Whip +1, Heroism, Luck, Poison: 1d20 + 8 + 2 + 3 - 1 ⇒ (7) + 8 + 2 + 3 - 1 = 19
Damage: 1d4 + 2 + 3 ⇒ (1) + 2 + 3 = 6

Swift: Activating Archaeologist’s Luck.
Move
Standard Action: Crack that whip!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The whip cracks, however it was not close enough to hit the entity.

Renee & Zira


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Hearing the sounds of battle, Renee hustles into the room, and firing an arrow once he spots the enemy.

Longbow, PBS, CS, DA: 1d20 + 11 + 1 + 1 - 2 ⇒ (4) + 11 + 1 + 1 - 2 = 15
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Sorry to keep you waiting, but weekends are busy for me


he/him

Trusting her allies to keep her safe, Zira moves into the room, casts some magic, and enhances Old' Grog's strength. His longhammer feels a ton lighter, and he can pick things up with relative ease.

Move into the room and cast Bull's Strength on Old Grog. Go get 'em!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Old Grog feels his beefy muscle beef up even more, as Zira casts bull strength on him. The arrow from Renee flies wide, though.
================

The shrine, round 2

Carlaya
-----------
Entity (-25)
-----------
Ed Earl
Old Grog, Renee, ZIra @ Charis


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

I haven't got much against this sort.

Carlaya points her bow in the creature's face and launches another onslaught of arrows. "Ergh, it's getting crowded in here. Let's make some room and rid ourselves of this.. pervert."

Composite longbow, PBS, PS, Manyshot: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 10 ⇒ (7, 4) + 10 = 21
Composite longbow, PBS, PS: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

When Cralaya aims her bow into the face of the entity, it stretches one of its arms.
AoO: 1d20 + 8 ⇒ (10) + 8 = 18 That's a hit. Carlaya, a will DC 17 please vs confusion effect. If you pass the 1st attack hits.
-------------
The entity glides 5ft forward, and does a spread touch attack.
Touch vs Carlaya: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
Touch vs Old Grog: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Touch vs Charis: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Touch vs Ed Earl: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22

Old Grog & Ed Earl, willsave DC 17 please, or you're affected as per confusion for 1 round.
------------------
Ed Earl (resolves first)
Old Grog, Renee, ZIra & Charis


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden ducks underneath the strange tentacles as it tries to touch her mind. "You have no idea what my nightmares are like."

The room is so cramped it's almost impossible to raise her whip. So she experiments. She pulls out her wand of Cure Light Wounds and tries to apply it to the shadow, hoping it reacts negatively to positive energy.

Melee Touch, Luck, Heroism: 1d20 + 6 + 3 + 2 ⇒ (9) + 6 + 3 + 2 = 20
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

"I hope this works..."


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Uhg, le monstre seems to resist most of our attacks. But it must go down eventually. Keep attacking, mes amies!"

Renee launches two more arrows, and retreats a few steps to give some room for the other to maneuver.
Longbow, PBS, CS, DA: 1d20 + 11 + 1 + 1 - 2 ⇒ (3) + 11 + 1 + 1 - 2 = 14
damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14
Longbow, PBS, CS, DA: 1d20 + 11 + 1 + 1 - 2 ⇒ (20) + 11 + 1 + 1 - 2 = 31
damage: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11
Crit confirm: 1d20 + 11 + 1 + 1 - 2 ⇒ (20) + 11 + 1 + 1 - 2 = 31 O_O, although it's most likely immune...
extra damage: 2d8 + 6 + 2 + 8 ⇒ (5, 8) + 6 + 2 + 8 = 29


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog's muscles ripple and bulge as the effect of Ziras' spell takes hold. Grog cackles with glee, completely focused on smashing the very air forming the entity! Like a meteor plummeting to the ground, Grog's hammer sings as it bludgeons it's way through the air! The ground below the entity is mazed with cracks from the heavy impact.

Will: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Primary attack: 1d20 + 14 ⇒ (17) + 14 = 31Damage: 2d6 + 19 ⇒ (3, 4) + 19 = 26
Iterative: 1d20 + 9 ⇒ (12) + 9 = 21Damage: 2d6 + 19 ⇒ (1, 5) + 19 = 25


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Will: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14

Effect: 1d100 ⇒ 56

Damage: 1d8 + 5 ⇒ (6) + 5 = 11

--------------------------------------------------------------------
On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant; confusion;


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Will save: 1d20 + 3 ⇒ (15) + 3 = 18
Carlaya staves off the effect of the confusion tendrils once again.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl is the only one to be affected, and smacks himself in the head, to the others' surprise, with his own weapon.

Carlaya wasn't even touched, but it's touching to see her enthusiasm :)

Charis' healing seems to aid the thing...was that a sinister chuckle she just heard?

Renee hits with one Arrow, which, true to his suspicions, doesn't confirm.

Old Grog knocks over the lamp behind him, as he repositions himself for use of his hammer.
Which he does well, as both attacks cause great discomfort for the incorporeal creature.

Almost, 1 hit should do it.
Can someone post for Zira.


Robot, or SHARK?!?!?!?

RawwwrrGHHHH

Zira springs into action and lobs a fluffy snowball at the shadow.
RTA: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Dmg: 5d6 ⇒ (5, 2, 1, 3, 6) = 17
Fort DC 19 or be staggered for 1 round. Hope I didn't screw that up.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Actually, Carlaya took an AoO earlier so that save was needed

Carlaya drops her bow and draws her rapier, then tries to stick it to the shadow with little success.

Mwk rapier, flank: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d6 + 2 ⇒ (2) + 2 = 4
Mwk rapier: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d6 + 2 ⇒ (2) + 2 = 4


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Zira's snowball misses the target, darn those allies standing in the way.
===============
The shrine, round 3

Carlaya's attack misses its intended target, as the entity bends in impossible ways.
You can't do two attacks after drawing your weapon, it'd be cool if it were possible.
------------------
The entity (-49) glides 5ft forward towards Old Grog, and unleashes another round of touch attacks.
Touch vs Carlaya: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Touch vs Old Grog: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Touch vs Charis: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Touch vs Ed Earl: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20

Its attacks are dead accurate.
You four, willsave DC 17 please.

Confusion effect table:

d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).

---------------
Ed Earl (resolves first)
Old Grog, Renee, Zira @ Charis


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Will Save, Luck, Heroism: 1d20 + 7 + 3 + 2 ⇒ (7) + 7 + 3 + 2 = 19
The gods mock this thing's attempts to befuddle the Maiden. Realizing the wand won't do much, she shuffles to the side, drops the wand and lines up with Old Grog. She raises her whip to strike, provoking another attack.
Provokes an AoO

Scorpion Whip +1, Luck, Heroism: 1d20 + 8 + 3 + 2 ⇒ (8) + 8 + 3 + 2 = 21
Damage: 1d4 + 2 + 3 ⇒ (1) + 2 + 3 = 6


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Touch aoo: 1d20 + 8 ⇒ (16) + 8 = 24
If you pass the save, your attacks hits. Provided Ed Earl doesn't kill it before that.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Will Save, Luck, Heroism: 1d20 + 7 + 3 + 2 ⇒ (18) + 7 + 3 + 2 = 30

"Die monster!" She snaps the whip at the phantom. "You don't belong in this world!"


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog snorts when the entity touches his mind, trying to befuddle him. If enough distilled grain alcohol to kill a horse didn't befuddle Grog, no apparition was going to either!
Will: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

If by some miracle the entity hasn't been destroyed yet:

Grog again pounds the very air with his hammer, and the ground below the entity starts to break up from the repeated abuse!
Primary attack: 1d20 + 14 ⇒ (17) + 14 = 31Damage: 2d6 + 19 ⇒ (1, 1) + 19 = 21
Iterative: 1d20 + 9 ⇒ (8) + 9 = 17Damage: 2d6 + 19 ⇒ (2, 1) + 19 = 22


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Botting Ed.

Will Ed Earl: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Confusion effect: 1d100 ⇒ 64

Ed Earl smacks himself in the head again with the blade of his sword.
Masochistic Delight: 1d8 + 5 ⇒ (5) + 5 = 10

After Ed Earl's crazy action, Charis cracks her whip. Resisting the touch from the entity, she deals the final blow to it.

As the whip passes through the incorporeal body, the magic properties disrupt its partial connection to this world, and with a shriek it dissipates.

Combat over.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog shivers when the entity dissolves, and takes a long pull from his hip flask. As he does so his eyes dart around looking for any clues or unusual things in the room which might explain why they just encountered that thing...
Perception: 1d20 + 13 ⇒ (20) + 13 = 33

After he's caught his breath he grumbles, "Suppose we go deeper eh?" Slowly, so anyone who wanted to go go first could, Grog started ambling east.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Will save: 1d20 + 3 ⇒ (18) + 3 = 21

"Whew." Carlaya breathes a sigh of relief. "That thing really messed with your mind, huh?" She looks Ed Earl up and down, then moves back to the hallway with Grog. "Thanks for your help, Rags.... Not." She quips as she whacks her snake on the head.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

If Ed Earl had the confused condition, he would not have attacked himself the second time. The creature attacked Ed Earl, so Ed Earl automatically attacks the creature.
Also, is Ed Earl still under the confused condition, as he may continue attacking either himself or others now.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You were confused on your own turn last round, and hit yourself, after that you came to your senses again.
When the entity's turn came around, it attacked you, and you became confused again, after that failed save.
The confusion effect lasts 1 turn after a successful attack.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Is everyone alright?" Charis pulls out her wand. "Whatever that thing was doing to our minds, it's over."
Feel free to roll Cure Light Wounds rolls.

With that settled, Charis continued her search all the way east. Whatever was behind this, it had to be stopped.

Perception, Heroism: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (18) + 12 + 2 - 1 = 31
+3 vs Traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (1) + 8 + 2 - 1 = 10

The Maiden mumbles to her hair as she travels across the corridor, forgetting completely about being stealthy.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

"I could use a bit of healing power, thank you."

CLW Wand: 6d8 + 6 ⇒ (3, 5, 5, 8, 7, 3) + 6 = 37
healin': 25 + 37 = 62


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Earlier before he ventured into the tunnel.

Grog gladly accepts some healing, "Thankee, I seem ta 'av got a few scratches on account of tha apparition."
CLW: 3d8 + 3 ⇒ (1, 8, 5) + 3 = 17


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Rolling for Zira.
Clw: 6d8 + 6 ⇒ (2, 4, 2, 7, 5, 8) + 6 = 34
She's back at full. Only Carlaya is at 50/60.

While charis and Old Grog are continuing down the main hallway, they are met with a split. Going ahead (south), they are met by a closed double door.

Which Charis will find untrapped.

Alternatively, going to the east, they'll enter a large hall.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Large Hall! Large Hall!


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

"Letsss try tha hall, eh? Hick!" slurs Grog as he takes a large swig from his canteen full of rum.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya gives herself a tap with her wand, closing up a few of her wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Yeah, sounds like a plan, my inebriated companion. Let's go!"


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Large hall! Good change for these cramped corridors! Onwards, mes amies!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Four heavy columns support the roof in this 45 x 30 feet hall.
Braziers contain smoldering remains, giving it a dim illumination.
An old rug presents passage ahead and to a more narrow turn to the right.
(South for you)

When 4 of you enter, you notice something on the northern wall.

There hangs a large painting, depicting a peculiar sight.
A swinging road, leading up a mountain top in -S- bends, where a large double door gate is located.

The sky is the dark of night, with several stars and dark clouds decorating it.
A light glow is depicted illuminating the gate, as if in reverence.

A few pieces of scattered dusty furniture, suggest this could have been used as a quick gathering hall.

On the south are 3 mirrors, their frames of an old style. Pretty, but old.

Carlaya, did you know large sized constrictor snakes have 5 feet reach?


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Charis covers her eyes and looks away from the mirrors. "Ugh, I hate mirrorss." She seems to hiss before looking down the corridor.

"Let's keep going east."

She takes a look around the room once more, spending an uncomfortably long time in front of the mirrors before repelling away from them. Once that's over, she continues searching for traps around the corner.

Perception, Heroism: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (12) + 12 + 2 - 1 = 25
+3 vs Traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (17) + 8 + 2 - 1 = 26


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis:

Since you're observing the mirrors, can i get a willsave DC 18 please.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Lawks! Everything in here is cursed.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Will Save, Heroism: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

She spends a bit too long glaring at her reflection. It's beautiful, yet mysterious... she has to pull herself away.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis resists the allure of mirror #1.

Am i to understand you want to observe them all?


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"I wonder if we just should leave the mirrors alone. I know mademoiselle Charis is a pretty one, but she spent a bit too long staring at herself there.."


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden doesn't like mirrors.

"Y-yeah, let's press on." She continues eastward.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog nods and rubles, "Aye, right ye are." He stumbles over to the southern exit from the hall and inspects the floor and ceilings.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30
Survival - looking for tracks: 1d20 + 13 ⇒ (3) + 13 = 16

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