Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Then i messed up along the way, sorry.
Then for now assume you can see its translusence if you passed the save.
A good reminder for me for later when i have the other group tackle this place.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

What was the save dc?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

DC 20.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"If they want to stay there, let them stay there."

Renee starts shooting Red, mostly because he happens to be the closest.

Longbow, PBS, DF, RS, DA: 1d20 + 11 + 1 + 3 - 2 - 2 ⇒ (12) + 11 + 1 + 3 - 2 - 2 = 23
Damage, PBS, DF, DA: 1d8 + 3 + 1 + 3 + 4 ⇒ (3) + 3 + 1 + 3 + 4 = 14
Longbow, PBS, DF, RS, DA: 1d20 + 11 + 1 + 3 - 2 - 2 ⇒ (5) + 11 + 1 + 3 - 2 - 2 = 16
Damage, PBS, DF, DA: 1d8 + 3 + 1 + 3 + 4 ⇒ (2) + 3 + 1 + 3 + 4 = 13


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Disbelieving illusions:
Xeram wrote:
From what i understand, you'd only need to roll for it when interacting with an illusion. You could otherwise be staring at a pretty set of bricks. ^^

Not had time to research this till now, but as far as I can tell that's not quite right because:

SRD wrote:
If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

One of Renee's arrows hits red for 14.
-----------------
Cultists

Blue finishes chanting, and a big eye with a mouth, attached to a dangling spinal cord, appears before Carlaya and Renee. Grog is within range, and swings his hammer at it.

Hammer, negative lvl: 1d20 + 15 - 1 ⇒ (18) + 15 - 1 = 32 Dmg: 2d6 + 11 ⇒ (5, 2) + 11 = 18
It's an instant gore fest, as his hammer causes it to explode, dousing Carlaya, Charis & Renee in blood.

Blue steps 5ft closer, and pointing his finger, casts a spell at Ed Earl.
Rt: 1d20 + 3 ⇒ (9) + 3 = 12 Nl if hits: 4d6 ⇒ (1, 4, 6, 5) = 16
Ed Earl feels some force of impact hitting him.

Cyan casts a spell on red
2d8 + 3 ⇒ (3, 7) + 3 = 13

Green (-7) steps back, and casts.
A dark fume enshrouds the group.

Spellcraft 16:

Obscuring mist

Red (-1) comes up to Ed Earl, and makes a swipe at him.
Sword: 1d20 + 6 ⇒ (4) + 6 = 10 Dmg, SMITE, SA: 1d6 + 2 + 2d6 + 2d6 ⇒ (2) + 2 + (6, 1) + (2, 2) = 15
An utter miss, to boot.
---------------------
Charis, Ed Earl & Old Grog


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

AOO:
I think Grog gets an AOO on red because Grog threatens both squares in front of the illusory wall and he's moved through one of those.

AOO, Rage, Power Attack, Negative Level: 1d20 + 15 + 2 - 2 - 1 ⇒ (10) + 15 + 2 - 2 - 1 = 24Damage: 2d6 + 1 + 6 + 6 ⇒ (4, 6) + 1 + 6 + 6 = 23

Stepping back, Grog smashes his hammer down like a machine!
5' Step south & Full Attack
Primary, Rage, Power Attack, Negative Level, Soft Cover: 1d20 + 15 + 2 - 2 - 1 - 4 ⇒ (16) + 15 + 2 - 2 - 1 - 4 = 26Damage: 2d6 + 1 + 6 + 6 ⇒ (1, 2) + 1 + 6 + 6 = 16
Iterative, Rage, Power Attack, Negative Level, Soft Cover: 1d20 + 15 + 2 - 2 - 1 - 4 ⇒ (13) + 15 + 2 - 2 - 1 - 4 = 23Damage: 2d6 + 1 + 6 + 6 ⇒ (4, 3) + 1 + 6 + 6 = 20


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Obscuring mist provides concealment 20% adjacent, and complete beyond that.

Hit %: 1d100 ⇒ 99
Hit %: 1d100 ⇒ 34

Red dies a brutal death.

Charis & Ed Earl


"Ugh! They're coming from the wall!" Ed grunts as the black ray saps some of his life force.

"Good job, Grog!" Ed smiles as gore flies back and forth. "It's good to see you again, back in fighting form."

"I can't see a thing through that fog." He readies his blade. "But they have to come out of there..."

He takes a step back and readies a single swing against the first foe to get in range.
+1 greatsword, Negative Level, Power Attack, Vital Strike: 1d20 + 14 - 1 - 2 ⇒ (7) + 14 - 1 - 2 = 18
Damage: 4d6 + 14 ⇒ (1, 6, 3, 6) + 14 = 30


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Let me flush them out of there." Charis peeks around the corner and then causes the entire back room to burst into flame! "Either they burn to ash or they come out and fight."

She's actually casting minor image. Will DC 15 to disbelieve.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You'd need to see the square, to place the image, afaik.
Everything before/behind from the artillery's perspective, the frontliners is obscured.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae just stands there dumbfounded as things are passing through the wall in both directions... and blood comes spraying from it... yet it still appears quite solid to him.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

OK. If I can't see it, then...

The Maiden casts Good Hope on the party. "May Abbadar guide your senses."


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

"Ack blood all over, I need a drink! announced Grog, "What?! There's more? Curses!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The party gets boosted, yeah!

===========================
Cultists, round 3

Carlaya, Renee & Tae
---------------
Cultists
Green (-7)
---------------
Charis, Ed Earl & Old Grog


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

does the wall go all the way to the ceiling? if not, Tae will cast fly and fly over it... if it does... I'm at a loss, sigh


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

It does. It's a wall in a dungeon. :P


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae's been told the wall is an illusion, but it still looks real to him... he walks up and touches it... runs his hands over it... closes his eyes and tries to reach through it.

in the hopes that some physical contact might garner a new saving throw maybe? if so, here's my roll, if not, ignore the roll.

will save: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22

edit: added the +4 for being told it's an illusion


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

You should get +4 on that roll to disbelieve because you've been told it's an illusion.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Will save redux, Good hope: 1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 18
Carlaya still isn't quite sure what's going on, and simply mimics Tae's actions. "Der...... Why are you touching this wal-- OOH!"


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Merde... Can anyone make this stupid mist go away?"

Delay until Renee sees an enemy


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Cultists, round 3

Carlaya is still baffled by the wall, yet Tae has gone to check it out.
Renee holds.
---------------
Cultists
Blue casts, and like before, a dark mist spews forth, Grog and Ed Earl now find themselves in the mist too.
He then steps 5ft closer to Tae.
Cyan and Green close distance with Tae....
Feint: 1d20 + 5 ⇒ (1) + 5 = 6
Feint: 1d20 + 5 ⇒ (9) + 5 = 14
---------------
Charis, Ed Earl, Old Grog & Renee


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

"I cannae see nothin'!" fumes Grog. He steps out of the fog and yells, "Back up, give a Dwarf some room eh!?"

I guess mechanically Grog will ready an action to smash the first enemy that comes into range. We should probably just retreat and make them come to us or wait for the cloud to dissipate whichever comes first.


"Tae! Back up, will you!" Ed keeps his greatsword at the ready. "Let them come to us."

Readying an action to hit the first enemy in range.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Well, if they're gonna take their sweet time, I'm gonna heal myself."

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
One more zap from the wand. She already can see its cracks forming... 3 charges left!


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae dutifully backs up... still only seeing a wall...double move


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Prepping is done.

Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Still in delay


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

When Tae moves away, three swords are slashing at him.

Blue: 1d20 + 6 ⇒ (15) + 6 = 21 1d6 + 2 ⇒ (1) + 2 = 3
Cyan: 1d20 + 6 ⇒ (7) + 6 = 13 1d6 + 2 ⇒ (3) + 2 = 5
Green: 1d20 + 6 ⇒ (4) + 6 = 10 1d6 + 2 ⇒ (4) + 2 = 6
Tae is slashed for a minor injury, and emerges from the smoke, much to his companions' relief.
===================================

Cultists, round 4

Carlaya
---------------
Cultists
Green (-7)
---------------
Charis, Ed Earl, Old Grog & Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya rushes back and prepares to fire a shot at the first visible enemy.

Comp longbow: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 4 ⇒ (3) + 4 = 7


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya's arrow goes from left to right, then back, then left to right again....
------------
Cultists
Blue advances, meeting Ed Earl.
Ed's sword, PA, VS: 1d20 + 14 ⇒ (2) + 14 = 16 4d6 + 14 ⇒ (1, 3, 6, 6) + 14 = 30
The cultists is forced to make a step back, as Ed's big sword swings down towards him.

Sword: 1d20 + 6 ⇒ (4) + 6 = 10 1d6 + 2 ⇒ (4) + 2 = 6
His own aim is even worse, and Ed raises a brow at the evil's lousy aim.
Cyan follows.
Sword: 1d20 + 6 ⇒ (18) + 6 = 24 1d6 + 2 ⇒ (1) + 2 = 3 1d100 ⇒ 48
Cyan manages to scrape Ed for a minimal wound.

Ed: "Oh, think you're grand, eh? Landing a hit? Your head's soon going to roll."

Green appears before Grog. Carlaya's shot flies, but it disappears into the mist, missing the cultist.

Renee, have your shot. 20% miss chance.
If he'd stand, he repeats his compatriots actions.
Sword: 1d20 + 6 ⇒ (14) + 6 = 20 1d6 + 2 ⇒ (1) + 2 = 3 1d100 ⇒ 3
But...the cultist misses Grog.
-------------------
Charis, Ed Earl, Old Grog & Renee


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog was ready for the cultists and mad as hell. When they approached through the murk of the clouds, Grog set about the cultists with wild abandon. His hammer smashing like a wrecking ball.
Readied action, Rage, Power Attack, Negative Level: 1d20 + 15 + 2 - 2 ⇒ (17) + 15 + 2 - 2 = 32Miss: 1d100 ⇒ 44Damage: 2d6 + 1 + 6 + 6 ⇒ (6, 6) + 1 + 6 + 6 = 25
AOO? Rage, Power Attack, Negative Level: 1d20 + 15 + 2 - 2 ⇒ (18) + 15 + 2 - 2 = 33Miss: 1d100 ⇒ 37Damage: 2d6 + 1 + 6 + 6 ⇒ (1, 6) + 1 + 6 + 6 = 20

As soon as the cultist was close enough to reach, Grog danced back and swung his hammer mightily once more!
5' steep south, full attack.
Primary, Rage, Power Attack, Negative Level: 1d20 + 15 + 2 - 2 ⇒ (17) + 15 + 2 - 2 = 32Miss: 1d100 ⇒ 26Damage: 2d6 + 1 + 6 + 6 ⇒ (4, 4) + 1 + 6 + 6 = 21
Iterative, Rage, Power Attack, Negative Level: 1d20 + 15 + 2 - 2 ⇒ (2) + 15 + 2 - 2 = 17Miss: 1d100 ⇒ 1Damage: 2d6 + 1 + 6 + 6 ⇒ (6, 1) + 1 + 6 + 6 = 20


Don't forget Charis cast Good Hope a few rounds ago. That's a +2 to attack and damage!

Ed grins and swings at the blue-robed cultist with glee.

+1 greatsword, Negative Level, Power Attack, Vital Strike, Good Hope: 1d20 + 14 - 1 - 2 + 2 ⇒ (9) + 14 - 1 - 2 + 2 = 22
Damage, Good Hope: 4d6 + 14 + 2 ⇒ (3, 6, 4, 5) + 14 + 2 = 34
Concealment, less than 20 is a miss: 1d100 ⇒ 10

"Blast this mist!" He grunts.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Unable to get a good shot, The Maiden uses the wand to heal herself yet again.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Grog's 1st 2 attacks would have been devastating, were it not for the smoke concealing anything beyond 5ft.

When green is actually close enough, he makes a swing, as he steps back.
His attack smacks the cultist brutally, and he goes down!

I've worked with a sledgehammer to demolish ceilings, doors and walls, on several occassions during the last few weeks, and i know the impact a hammer can have on objects with enough momentum. :P

Ed's having a little less luck there.

Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

From the map it looks like the enemies are still in the cloud, unseen be Renee? I'll switch to ready, then.

Seeing some faint movement inside the cloud, Renee takes aim at the moving figures. As soon as he can see the outline of an enemy, he will release the arrow.

Ready action, shoot when enemy visible:

longbow, GH, DF, DA: 1d20 + 13 + 2 + 3 - 2 ⇒ (20) + 13 + 2 + 3 - 2 = 36
damage, GH, DF, DA: 1d8 + 3 + 2 + 2 + 4 ⇒ (6) + 3 + 2 + 2 + 4 = 17
crit conf: 1d20 + 13 + 2 + 3 - 2 ⇒ (6) + 13 + 2 + 3 - 2 = 22
moar damage: 2d8 + 6 + 4 + 4 + 8 ⇒ (7, 3) + 6 + 4 + 4 + 8 = 32
I'll leave the concealment roll to GM for excitement :P


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee lines up a most lethal shot..
================================

Cultists, round 5

Carlaya & Tae
-------------------
Cultists
-------------------
Charis, Ed Earl, Old Grog & Renee


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

can tae see enemies now?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Not just yet. Unless you have a way to get rid of the fog, or enter said fog. But that'd be risky. =^^=


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya preps another shot for whatever might step through the fog. "This is taking way too long. Come on, guys, get out of that fog!"

Readied Attack:

Comp longbow PBS: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 331d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae readies to shoot magic missiles at the first foe who comes out of the fog.

readied action:

mm dmg: 4d4 + 4 ⇒ (4, 3, 2, 1) + 4 = 14


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

As the artillery lines up outside the fog, the remaining duo attack Ed Earl, unaware of their own risk of advancing.

Both cultists set off a vibe of chaotic energies.
Channel Blue: 2d6 ⇒ (6, 6) = 12 Excluding his buddy.
Channel Cyan: 2d6 ⇒ (5, 2) = 7 Excluding his buddy.

Block of party saves:

Will Charis, GH: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Will Charis, GH: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Will Ed Earl, GH: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Will Ed Earl, GH: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23

Will Grog, GH: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Will Grog, GH: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Will Renee, GH: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Will Renee, GH: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Will Tae, GH: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Will Tae, GH: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Ripples of energy wash over the party, save for Carlaya, who's out of blast radius.

Charis takes 15, Ed Earl takes 9, Grog takes 15, Renee takes 9, Tae takes 19.
The cultist chuckle, and Cyan steps south, with intent of flanking Ed later. Doing so, he sets off the firing squad.

Hit % Renee: 1d100 ⇒ 8 Sorry. :(
Hit % Carlaya: 1d100 ⇒ 90
Though Renee's shot went off the mark, a finely aimed Arrow from Carlaya and the magic missiles from Tae make quick work of Cyan.
------------------------
Charis, Ed Earl, Ol Grog & Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Darn, it was such a nice shot :) But no matter, enemy fell down anyway
Rinse and repeat..

Renee backs off a little, still keeping his arrows aimed at any enemy movement.

"Fall back, mon ami! Force it come to us!"

Ready action, shoot when enemy visible:

longbow, GH, DF, DA: 1d20 + 13 + 2 + 3 - 2 ⇒ (13) + 13 + 2 + 3 - 2 = 29
damage, GH, DF, DA: 1d8 + 3 + 2 + 2 + 4 ⇒ (4) + 3 + 2 + 2 + 4 = 15


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

GM in a rage Grog has +8 will save :). I'll post his actions when I get a moment.


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hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae moves back and readies another magic missile shot if a target makes itself visible by coming out of the fog.

readied action:

mm dmg: 4d4 + 4 ⇒ (1, 1, 1, 1) + 4 = 8

OMG that's sad


Ed feels the negative energy flow through him. "And here I was hoping for a simple sword duel..."

Good Hope applies a +2 bonus
+1 greatsword, Negative Level, Power Attack, Vital Strike: 1d20 + 14 - 1 - 2 + 2 ⇒ (5) + 14 - 1 - 2 + 2 = 18
Damage: 4d6 + 14 + 2 ⇒ (6, 6, 4, 1) + 14 + 2 = 33
Concealment: 1d100 ⇒ 51

He swings once at the blue-cloaked fiend before stepping back. "You can't hide in this fog forever!"


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The maiden hisses as the negative energy wears her down. She applies her wand to fight off the pain.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

She feels the wand is about to crumble, but it should have a couple of charges left!


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Not able to see anything, and unwilling to enter the cloud, Grog grips his hammer and waits for something to crawl out!

Readied action, smash (with power attack) any enemies that come into range.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed misses by a foot.
Missed by 1.

With the smoke still present, healing and readied attacks are made.
=======================

Cultists, round 6

Tae readies a set of magic missiles.
Carlaya
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Blue
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Charis, Ed Earl, Ol Grog & Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya also readies her bow for the first sign of an enemy, again!

Readied attack:

Comp longbow + PBS: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

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