Old Grog |
"North eh?" mumbles Grog as he uncorks a wonky looking bottle and takes a deep swig. He walks along with Carlaya, swaying slightly, although his eyes manage to keep alert.
Perception, Negative Level: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27
Xeram |
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (15) + 7 = 22
Charis moves to the entrance of the hallway, but she doesn't see anything observing it. Cautiously, she creeps forward, towards a door at the end.
A big lock hangs over it, which she starts working on.
Can i get 2 willsaves please. One for now and 1 for related.
The Maiden of Jewels |
Oh boy, Will Saves! I should have taken Iron Will on this character.
"Thank Abaddar, it's just a lock. How I miss mundane traps." She takes out her tools and starts working.
Will Save: 1d20 + 6 ⇒ (8) + 6 = 14
Something feels funny about this whole thing, though...
Will Save: 1d20 + 6 ⇒ (16) + 6 = 22
Old Grog |
"Eh, kin ye nae open it?" asks Grog, "Mebbe we'd better smash it down?"
The Maiden of Jewels |
"Wait, give me a sec."
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (2) + 12 + 2 - 1 = 15
"Smash it down. I'm not getting anywhere on this."
Old Grog |
Will: 1d20 + 4 ⇒ (2) + 4 = 6 +3 Vs spells and Spell like effects. +2 Vs mind affecting.
Old Grog |
This thing's got to be an illusion.
As he bounced off Grog assumes the Door is immaculately constructed and mumbles, "Eh? Wot! Dwarven made. Wot's it doin' ere?"
The Maiden of Jewels |
"I guess. Why would crazy cult actually lock something? The last room we saw was filled with tentacles."
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (13) + 12 + 2 - 1 = 26
Will Save: 1d20 + 6 ⇒ (5) + 6 = 11
"Damn this lock's tough."
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (5) + 12 + 2 - 1 = 18
Will Save: 1d20 + 6 ⇒ (6) + 6 = 12
"Am I even trying? Let me try again."
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (18) + 12 + 2 - 1 = 31
Will Save: 1d20 + 6 ⇒ (20) + 6 = 26
"Okay, I think I got it. Wait a minute..."
The Maiden of Jewels |
"Aaannnd...this lock isn't real. How long have spent with this? I must be going insane down here."
"Let's just see what's behind this door, eh?" She quietly pushes it open...
Perception, Heroism, Neg Level, Wis: 1d20 + 13 + 2 - 1 - 2 ⇒ (7) + 13 + 2 - 1 - 2 = 19
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (12) + 12 + 2 - 1 = 25
+3 vs traps
Stealth, Heroism, Neg Level: 1d20 + 8 + 2 - 1 ⇒ (18) + 8 + 2 - 1 = 27
The Maiden of Jewels |
"Well, this feels like an ambush..." The Maiden feels like casting Invisibility on herself...
Xeram |
Anyone following Charis, roll a will save to disbelief the door. You get a +4 bonus from her likely declaring it as such.
When you enter, you see a welcoming party of 4 robed humans, brandishing swords.
Tae |
will save: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
"Nice trick, that invisibility bit... but why the caution if you can't even get the door open?" Tae asks quietly, probably not aware it's really a curtain yet.
Carlaya |
Will save, not likely: 1d20 - 1 ⇒ (15) - 1 = 14
Carlaya pokes at the door with her bow, testing it. "Is that thing real or what?" Not sure if I made the DC
The Maiden of Jewels |
"Four of them! Swords! More robes..." The Maiden calls to her allies. "Prepare yourself!"
Xeram |
The four cultists now are aware of Charis' presense.
==================
Carlaya: 1d20 + 6 ⇒ (16) + 6 = 22
Charis: 1d20 + 3 ⇒ (4) + 3 = 7
Ed Earl: 1d20 + 4 ⇒ (2) + 4 = 6
Ol Grog: 1d20 + 1 ⇒ (10) + 1 = 11
Renee: 1d20 + 9 ⇒ (16) + 9 = 25
Tae: 1d20 + 8 ⇒ (19) + 8 = 27
Cultists: 1d20 + 2 ⇒ (11) + 2 = 13
====================
Cultists, round 1
Carlaya, Renee & Tae
---------------
Cultists
---------------
Charis, Ed Earl & Old Grog
Renee le Rapide |
will save, disbelief: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
"Ah, je comprends... C'est nes pas une porte."
Renee is about to move through the illusionary door, but stops when he sees Charis in front of him, and the enemies around. Quickly he fires one shot at cyan, straight ahead of him.
Swift: Judgement - Justice
Longbow, PBS, DA, judgement: 1d20 + 11 + 1 - 2 + 2 ⇒ (3) + 11 + 1 - 2 + 2 = 15
damage, PBS, DA: 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Tae |
"What are you all talking about... it's a door and it's closed... cultists? are you seeing things?"
Renee le Rapide |
I would say Renee moved past the door, but just didn't enter Charis' square. Or moved there and back, not wanting to be in the front line. In both cases he would interact with the door, and it wouldn't bother him after disbelieving?
Old Grog |
"Eh boozing's as normal as breathin' fer meh!" belched Grog as he wiped the froth away with his sleeve. Hand on his hammer, Grog carefully puts his mug of ale down and demands, "Now wot's dis about cultists eh?"
Xeram |
Renee steps through after Charis, but makes an immediate turn around, when he saw them.
Tae (seemingly?) puts his hand against the door to check it, and it seems like a plain door to him.
Carlaya's just hanging back, rolling will in advance, it seems?
----------------
The four cultists advance upon Charis, while simultaniously chanting a mantra.
"The wicked world must end. The gatekeeper must come. All opposition must be crushed."
Blue steps 5ft closer.
Sword vs ff: 1d20 + 6 ⇒ (16) + 6 = 22 Dmg, SA, SMITE!: 1d6 + 2 + 2d6 + 2d6 ⇒ (5) + 2 + (5, 5) + (6, 4) = 27
Will Charis for 1/2 smite: 1d20 + 6 ⇒ (18) + 6 = 24
Cyan comes closer.
Sword vs ff: 1d20 + 6 ⇒ (12) + 6 = 18 Dmg, SA, SMITE!: 1d6 + 2 + 2d6 + 2d6 ⇒ (2) + 2 + (1, 2) + (1, 4) = 12
Will Charis for 1/2 smite: 1d20 + 6 ⇒ (18) + 6 = 24
Green advances too.
Sword vs ff: 1d20 + 6 ⇒ (6) + 6 = 12 Dmg, SA, SMITE!: 1d6 + 2 + 2d6 + 2d6 ⇒ (6) + 2 + (3, 1) + (2, 4) = 18
, a miss, a relief, after 2 vicious strikes.
Red comes up last.
Sword vs ff: 1d20 + 6 ⇒ (3) + 6 = 9 Dmg, SA, SMITE!: 1d6 + 2 + 2d6 + 2d6 ⇒ (3) + 2 + (2, 2) + (2, 5) = 16
, which turns another miss as well.
---------------------
Charis, Ed Earl & Old Grog
The Maiden of Jewels |
I have Uncanny Dodge, so they can't catch me flatfooted unless they're level 11 Rogues or higher. My AC remains at 19, so only the 1st attacker hit me.
"Getting out of here!" Charis fully retreats.
Acrobatics vs Red CMD: 1d20 + 12 ⇒ (14) + 12 = 26
Acrobatics vs Blue CMD: 1d20 + 12 ⇒ (2) + 12 = 14
Acrobatics vs Green CMD: 1d20 + 12 ⇒ (9) + 12 = 21
Acrobatics vs Cyan CMD: 1d20 + 12 ⇒ (3) + 12 = 15
Charis's AC is 4 higher due to Mobility...Yeesh those are bad rolls.
"Don't tell me you didn't hear that chanting! I didn't sprout these sword wounds for nothing!"
Assuming she's still alive, The Maiden draws her whip.
Xeram |
Good to mention.
Blue and Cyan take AoO, (CMD 16)
1d20 + 6 ⇒ (9) + 6 = 15 1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 6 ⇒ (19) + 6 = 25 1d6 + 2 ⇒ (6) + 2 = 8
Red doesn't get one from the 1st square, but makes a swing when she moves at Renee's square.
1d20 + 6 ⇒ (19) + 6 = 25 1d6 + 2 ⇒ (3) + 2 = 5
Charis gets swiped for some dmg, but she is in the clear now.
Ed Earl & Old Grog
Dana the Doppelgänger |
"S-s-sword wounds?" Ed draws his greatsword, almost by instinct. "Haha! I can help out here! No more killer tentacles or magic spells- just an old fashioned sword fight!"
Then he notices everyone in the way. "Everyone but me and Grog, back up! Let them come to us!"
Ed Earl prepares to attack the first enemy who gets in range.
+1 greatsword, Negative Level, Power Attack, Vital Strike: 1d20 + 14 - 1 - 2 ⇒ (16) + 14 - 1 - 2 = 27
Damage: 4d6 + 14 ⇒ (4, 2, 5, 3) + 14 = 28
Old Grog |
I'm assuming that Grog can now see past the illusion?
The wall shimmers and becomes transparent before Grog's eyes revealing the quartet of cultists intent on murdering them! Growing very angry, Grog shrikes, "Bah! #$*&?!!" and smashes his hammer down repeatedly on the nearest one, causing Tae to duck!
Free action Rage!
Full attack red: rage, power attack, negative level, soft cover
Primary: 1d20 + 15 + 2 - 2 - 1 - 4 ⇒ (12) + 15 + 2 - 2 - 1 - 4 = 22Damage: 2d6 + 1 + 6 + 6 ⇒ (1, 1) + 1 + 6 + 6 = 15
Iterative: 1d20 + 15 - 5 + 2 - 2 - 1 - 4 ⇒ (10) + 15 - 5 + 2 - 2 - 1 - 4 = 15Damage: 2d6 + 1 + 6 + 6 ⇒ (5, 4) + 1 + 6 + 6 = 22
If Grog needs to roll a will save still: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Old Grog |
Theres huge table variation on how illusions work because the rules are badly written. Grog will back up a bit and pick his nose until he can see something to smashed.
Xeram |
The boys stand ready to dish out some ass-whooping when the enemy comes towards them.....and they will...
===========================
Cultists, round 2
Carlaya, Renee & Tae
---------------
Cultists
---------------
Charis, Ed Earl & Old Grog
Renee le Rapide |
"Mademoiselle Charis, was there anything beyond the door why we should go there?" Renee inquires, standing by the door with little intention to through alone.
"I fear anyone going through will be expecting a heavy beating."
And just the thought of standing next to a group of hostiles makes Renee back off, and pray for Desna's favor.
move and cast Divine Favor
Could we lure the enemies out from the door somehow? Going there is going to be a suicide
The Maiden of Jewels |
"There was something in there beside the four crazy guys with swords, but I didn't get that good a look before they started trying to eliminate me or whatever."
Xeram |
Carlaya: "Erm, people's going to pop through a wall??"
She moves back to stand side by side with Renee, prepping a shot.
Tae moves along with her, taking cover behind the mentally impaired woman.
This leaves the firing platoon at the start of the corridor and the two heavy Hitters to take the brunt of whatever comes forth.
-----------------
Cultists
All four start chanting.
-----------------
Charis, Ed Earl & Old Grog
Xeram |
I'm unsure how that'll work, but alright.
Ed Earl sees the flask go into the wall.
"Huh?"
Will to disbelieve: 1d20 + 3 ⇒ (16) + 3 = 19
"What? A weapon absorbing wall?"
Concentration blue: 1d20 + 6 ⇒ (19) + 6 = 25
Concentration cyan: 1d20 + 6 ⇒ (4) + 6 = 10
Concentration green: 1d20 + 6 ⇒ (20) + 6 = 26
Concentration red: 1d20 + 6 ⇒ (2) + 6 = 8
Behind it though, 2 of them are unfortunate enough to lose focus.
Charis & Old Grog
The Maiden of Jewels |
This wall is going to kill us faster than the crazy swordsmen. I made my will save before, can I see through the wall?
The Maiden of Jewels |
The Maiden watches the party stare down at a wall. "Oh boy, this is gonna take a bit. Something tells me that chanting isn't good."
She steps out from behind the corner and fires an arrow at the green-clad cultist.
Shortbow +1, Luck: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26
Damage: 1d8 + 1 + 3 ⇒ (3) + 1 + 3 = 7
"Don't make me come down there!"
Old Grog |
Will, negative level, rage Vs mind affecting: 1d20 + 8 - 1 + 2 ⇒ (12) + 8 - 1 + 2 = 21
Grog's knuckles crack as he grips his hammer waiting for something to pop out. Whatever it was, was going to get it!
Readied action smash the first enemy to come within range, using power attack. With luck he'll get an app too.
Xeram |
From what i understand, you'd only need to roll for it when interacting with an illusion. You could otherwise be staring at a pretty set of bricks. ^^
You'd pass with that, if you feel like inspecting it by touch.
Focus green, DC 18: 1d20 + 6 ⇒ (7) + 6 = 13
Green's casting is interrupted, when Charis' arrow hits him in the arm.
===============================
Cultists, round 3
Carlaya, Renee & Tae
---------------
Cultists
Green (-7)
---------------
Charis, Ed Earl & Old Grog
Tae |
Tae sees several items go through the wall seemingly and so walks up to it and tries to touch it...
will save: 1d20 + 4 ⇒ (6) + 4 = 10
but I'm pretty sure that means he's still positive it's there and a solid wall, lol
Renee le Rapide |
Illusory wall says you can. It's still there but it has become translucent to you, so yes.
Now I'm confused (and nobody cast that spell...). I understood from the discussion that you can't see through the door. But if the door is translucent, then Renee will of course be shooting...