Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The 1st Arrow finds a new direction against the wall, as cyan slaps the arrow aside.

==============================
The three sisters, round 20

Carlaya
--------------
Cyan (-2)
--------------
Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Load arrow... Pull back... Release... Load arrow..." Carlaya pants as she fires what must be the hundredth arrow.

Comp longbow, various mods, MS: 1d20 + 18 ⇒ (11) + 18 = 292d8 + 14 ⇒ (2, 7) + 14 = 23
Comp longbow, various mods: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 7 ⇒ (1) + 7 = 8
Crit: 1d20 + 13 ⇒ (7) + 13 = 202d8 + 7 + 7 ⇒ (5, 6) + 7 + 7 = 25


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Anyone running out of arrows?
I also take it you took a 5ft step back.

Cyan makes a shark duck to the left, avoiding Carlaya's Arrow.
As she makes motion to stand up again, the 2nd comes in, only to be slapped aside.

Bleed Carlaya: 1d4 ⇒ 1
----------------
Cyan heals, and comes in closer.
Knee to stomach: 1d20 + 9 ⇒ (1) + 9 = 10 1d8 + 3 ⇒ (2) + 3 = 5
The woman steps on a patch of mold, and it causes her to lose proper balance.
-----------------
Renee

===========================

The three sisters, round 21

Carlaya
--------------
Cyan
--------------
Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Renee's packing 90 arrows in total, so I hope he still has some :)

Load... pull... release...
Carlaya's mantra is catchy, and Renee finds himself following her rhythm.

Longbow, RS, DA, Justice, GH,DF: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 ⇒ (19) + 11 - 2 - 2 + 2 + 2 + 3 = 33
damage,DA, GH,DF: 1d8 + 3 + 4 + 2 + 3 ⇒ (7) + 3 + 4 + 2 + 3 = 19
Longbow, RS, DA, Justice, GH,DF: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 ⇒ (13) + 11 - 2 - 2 + 2 + 2 + 3 = 27
damage,DA,GH,DF: 1d8 + 3 + 4 + 2 + 3 ⇒ (7) + 3 + 4 + 2 + 3 = 19


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

(Swats aside 1st Arrow)

The 2nd Arrow hits.
As per discussion. :P
This really means a chunk of AC down.

19 dmg to Cyan.

===========================
The three sisters, round 21

Carlaya
--------------
Cyan (-19)
--------------
Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

I have 100 arrows total, though 40 of them are the blunt variety

Carlaya lets out a sigh of relief as Renee's arrow actually hits. "That's the way! Come on, keep shooting!"

Comp longbow, various mods, MS: 1d20 + 18 ⇒ (13) + 18 = 312d8 + 14 ⇒ (3, 4) + 14 = 21
Comp longbow, various mods: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 7 ⇒ (1) + 7 = 8


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Probably a lot less now, though.

Bleed Carlaya: 1d4 ⇒ 2

Cyan takes another 21, and is now standing on a mere few hp.

She heals some of her wounds.
(-36)
Knee to the gut: 1d20 + 9 ⇒ (2) + 9 = 11 1d8 + 3 ⇒ (4) + 3 = 7
Her wounded condition must be bothering her, as her previously general good aim has wained.
--------------------
Renee
If Renee rolls low on dmg, you could even capture her.
=====================

The three sisters, round 22

Carlaya
--------------
Cyan (-36)
--------------
Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Load... pull... release... :P

Longbow, RS, DA, Justice, GH,DF: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 ⇒ (8) + 11 - 2 - 2 + 2 + 2 + 3 = 22
damage,DA, GH,DF: 1d8 + 3 + 4 + 2 + 3 ⇒ (4) + 3 + 4 + 2 + 3 = 16
Longbow, RS, DA, Justice, GH,DF: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 ⇒ (15) + 11 - 2 - 2 + 2 + 2 + 3 = 29
damage,DA,GH,DF: 1d8 + 3 + 4 + 2 + 3 ⇒ (2) + 3 + 4 + 2 + 3 = 14


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Close on the 1st, but not quite.

Renee's 1st Arrow flies just past her flank, and she slaps aside his 2nd.
=========================

The three sisters, round 22

Carlaya
--------------
Cyan (-36)
--------------
Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"!@#*"

Comp longbow, various mods, MS: 1d20 + 18 ⇒ (17) + 18 = 352d8 + 14 ⇒ (1, 5) + 14 = 20
Comp longbow, various mods: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 7 ⇒ (1) + 7 = 8


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya's shot deals enough damage to kill cyan.

3 points too much for capture.

Combat over.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

With the three women finally freed from their own misfortunate fate, Carlaya and Renee's realization of their grim situation is becoming more real.

Charis and Ed Earl lay in ashes, and Rags has bled out. The source of this...travesty, must be exterminated.

As the two collect their minds, an echoing voice comes to their minds.
It is that of green, but free of speech.

"Hear me, please, as i cannot speak for long. There might be a way to revive your friends. Their souls are with us, all of us are trapped, we cannot pass.
Take our pendants, and place them upon the bodies of your friends. If your prayers are strong enough to have the Lady Luck hear them, she might interfere with this. The natural order is being violated."

You did drag Grog's body all the way here after all.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Bodies? I hope the the ashes will do as well. Carlaya, please bring the remains of monsieur Grog over here."

Renee gathers the pendants from the deceased cultists, and makes sure there are no scent of evil in them. Detect alignment/evil He places one pendant around Grog's neck, and the other two over the ashes of Charis and Ed Earl.

Then, all he can do is kneel down, and pray for Desna to guide the souls back.

Umm, can a pendant be reused for Rags? :P


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Noting evil comes from their dead bodies.

I'm sorry to say, but 1 soul's revival per pendant.

Carlaya, despite not being a follower, is being social with Renee, and says her modest prayer for their friends' safe return.
---------------------

Grog's complexion turns back to normal, as far as a half-drunken dwarf is concerned. He opens his eyes with a deep breath and coughing.

The ashes of Ed Earl and Charis start glowing. In a divine display, bright light assumes their bodies' shapes.
When the light fades, they are whole again, likewise waking up like Grog did.

You have 1 negative level, atm.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden sits up. "Did... they pass on?" She coughs and looks at the shattered amulet lying on her chest. "They sacrificed themselves...for us. They will never know their eternal rest until we destroy this place."

Is my stat damage gone, or do I have 1 negative level on top of that?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Stat dmg is removed. What stat dmg would linger on ashes in the 1st place? :)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Without a word, Carlaya pulls out a glass bottle and pokes Rags in the side. Blue blood streams into the vial, which she promptly caps once filled.

"The essence of Rags. Surely there must be some way to bring him back with this..." She stows it in her pocket, then gets up. I never really was that attached to him anyway...

"Welcome back, Charis and Grog. Those pendants were literally life savers."


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HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog woke up with a start, his eyes where wild, his hair, standing on end and stiff. He stank of gin and peered about, and grunted "WADDA I DRINK LAST NIGHT-HIC? TASTES DISGUSTING! OOF ME LIVER NAE LIKES DIS"! His hand goes to his side where he's apparently extremely tender.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Welcome back, monsiuer dwarf! This time, it was not a drink that took you down, however. How much do you remember?" Renee says, and helps Old Grog back to his feet.

"And you too, mademoiselle Charis. Desna be praised, for a moment it looked that you were ... gone."

Now many of the companions are together again, so the quest has not failed. But the last fight was rough, and Renee is not sure how much good he is able to do before resting. In these somber thoughts, the half-orc collects arrows from the floor, saving any undamaged ones.

How everyone else, any damage that needs healing? Renee is out of bane-rounds, not too many spells left either.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Charis prays next to Rags' body. "They were in a lot of pain. They didn't want to fight us, but the corruption compelled them. It wouldn't let them age. It would halt their injuries. Their only escape was defeat in battle."

"I am glad to be back. I wish Rags were still with us. We'll have to rest up for the night, I'm guessing."

Resurrection means my spells are back, but we should make sure we're in top condition before venturing onward. We were almost at full strength for this fight and it nearly wiped us out.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl gets up, his coughing fading.

"Good grief....that was the most unpleasant experience i've ever had."

He leans on his sword, looking at the bodies of the deseased women.
"Poor them."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Any spells you still had left, yes.
And you may want to rest elsewhere... *hint hint*.

As you are about to head off, or preparing to rest in this very room, a strange circular rune appears on the wall.

It starts spinning, creating some sort of portal......through which a figure is cast out of....

Ok mystery team member, your place on the stage is lit. ;)


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

A tiny form tumbles out of the swirling energy, growing in size until it is roughly half the size of a man. Slight of build, wearing light, loose clothing of black and gold, matching his wild shock of hair. He lands on his a$$ a few feet from the portal.

"I meant to do that." he says definitively as he stands up, brushing himself off and straightening his rumpled clothes. "so where am I? And who are you? Am I here to rescue you?"


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"I think you've been dragged into a terrible fate." The Maiden eyes him suspiciously. "We need to destroy this cult before they drive even more people insane."

She pauses for a moment. "I'm called the Maiden of Jewels. Or Charis, whatever you want to call me."


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya bursts into laughter as the stranger appears through the portal. "Oh, wow, and what do we have here? Are you Rags in human form?" She looks Tae up and down. "It's unfortunate fate has brought you here. Charis and Ed Earl over there were dead not five minutes ago. And that giant snake..." she kicks Rags' corpse "Rags, my ahem faithful... companion is still dead."


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"Rags? That's a name?" he looks at the others, then at the snake(?)..." um.. no, I am not a giant snake in any form whatsoever... I... am Traxelreaux Tivaard Shadowbranch... but you may call me 'Tae'. And skip the short jokes, I've heard them all before. So some of you are or were dead? I guess I really am here to save you. I was sorta kinda kidding about that... or not. Mind if I ask you how you found yourself in such lethal circumstances?"' He waggles his fingers and utters an incomprehensible word softly...

casting mage armor


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl scratches his chin.

"Well, this certainly is an awkward situation. Dying, coming back to life, then a halfling popping from a portal."

He crosses his arms, relaying the group's tale to Tae.
"In short, an oracle gathered us in the city Kharum. Things have turned chaotic there, and she felt imminent doom befalling the world.
We went into a ruined tower, found mutating soldiers, monsters and traps coming here.
Sadly, whomever is behind this, is using innocents as test subjects to slow us down- or to kill us. They did in Charis and myself shortly before you arrived."

"Gods be praised the strong prayers were heard, or we'd not be here."


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog bows before stumbling and muttering, "How'd I git ere? Hic! I nae remember but dem evil folks plan ta poison all drink in da town!!! Evil shall nae stand hic! While I draw breath."


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"And where exactly is 'here'?" he takes a long look around at the surroundings. "oh my, poisoning all the drink... now that WOULD be a tragedy! Why, do they want everyone dead, or is it one of those poisons that just makes folk compliant?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl:
"-Here-, is somewhere underground, best we can bet.
We don't know their motives, except from what the oracle told us, imminent doom befalling the world."

While talking, the team takes Tae to the room with the levers, where they can rest.
Changing shifts, the rest is uneventful.

Everyone recovers 7 HP and 1 on ability scores.

Current party vitals from battlemap, post rest:

Carlaya: 31/60
Charis 47/47
Ed Earl: 58/58
Old Grog: 77/77
Renee: 12/59
Tae: 51/51


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Yeah, what they said. Cultists at work. Poisoning water. Crazy people. Corrupted sisters. Um, right, I'm still bleeding," Carlaya says, taking out her wand and casting away.

CLW: 5d8 + 5 ⇒ (2, 7, 5, 8, 7) + 5 = 34

I'm down to 25 charges


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

In the crazy aftermath of the battle, Renee had almost forgotten about the wounds he received. But now, when the situation starts to settle down, he starts to feel the bruises. So in preparation of things to come, he takes his healing wand and starts tending his wounds.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

=>56 hp

The appearance of the halfling might have a surprise in some other place, but of all strange things happening recently, a teleporting new ally is hardly to strangest. But it is a very welcome sight, perhaps Desna is taking care of them, when the time is darkest.

"Bienvenue, Monsieur Tae!" Renee greets the halfling warmly. "Monsieur Dwarf is slightly incorrect in his description of the situation. It the dreams that are being poisoned. But such small confusion is understandable, everything considered."


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"Dreams are being poisoned? That's not good... We are, in a sense, a product of our dreams. Sounds like you folks are in the need of a bit of rest... Will there be food?" HIs eyes light up excitedly at the prospect of something good to eat.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl raises an eyebrow.

"At least -someone- is excited while being down here."

Where to?


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

After her rest, the Maiden reapplies Heroism and Disguise Self.

"We may as well check the pool. Never underestimate what is in there."

Perception, Heroism, Neg Level: 1d20 + 13 + 2 - 1 ⇒ (4) + 13 + 2 - 1 = 18
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (10) + 12 + 2 - 1 = 23
+3 vs traps
Stealth, Heroism, Neg Level: 1d20 + 8 + 2 - 1 ⇒ (12) + 8 + 2 - 1 = 21


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Rummaging through his pack, Grog mumbles,
"Food? I has Deepholm stout, so thick ye eat it with a fork. Want some? It'll put hairs on ye chest n mebbe yer feet."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis walks into the corridor towards the room with the water, but keeps her distance by not going into the room itself.

The water is dark and tranquil, except for a tiny faint shimmer in the back.
That is about everything she sees.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"The last time I tried to forge ahead a woman punched me so hard I turned to dust." she sighs. "Let's make sure whatever is back there doesn't devour us."

She creeps slowly towards the shiny thing [ooc[that won't snap her in half, I'm certain![/ooc]

Perception, Heroism, Neg Level: 1d20 + 13 + 2 - 1 ⇒ (13) + 13 + 2 - 1 = 27
Disable Device, Heroism, Neg Level: 1d20 + 12 + 2 - 1 ⇒ (16) + 12 + 2 - 1 = 29
+3 vs traps
Stealth, Heroism, Neg Level: 1d20 + 8 + 2 - 1 ⇒ (18) + 8 + 2 - 1 = 27


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You really should get either Insurance, or some other to take point some time. ;)

The shimmer in the water is at the west, and Charis cautiously goes around the water to the west.
Ed Earl and the others follow at a short distance.

Shimmer marked on map.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae whispers "Are you sure it's safe for her to go in there alone?"


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya shakes her head and whispers to Tae. "The last time we decided to get close to an innocuous-looking pool of water, some kind of invisible octopus nearly killed us from below. So, safe? Probably not." Sighing, she follows behind Charis.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis creeps towards it, and when she gets near it, she leans closer to observe it.

The little bulb of light disappears below the surface, and with a big splash, a large head, covered in eyes and the biggest maw with jagged teeth you've ever seen, emerges to snap at Charis.

Creature

Rolls:

Bite: 1d20 + 9 ⇒ (9) + 9 = 18 2d6 + 4 ⇒ (1, 4) + 4 = 9
Grab?: 1d20 + 14 ⇒ (15) + 14 = 29

Emerging with such primal swiftness and ferocity, its maw grabs hold of Charis.

Kn. Dungeoneering DC 20:

This creature, dubbed 'alien eel' by a lone surviving sailor long ago, was usually encountered in the dark deep spaces of the sea.

Some scholars of the occult believe this thing's origins to be otherwordly.


For every +5, you can ask for something about it.
Init:

Carlaya: 1d20 + 13 ⇒ (16) + 13 = 29
Charis: 1d20 + 12 ⇒ (7) + 12 = 19
Ed Earl: 1d20 ⇒ 18
Old Grog: 1d20 + 13 ⇒ (12) + 13 = 25
Renee: 1d20 + 12 ⇒ (11) + 12 = 23
Tae: 1d20 + 8 ⇒ (12) + 8 = 20

Eldritch eel: 1d20 + 2 ⇒ (3) + 2 = 5


=========================

Eldritch eel, round 1

==> Carlaya
Grog & Renee
Tae, Charis (grappled) & Ed Earl
----------------
Eldritch Eel


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Maybe this is a fairy spring that will heal our wounds,-"

She watches the thing wrap around her.

"Or it's a giant monstrosity here to kill us. Sure. I'll be bait."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

(Eldritch eel)

You're the sweetest thing, so brave. :3


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Bardic Knowledge: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

The Maiden doesn't have time to think about what is eating her.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Heh. This again? Alright Charis, Rags may not be here, but you'll see I'm just as - if not more - effective. Hang on!" Carlaya lines up a pair of shots at the big ugly anglerfish.

Longbow, PBS, MS, Cover: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 322d8 + 10 ⇒ (4, 1) + 10 = 15
Crit: 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 274d8 + 20 ⇒ (2, 5, 6, 1) + 20 = 34
Longbow, PBS, Cover: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 211d8 + 5 ⇒ (2) + 5 = 7


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

1 arrow hits the beast, but the body of it seems to care not about critical hits, as the flesh seems rather mallable upon the arrow's impact.

No crit, i'm afraid.

Eldritch eel, round 1

Carlaya shot the eldritch eel for 15.

Grog & Renee
Tae, Charis (grappled) & Ed Earl
----------------
Eldritch Eel (-15)


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog roared furiously, "Ger off her!" and surged forward, swinging his long hammer over his head and down like an axe. So much force did he put into the blow that his feet briefly left the ground when his hammer hit.

Free action enter rage 1/(19-1) rounds
Move action, two squares west and draw his longhammer.
Standard action attack.

Rage, power attack, negative level: 1d20 + 15 + 2 - 2 - 1 ⇒ (15) + 15 + 2 - 2 - 1 = 29Damage: 2d6 + 11 + 6 + 6 ⇒ (5, 3) + 11 + 6 + 6 = 31


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Grog deals a mighty blow, but it's slightly less effective than expected.

26 dmg dealt.

Eldritch eel, round 1

Carlaya shot the eldritch eel for 15.
Grog bashes for 26.
==> Renee
Tae, Charis
(grappled) & Ed Earl
----------------
Eldritch Eel (-41)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Exhale slowly.

Escape Artist, Heroism, Negative Level: 1d20 + 8 + 2 - 1 ⇒ (20) + 8 + 2 - 1 = 29

The Maiden exhales and slips right through its grasp. Hopefully free of its grasp, she backs off and draws her whip.

Ed Earl double moves up to Charis, drawing his greatsword. "Time to let off some steam!"

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