Dungeon of Graves
Game Master
detritus
Female Human Cleric / 9
1d20 + 2 ⇒ (2) + 2 = 4init
1d20 + 6 ⇒ (15) + 6 = 21will
1d20 + 9 ⇒ (8) + 9 = 17init
M Halfling Warlock 9
1d20 + 10 ⇒ (1) + 10 = 11will
Female Human Cleric / 9
1d20 + 12 ⇒ (11) + 12 = 23will
Male Dwarf Barbarian / 9
Jon 17
Axel 16
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Jon is up, there is no map needed for this room
To summerize, what has occured
You are in a small room with a locked trap door at your feet that Axel has fallen through, you have heard a splash and it sounds like water is still flowing below
You have heard a hideious scream that you remember hearing from the black skeletons earlier in the dungeon down in the pit trap
There is a chest directly across the room from the door
The pit is 10 x 10 ft so no need for a map
Disable device on the locked trap door
1d20 + 24 ⇒ (10) + 24 = 34
Jon works his way around the lid of the trapdoor but is unable to discover a way to trigger it into opening.
Round 1
Axel 16
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Round 2
Jon 17
Male Dwarf Barbarian / 9
Swim Check
1d20 + 3 ⇒ (12) + 3 = 15
attack
1d20 + 15 ⇒ (9) + 15 = 24
damage if hits
3d6 + 11 ⇒ (6, 4, 3) + 11 = 24
2nd attack
1d20 + 10 ⇒ (17) + 10 = 27
damage if hits
3d6 + 11 ⇒ (5, 6, 5) + 11 = 27
CRIT CONFIRM
1d20 + 15 ⇒ (3) + 15 = 18
damage
3d6 + 14 ⇒ (4, 6, 3) + 14 = 27
Round 1
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Round 2
Jon 17
Axel 16
Male Dwarf Barbarian / 9
YAAARRGH !! Flibbity-gibbet !!
Porom yells and slams the butt of his scimitar into the trap door.
attack 1d20 + 17 ⇒ (11) + 17 = 28 vs ac
Mountain hammer 1d6 + 7 + 2d6 ⇒ (6) + 7 + (6, 4) = 23 overcomes DR and hardness
A visible crack appears in the trap door under the mighty blow.
Round 1
FlimFlam 10
Savannah 4
Round 2
Jon 17
Axel 16
Porom 15
Black Skeleton 11
M Halfling Warlock 9
FlimFlam regards the slab of stone and clearly can't lift it...
Moving closer to see it he blasts it with an eldritch blast
6d6 + 12 ⇒ (1, 5, 5, 5, 5, 3) + 12 = 36 untyped dmg
Female Human Cleric / 9
Savannah frowns at the slab, I'm not sure how much I can help... [b]"Fireball!"/[b] not really just the fire blast
4d6 ⇒ (5, 2, 6, 5) = 18
Both the halfling and cleric try and melt the stone slab with fiery attacks, the slab is showing visible signs of stress.
Round 2
Jon 17
Axel 16
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Round 3
Hmmmm... perception on the chest in the room
1d20 + 21 ⇒ (5) + 21 = 26
After extensive study you decide the chest is not trapped, but it is locked.
Round 2
Axel 16
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Round 3
Jon 17
Male Dwarf Barbarian / 9
swim check
1d20 + 3 ⇒ (14) + 3 = 17
1st attack
1d20 + 15 ⇒ (10) + 15 = 25
damage
3d6 + 11 ⇒ (4, 3, 6) + 11 = 24
2nd attack
1d20 + 10 ⇒ (7) + 10 = 17
damage
3d6 + 11 ⇒ (5, 5, 1) + 11 = 22
Round 2
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Round 3
Jon 17
Axel 16
Porom launches another attack at the trap door.
1d20 + 19 ⇒ (8) + 19 = 27 vs ac, 1d6 + 7 + 8d8 ⇒ (1) + 7 + (7, 3, 7, 3, 8, 7, 3, 8) = 54
Large holes open up in the trap door and another solid hit should open it up enough to get the dwarf out.
FlimFlam 10
Savannah 4
Round 3
Jon 17
Axel 16
Porom 15
Black Skeleton 11
M Halfling Warlock 9
FlimFlam moves around trying to get a better angle to blast the door again.
6d6 + 12 ⇒ (5, 3, 1, 5, 4, 6) + 12 = 36
Female Human Cleric / 9
Savannah takes aim with another fireball
4d6 ⇒ (1, 3, 4, 5) = 13
Flimflam and Savannah combine fiery attacks to rain more rubble down on the dwarf.
Round 3
Jon 17
Axel 16
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Pick lock with masterwork theives tools
1d20 + 26 ⇒ (14) + 26 = 40
Male Dwarf Barbarian / 9
Jon masterfully picks the lock and throws back the chest lid.
Axel 16
Porom 15
Black Skeleton 11
FlimFlam 10
Savannah 4
Round 4
Jon 17
Male Dwarf Barbarian / 9
swim check
1d20 + 3 ⇒ (11) + 3 = 14
1st attack
1d20 + 15 ⇒ (12) + 15 = 27
damage
3d6 + 11 ⇒ (1, 2, 5) + 11 = 19
2nd attack
1d20 + 10 ⇒ (14) + 10 = 24
damage
3d6 + 11 ⇒ (5, 5, 4) + 11 = 25
endurance
1d20 + 4 ⇒ (11) + 4 = 15
The crusader casually walks up and stomps hard on the trap door breaking it into pieces.
Axelrod roll 3 reflex checks 3d6 ⇒ (2, 2, 3) = 7, 3d6 ⇒ (5, 6, 3) = 14, 3d6 ⇒ (1, 4, 6) = 11
Male Dwarf Barbarian / 9
#1
1d20 + 4 ⇒ (9) + 4 = 13
#2
1d20 + 4 ⇒ (5) + 4 = 9
#3
1d20 + 4 ⇒ (15) + 4 = 19
Axelord gets bludgeoned by some of the falling debris but manages to catch a large chunk of it and casts it to the side. On the brighter side the trapdoor is now gone allowing for escape from the pit.
Take 7 damage and 14 damage, and you can use your damage reduction for each hit
Female Human Cleric / 9
Savannah attempts to help Axel out of the pit.
"Now that you've had your bath, how are you feeling? I think we should rest here and then move on. Flimflam that tiny hut sounds good right about now"
after flimflam sets up will heal everyone before resting/mediating
M Halfling Warlock 9
FlimFlam pulls out a small stone and looks around for a suitable place before saying "Gilligan" A Tiny Hut springs into being on the floor Looking sheepishly around FlimFlam explains the hut will work for the rest of the day giving them enough room to rest.
Male Dwarf Barbarian / 9
Hoo-Rah. Baths wear me the heck out. going inside, drinking some, and then collapsing.
hugs Axel
Glad you made it out! We were so worried!
perception on chest looking around it and for false bottoms
1d20 + 21 ⇒ (4) + 21 = 25
Jon joins the group to relax and rest.
The group spends an uneventful night in the hut.
Just an empty chest, no false bottom
So where too?
M Halfling Warlock 9
no rooms out of this one? if not back the way we came and take the next fork in the road!
Male Dwarf Barbarian / 9
does that put us back to full strength ? no ability drains, no reduction of HP ?
Correct me if i am wrong temporary stat reductions come back one pt per day correct? You are full hps
Axel you gain 1 str back, you will have to wait until you are healed with restoration or the next rest to get the other back.
You head back into the previous room. You may head back the way you came or further investigate the door to the northeast.
M Halfling Warlock 9
1d20 + 10 ⇒ (18) + 10 = 28 percep on door to NE if not trapped locked will head that direction
Flimflam notices the door is neither trapped nor locked. It is just a heavy door.
M Halfling Warlock 9
FlimFlam will open the door!
The door swings open easily and opens into another chamber that looks much like the one you currently are in.
Perception on the room
1d20 + 21 ⇒ (15) + 21 = 36
Jon does not see anything out of the ordinary with the room or the door.
Are you all going in?
M Halfling Warlock 9
Flimflam goes through the door tenatively
Male Dwarf Barbarian / 9
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