As the group enters the long hallway, you start seeing signs of recent battle.
Blood and viscera are everywhere and you can see vague lumps that have material closely resembling the priestly robes now adorning the small warlock.
The sheer magnitude of it all draws you room to room (5 rooms total), in an almost trance until you come abruptly to a door with a wicked looking skull in the middle. Scrawled in blood next to the door is written "Beware the Oracle."
Near the door you see another one of the dead priests, this one appears to be in much finer adornments than the rest.
You may go back and search the corpses if you wish
Pooling all the items you have found gather does not seem to be an overally impressive haul with some noted exceptions.
The skull is unremarkable as far as skulls go, but you believe that there are no traps associated with it.
On the finer dressed priest you find a +1 large steel shield, and +1 morningstar, and a sack that is labeled sacrifice a gem worth 500 gp
among the assorted corpses you find 6d8 ⇒ (5, 8, 8, 8, 1, 8) = 38 gp, and a stack of 20 flaming arrows (adds +1d6 fire damage to your attack with the arrows)
Woohoo! John will take the flaming arrows Those trolls were lucky I didn't have my hands on these yet! I do not believe this door is trapped. Ready to proceed?
Inside this otherwise barren room is a small pentagram inscribed on the floor with a human skull in the center. When the party approaches, it rises into and suspends in midair, its eye sockets aglow with red flames. It then says, " I am the Oracle, possessor of all knowledge. Ask what you wish, and you shall hear the answer you seek. "
FlimFlam seems to consider this while eyeing Jon Stamos Bob Sagat forever!"That answer does break from the ask what you wish and you will get your answer schtik you were just lying down but fair enough... Hmm... you are right I am unwilling to give that price.. How about what dangers lie before us? or Where's the best treasure?"
"Ah, much better questions, pick one and pay the price. To gain a treasure you must give a treasure, and the answers to both questions are guaranteed to be treasure of their own"
"How about 2 for the price of one?? No? Will you answer both here is a morningstar and a shield we found laying around...I meant we cherish above all others"+1's from before in previous room
The skulls jaws open impossibly wide and swallow the offerings.
"There is a great treasure trove to the south east of your very point. There is a dragon there trapped that will surely aid your quest if you free him. He is locked inside a green glowing gem and you need only speak his name to open it. His name is Snaggletooth.
For your second and final question there were many priests crawling around this area, some undead to the south and a vicious Rakshasa to the east."
The glowing eyes fade and the skull settles back into its place.
You pack up and Travel back to the room with an exit to the east and one to the south, deciding to head after the treasure mentioned by the oracle. You enter into a small room with a door to the west and a single gold coin, laying in the middle of the floor.
The warlock does not notice anything unusual about the door, and it appears to be unlocked. Both the dwarf and the elf notice right away a string attached to the coin leading to the wall.
I would like to point out Axelrod you do not have trap finding, so you cannot find magical traps, this is not one just wanted to point that out
Jon and Axelrod both discover three holes on each wall pointing into the room. They confer and believe that arrows, darts, or spears could shoot out of the holes towards someone picking up the coin.
You enter into a small room about 20 feet deep and 10 feet across. There is a large stone door leading to the northeast and another door leading south.
The dwarf disappears into a 10 x 10 pit and the trapdoor slams shut, and you can hear an audible click followed by an unsettling shriek. As the dwarf falls into the pit you see a chest across the room from the entrance.
Everyone roll initiative
Everyone roll a Will save
1d20 + 4 ⇒ (7) + 4 = 11
For Axelrod:
You splash into 10 feet of dirty water. Give me a swim check.