Dungeon of Graves

Game Master detritus


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The blast from the warlock has little effect on the bars.

Jon
Flimflam
Axelrod
Savannah
Ooze


Female Human Cleric / 9

Savannah ceases concentration on the fire and whacks at the bars with her schimitar.

1d4 ⇒ 4fire dmg on last wave fire wall lasts 9 more rounds
1d20 + 7 ⇒ (15) + 7 = 22 vs bars
2d6 + 1 ⇒ (5, 1) + 1 = 7 second d6 fire dmg


The ooze charges out of the hole in ceiling and is immediately evaporated by the combined divine bolts of the two archons and the holy flames of fire wall.

Out of combat


Whew! That was a close one! Now we just need to get this portcullis lifted. Open Sesame? Jon tries to lift the portcullis again with whoever will help him
1d20 ⇒ 20 strength check


3 people can attempt at a +2 to check, however its a 30 strength check, so the only person who has a chance is Axelrod. You can try digging out or getting creative. We are going to assume that he takes as much time as he needs and takes 20 on the check and is assited by you all. You have succesfully lifted up the portcullis and using debris have propped it up enough for the both of you to crawl out.

You proceed through the hole in the wall and come to the entrance of a large cavern. The sharp ears of the elf picks up movement and mumbling deeper into the cave.


Jon hears voices and footsteps ahead and wonders to himself what it could be. He stops suddenly remembering his keen hearing is not shared by the others and whispers to the group, Careful, I hear voices and movement ahead. I cannot tell if they are friendly or not. Jon redies for action.


Male Dwarf Barbarian / 9

By the AxeLord's beard, aye . . . Action is what I be needin . .


Flimflam fades into the shadows and sneaks forward, he comes back a few minutes later letting the rest of the group know that there is a group of 8 ogres, that have a little camp set up. In the middle of the camp is a small shelter that appears to have mounds of items and boxes in it. There appears to be a tunnel leading north that heads down, and another tunnel leading south that appears to continue level in that direction.


M Halfling Warlock 9

I'm back I'm going to head back and attack the ogres after telling the group what I'm doing!


"Bold plan, Flim! I will follow you till I get in range of them and then wait for your first strike!"


Male Dwarf Barbarian / 9

Arrrh, yea . . . I'm wanting to get into position to charge me an Ogre. . .


Sorry about that, crazy two weeks
Map
Roll initiative and tell me where you are going to come from, you can be anywhere on the SW section
1d20 - 1 ⇒ (11) - 1 = 10 Ogres


M Halfling Warlock 9

1d20 + 6 ⇒ (12) + 6 = 18 init

e22 flying 15 ft up if ceiling allows, if not still invis


Female Human Cleric / 9

1d20 + 6 ⇒ (4) + 6 = 10init

B23


1d20 + 14 ⇒ (10) + 14 = 24 Initiative

C24

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