Dungeon Master S's "Wardens of the Reborn Forge" (Inactive)

Game Master Dungeon Master S

Kargatt Mine | Tactical Map | Handouts

Initiative Quickpost:

[dice=Baddies]d20[/dice]
[dice=Aiuda]1d20+7[/dice]
[dice=Bill]1d20+11[/dice]
[dice=Sven]1d20+6[/dice]
[dice=Zelkin]1d20+6[/dice]

Perception Quickpost:

[dice=Aiuda]1d20+23[/dice] LLV (+4 v. Evil Outsiders/Aberrations, +2 Elves/Plants)
[dice=Bill]1d20+12[/dice]
[dice=Sven]1d20+28[/dice]
[dice=Whitestripe]d20+10[/dice] (LLV, DV, Scent)
[dice=Zelkin]1d20+27[/dice]


1,101 to 1,150 of 1,379 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Sven drinks two potions

CMW x2: 2d8 + 3 + 2d8 + 3 ⇒ (1, 2) + 3 + (6, 3) + 3 = 18

And calls for his god to heal Bill

CSW: 3d8 + 14 ⇒ (8, 6, 6) + 14 = 34


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Where to now heroes?


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin will peek down the hallway to the north and also examine the door at the turn of the hallway.

Perception: 1d20 + 28 ⇒ (5) + 28 = 33


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Zelkin hears nothing at the door, though it's nearly impossible to hear anything. The hallway looks like it leads outside based on the light falling onto the stone floor. You remember that outside means a lot more gnolls.

Map is updated.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin will Detect Alignment, seeking out evil before he opens the door. If nothing is detected nearby he'll open the door.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Zelkin senses nothing beyond the door. He opens it to a rather spartan storage room. It looks like it was used for a long time to store blunderbusses, but has recently been opened and used. The scene leads you to believe that the activity here is recent, likely within the same general time frame of the erratic golem behavior...

Nothing else in this room seems to be of interest.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin grunts and closes the door. Maybe this way... Zelkin moves next to Whitestripe and looks about the room where the ratmen were defeated. He'll also look down the hallway there.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Zelkin looks down a long hallway with a nondescript door at the end...

Map updated.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Hmm, shall we try the stairs or that door next? Zelkin looks to see which direction the Bold Strider might be heading in.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

"Door," Aiuda responds, following just behind the others. "Let's see what else is down here. Also, use my wand on Bill. He's got some burns still."

Aiuda has a wand with 27 charges left if anyone else needs it.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Ready when you are, someone just needs to open it after healing.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

After healing Bill, Zelkin will proceed down to the door.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

As his wounds are patched up, Bill casually follows the bolder of the group, floating along and inspecting his wounds. "Hmm... your divine magic is quite potent. I should research something similar for my own use." he surmises as he idly twirls his Staff of the Master.

As they reach the hallway and the group looks reticent, Bill will scan the door and length of passageway with Detect Magic.

If it is clear, he will signal to the group to open the door.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bill nods to indicate safety with the door...

Can someone move the minis to the door? I like having the minis in place so that if something happens (not saying it will here) everyone is where they want to be. Once placed I'll post.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

That should do it. I hope the order is acceptable.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda checks to make sure the door is safe before anyone barges through.

T10 Perception for 33.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Zelkin opens the door to the loudest room yet. It'd be easy to sneak in if you didn't open it directly in the line of sight of those within. The walls of this chamber are covered floor to ceiling in transparent tubes of colorful chemicals and liquids, mechanical welding devices, and oversized injection needles. A flat worktable stands at the center of the chamber, while a mechanical case with green liquid-filled canisters also serves as a prominent feature. There are numerous exits out of this room.

The main conveyor continues on into a large open chamber. Various containers line the corners and walls of this room.

It's hard to see the details as directly in front of you, another pair of ratfolk alchemists look up and spy you! Behind them a pair of gun-toting gnolls patrol the room.

Gnolls: 1d20 + 2 ⇒ (10) + 2 = 12
Ratfolk: 1d20 + 4 ⇒ (16) + 4 = 20
Aiuda: 1d20 + 7 ⇒ (15) + 7 = 22
Bill: 1d20 + 11 ⇒ (13) + 11 = 24
Sven: 1d20 + 6 ⇒ (7) + 6 = 13
Zelkin: 1d20 + 6 ⇒ (13) + 6 = 19


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The gnolls look like they're about to bolt rather than stay to fight.
The conveyors are high enough that you can move under them as difficult terrain.

Round 1:
Bill: Go
Aiuda: Go

Ratfolk: TBD
Zelkin: TBD
Sven: TBD
Gnolls: TBD


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

"Get the rats. Don't let the gnolls escape, they'll put up the alarm." She moves into the room and fires before slinking into a shadow in the corner.

Blue:
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 1d8 + 13 ⇒ (3) + 13 = 16

Then as a swift using Fade from Sight to use Stealth while in plain sight.
Stealth: 1d20 + 26 ⇒ (3) + 26 = 29


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Aiuda's arrow strikes true as she fades from view:

Round 1:
Bill: Go
Aiuda: ATK
Ratfolk: TBD
Zelkin: TBD
Sven: TBD
Gnolls: TBD

DM:

4d20 ⇒ (15, 12, 7, 4) = 38
Red:
Black:
Blue: 16
White:


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill runs through his various spells and realizes that he has expended his only Wall for the day. "Sorry. This is the best I can do." he says as he flicks his hand.

Whitestripe rockets forward, flying over the heads of the ratfolk, and lands near the gnoll, nearly bowling into him, giving him a chance to attack.

+2 to hit and a free attack from Whitestripe.


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

Whitestripe flys over the ratfolk and Bill is certain to see a smile on the feline's jaws.

GRRRrrrrrr !

Bite: 1d20 + 23 + 2 ⇒ (13) + 23 + 2 = 38
Damages: 1d4 + 22 ⇒ (3) + 22 = 25
Trip: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bill hurls the tiger forward, bringing a nightmare situation to life. With a single bite and twist the tiger trips and pierces one of the gnolls!

The remaining gnoll runs off to the south, but with the noise none of you can make out what he's doing. The gnoll under Whitestripe simply curls into a fetal position and cries in terror.

The ratfolk immediately fight back. Thye keep the cover of the table as bombs start flying.

Heads up Aiuda! ATK: 1d20 + 15 ⇒ (19) + 15 = 34 and ATK: 1d20 + 10 ⇒ (2) + 10 = 12 1d8 ⇒ 7. One bomb is a direct hit causing DM: 6d6 + 4 ⇒ (5, 2, 4, 3, 4, 2) + 4 = 24 The other misses, but the splash still burns for 10 DMG (REF DC 19 for half.)

Heads up Zelkin! ATK: 1d20 + 15 ⇒ (19) + 15 = 34 and ATK: 1d20 + 10 ⇒ (3) + 10 = 13 1d8 ⇒ 4. Another direct hit! DM: 6d6 + 4 ⇒ (4, 2, 4, 1, 5, 6) + 4 = 26 The other misses, but the splash burns both Zelkin and Sven for 10 DMG (REF DC 19 for half.)

Round 1:
Bill: ATK
Aiuda: ATK
Ratfolk: ATK
Zelkin: Go
Sven: Go
Gnolls: Go

DM:

Red:
Black: 25 (Prone)
Blue: 16
White:


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Reflex DC19: 1d20 + 17 ⇒ (7) + 17 = 24

Sven dodges a part of the bomb and moves to have a clear shot on the rats.

Calling again for the strength of the bull and the agility of the tiger.

+3 longbow: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24 vs blue
damages: 2d6 + 12 + 1 ⇒ (3, 6) + 12 + 1 = 22

He commands Whitestripe to stop the fleeing gnoll.

Go get it my friend !


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

Whitestripe lets the gnoll he trip to get the one fleeing.

Rrrrrr !

Bite: 1d20 + 23 ⇒ (15) + 23 = 38
Damages: 1d4 + 22 ⇒ (3) + 22 = 25
Trip: 1d20 + 21 ⇒ (3) + 21 = 24


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whitestripe gets another turn? Bill didn't call out the spell so I don't know what the effect was. Also I messed up, the gnolls haven't gone yet. I've moved them back.

Bill's arrow misses, but the tiger pulls down the other gnoll. Only time will tell if he was fast enough.

Round 1:
Bill: ATK
Aiuda: ATK
Ratfolk: ATK
Zelkin: Go
Sven: ATK
Gnolls: TBD

DM:

Red: 25 (Prone)
Black: 25 (Prone)
Blue: 16
White:


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Zelkin again calls on his judgment to protect him from the element of the bombs these ratmen keep throwing at him. He then moves forward to engage one in combat! Targeting Blue.

Attack: 1d20 + 14 ⇒ (10) + 14 = 24 for Damage: 1d10 + 17 ⇒ (6) + 17 = 23


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The rat is a hard target to hit and the attack misses by a couple inches!

Gnolls go now.

The gnoll under Whitestripe aims his blunderbuss not at tiger, but down the hall! AoO from Whitestripe

Round 2:
Whitestripe: AoO
Bill: Go
Aiuda: Go

Ratfolk: TBD
Zelkin: TBD
Sven: TBD
Gnolls: TBD

DM:

Red: 25 (Prone)
Black: 25 (Prone)
Blue: 16
White:


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

AoO: 1d20 + 23 ⇒ (8) + 23 = 31
damages: 1d4 + 22 ⇒ (2) + 22 = 24
Trip: 1d20 + 21 ⇒ (7) + 21 = 28


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whitestripe takes another bite out of the gnoll, and pustules erupt in his mouth! DMG: 1d4 ⇒ 4 It should have happened last time too, but I neglected. I'm not going back, so it's a mistake in your favor!

The gun goes off 1d20 ⇒ 1, but jams! His warning shot doesn't go off!

Round 2:

Bill: Go
Aiuda: Go

Ratfolk: TBD
Zelkin: TBD
Sven: TBD
Gnolls: TBD

DM:

Red: 50 (Prone)
Black: 25 (Prone)
Blue: 16
White:


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Could the ratfolk see Aiuda? I guess if their Perception is high enough my Stealth might not have worked. Either way:

Aiuda pops back up from her hiding spot and fires at the blue ratfolk.

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 1d8 + 13 ⇒ (3) + 13 = 16

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d8 + 13 ⇒ (3) + 13 = 16

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d8 + 13 ⇒ (2) + 13 = 15

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 13 ⇒ (2) + 13 = 15


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

My apologies. No they would have not. I missed that. I'll say they missed their actual target. Will update later.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

@DM: The spell was Telekinetic Charge. Whitestripe would still get his turn on his initiative. I basically spend a spell to give him a free, out-of-turn charge attack anywhere within the range of the spell.

Bill sees the carnage before him and lets it happen. "You guys have this under control." he assures them.

Delay until my next turn.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The ratfolk takes a single arrow before dodging the rest. Still, the arrow causes a severe wound!

Round 2:

Bill: Go
Aiuda: ATK
Ratfolk: TBD
Zelkin: TBD
Sven: TBD
Gnolls: TBD

DM:

Red: 50 (Prone)
Black: 25 (Prone)
Blue: 32
White:


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

@DM: I'm letting the Ratfolk go and conserving my arcane powers.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Gotcha!

The ratfolk both see the new threat in Aiuda and concentrate all firepower on the elf destroyer and Zelkin!

Versus Zelkin
Bombs Away!: 1d20 + 15 ⇒ (15) + 15 = 30 DMG: 6d6 + 4 ⇒ (6, 5, 2, 3, 1, 4) + 4 = 25
Bombs Away!: 1d20 + 10 ⇒ (17) + 10 = 27 DMG: 6d6 + 4 ⇒ (1, 1, 5, 3, 2, 1) + 4 = 17

Versus Aiuda
Bombs Away!: 1d20 + 15 ⇒ (12) + 15 = 27 DMG: 6d6 + 4 ⇒ (1, 4, 5, 1, 6, 5) + 4 = 26
Bombs Away!: 1d20 + 10 ⇒ (18) + 10 = 28 DMG: 6d6 + 4 ⇒ (4, 1, 4, 5, 2, 1) + 4 = 21

Flesh burns in the onslaught!

Round 2:

Aiuda: ATK
Ratfolk: ATK
Zelkin: Go
Sven: Go
Bill: Go

Gnolls: TBD

DM:

Red: 50 (Prone)
Black: 25 (Prone)
Blue: 32
White:


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

forgot to move my mini on the map

Sven casts protection from energy (fire) on Aiuda.

May Erastil protect you from the harm of fire resist fire 30


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

Whitestripe continue to tear down th gnoll under his jaws.

Bite: 1d20 + 23 ⇒ (16) + 23 = 39
Damages: 1d4 + 22 ⇒ (2) + 22 = 24
Trip: 1d20 + 21 ⇒ (4) + 21 = 25
Claw 1: 1d20 + 23 ⇒ (8) + 23 = 31
Damages: 1d2 + 22 ⇒ (1) + 22 = 23
Claw 2: 1d20 + 23 ⇒ (12) + 23 = 35
Damages: 1d2 + 22 ⇒ (2) + 22 = 24


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Sven moves to protect Aiuda while Whitestripe savages the gnoll beneath him. By the time the tiger is done, there's next to nothing of the gnoll left.

Round 2:

Aiuda: ATK
Ratfolk: ATK
Zelkin: Go
Sven: Magic and Fang
Bill: Go
Gnolls: TBD

DM:

Black: 25 (Prone)
Blue: 32
White:


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin's skin is burned even despite the protection of his judgment. He looks to make something pay for the pain and takes a 5' step toward the blue ratfolk!

Activate my healing judgment now as well.

Attack: 1d20 + 14 ⇒ (20) + 14 = 34 for Damage: 1d10 + 17 ⇒ (10) + 17 = 27
Attack: 1d20 + 9 ⇒ (18) + 9 = 27 for Damage: 1d10 + 17 ⇒ (1) + 17 = 18

Confirm #1?: 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35 for Damage: 1d10 + 17 ⇒ (8) + 17 = 25
Confirm #2?: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32 for Damage: 1d10 + 17 ⇒ (6) + 17 = 23


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Frustrated by his rebuffed attacks, Zelkin sets to his killing trade. Twice he slashes the ratfolk in a major artery. The blood practically sprays forth!

The ratfolk is dead before he hits the floor.

Round 2:

Aiuda: ATK
Ratfolk: ATK
Zelkin: ATK
Sven: Magic and Fang
Bill: Go
Gnolls: TBD

DM:

Black: 25 (Prone)
White:


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill cheers on his team as they slay the minions of the forge. "Good job, fellows."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bill conserves his strength while the remaining gnoll gets up and makes a run for it! He screams the whole way. There's no telling if his alarm is heard.

Round 3:

Aiuda: Go
Ratfolk: TBD
Zelkin: TBD
Sven: TBD
Bill: TBD
Gnolls: TBD

DM:

Black: 25
White:


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda takes some severe burns from the ratfolk bombs. She watches with satisfaction as Zelkin takes one of them down and then focuses her efforts on killing the other one before he throws more explosives about.

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d8 + 13 ⇒ (6) + 13 = 19

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d8 + 13 ⇒ (3) + 13 = 16

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d8 + 13 ⇒ (8) + 13 = 21

+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 13 ⇒ (3) + 13 = 16

Confirm:
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 2d8 + 26 ⇒ (4, 6) + 26 = 36


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Aiuda manages to hit the ratfolk only once, and the ratfolk seems more angry then hurt.

The ratfolk replies with only a single bomb before trying to retreat to a better position. Instead of targeting Aiuda, it goes after Zelkin, Bomb: 1d20 + 15 ⇒ (3) + 15 = 18 and hits for Fire: 6d6 + 4 ⇒ (3, 3, 2, 6, 1, 2) + 4 = 21

Reinforcements arrive! Not what anyone expected. A pair of nearly skeletal figures wield a pistol in each hand. Their garb is dusty and weathered. Both take shots at Whitestripe:

Yellow: 1d20 + 15 ⇒ (6) + 15 = 21
Green: 1d20 + 15 ⇒ (9) + 15 = 24

Shockingly the tiger dodges both.

Knowledge (Religion) DC 25:

Pale Strangers! Free willed undead known for their ability to use guns! +1 per 5 over.

Finally a new form enters, a human female, very much alive. "WHO DARES?!" She speaks as she enters. Seeing only the tiger she calmly calls down a Flame Strike! REF DC 23 for half of DMG: 15d6 ⇒ (6, 6, 6, 1, 2, 2, 6, 5, 4, 5, 1, 5, 6, 6, 4) = 65

Round 3:

Aiuda: ATK
Enemies: ATK
Zelkin: Go
Sven: Go
Bill: Go

Gnolls: TBD

DM:

Black: 25
White:


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin continues to go after ratmen!

Attack: 1d20 + 14 ⇒ (3) + 14 = 17 for Damage: 1d10 + 17 ⇒ (2) + 17 = 19


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Zelkin focuses on the task at hand, but can't connect with the wily ratfolk.

Round 3:

Aiuda: ATK
Enemies: ATK
Zelkin: Miss
Sven: Go
Bill: Go

Gnolls: TBD

DM:

Cleric:
Yellow:
Green:
Black: 25
White:


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Knowledge(Monster): 1d20 + 23 ⇒ (11) + 23 = 34

DM:
Special Defenses or Weaknesses would be my interest.

Bill floats forward, letting the wall conceal him for this round as the tiger goes up in flames. "Ouch... I hope he didn't too singed." Bill states as he taps Aiuda when he passes her.

Much in the same way as before, the woman slowly fades from view as Bill winks at her. "Have fun!" he tells her while he stays hidden.

Greater Invisibility on Aiuda.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

When Aidua hit the ratfolk, Sven shoot at it too ! Immediate action thanks to Target Of Opportunity

+3 longbow: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
damages: 2d6 + 12 + 1 ⇒ (2, 2) + 12 + 1 = 17

But he miss miserabily :(


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

Whitestripe dodges the spell

Ref. DC23: 1d20 + 23 ⇒ (10) + 23 = 33

Seeming unhurt by it ! thanks evasion

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