Dungeon Master S's "Wardens of the Reborn Forge" (Inactive)

Game Master Dungeon Master S

Kargatt Mine | Tactical Map | Handouts

Initiative Quickpost:

[dice=Baddies]d20[/dice]
[dice=Aiuda]1d20+7[/dice]
[dice=Bill]1d20+11[/dice]
[dice=Sven]1d20+6[/dice]
[dice=Zelkin]1d20+6[/dice]

Perception Quickpost:

[dice=Aiuda]1d20+23[/dice] LLV (+4 v. Evil Outsiders/Aberrations, +2 Elves/Plants)
[dice=Bill]1d20+12[/dice]
[dice=Sven]1d20+28[/dice]
[dice=Whitestripe]d20+10[/dice] (LLV, DV, Scent)
[dice=Zelkin]1d20+27[/dice]


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"pew pew" dot


The Flaxseed Pathfinder Lodge

Constructs dot.


Male Human Suel Arcane Duelist 1

Indecisive Dot


Spot


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

"The Time of Reckoning is upon us! Repent, sinners!"


Guns dot. Please inactive Red


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Arrows dot. You can inactivate EF.

Dark Archive

Dot.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Hunter dot. You can inactive Ilmakis


Letters found all you, far and wide, a call for aid from the brightest, fastest, cleverest, and most unique adventurers around Golarion, beckoning you the Clockwork Metropolis...The City of Smog...Alkenstar. You each recieved a letter....

..... Eliza Baratella, minister of Alkenstar parliment and esteemed engineer seeks an audience with you to discuss potentially obtaining your services. If interested, come to the Brass Guild in Alkenstar. The matter is delicate and I can't trust going to local authorites. You renown proceeds you and I think you are the right person to aid me in investigating the suspicious malfunctioning of my clockworks, called Brass Guardians, and used to patrol Alkenstar.....

I'm assuming everyone is ready or close to it?


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

A young elven woman strides swiftly into town, a quiver on her back with two matching blades sticking from beside it. Her attire is all in dark greens and browns and her blonde hair is mostly hidden beneath her hood at the moment. After stopping for a moment to ask for directions, she finds her way to the Brass Guild and introduces herself. "Aiuda Drowbane, wanderer of the dark and expert dungeoneer."


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

A scruffy-looking oread smelling of troll guts and sodden earth arrives, mumbling unintelligible things. He doesn't seem aware of your presence at first, but his maddened gaze eventually turns to you, piercing you like razors, searching your eyes in a hopeless quest for meaning. This oread's head is ornamented with a large drawing depicting a weird moon - or is it a grinning skull? - that has been carved upon the bald skull. This oread is a stout one, no doubt about that. Numerous shallow scars rake his rocky flesh, but his body is protected by a solid mithral armor. A large flail made of a strange metal hangs at his side.

"Repent, sinners! The Harbinger of Last Days sends me! I will gaze upon the sins of this place and eradicate it with utmost fervor. And the sinners shall sink in an oblivion of eternal darkness. Repent, I tell you, before it is too late!"


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

A grim middle aged man, with auburn hair, a poorly trimmed beard of the same color followed the young elven woman.
He wore simple armor made of leafs the colors of autumn, a quiver at his back, and a simple blade at his hips. At his neck, a holy symbol of Erastil.
Followig his steps a beautiful young white striped cheetah came, the two seemed able to communicate, the creature hissing with joy at the man's words. The creature itself seemed to not be a normal animal.

When a communauty is in danger, Erastil's followers are here to help.

Said the man as a salutation to the men and women in the Brass Guild.

Greeting everybody, I am Sven Marsh and this is Whitestripe my friend.


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

The creature at the man's invitation hissed.

Grrrrrraou


Arriving in Alkenstar, you have little trouble finding the Brass Guild. Shown to a large chamber, an aide points out the minister. She’s busy tinkering on a partially disassembled Brass Guardian. As you approach, she looks up, wipes her oily hand on her apron and reaches out for a firm handshake in greeting. "Thank you for coming, I'm Eliza Baratella. I must apologize for not being totally forthcoming in my invitation, but I fear my correspondence is being monitored."

Handing off the spanner wrench she was holding to another aide, Eliza continues. "Whoever’s behind this plot is powerful—likely someone in the government who sees me or my creations as a threat. But I can’t go around flinging accusations of sabotage and treason without evidence, nor do I know if I can trust the authorities here to investigate. You, on the other hand, are neutral parties." She says with a thin smile.

"I’ve got a good sense of where you can start looking. When the first Brass Guardians started raging in the streets, we looked closely at their serial numbers to determine where they’d come from. In every case, the clockworks had originally been positioned in the city’s western quarters, closest to the Karggat Hills. I sent Arvanor, my assistant, to follow a series of tracks left by a guardian leaving the city’s western gates. Those tracks led north and west into the Karggat Hills, and into a mine some fifty miles away. Arvanor reported back that he was headed into the mines to investigate further, and no one has heard from him since. That was two months ago. And since then, the Brass Guardians’ attacks have only increased in frequency and intensity." She frowns and her features grow stern.

“I have secured transportation for you on the guild’s private airship, under the pretense that you are trapsmiths we’ve hired to help protect our facilities in Martel. You won’t go to Martel, however; instead, the pilot has been instructed to take you directly to the Karggat Mine. Please find out who’s behind this sabotage of the Brass Guardians and bring me evidence to put an end to the plot. The guild and I have significant resources with which to reward you, and time is of the essence.”


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

"You've called the right people for help. This is clearly a sign sent by Groetus to announce the unraveling of the world, but we will need to make sure of it. If it isn't, we will have to destroy those who pretend to act upon the Harbinger of the Last Days's will falsely. Do not worry, we shall be merciless."


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda smiles and nods, "It's a pleasure to meet you, Kaylee Eliza. So we just need to find out who's holed up in this mine and rewiring your constructs? Sounds like something I can help with. I've spent many years as an underground tracker; it should be a simple matter, really."


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

The academic in the rear of the room stands up boldly and proclaims "Well it is good that you called upon my services. As the foremost scholar on the Mana Wastes at the Academae, I would be well-suited for such work."

He goes around giving everyone his Sending Cards and introducing himself. "William Fortescue Monahan Billings the Fourth, however Bill is fine."


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

When people are killed and a communauty threated by such plot follower of Erastil are here to help. You call the right person for this mission Lady Baratella.
I will help these people to find the culprit and put an end to all of this. Giving to the justice divine or local the guilty.
With mercy for the repentants and none for those who aren't.

Sven turned to Bill and said

It will be my first time in the waste, all your knowledge will be of great help in the success of this mission. I'm Sven by the way.

A hiss came from the creature at his side and he added

and this, is my friend Whitestripe


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

"Oh, and by the way," Aiuda asks before leaving, "what is an airship?"


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

"Well, I could be wrong, but I believe an airship is an old, old wooden ship that was used during the Chelaxian Civil War era." states the man boldly.


Eliza's eye's light up as she answers Aiuda. "Oh, you are in for a treat. Just wait and see!"

Once everyone has made preparations to leave, the party boards the airship, not unlike boarding a seafaring ship, except in place of sails, the vehicle has a huge, billowing cloth sack floating above it and connected to the ship.

The journey west is uneventful, and you are able to spend the 8-hour trip conversing with the ship’s pilot and engineer, who steer the vessel and keep its steampowered engine running, respectively.

Diplomacy DC 15:
You learn that the Karggat Mine—your destination—was barricaded shut years ago, and their reopening coincides with an unusual spree of earthquakes in the region. While the pilot and engineer find it odd that the party is going there—under false flight plans, no less—the Guild of Brass paid them well, so they don’t ask any questions, nor do they particularly want to know any answers.

During the journey, the weather begins to grow violent. By the time the airship reaches the mine’s entrance, a full fledged primal magic storm is no more than a mile away. The turbulent winds sweeping through the Karggat Hills are causing no shortage of havoc on the airship above as it makes its ascent away from the rocky landscape south toward Martel. However, on the ground in front of the mine shaft, the wind fades to a strong breeze. The pitchblack tunnel descending into the abandoned Karggat Mine howls sporadically, thanks to the Mana Wastes’ unpredictable air currents, and the gunmetal-gray clouds above indicate a tempestuous storm in the making. Once the party hits the ground, the airship’s pilot quickly departs to the south, headed for the safety of Martel’s airship docks.

Not far off, the mines dark entrance yawns before you. As you near, you notice the dank walls of the dark mine drip with condensation. Mine cart tracks from the tunnel entrance continue to the north. A wooden sign promises lower levels in the tracks’ direction. To the east, several abandoned mine carts lie strewn around the dirt, some tipped over. In an alcove to the west stands a sizable but nondescript shrine half-buried in loose stone, a heavy sheet of black soot covering the steps leading up to its weathered altar. To the south of the shrine stands a rickety wooden door.


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

"That is amazing!" The oread has trouble concealing his amazement at the ship.

With that contraption I could eventually go back to Groetus!

Diplomacy +20 makes it an automatic success.

Grûkh tells his companions about the mines. "The Karggat Mines were sealed years ago with barricades, but their reopening coincides with a series of earthquakes in the area - no doubt more signs of Groetus's impending arrival."

He also whispers, once in private: "The pilot and the engineer were surprised that we'd venture there, but they won't ask any questions thanks to the Guild of Brass paying them so handsomely. We'd better be careful about our cover story."

At some point during the journey, Grûkh can be seen discussing important matters with various members of the crew, trying to convert them to his faith, or at least to convince them that the End is near!

Diplomacy (converting crew members): 1d20 + 20 ⇒ (17) + 20 = 37


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda stays quiet for most of the trip, in awe of the airship. Perhaps I have made a mistake spending so much of my life underground. When I retire I think I'll buy one of these and a make a nice retirement as an airship captain.

Upon arriving at the site, Aiuda spends some time investigating the shrine and then asks everyone, "Should we take a minecart down? Or check out this door here first?"


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Used to fly Sven and Whitestripe were not as amazed by the airship as other but still impressed by the technologies used to make fly the ship.
But as a follower of Erastil he found the machine unnatural...

Despite his aversion for the machine he took the time to talk to the crew and confirm Grûkh information.

During the trip he tried to understand the strange weather they were in.

Know. Geography/Nature: 1d20 + 11 ⇒ (18) + 11 = 29

Once in front of the mines he tried to find some proof of recent passage.

Survival (track): 10 + 20 + 6 = 36


Grukh is fairly sure he has converted most of the crew as they lift off.

Sven knows that this storm is a primal magic storm and any spellcasting will require concentration to avoid triggers primal magic manifestations. He finds the hard packed ground yields no information or tracks.

The tunnels continue north, east, and west. The is a door built into a tunnel to the immediate west.

Map is linked at the top. Note that it is ten foot squares.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

"A primal magic storm?! My specialty! Let us unleash all of the primal magicks on this world and see what comes from it." Bill states.

Bill is intrigued by the tunnel with a door. "Doors are interesting creatures. Perhaps we should see what is behind it."


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

Does the storm also affect Divine magic? Does it affect spellcasting made inside the mines?

Grûkh naturally takes the leads, leading the party to the first door. He waits for a minute before opening it, leaving an opportunity for his teammates to look for traps. His weapon in hand, he then proceeds to boldly striding (tm) inside, if everything is safe!


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda follows Grukh's lead and helps the inquisitor throw the door open.

As for marching orders, I'm sure Grukh will want to go first and I'm guessing the archer and wizard will want to stay back so I think Aiuda would be fine in position 2. She's better with her bow but I specifically built her as a switch-hitter to help Grukh out on the front lines once the baddies close in.


Grukh and Aiuda find the door stuck, but after some persuading, are able to shoulder the door open. Inside they find what looks to be living quarters. The furniture in these sizable living quarters has mostly rotted, but the thick wool curtain in the western corner and the furry beast hide taking up most of the floor remain in better condition. A flat portion of the northwestern wall appears to have served as a writing surface, and it bears numerous names as well as dates.

KN: nature DC 20:
The rug is from a dire bear, though the mutated pelt is spotted with pustules.

Searching the room you find, behind the curtain in the western corner of this room sits a small stone platform, atop which stands a small golden idol depicting a popular representation of Brigh, goddess of invention. The gold itself isn’t particularly remarkable, but the craftsmanship of the icon is unrivaled; its numerous moving parts are etched with runes intricate enough to impress even the most critical tinkerer. A valuable relic like this could easily be sold for up to 2,000 gp.

Nothing else of interest appears in the room, though the writing on the wall appears to be names of miners and the date and location of their deaths, save for the names of three miners—Dyjas, Emori, and Issig—whose death locations are all described as “Abandoned eastern mining tunnel, upper level” and whose dates of death have been left blank.

Leaving the living quarters and returning to the main tunnel, you note a crossroads of sorts just ahead, with tunnels branching off to the north, east, and west.


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

Knowledge (nature): 1d20 + 10 ⇒ (1) + 10 = 11

"Interesting. These miners met their doom, though we do not know where. We should investigate the place where they died, it's as good a place as any to start with."

With that in mind, Grûkh leads his companions into the eastern tunnel, unless someone has a better idea.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Knowledge (nature): 1d20 + 17 ⇒ (19) + 17 = 36

Aiuda moves up to the hide on the floor and gets down on her hands an knees to examine it. "Dire bear," she says, "but it's covered in pustules. Might've died from the disease and I'd be careful just in case it can spread."

Aiuda gets up from the ground and nods at Grukh. "Their locations are listed but not the dates. Maybe someone is or was planning their death. We should hurry in case we can catch them in the act."


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Auto-success on check.

"Ah yes, quite astute Miss Drowbane. Ursos dirus as the Azlanti called them. Quite a formidable foe."

Bill looks about the room. "Jolly good. Shall we continue on down the eastern tunnel?"

Bill seconds the action to move down the eastern tunnel.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Heal: 1d20 + 9 ⇒ (14) + 9 = 23

Sven looked at the pustule, trying to determine what type of illness kill the bear.

Then he followed his comrades through the tunnel, trying to find some evidence of recent activity.

Yes, this eastern tunnel seemed the place to begin our research

As for marching order I'm with Aiuda and Whitestripe is at Grükh's side


Sven studies the pustules and reasons that they must be a result of mutations from the environment, the Mana Wastes.

Moving to the eastern tunnel, you see pots and vases are strewn about in front of the collapsed wall of this dead end, and the remnants of dead flowers droop down the sides of the containers. Several mining picks lean against the crumbled stone to the east.

KN: engineering DC 15:
You can tell that the eastern tunnel was purposefully and quickly collapsed. You think it would take the party just a few minutes work to dig out the collapse.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

It seems to be a dead end... Do you think it's possible to get through ?

Looking for clues, Sven looked around.

Survival (Track) - take 10: 10 + 20 + 6 = 36
Perception (take 10): 10 + 27 = 37

Looking at Bill, Marsh asked him

Bill, you are a great wizard right ? Could you cast a mage armor on Whitestripe ? It will be of use if we must fight.
If you can't today, may be the next time ?
completely forgot to ask Bill that !


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

Whitestripe stay around Sven, looking for mouses or rats.

Hissing when its master called its name.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda nimbly moves forward and pokes at the rocks. "If we cannot go this way, maybe we can find another way around."


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

"My good man, I would be more than happy to aid your companion through the bolstering of defenses." Bill states proudly.

We have had a journey on the airship to get to know each other. Tek, is it acceptable for me to swap a 1st level spell for Mage Armor for the cat?


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

Grûkh nods at Aiuda. "Let's try the hall north of here." He simply says as he leads the group there.

Any update on the map? Grûkh will proceed to go east as much as he can. Failing that, he will lead the group in the available halls in a counter-clockwise manner, which may indeed seem strange for a devout of Groetus!


@Bill: for sure!

Leaving the collapsed tunnel, the party edges north. You see that the mine is a jumble of tunnels going off in every direction. There are tunnels to the west, northwest, northeast, and a set of stairs directly north.

Map updated


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Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

"Stairs. Shall we go up a level? I think we had better explore this level before we do that."


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

During their walk, Sven casted Greater Magic Fang on Whitestripe.

He tried to find clues in the maze of tunnels.

What about these stairs ? asked Sven


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

@Grukh: That's one of my favorites. Haven't quite caught up to the present day yet; I'm almost to the 300s I think.

Aiuda helps lead the way forward, watching out for any footprints or tracks, as well as traps.

Survival: 1d20 + 16 ⇒ (11) + 16 = 27 (+18 to avoid becoming lost)
Perception : 1d20 + 21 ⇒ (2) + 21 = 23 (+23 in underground environment to notice traps, potential cave-ins and dangerous flora)


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill floats behind the party, positively mirthful at the banter between his mates. He conjures a hot cup of tea and slowly sips it as his mind carries him to-and-fro.

"I believe that Miss Drowbane is quite the hunter, perhaps she can resolve this 'up-a-level/down-a-level' nonsense." states the man while blowing off his hot Chelish Breakfast tea.


Moving toward the stair, Aiuda can hear the sounds of low growls and items being thrown and broken. She notes large sized, faintly humanoid footprints at the base of the stairs.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

What do we do ?

Asked Sven, whispering.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill, excited by the prospect of encountering a beast he has never seen, nudges the party to investigate.

"Won't it just kill you to not investigate, old chap? We must know what is down there." urges the abjurer.

Can't bold stride as a Wizard, but this is my way of voting to move down the stairs.


Male Oread Inquisitor (Preacher) of Groetus 13 | HP 120/120 | AC:27 T:15 FF:25 CMD: 31+ | F+14 R+9 W+16 | Init +7 | Perc +21 (darkvision)

"Yes, yes, Groetus demands that we find out who these agents of precipitated doom are." acknowledges the oread, boldly leading the group downstairs, weapon in hand.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Then, we must prepare ourself.
Whitestripe, follow !

Sven added, designing Grûkh and preparing his bow.

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