Saint Germaine |
He is free to, I was just confused about which beast it was.
Chris Marsh |
He did finish that one off. My apologies, yes, the belt is magical.
I may have forgotten a sentence or 2. When you go inside to look at the eggs, you can see that they're nested around the sepulcher.
-Posted with Wayfinder
Riegel Jacobim PFS |
Sorry, I misread posts. Didn't realize SG did the deed.
and SOMEONE wear that belt!!
Riegel takes a look at the sepulcher frozen in ice. Unfortunately, he has not studied engineering as some of his gunslinger peers have...but he does have a climber's kit. This contains, among other things, a hammer and pitons, which should allow--with enough time and effort--the ability to chip out enough ice to retrieve the remains.
He pauses before starting his work. Maybe I'm better to be the lookout, and someone else should do this work. We know the Aspis is out for this, so we should expect trouble... I have a very good perception mod...
Tessara Omelion PFS |
Spellcraft Belt 1d20 + 16 ⇒ (14) + 16 = 30
While the others look at the nest, Tess tries to figure out the magic on the belt.
Chris Marsh |
Mighty constitution +2
-Posted with Wayfinder
Tessara Omelion PFS |
The witch announces the magic dweomer on the belt. "Perhaos one of you warrior types would get good use from this magical belt. Good for the constitution, it is."
Orryn Quattlebaum |
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Excellent! We found Sepultura!
Orryn will take the belt (but only if no one else wants it).
Tessara Omelion PFS |
Take it, Orryn.
Tessara Omelion PFS |
At the rumbling ground, Tess uses her Flight hex, moving back from the nest, 10' in the air, not sure what was happening.
Saint Germaine |
"Um,. . . we need to get out of here. This isn't the cairn we need, <princess is in another castle>. Out of the cave before it collapses on us! Back to the sleds."
Dungeon Master S |
...The ground stops rumbling. Orryn notes a small amount of a crest is visible through all the ice. This is the cairn you're looking for.
Riegel Jacobim PFS |
Riegel holsters Discordia and immediately pulls out a hammer and pitons to begin chipping away at the ice surrounding the sepulcher. Maybe he can wedge out larger chunks/slabs with multiple pitons...
Dungeon Master S |
Riegel has the tools for the job, and gets to work. Before long he's got the ice mostly chipped away. The cairn is yours.
See, sometimes the job IS as easy as they say it's going to be...
It just isn't this time. As soon as Riegel is finished his work the cairn flashes with a sickly green light and Riegel is stricken with.... something. FORT: 1d20 + 7 ⇒ (13) + 7 = 20 Fortunately through training and stubbornness, the Half-orc shrugs it off.
The ground begins to grumble a bit, but now the remains are yours to load into the sled.
Tessara Omelion PFS |
"I don't really like that rumbling, but I guess this is what we were looking for," Tess mutters as she lands back on the ground.
Dungeon Master S |
Not because it matters, but who's going to carry the remains back?
Tessara Omelion PFS |
The sled with the fewest people on it makes sense to me.
Riegel Jacobim PFS |
Well done. Let's finish this. The Aspis is certain to attack us, probably in ambush. Keep a keen eye out.
Riegel moves to take the point position sled. The remains should be in the middle and a strong rear guard to end. Agreed?
Saint Germaine |
I bought a coffin and wagon just for that. :)
Dungeon Master S |
As the party gets the remains secured in the coffin, the ground rumbles even more. Before making it back to the shed, the ground literally erupts in a blast of ice and snow when an immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.! Knowledge (Arcana) The beast's arrival is met with drums from the cliff faces. Through the fog, though barely, you see clusters of the furred beastmen gathering. The hoot, holler, and dance...awaiting a show.
Riegel: 1d20 + 6 ⇒ (8) + 6 = 14
St. Germaine: 1d20 + 6 ⇒ (12) + 6 = 18
Team Orryn: 1d20 + 2 ⇒ (18) + 2 = 20
Tessara: 1d20 + 3 ⇒ (7) + 3 = 10
Baddies: 1d20 + 0 ⇒ (6) + 0 = 6
Dungeon Master S |
Round 1
Team Orryn: Current
St. Germaine: on deck
Riegel: TBD
Tessara: TBD
Baddies: wicked last
Orryn Quattlebaum |
I used to love that stupid show...
Stellah rises, carrying her halfling companion aloft for a charge!
Wheeling Charge & Ride-By Attack vs flat-footed AC, higher ground from 20' up: 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19
Spirited Charge damage: 3d6 + 12 ⇒ (5, 3, 6) + 12 = 26
Lance is magic
DC 20 Fly check to Hover: 1d20 + 16 ⇒ (1) + 16 = 17
Fail, Stellah returns to the ground. :-(
Stellah banks mid-charge, but catches a stray wind current that upsets her balance, and roc and rider land after the attack.
Chris Marsh |
Thankfully the beast hasn't got its legs quite under it yet and Orryn scores a telling blow.
Unfortunately now your lance needs to make a FORT save.
-Posted with Wayfinder
Orryn Quattlebaum |
Hmm, since Orryn's +10 is decidedly better than the lance's +6...
Fort save: 1d20 + 10 ⇒ (13) + 10 = 23
Chris Marsh |
The badassitry of the wielder is enough, no damage to the lance!
-Posted with Wayfinder
Tessara Omelion PFS |
Know. Arcana 1d20 + 14 ⇒ (3) + 14 = 17
Dungeon Master S |
Tessara can't put her finger on it. It's a magical beast of some kind...
Baddie: 26
Tessara Omelion PFS |
Tess again uses her Flight hex and heads 60' to the air, not wanting any part of that crazy beast.
Saint Germaine |
"Oh, bloody hell. . ."
"Well, looks like you woke it up with all that hammering." as I cast Bless on the party.
Dungeon Master S |
Round 1
Team Orryn: CHARGE!
St. Germaine: Bless
Riegel: Current
Tessara: Fly!
Baddies: Coming right up
Baddie: 26
Riegel Jacobim PFS |
ROUND 1
Current conditions: fatigued, blessed
I didn't specify, but I would like to assume Riegel had his gun out already--particularly since he had it out on the trip up fearing an ambush, and he specifically said he feared an ambush, and was taking point position, on the way back. If you disagree, S, feel free to remove the last 2 attacks, but add +2 to hit on the first. Thank you.
Riegel's eyes widen ever so slightly at the appearance of the beast, but his training is steady, and he stays true.
Well, looks like you woke it up with all that hammering
He smirks at the quip, and adds his own.
Looks like I'll have to put it to sleep with a little MORE... (he cocks Discordia's hammer) ...hammering!
BOOMBOOMBOOM
spend 1 grit for UC&D
Attack vs. touch, flat footed: 1d20 + 8 - 1 + 1 ⇒ (8) + 8 - 1 + 1 = 16
Damage: 1d8 + 10 - 1 + 2d6 ⇒ (8) + 10 - 1 + (4, 6) = 27 <--still 5 damage if this misses
spend 1 grit for UC&D
Attack vs. touch, flat footed: 1d20 + 8 - 1 + 1 ⇒ (3) + 8 - 1 + 1 = 11
Damage: 1d8 + 10 - 1 + 2d6 ⇒ (7) + 10 - 1 + (1, 4) = 21 <--still 2 damage if this misses
Attack vs. touch, flat footed: 1d20 + 3 - 1 + 1 ⇒ (6) + 3 - 1 + 1 = 9
Damage: 1d8 + 10 - 1 ⇒ (3) + 10 - 1 = 12
never mind a crit, can I get a double-digit d20 roll any time soon???
Dungeon Master S |
Riegel does less than impress, but still hurts the monster.
Round 2 Begin
Team Orryn: Current
St. Germaine: On deck
Riegel: TBD
Tessara: TBD
Baddies: TBD
Baddie: 33
Saint Germaine |
Stepping a bit closer, I'll call on further strength and assuming the knightly stance of the descending phoenix from the heavens style, bring my blade down as hard as I can.
Bastardsword: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d10 + 16 ⇒ (10) + 16 = 26
Adamantine +1 Fort if needed: 1d20 + 8 ⇒ (13) + 8 = 21 +8, I think
Are you kidding!!! A Nat 1 and Max Damage!!!
Dungeon Master S |
DM Mistake, Riegel's first shot hit! Sorry St. Germaine, that sucks.
Round 2 Update
Team Orryn: Current
St. Germaine: MISS
Riegel: TBD
Tessara: TBD
Baddies: TBD
Baddie: 33
Dungeon Master S |
Round 2 Update
Team Orryn: Current
St. Germaine: MISS
Riegel: Hit
Tessara: TBD
Baddies: TBD
Baddie: 33
Chris Marsh |
Do you have a reroll St. Germaine? Also, either Orryn or Tess can go!
-Posted with Wayfinder
Saint Germaine |
I honestly don't know. I am not used to playing in so many games. I normally DM and there I hold my reroll for when a player really needs it. I can not remember if I have used it yet or not. I think I have at the start, but if rolling poorly becomes a trend, Ill look. I really hate th3 online dice roller here.
Chris Marsh |
I don't think you've used it. Your call.
-Posted with Wayfinder
Saint Germaine |
Looks like I have not.
Reroll Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Tessara Omelion PFS |
Tess blasts the large creature with a bolt of Lightning!
Damage 6d6 ⇒ (2, 5, 3, 5, 2, 6) = 23
Reflex DC 18 for half.
Dungeon Master S |
REF: 1d20 + 7 ⇒ (5) + 7 = 12 Tessara blasts the beast with a bolt that fries massive chunks of flesh! Orryn is up! Can him and Stellah fell the beast before it acts?!
Baddies: 82
Orryn Quattlebaum |
FOR LASTWALL! Orryn shouts, as he and Stellah take to the air again!
Wheeling Charge & Ride-By Attack, higher ground from 20' up: 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
Spirited Charge damage: 3d6 + 12 ⇒ (5, 6, 6) + 12 = 29
DC 20 Fly check to Hover: 1d20 + 16 ⇒ (4) + 16 = 20
If AoO on Stellah, Orryn's Ride check to avoid AoO via Mounted Combat feat: 1d20 + 16 ⇒ (18) + 16 = 34
Dungeon Master S |
And Orryn flies by with Stellah killing the beast! The beastmen on the rim of the area go silent. Their shock at the beast being killed so quickly has them stunned... The stunned doesn't last. A grunt of anger sets off a chain reaction. Soon dozens are growling in hatred. Not long after that the sounds of whooping and fury join the fray. There are FAR more than expected. Then slowly, the drums start
beating. The tempo rises furiously, followed by an enraged chorus of violent, howling screams. Spears come from the mist towards you! Most fall short, but some get dangerously close:
Riegel: 1d20 + 5 ⇒ (7) + 5 = 12
St. Germaine: 1d20 + 5 ⇒ (6) + 5 = 11
Team Orryn:1d20 + 5 ⇒ (7) + 5 = 12
Tessara: 1d20 + 5 ⇒ (7) + 5 = 12
The beasts look like they're going to descend on you!
Forgive the DM for railroading you a bit via PbP
The beasts burst into action. Not forgetting the mission, you pick up the remains and get to the sleds as quickly as possible. The beastmen give chase!
Riegel: 1d20 + 5 ⇒ (17) + 5 = 22 DMG: 1d6 + 3 ⇒ (3) + 3 = 6
St. Germaine: 1d20 + 5 ⇒ (4) + 5 = 9
Team Orryn:1d20 + 5 ⇒ (7) + 5 = 12
Tessara: 1d20 + 5 ⇒ (11) + 5 = 16
Riegel takes a spear in the thigh as you eventually outpace them. Their cries of anger fade into the distance.
You have a reasonably safe stretch of trail to go back down the Dragon. (Take whatever recovery you need.) Check in when ready.
Saint Germaine |
Railroading perfectly fine. I'm absolutely lost after the last fight, so happy to move along. After we are a short ways away, I'll offer my wand for healing if needed.
1CLW: 1d8 + 2 ⇒ (1) + 2 = 3
2CLW: 1d8 + 2 ⇒ (2) + 2 = 4
3CLW: 1d8 + 2 ⇒ (8) + 2 = 10
4CLW: 1d8 + 2 ⇒ (3) + 2 = 5
5CLW: 1d8 + 2 ⇒ (3) + 2 = 5
If needed, please simply claim the number, in order, you need so I can mark it off. Other than that, I'm ready.