Dungeon Master S's To Scale the Dragon (Inactive)

Game Master Chris Marsh

Combat Map

Initiative Quick Post:


  • Riegel: [dice]d20+6[/dice]
  • St. Germaine: [dice]d20+6[/dice]
  • Team Orryn: [dice]d20+2[/dice]
  • Tessara: [dice]d20+3[/dice]
  • Baddies: [dice]d20+0[/dice]



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Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

I find it questionable from a "fun" perspective when there's a debilitating effect for the scenario's duration that has no way to avoid it except a lot of good die rolls. As much as I love Paizo, they ain't perfect...I opine that this mechanic crosses the line into iffy design!

The gunslinger nods in approval at the suspicion. Aye, yer wise to question me, sir, say true and I say thankya. Back in Cania's Drop, that, er, "gent" by the name of Rysam. He noticed this... here Riegel thumbs his Silver Crusade pin--which is, in fact, pinned next to his Mendevian commendations ...and he assumed I was with you. He told me of your trip up the Dragon. Thought I'd catch up and lend a hand. I'm a friend of any who walk the Path of the White--and any chance to blow some nice big holes in the Aspis folk is a chance I'll be taking, hear me very well!

He also draws out his Wayfinder from under his heavy coat. If all that didn't convince ye, how does this fare?

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Nodding his head towards a fellow traveler of the path, in fact it seems traveler on many paths, "Looks good to me. Welcome. We seem to already be under the affects of this land's natural conditions, on a mission I find a bit, . . . questionable. Better safe than sorry."

"We have just arrived here and have yet to really begin to search. Before leaving the town where we met our contact, we where warned of some sort of "beast-men". As we have yet to encounter them, it's perhaps best if we keep an eye out from this point onwards. From the sounds of it, they hold this place as sacred, and it wouldn't surprise me at all if the sage whose remains we seek to protect was perhaps a member of these "beast-men"."

I agree, but it is what it is, and this is a pretty old scenario. It's kind of funny, a lot of my characters have purchased wands of Air Bubble to have on hand, and I decided not to with this one as I just never wind up using them. In fact there has only been one case where I did ever, and it was a bit more for fun than needed in a certain chamber in Song of the Sea Witch. So it looks like the one time I didn't is when it would have been (possibly) needed. Off the top of my head, I think it's an hourly check whose DC increases and once we are hit, stuck with it until we come back down. So even if I had something to remove Fatigue, it would be a temporary fix only. But, again, it is what it is. :P

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Pleasure to meet you, Reigel. I'd be in a better mood, if I could just catch my darn breath," Tess huffs, clearly struggling with the effects of the environment.


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1d20 ⇒ 20

Orryn, you don't notice anything more than a LOT of humanoid tracks in the snow.

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

Riegel touches his hat and tips his head at Tessara's greeting. Say true! 'Tis an unforgiving land. We must stand vigilant and ready for the trials ahead, even if the air betrays us

Dungeon Master S wrote:

d20

Orryn, you don't notice anything more than a LOT of humanoid tracks in the snow.

When Orryn points them out, the gunslinger peers at them too, looking for signs of bestial prints

survival: 1d20 + 12 ⇒ (1) + 12 = 13 <--- uuuuhhh...prints??


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I know Orryn is conning it up, but I'm just waiting for the party to take action. :-)

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]
Dungeon Master S wrote:
I know Orryn is conning it up, but I'm just waiting for the party to take action. :-)

haha--I seem to have missed exactly where we are--that rostrum with a nest of large eggs! Heh THERE' something you don't see everyday...

Riegel takes a look at the nest of huge eggs. Now THERE's something you don't see everyday...

He's puzzled by the nest, not having any idea what beastie the eggs are from (Survival is his thing, not Knowledge (Nature)...)

He does, though, look around sharply in case mama is nearby.

Perception: 1d20 + 15 ⇒ (14) + 15 = 29


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Where is everyone else? Are you doing this alone or with others? (Basically where is everyone on the map when Riegel starts looking about?)

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I'm confused. Orryn and I are on the map, right next to the sleds like you said. I've taken the liberty of adding the others to the map, and I guess after a quick inspection of the are, . . .
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
. . . we will advance with caution into the cave to take a better look.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Know Religion or Engineering for the Cairn: 1d20 + 5 ⇒ (10) + 5 = 15

"This seems too easy. Anyone have any idea what these eggs are? I'd imagine just being here is likely to anger something, which I'd rather avoid if possible."

I'm currently unarmed (not wanting to appear as a threat), and if the ground warrants it, earing snow shoes or ice skates.


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I know Riegel wasn't there. I didn't want to make assumptions in case someone was staying with the sleds. the ground is packed enough that you don't need your snowshoes here.

It's not mamma, but Riegel looks up to see a pair of red eyes in the snow eyeing the party. They belong to a muscled hominid with snow white fur. There is anger and hatred in the eyes. With their ambush spoiled they shout in primal rage! The gunslinger gets his shout in just as quickly, so neither side has a surprise advantage.

Knowledge (Nature) to identify.

Riegel: 1d20 + 6 ⇒ (18) + 6 = 24
St. Germaine: 1d20 + 6 ⇒ (2) + 6 = 8
Team Orryn: 1d20 + 2 ⇒ (3) + 2 = 5
Tessara: 1d20 + 3 ⇒ (7) + 3 = 10
Baddies: 1d20 + 2 ⇒ (7) + 2 = 9


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Initiative Repost:

Round 1:

Riegel: Current
Tessara: On Deck
Baddies: TBD
St. Germain: TBD
Orryn: TBD

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess readies an action to cast burning Hands on the first enemy that closes within melee range.

Damage 5d4 ⇒ (3, 3, 1, 4, 3) = 14

DC 16 Reflex for half

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

ROUND 1

Riegel draws Discordia and fires upon the nearest...thing.

Spend 1 grit for Up Close & Deadly.
Current conditions: fatigued. AC=21
Attack vs. touch AC: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 9 + 2d6 ⇒ (5) + 9 + (5, 1) = 20


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Riegel's gun fires off with a noise that echoes through the entire area. Indeed the ground itself seems to shake for the briefest of moments. The beast closest to him now bears a massive wound, yet the creature fights on... barely.

Tessara's spell roars into a pair of the beasts. Green: 1d20 + 5 ⇒ (17) + 5 = 22 and Blue: 1d20 + 5 ⇒ (15) + 5 = 20, and they dodge some of the flames that lick their white fur. Their screams of pain far outweigh the damage, and the witch thinks her fire spells may be exactly what they fear the most.

The beasts work in tandem to take down the witch with their massive fists:
Green: 1d20 + 6 ⇒ (17) + 6 = 23 1d4 + 3 ⇒ (1) + 3 = 4
Blue: 1d20 + 6 ⇒ (3) + 6 = 9 MISS

The others try to take out the gunslinger:
Green: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Blue: 1d20 + 6 ⇒ (5) + 6 = 11 MISS

St. Germain and Orryn to finish round 1.

Round 1:

Riegel: BOOM!
Tessara: Burning Hands!
Baddies: Attack
St. Germain: TBD
Orryn: TBD

DM:

Red: 20
Green: 10
Blue: 10
Black: 0

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Knowing that these brutes are likely just defending their home, and not evil, I'll activate my Sacred Weapon as I draw it and step up to attack, investing it with a sense of peace and serenity, causing a gentle green flame to wreath the blade.

Applying the Merciful quality, 5ft step and attack for nonlethal damage.

Bastard Sword + Fatigue (blue): 1d20 + 7 ⇒ (5) + 7 = 12
Nonlethal Damage: 1d10 + 1d6 + 12 ⇒ (5) + (5) + 12 = 22

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Unfortunately the beasts don't understand and do their best to avoid the blade. The swing misses by a hair (or fur in this case.)

Orryn to finish round 1.

-Posted with Wayfinder

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Kn (nature): 1d20 + 6 ⇒ (8) + 6 = 14
Guessing that will not be high enough. But I'll try this anyway.

Orryn casts speak with animals in an attempt to calm the beasts down.

Ho there! Please, we do not want bloodshed either way! My companions were perhaps too hasty! We seek only to pass through!

Handle Animal: 1d20 + 12 ⇒ (19) + 12 = 31

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Hmm. Well, maybe!


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Orryn's spell, sadly, doesn't work. These are more than simple animals.

Riegel kick off Round 2.

DM:

Red: 20
Green: 10
Blue: 10
Black: 0

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

ROUND 2

The gunslinger's blood is up, and while he vaguely understands his companions' attempts to avoid bloodshed, this is what he's built for. His right hand trains solidly on each of the 3 wounded beasts in turn, while his left blurs from bandolier to Discordia in his shockingly fast reload trick.

1st attack on critter I shot in round 1

attack 1vs touch AC: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
damage: 1d8 + 9 ⇒ (8) + 9 = 17

Miss...so same guy

attack 1vs touch AC: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
damage: 1d8 + 9 ⇒ (7) + 9 = 16

3rd attack on the burned guy closest to Tess. Spend 1 grit for UC&D
attack vs touch ac: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (3, 1) = 19 <--still does 2 damage on a miss

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Maybe there is a way to stop this violence.

"We don't wish to fight or to despoil your sacred sites. We come because we know someone else wants to destroy this cairn, and we want to protect it. Again, we don't want to fight or destroy anything."

Not sure if this is actually the cairn we want.

Concentration Check for Enhanced Diplomacy (Cast Defensively): 1d20 + 8 ⇒ (16) + 8 = 24

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess takes a 5' step backwards, and uses her Slumber hex on blue enemy.

DC 18 Will to avoid slumber.


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Riegel's gun blasts the rest of the beast away, leaving 3. Tessara uses her powers WILL: 1d20 + 4 ⇒ (9) + 4 = 13 and despite it's utter rage, drops to the ground snoring.

The two beasts still standing seem unfazed and fight on like near mindless beasts.

Black attacks Riegel:
Slam: 1d20 + 6 ⇒ (19) + 6 = 25 DMG: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 6 ⇒ (18) + 6 = 24 DMG: 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 6 ⇒ (6) + 6 = 12 MISS

Black attacks St. Germaine:
Slam: 1d20 + 6 ⇒ (19) + 6 = 25 DMG: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 6 ⇒ (3) + 6 = 9 MISS
Bite: 1d20 + 6 ⇒ (4) + 6 = 10 MISS

St. Germaine and Orryn both try to calm the beasts down. St. Germaine appeals to reason, and Orryn tries as if they're animals... neither approach works.

Back to Riegel for Round 3

Round 2:

Riegel: BOOM! Again
Tessara: Burning Hands!
Baddies: Attack
St. Germain: Diplomacy
Orryn: HAndle Animal

DM:

Green: 10
Blue: 10
Black: 0

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

We gave it an honest shot. :(

Round 3, on my turn

Seeing that words have no affect, it's back to striking hard and fast, putting the enemy down before they can harm any of us.

Again calling on more power, I'll step over between the two that remain standing threats, and bring my blade down.

Bastard Sword: 1d20 + 7 ⇒ (20) + 7 = 27
Nonlethal Damage: 1d10 + 1d6 + 12 ⇒ (5) + (1) + 12 = 18

Crit Confirm: 1d20 + 7 ⇒ (8) + 7 = 15
Crit Nonlethal Damage: 1d10 + 12 ⇒ (3) + 12 = 15

If anything changes, please adjust as needed.


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Saint Germaine's blade brings a head rolling, and leaves only 1 beast, who shows no sign of letting up.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Misfortune hex on the remaining combatant. "Press the advantage!"

DC 18 Will save or roll d20 twice and take the worse result this round.


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1d20 + 4 ⇒ (17) + 4 = 21 PASS


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Riegel and Orryn for round 3

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Whoops, sorry, missed this yesterday.

Orryn spurs Stellah into the air. Well then. If that's how you want it...

Ride-By Attack (no room to charge): 1d20 + 9 ⇒ (8) + 9 = 17
1d6 + 4 ⇒ (5) + 4 = 9

DC 20 Fly check to turn 180°: 1d20 + 16 ⇒ (1) + 16 = 17
Fail, can only turn part way, need to make a DC 20 Fly check to attack next round

DC 20 Fly check to hover: 1d20 + 16 ⇒ (6) + 16 = 22
Orryn & Stellah 15 feet in air


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Orryn drills the beast! Still he/it fights on. Riegel to end the round.

DM:

Blue: 10 Sleeping
Black: 7

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

Dammit I posted this last night!!

Riegel steps back and unloads lead until no more enemies stand

spend 1 grit UC&D
att vs touch: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (6, 2) = 23
Remaining shots only if necessary...

att vs touch: 1d20 + 7 ⇒ (20) + 7 = 27 <--can I get a gawd-BOMB!!
damage: 1d8 + 9 ⇒ (3) + 9 = 12

Crit conf: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 3d8 + 27 ⇒ (5, 5, 5) + 27 = 42

att vs touch: 1d20 + 2 ⇒ (1) + 2 = 3 <--nice timing...
damage: 1d8 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

[ooc]there was a site crash last night. Lots of eaten posts. Will update once I get home.

-Posted with Wayfinder


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Riegel's first shot blows the beast's head clean off, leaving only a slumbering beast at Tessara's feet.

Out of combat.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Placing a hand on Riegel's shoulder, I'll comment in a sarcastic, friendly tone, "So close. So close. But, I decapitated mine with Nonlethal Damage. Sorry, but you just don't get cooler than that. Maybbe next time." :P

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

oops! My bad ha! We're you still merciful when you dropped yours?

-Posted with Wayfinder


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What now Pathfinders?

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12
Chris Marsh wrote:
oops! My bad ha! We're you still merciful when you dropped yours?

Yes, I can do it 7 Rounds per day as a Swift Action, but the fist bonus or property I add, I'm stuck with the rest of the day. But it's fine. Like I said, it was cool, and you can actually kill with Non-Lethal Damage, like say if you crit, and I believe it had been wounded a bit. It's just not common to do it unintentionally.

PRD wrote:
If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.

Either way, I'm fine with it. My character doesn't like to kill non-evil beings, but it was pretty obvious they had no interest in talking and would have killed us.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Do you think it would be worthwhile trying to talk to this last beast? If not, we should do the merciful thing and end it now. But if someone is feeling lucky, maybe we could communicate somehow."

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

"Perhaps leaving it alive will be the hand that shows it to the door of the righteous path. As long as we do not stay here long, it can not hurt us."

Anyone need healing?

I'll begin to take a look around, needing an extra moment to catch my breath with everything going on, which I'll take by looking into this cairn, trying to see if it is the one we seek.

While we take a breather, trying to get some fresh, full air, we can also take a look at these eggs, though I have no intention of touching them.

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

Riegel is hurt a bit 10 hp. He holds up a wand of CLW and offers it to the war priest...

He then reloads with regular shot, and trains the gun on the sleeping beast, as he has no idea how long it will sleep. if we're not off right away, it'd be safer to end this creature...

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Channel: 2d6 + 1 ⇒ (1, 4) + 1 = 6 After stepping away from enemies.
Wand: 1d8 + 2 ⇒ (2) + 2 = 4 if you want it, still


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Let me know the plan. How long does your Hex last?

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Oh, I was thinking you meant switching the non-lethal one back to alive. My mistake. I'll go ahead and take it out.

Bastard Sword: 1d20 + 13 ⇒ (19) + 13 = 32
Confirm: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d10 + 28 ⇒ (1, 9) + 28 = 38


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Either way the net result would have been the same.

Well Pathfinders, the remains are still not yours...

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess goes to inspect the nest and the eggs, keeping Detect Magic active as she moves in that direction.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

oddly, one of the beasts who died had a belt with a bear on the buckle underneath it's fur. You didn't notice until he was knocked out.

The eggs are large, but not magical. Unfortunately, in examining them you realize that your work isn't going to be as easy as you thought (is it ever?) It appears that what you seek is inside a sepulture sealed beneath a 3-foot-layer of bluish ice...

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess collects the bear buckle. Did it ping as magical?

"Anyone have fire magic to burn? We've got a huge portion of ice to cut through before we can get where we need to go."

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

Riegel looks to Tess. How long will your magic last, witch? He has placed Discordia on the beast's temple, and does not take his eyes off of it as he discusses the situation with the group.

Priest, I say thankee for the healing. You are a good man for wanting to spare these creatures' lives, so if you object to this... he lightly jiggles his gun he's holding to the creature's head ...I will respect your desires. But I think leaving this thing behind us and alive is begging for trouble. So, if you don't object...

There is an ominous click as he cocks the hammer in the silence immediately after his statement.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12
Dungeon Master S wrote:

oddly, one of the beasts who died had a belt with a bear on the buckle underneath it's fur. You didn't notice until he was knocked out.

The eggs are large, but not magical. Unfortunately, in examining them you realize that your work isn't going to be as easy as you thought (is it ever?) It appears that what you seek is inside a sepulture sealed beneath a 3-foot-layer of bluish ice...

A sepulcher? And we got this from the eggs?

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Riegel, I think Saint Germane finished off the sleeping beast man, if I read his post right.

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