Dungeon Master S |
Miss: 1d100 ⇒ 74 Ariana's blade cuts VERY deep, but not quite ending the spellcaster.
Their delay tactics continue. Sielan is still in the noxious cloud CON DAMAGE: 1d4 ⇒ 3 Fort DC 22 for half.
White Confusion: 1d20 ⇒ 5, she keeps her wits about her, and casts a spell to prevent Aelwynd from pressing the advantage. A wall of stone erupts from the floor.
Blue ignores the tentacles and tries to keep a spell Concentration: 1d20 + 14 ⇒ (13) + 14 = 27, but loses it.
Grey Concentration: 1d20 + 14 ⇒ (12) + 14 = 26 manages to hold on. She opts for a very complex spell. She's still casting
Red also brings for a massive wall of stone!
Round 3:
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Sielan: Go
Enemy: TBD
White: 33
Blue: 15 (Grappled)
Grey: 15 (Grappled)
Red: 41
Aelwynd Swiftblade |
Swearing like a drunken sailor as his blade again meets nothing but air, Aelwynd reels back as the slab of stone erupts in front of him.
He quickly takes a few steps back and then rushes at the wall, taking a twisting leap from the ground...
acrobatic leap+speed bonus+daring do: 1d20 + 19 + 4 + 1d6 ⇒ (18) + 19 + 4 + (2) = 43 assuming it's a ten foot high wall
...to sail over the impediment and land behind the white mage. He quickly thrust his blade out again...
AoA: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36 miss chance: 1d100 ⇒ 39
adamantine, magic, piercing+precision+sonic: 1d6 + 11 + 9 + 1d6 ⇒ (1) + 11 + 9 + (3) = 24
...but he just shakes his head and sighs as he catches nothing solid, missing the mage by either inches or miles, as they equate to the same thing in his mind.
AoO if she provokes again: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35 miss chance: 1d100 ⇒ 20 Oh this is killing me, lol. She might as well have washed her hair before this and I would be drying it with all my whiffs!
"You really are quite the dance partner. Normally I would appreciate your moves more, but I really can't stay. We have a thief to catch. Mind if I call upon you later? My name is Aelwynd, and we have never been properly introduced."
Dungeon Master S |
Yes, the walls are both 10' high The dashing half elf takes the wall with aplomb, but can't connect with the spellcaster who utterly ignores his repartee.
Round 3:
Aelwynd: Take the wall
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Sielan: Go
Enemy: TBD
White: 33
Blue: 15 (Grappled)
Grey: 15 (Grappled)
Red: 41
Nachts Lemarchand |
Nachts cackles with glee. "I can smell ... your fear. You think ... walls of stone will ... protect you ... from the darkness?"
Standard to activate slippers of Spider Climb, moving on up.
Ariana-Fighter |
Ariana moves around the wall and right up next to the spellcaster. "That wasn't nice. I don't think a wall belongs here."
Double Move
Sielan |
Fortitude vs Poison: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Black Tentacles CMB: 1d20 + 15 + 4 + 1 ⇒ (8) + 15 + 4 + 1 = 28
Black Tentacles Damage: 1d6 + 4 ⇒ (6) + 4 = 10
118 hp, 4 Con damage. Still raging. No damage since last turn.
Sielan bursts out of the cloud of poisonous gas and flies over the wall, warhammer in hand, to aid Aelwynd.
"Heard you asking for help. 'Fraid I got nothing to remove the magic, but it the magic is a whole lot effective when they can't run around."
Double move, up and over wall
Dungeon Master S |
The party closes in, though the walls do their job of slowing the Master Pathfinders down.
The two cultists trapped in the tentacles fight against thee pain and agony!
Round 3:
Aelwynd: Take the wall
Nachts: Move
Saul: Go
Ariana: Move
Caduceus: Go
Sielan: Move
Enemy: TBD
White: 33
Blue: 25 (Grappled)
Grey: 25 (Grappled, CMVII appears on Round 3)
Red: 41
Caduceus Via |
Believing Ariana and Nachts may be in need of support (medically speaking), the paladin rushes to their side. He leans against the wall to ensure the blue rodes caster cannot see him.
Sielan |
On behalf of Solomon, I would suggest he would use saving finale to give Sielan a reroll on the failed save against poison. On his turn he could follow behind Caduceus and the advance toward the stone wall and restart the rage to make sure people have the the option to fly if they want to.
Dungeon Master S |
Caduceus moves too as Saul uses a quick note of magic to help out Sielan!
Round 3:
Aelwynd: Take the wall
Nachts: Move
Saul: Go
Ariana: Move
Caduceus: Move
Sielan: Move
Enemy: TBD
White: 33
Blue: 25 (Grappled)
Grey: 25 (Grappled, CMVII appears on Round 3)
Red: 41
Dungeon Master S |
White: Pinned down tries to cast a spell without taking his eyes off of either Pathfinder Concentration: 1d20 + 14 ⇒ (18) + 14 = 32 and like THAT the enemy is on the other side of the room!
Blue: Still concerned mostly with letting their cohort get away, the caster in the tentacles tries to cast a spell Concentration: 1d20 + 14 ⇒ (2) + 14 = 16, but loses it.
Grey: A figure appears! It's an emaciated figure that looks like a horned human skeleton smothered within a bone-tight hide of slimy leather. With a quick bark of an order the creature rushes Sielan. It stabs with a longspear at Sielan:
ATK: 1d20 + 12 ⇒ (20) + 12 = 32 THREAT
ATK Confirm: 1d20 + 12 ⇒ (5) + 12 = 17 Regular DMG 1d8 + 7 ⇒ (1) + 7 = 8
The masked figure ties to break free CMB: 1d20 + 3 ⇒ (8) + 3 = 11 but gets nowhere
Red: Stepping away from Ariana, he casts a spell! Will DC 19 or be Confused.
Round 4:
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Sielan: Go
Enemy: TBD
White: 33
Blue: 25 (Grappled)
Grey: 25 (Grappled)
Red: 41
Aelwynd Swiftblade |
Taking advantage Saul's upbeat tune, Aelwynd lets the rage carry him to the white mage across the way. He lifts up into the air as he soars across the room, barely making it over the top of the wall in his recklessness. As soon as he comes within reach he thrusts from above and this time his strike is true!
flying thrust from above!: 1d20 + 18 + 1 + 1 ⇒ (18) + 18 + 1 + 1 = 38 miss chance: 1d100 ⇒ 99
adamantine, magic, piercing+precision+sonic: 1d6 + 11 + 9 + 1d6 ⇒ (4) + 11 + 9 + (3) = 27
Confim?: 1d20 + 18 + 1 + 1 ⇒ (18) + 18 + 1 + 1 = 38
Bonus damage: 1d6 + 11 ⇒ (5) + 11 = 16
Still have that 10' reach. The summoned creature Aelwynd just passed over has reach, so parry/riposte posted below, switching to blunt damage for that.
Answering Riposte: 1d20 + 22 + 1 + 1 ⇒ (5) + 22 + 1 + 1 = 29 Immediate action
Magic Adamantine blunt Damage+precision+sonic: 1d6 + 15 + 9 + 1d6 ⇒ (4) + 15 + 9 + (6) = 34
Confirm?: 1d20 + 22 + 1 + 1 ⇒ (4) + 22 + 1 + 1 = 28
Bonus damage: 1d6 + 15 ⇒ (6) + 15 = 21
Dungeon Master S |
Aelwynd opts for a fleche attack! It spears the man in the chest! He dies on the spot, a hole through his heart.
Round 4:
Aelwynd: Kill
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Sielan: Go
Enemy: TBD
Blue: 25 (Grappled)
Grey: 25 (Grappled)
Red: 41
Nachts Lemarchand |
Nachts leaps upwards, the song of rage pounding in his ears. Finally, he looks down upon the masked figure in red. And with a shrill, horrific warcry, he thrusts his weapon into the man's flesh.
Glaive vs Red, DF, PA, FF (High Ground): 1d20 + 15 + 4 + 1 + 2 ⇒ (6) + 15 + 4 + 1 + 2 = 28
Damage: 1d10 + 11 + 4 + 6 + 3 ⇒ (3) + 11 + 4 + 6 + 3 = 27
Ariana-Fighter |
Will: 1d20 + 11 ⇒ (13) + 11 = 24
Ariana shakes off the confusion, and steps up to the mage. "Not nice."
+1 Bastard, Cold, Raging, Hasted, etal: 1d20 + 20 ⇒ (19) + 20 = 39
Damage, Cold: 1d10 + 20 + 1d6 ⇒ (9) + 20 + (1) = 30
+1 Bastard, Cold, Raging, Hasted, etal: 1d20 + 20 ⇒ (5) + 20 = 25
Damage, Cold: 1d10 + 20 + 1d6 ⇒ (7) + 20 + (6) = 33
+1 Bastard, Cold, Raging, Hasted, etal: 1d20 + 15 ⇒ (5) + 15 = 20
Damage, Cold: 1d10 + 20 + 1d6 ⇒ (2) + 20 + (1) = 23
+1 Bastard, Cold, Raging, Hasted, etal Crit Confirm: 1d20 + 20 ⇒ (1) + 20 = 21
Damage, Cold: 1d10 + 20 + 1d6 ⇒ (2) + 20 + (5) = 27
Sielan |
The crit does confirm with a hit of 17 against my lower armor along with me raging.
Black Tentacles: 1d20 + 15 + 4 + 1 ⇒ (11) + 15 + 4 + 1 = 31
Black Tentacles Damage: 1d6 + 4 ⇒ (5) + 4 = 9
As the mage vanishes Sielan can't help but slacken his stance as he murmurs, "So that's how it feels..."
Shocked, he takes a major blow from the summoned creatures spear. Sielan takes the blow well as his wounds mend themselves.
"Fine, you want to teleport and attack things with polearms! I'll show you I can do that and better!"
Casting aside wand and hammer, Sielan draws his glaive and he swings through the skeletal figure.
Arcane strike, Power Attack, Rage with Holy weapon.
Glaive: 1d20 + 17 - 3 + 2 + 1 ⇒ (14) + 17 - 3 + 2 + 1 = 31
Slashing, Good, Sonic: 1d10 + 9 + 2 + 9 + 3 + 1d6 ⇒ (3) + 9 + 2 + 9 + 3 + (6) = 32
Holy Weapon Damage if Evil: 2d6 ⇒ (5, 1) = 6
Solomon Goodman |
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Saul looks at the positions of his foes and winces a bit as he comes to the obvious conclusion. He calls out, then leaps into the air, charging over the twisting tentacles. He drives his naginata hard at the caster, then lands in the writhing mass, bracing himself for the inevitable pain.
"Once more unto the breach, dear friends, once more!"
Charge!: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Damage+Sonic: 1d8 + 13 + 1d6 ⇒ (6) + 13 + (3) = 22
Maintain rage, flying charge, then land in tentacles like a suicidal idiot.
Sielan |
Black Tentacles CMB vs Saul: 1d20 + 15 + 4 + 1 ⇒ (4) + 15 + 4 + 1 = 24
Black Tentacles Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The tentacles, not discriminating between friend and foe, attack Solomon once he enters their reach.
For Caduceus, I end up at 114/118 hp after fast healing without taking into account additional crit damage. (Edit: This also does nto take into account Con damage or the Rage Con bonus)
If the summoned creature hits me with melee attack I will activate my spell storing armor target it with the stored spell in response.
Touch Attack: 1d20 + 8 + 5 + 2 + 1 ⇒ (6) + 8 + 5 + 2 + 1 = 22
Damage: 4d6 ⇒ (2, 4, 6, 6) = 18
Caduceus Via |
So, assuming there will be damage from the critical, I will take 5 and Sielan will have healed 5 hp on my turn.
Believing the team needs to wrap this up quickly, Caduceus tries to sway the battle. "Iomedae, I call upon you to grant my allies your grace in combat!" A steely crimson wave erupts from the paladin, washing over those near him.
Casting Tactical Acumen 30' burst. Grants you and your allies a mastery of battlefield tactics. Whenever you would gain a bonus on attack rolls or to AC due to battlefield position, such as flanking, higher ground, or cover, you gain an additional +1 insight bonus. Duration: 4 rounds
Effects Ariana, Saul, Nachts and myself
Dungeon Master S |
Displacement: 1d100 ⇒ 16 Despite the power, Nacht's swing hits only empty space. The spellcaster laughs tauntingly.
Displacement: 1d100 ⇒ 97 Saul's charge isn't foiled though! The wound is severe and the caster is clearly approaching death.
Displacement: 3d100 ⇒ (23, 14, 48) = 85 That stinks, I'm sorry. Despite the accuracy of the attacks, the displacement foils all three of Ariana's attacks.
Missing Crit DMG: 1d8 + 7 ⇒ (5) + 7 = 12 Sielan fights back hard, blooding the devil severely with a single hit!
Caduceus steps back, closing wounds and bolstering the party!
Round 4:
Aelwynd: Kill
Nachts: Miss
Saul: hit
Ariana: Miss
Caduceus: buff
Sielan: ATK
Enemy: TBD
Blue: 25 (Grappled)
Grey: 52 (Grappled)
Red: 47
Babau: 38
Dungeon Master S |
My laptop rebooted as I was doing the enemy turn, and now I have class. Will post soon.
Dungeon Master S |
Blue: Concentration: 1d20 + 14 ⇒ (16) + 14 = 30 A quick spell causes the caster to vanish and reappear outside the tentacles.
Grey: Concentration: 1d20 + 14 ⇒ (7) + 14 = 21 The other caster also tries to hold on to a spell, but loses it in the tentacles.
Red: Concentration: 1d20 + 14 ⇒ (12) + 14 = 26 Trying again, though opting for the foe with reach, the caster keeps his guard up and tries a lesser spell on Nachts. Will DC 18 v. Hold Person
Babau: Demon versus knight. The babau stabs twice with its long spear before closing in to bite with wicked teeth.
Spear 1: 1d20 + 12 ⇒ (19) + 12 = 31 for DMG: 1d8 + 7 ⇒ (8) + 7 = 15
Spear 2: 1d20 + 7 ⇒ (5) + 7 = 12 MISS
Bite: 1d20 + 7 ⇒ (3) + 7 = 10 MISS
Round 5:
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Sielan: Go
Enemy: TBD
Blue: 25
Grey: 52 (Grappled)
Red: 47
Babau: 38
Nachts Lemarchand |
Will: 1d20 + 13 ⇒ (20) + 13 = 33
Nachts howls with laughter. "You think to stop ... the midnight lord ... with parlor tricks?"
Glaive vs Red, DF, Furious Focus, Attack #1: 1d20 + 15 + 4 + 1 + 2 ⇒ (19) + 15 + 4 + 1 + 2 = 41
Percent Miss Chance(High is good): 1d100 ⇒ 21
Damage: 1d10 + 11 + 4 + 6 + 3 ⇒ (6) + 11 + 4 + 6 + 3 = 30
Glaive vs Red, DF, Attack #2: 1d20 + 10 + 4 - 2 + 1 + 2 ⇒ (13) + 10 + 4 - 2 + 1 + 2 = 28
Percent Miss Chance(High is good): 1d100 ⇒ 13
Damage: 1d10 + 11 + 4 + 6 + 3 ⇒ (9) + 11 + 4 + 6 + 3 = 33
Whelp...
Sielan |
Black Tentacles Attack: 1d20 + 15 + 4 + 1 ⇒ (19) + 15 + 4 + 1 = 39
Black Tentacles Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Did the demon trigger my spell storing vampiric touch, and if so, was it affected by it?
Took 15 since last turn. At 96/118 before life link triggers.
Sielan is forced back into the wall as the demon advances and counters with a series of wild strikes.
Power Attack, Rage with Holy weapon.
Glaive: 1d20 + 17 - 3 + 2 + 1 ⇒ (18) + 17 - 3 + 2 + 1 = 35
Slashing, Good, Sonic: 1d10 + 9 + 9 + 3 + 1d6 ⇒ (6) + 9 + 9 + 3 + (1) = 28
Holy Weapon Damage if Evil: 2d6 ⇒ (4, 5) = 9
Glaive: 1d20 + 17 - 3 + 2 + 1 - 5 ⇒ (19) + 17 - 3 + 2 + 1 - 5 = 31
Slashing, Good, Sonic: 1d10 + 9 + 9 + 3 + 1d6 ⇒ (8) + 9 + 9 + 3 + (6) = 35
Holy Weapon Damage if Evil: 2d6 ⇒ (3, 5) = 8
Ariana-Fighter |
Ariana takes a step up. "I don't think so." She swings three times.
+1 Bastard, Cold, Raging, Hasted, etal: 1d20 + 20 ⇒ (11) + 20 = 31
Damage, Cold: 1d10 + 20 ⇒ (7) + 20 = 27
Miss High Good: 1d100 ⇒ 91
+1 Bastard, Cold, Raging, Hasted, etal: 1d20 + 20 ⇒ (12) + 20 = 32
Damage, Cold: 1d10 + 20 ⇒ (2) + 20 = 22
Miss High Good: 1d100 ⇒ 67
+1 Bastard, Cold, Raging, Hasted, etal: 1d20 + 15 ⇒ (19) + 15 = 34
Damage, Cold: 1d10 + 20 ⇒ (5) + 20 = 25
Miss High Good: 1d100 ⇒ 78
Solomon Goodman |
Saul strikes once more at the nearby foe before moving himself out of the tentacles reach.
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Displacement: 1d100 ⇒ 75
Damage: 1d8 + 13 + 1d6 ⇒ (4) + 13 + (4) = 21
Ariana, I don't believe we're hasted at the moment.
Dungeon Master S |
The displacement continues to foil Nachts, and only increases the laughter from the enemy.
The Pathfinder black tentacles continues to work on the remaining spell caster, now clearly close to death. My apologies for not tracking on the Vampiric Touch. The wounded babau striking Sielan's armor releases the spell held within. Caster Level check: 1d20 + 9 ⇒ (7) + 9 = 16, but the spell fizzles on contact with the demon. The demon doesn't get to capitalize on it though as the knight obliterates the babau, sending it back to the abyss. It died after the first swing, so move if you'd like.
Ariana and Saul both cut down their respective foes, leaving a lone enemy, resolute in intention, to hold you all back. Ariana also only needed one attack.
Round 5:
Aelwynd: Go
Nachts: Displacement Miss
Saul: Kill
Ariana: Kill
Caduceus: Go
Sielan: Kill
Enemy: TBD
Blue: 25
Caduceus Via |
The paladin races over to the lone caster with his blade held forward.
"Don't make this any worse. Whatever you are being paid, you cannot spend it if you are dead. Stand down."
Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20
AoO (if he casts while threatened): 1d20 + 11 ⇒ (5) + 11 = 161d8 + 6 ⇒ (8) + 6 = 14
Aelwynd Swiftblade |
Weird. It wasn't showing any updates for this thread. All my other games were fine. I knew something had to be up so I am glad I checked just now.
acrobatics/leap+speed bonus+derring do: 1d20 + 19 + 4 + 1d6 ⇒ (4) + 19 + 4 + (1) = 28 Terrible rolls, but I am betting/hoping since they are casters their CMD is low enough for this to work
Aelwynd rushes the grey caster, pivoting at just the right moment to let his body come within inches of his opponent, grinning wickedly as he moves past and then strikes from behind! Alas once again, his blade narrowly misses and he comes up with nothing but air.
thrust!: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24 Miss chance: 1d100 ⇒ 41
adamantine, magic, piercing+precision+sonic: 1d6 + 11 + 9 + 1d6 ⇒ (4) + 11 + 9 + (5) = 29
"Damn you and your shifting defenses! I am about to leave my friends to finish you off and take my leave to go after the real target." he says fiercely. "You only have a few more seconds to live, either way, so savor the minor victory... on your way to HELL!"
Dungeon Master S |
Apologies, real life work emergency. It left me a bit behind here.
The enemy, not only unshaken by Caduceus's words, seems unmoved in the slightest. It's obvious that this is a last stand, only to prevent you from going after the key.
Aelwynd gets into position, but the Displacement continues to do its work.
Unfortunately, alone against all the Pathfinders and spells dwindling, there is little left to do.
In a matter of moments, you overwhelm the caster. Fortunately, their focus was on you, so most of the civilians managed to escape. Unfortunately so did the assassin with the Runecarved Key!
Dungeon Master S |
Nachts: 1d20 + 17 ⇒ (9) + 17 = 26
Solomon: 1d20 - 1 ⇒ (6) - 1 = 5
Sielan: 1d20 + 10 ⇒ (16) + 10 = 26
Aelwynd: 1d20 + 22 ⇒ (18) + 22 = 40
Caduceus: 1d20 + 2 ⇒ (8) + 2 = 10
Ariana: 1d20 + 14 ⇒ (4) + 14 = 18
Dungeon Master S |
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Exiting the cathedral, Aelwynd instantly sees the assassin, but it's a considerable head start.
The chase is on!
•To clear a card, you need to take a move action to move through the card (from start of the card to end of the card), then use a standard action to face one of that square’s two obstacles to exit the card to move on to the next card. Failure means you don't move forward.
•Alternatively, A character may attempt to move three cards during his turn by taking a full-round action. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character who fails both obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn.
•Instead of exiting a square, a character can choose to take another standard action not directly related to navigating the chase’s course, such as casting a spell, channel energy, activate a wand or drinking a potion, making an attack...etc (Each card distance is 30ft for all intents and purposes of this)
Cover/Concealment
•A creature more than 3 cards away has total cover (i.e. can't be targetted).
•Creatures 3 cards away have improved cover (+8 AC, +4 ref save) and concealment (20% miss chance).
•Creatures 2 cards away have partial cover (+2 AC, +1 ref save) and concealment (20% miss chance).
•Creatures 1 card away only have partial cover (+2 AC, +1 ref save).
Movement Rates
Characters with enhanced movement rates receive a +2 bonus on all skill checks made to bypass an obstacle for every 10 feet of movement they possess beyond their initial 30-foot movement speed. Characters with movement rates less than 30 feet receive a –2 penalty for every 10 feet by which their speed is less than 30 feet.
Assassin: Escape!
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Sielan: Go
Sielan |
Almost bearing straight into the crowd himself Sielan calms his mind and focuses on the magic rather than his strength.
"We aren't going to let you get away with this! Letting you get away with murder would be the worst thing I did today, and that is saying something!"
Sielan focuses his magic to grant speed to his allies!
Haste on the party for 9 rounds.
Dungeon Master S |
Sielan hastens the party! Watch the bonus to your checks. It affects all checks, even if it seems weird
Assassin: Escape!
Sielan: Haste
Aelwynd: Go
Nachts: Go
Saul: Go
Ariana: Go
Caduceus: Go
Nachts Lemarchand |
Same, there were no updates to the thread for a couple days so I became curious.
Nachts, who is bearing an atrociously wide grin at this point, attempts to push the crowd out of the way!
Overrun: 1d20 + 11 ⇒ (10) + 11 = 21
Caduceus Via |
"Make way citizens! That thief must be stopped!"
Overrun (haste): 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Dungeon Master S |
Nachts and Caduceus make it across the crowd without too many knock downs!
Assassin: Escape!
Sielan: Haste
Aelwynd: Go
Nachts: Success
Saul: Go
Ariana: Go
Caduceus: Success
Aelwynd Swiftblade |
"Thank you for the speed Sielan!", Aelwynd says as he dashes between his friends.
He nimbly steps up on the hip of one man to spring forward to shoulder of another, bounding back and forth as he runs atop the thick crowd in an effort to gain on the assassin.
"Coming though! Thank you for the assist!" he offers as he takes advantage of the throng beneath him.
Overrun: 1d20 + 8 + 6 ⇒ (18) + 8 + 6 = 32
Sielan |
Nachts, the haste should double your speed up to 40 feet, so throughout this you should have a +2 on all your chase checks.
Dungeon Master S, I wanted to check as well, I have been running under the assumption that my overland flight has run out, but has it been more than 9 hours since we started running through the list of other bidders?
Solomon Goodman |
All in! I'll go for double! Also remember your rage bonuses if you are raging. I'll maintain it for the chase.
"STAND ASIDE CITIZENS OR YOU SHALL BE STOOD ASIDE!"
Overrun: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Sense motive: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
First person to fail a check, including me, gets a timely inspiration for an after the fact +2 bonus
Aelwynd Swiftblade |
It's been kinda quiet, so I was thinking I would just get a jump on the next round, since we haven't done anything since Friday. I will try to catch up with Saul, taking a full round action to move 3 cards.
Aelwynd sees Saul rush past, clearing the crowded street almost entirely, judging the movements of the few that fail to get out of the way as if he can read their minds.
"Hey! Don't leave me out of the fight Saul!"
Not wanting to leave his friend to face the assassin alone, Aelwynd grins and pours on the speed, vaulting over or squeezing past bins and boxes left cluttering up the alleyway before him. A pretty shopkeeper opens a back door to throw out some refuse, only narrowly missing the speeding half-elf.
"Sorry madam!" he calls back to the woman, with a fingertip to his hat in salute. "I'd stay and chat, but I have some pressing business to attend to at the moment... Perhaps I'll come back when I'm done and apologize properly?"
He smiles as he turns back to the chase.
We had better make short work of things here. That woman had the most amazing eyes.
Acrobatics(up and over): 1d20 + 19 + 6 ⇒ (18) + 19 + 6 = 43
Escape Artist(squeeze through)+daring: 1d20 + 9 + 6 + 1d6 ⇒ (3) + 9 + 6 + (6) = 24 Spending 1 panache.
Dungeon Master S |
Sorry everyone. The weekend got away from me unexpectedly. I'm black! Yes, it's been more than 9 hours (bidders was yesterday.)
Aelwynd too runs right over everyone to get to the target. Ariana is right behind, until she trips trying to get passed a fruit cart!
Saul goes for broke, reads the situation, then acts. It's a big risk, and it pays off handsomely! He leaps over and through a series of openings! He finds himself with a hair's breadth of the assassin-thief! Saul, you're now on the second tactical map!
Saul locks eyes with a tiefling. When she sees how close you are, she takes out a scroll and reads from it UMD: 1d20 + 23 ⇒ (4) + 23 = 27 She speaks a single word aloud and Saul is stunned! Duration: 2d4 ⇒ (1, 2) = 3 Rounds.
A split second later, Aelwynd catches up to the stunned Saul!
Assassin: PWS
Sielan: Go
Aelwynd: Caught up!
Nachts: Go
Saul: Stunned (Two rounds remaining)
Ariana: Go
Caduceus: Go