Dungeon Master S's "Fugitive on the Red Planet" (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative:

[dice=The Knight of Tides]d20+0[/dice]
[dice=Spacey]d20+1[/dice]
[dice=Queequig]d20+2[/dice]
[dice=Noble-44]d20+4[/dice]
[dice=Taiuna]d20+2[/dice]


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Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Life Science: 1d20 + 10 ⇒ (18) + 10 = 28


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Quig stands from prone behind the bar and moves out, taking cover behind one of the chairs at a nearby table. He orders Scout to move and attack.
Get Big Bertha!

Swift, move as move action, control Scout as move action using standard.

Scout flies over within range, its mechanical arm slowly rotating a semi-automatic pistol at the shobhad.

tactical semi-auto pistol vs. KAC: 1d20 + 5 ⇒ (13) + 5 = 18
piercing dmg: 1d6 ⇒ 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Queequig sends scout into the fray and shoots the giant in the stomach!

Taiuna knows that these formidable foes are WYSIWYG. She remembers that they're extremely ferocious and will fight on long after they should be dead. Thankfully there isn't much else to know...

Teh ysoki in the black coveralls takes aim with an azimuth pistol and shoots at Scout: ATK: 1d20 + 9 ⇒ (1) + 9 = 10 but only shoots the ceiling.

The other grunt moves in and takes a pot shot at Spacey the Shirren ATK: 1d20 + 9 ⇒ (20) + 9 = 29 and connects clean in the face for DMG: 2d4 + 2 ⇒ (1, 3) + 2 = 6. the laser catches fire and starts burning the Shirren for an extra Fire: 1d4 ⇒ 3 Reflex save to put it out.

The giant laughs on her way in, but Taiuna has other ideas... REF: 1d20 + 4 ⇒ (1) + 4 = 5. The giant's laughter is cut short as she falls. It only takes a second to get back up, but it slows her down.

Round 1
Queequig: Hit
Taiuna: Prep
Hostiles: ATK
Spacey: Go
Noble-44: Go
Gideon: Go

DM:

Shobhad: 6

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

What the hell dude?

ref: 1d20 + 1 ⇒ (14) + 1 = 15

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Then he pew pews red after moving up.
1d20 + 1 ⇒ (2) + 1 = 3


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Spacey puts the fire out, but can't hit the broad side of a space barge!

Round 1
Queequig: Hit
Taiuna: Prep
Hostiles: ATK
Spacey: Miss
Noble-44: Go
Gideon: Go

DM:

Shobhad: 6

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble comes out of his prayers and engages these reckless foes...

Assuming to be unnoticed, he attempts to make a Trick Attack.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31 DC + targets CR, if successful:
Trick Damage: 1d4 ⇒ 1

Attack: 1d20 + 4 ⇒ (2) + 4 = 61d4 ⇒ 2


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Noble's ability to hide is unmatched, but an unexpected lose floorboard sends the android's shot wide.

Round 1
Queequig: Hit
Taiuna: Prep
Hostiles: ATK
Spacey: Miss
Noble-44: Miss
Gideon: Go

DM:

Shobhad: 6

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Photon mode: 1 point.

The Knight of Tides brings his gravity hammer to the nearest game of whack-a-mole.

Hammer @ Red Ysoki KAC: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning: 1d6 + 2 ⇒ (6) + 2 = 8


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gideon drops the hammer, quite literally, on the ysoki. It's not enough to kill the rat-man, but another hit like that surely would. With a giant at it's back though, it keeps fighting on.

Round 2
Queequig: Go
Taiuna: Go

Hostiles: TBD
Spacey: TBD
Noble-44: TBD
Gideon: TBD

DM:

Shobhad: 6
Red: 8

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

As the giant goes down, Taiuna squeals happily. She briefly raises her arms in success lowers them just as quickly, embarrassed at her outburst.

Hmphf. Refocused, Taiuna moves into a position to see the Ysoki nearest The Knight of Tides through the opening in the energy wall and lets loose with an Energy Ray (acid).

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d3 ⇒ 3


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

It's not a great shot, but the yoski isn't a difficult target. The acid burns fur and armor alike!

Round 2
Queequig: Go
Taiuna: Hit
Hostiles: TBD
Spacey: TBD
Noble-44: TBD
Gideon: TBD

DM:

Shobhad: 6
Red: 11


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Quig takes time to direct Scout — she's over there! OVER THERE!

Control Scout as move action, then move action to create a barricade.

Barricade:
As a move action, Quig can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 6 and 6 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square.

Scout flies over putting a table between it and the shobhad and fires again

tactical semi-auto pistol vs. KAC: 1d20 + 5 ⇒ (4) + 5 = 9
piercing dmg: 1d6 ⇒ 3
2/9 rounds


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Quig's shot misses as blaster fire perforates the establishment.

The injured yoski takes a guarded step away from the Knight of Tides and heads towards the door.

The healthy yoski continues to shoot at the drone: Azimuth pistol: 1d20 + 9 ⇒ (7) + 9 = 16 for DMG: 1d4 + 1 ⇒ (3) + 1 = 4

The giant tries to move out of the grease carefully Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3 and FALLS AGAIN! ...then gets back up.

Round 2
Queequig: Miss
Taiuna: Hit
Hostiles: Stuff
Spacey: Go
Noble-44: Go
Gideon:

DM:

Shobhad: 6
Red: 11

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

If one could see Noble, obvious frustration would be playing across his face... albeit very briefly He attempts his shot again.

Stealth/Trick: 1d20 + 15 ⇒ (19) + 15 = 341d4 ⇒ 3
Attk/Dam: 1d20 + 4 ⇒ (9) + 4 = 131d4 ⇒ 3
(Ammo: 18/20)

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Content with his current tactical position, Gideon draws a pistol with his off-hand and zaps at the cowardly injured ysoki.

Laser Pistol: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d4 ⇒ 1

Photon Mode: 2 points.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

This time Noble-44 drills the giant with a trick shot! The giant shudders, and nearly falls!

Gideon's shot is dodged as the ysoki snickers a bit.

Round 2
Queequig: Miss
Taiuna: Hit
Hostiles: Stuff
Spacey: Go
Noble-44: Hit
Gideon: Miss

DM:

Shobhad: 12
Red: 11

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Botting for Spacey:

Spacey pulls out his pulsecaster pistol and fires (1 range increment penalty):

Pulsecaster pistol attack vs EAC: 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d4 ⇒ 2


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Spacey is way off target, nearly hitting a bystander.

Round 3
Queequig: Go
Taiuna: Go

Hostiles: TBD
Spacey: TBD
Noble-44: TBD
Gideon: TBD

DM:

Shobhad: 12
Red: 11


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Quig directs Scout: b]Shoot her! SHOOOOOT HEEEEEERRRRR![/b]
Control Scout as move action.
tactical semi-auto pistol vs. KAC: 1d20 + 5 ⇒ (6) + 5 = 11
piercing dmg: 1d6 ⇒ 2
3/9 rounds used.

Meanwhile, Quig peers out from behind his barricade and tries to do the same.
tactical semi-auto pistol vs. KAC: 1d20 + 2 ⇒ (11) + 2 = 13
piercing dmg: 1d6 ⇒ 5
1 of 9 rounds used.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Quig gangs up, and while Scout can't connect, Quig himself does! It's enough to knock the giantess out. The ysoki immediately surrender, knowing that without her, there's little they can do.

The patrons slowly, but surely, return to drinking, and the music player similarly starts back up.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Out of combat

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon grunts, surprised at the ease with which the victory was achieved.

He grabs the nearest ysoki by the lapel and lifts the creature bodily off the floor. The black hammer pulses in his opposite hand. "Now," he begins politely, "please tell me where Reynauld Talbot can be found."

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"He's in the THASTERON MINE..."

The patrons don't seem to come to the defense of the other trio, it's obvious that they're on the wrong side of the law, but no one seems to be helping you out either.

Thankfully the signs outside give clear directions.

Quig helps relieve the outlaws of their praeda:

Spoils:

  • 2 sets of second skin
  • 2 azimuth laser pistols
  • 2 survival knives
  • graphite carbon skin
  • battle staff
  • tactical acid dart rifle with 10 darts
  • mk 1 mindlink circlet
  • spell gem of dispel magic
  • spell gem of remove condition
  • assorted shobhad bangles and charms (worth 450 credits)

  • | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    It's an easy trip, and after the scene you made in town, no one messes with you.

    In just a couple hours you arrive at this mine. Tasch’s thasteron mine is built into a red rock hillside. A sloping ramp descends to the west, made of hard-packed red dirt that shows signs of heavy vehicle traffic. The ramp opens into a large square chamber with rough walls. A metal track runs along the ground from a passage in the west wall and then turns north, ascending a five-foot ramp and then running along the north wall until the track terminates. A pair of metal lockers stand in the southeast corner, and a heap of ore is piled to the southwest.

    Engineering DC 12:

    Mine carts enter this chamber and roll along the ramp. Once stopped, the carts are
    then uncoupled to tip over and pour their cargo into the bed of a vehicle that would back up to the tracks.

    Survival DC 12:

    he tracks
    are relatively recent, matching the timeline of when Talbot arrived
    on Akiton.

    Physical Science DC 15:

    the ore to the southwest is unrefined thasteron.

    Acquisitives

    Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

    Spacey rests to heal SP, and will live on the edge at 10/12 HP.

    Acquisitives

    Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

    Taiuna takes 10 on Physical Science - 17
    Taiuna takes 10 on Engineering - 17

    She heads towards the lockers and opens one if she believes it to be safe

    Perception: 1d20 ⇒ 15


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Doors are locked:

    Engineering or STR DC 14:

    the lockers contain a basic medkit and an engineering specialty tool kit.

    Acquisitives

    Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

    Take 10 Engineering for 17

    Taiuna takes the medkit and the toolkit.

    Nothing too interesting in the lockers. I can't see much of interest out here. Maybe it's time to head into the mine?

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble takes a position at the mine entrance.

    If you all don’t mind, I think I’d like to take the Circlet and scout ahead. I can keep you informed as I go with it?”.

    Stealth, if party accepts: 1d20 + 11 ⇒ (7) + 11 = 18


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble blends into the shadows, moving into the mines. Sounds of wind, dripping water, and the occasional, unidentifiable scrap and squeak seem to make more noise than the android.

    Noble-44:

    Ahead is a T-intersection. To the right the mine goes off into darkness. to the left there are some flickering lights. Perception: 1d20 + 6 ⇒ (4) + 6 = 10, but beyond that the operative is at a loss for what is deeper within.

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble relays the path he finds over the circlet “First intersection. Assume we are moving north from entrance, can break east to some lights, west to darkness. Assuming the lights are our target, moving in that direction.

    He the moves towards the lights, feeding details to the team so they can remain within range/etc.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Break left to lights, right to darkness.

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Gideon follows at a respectful distance, cloaked in shadow. The hammer in his hand pulls at his dim outline in the darkness.

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble notifies and breaks left towards the lights, careful to keep his position hidden still...

    via circlet "So far nothing, but lights continue up ahead."


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The party edges towards the light, hoping to keep such endeavors literal, and not metaphorical...

    The pathway again splits. To the east is a dark, yet short passage which leads into this rectangular chamber with rough-hewn walls. A metal mine-cart track runs parallel to the passage and enters the room before ending abruptly. A mine cart in an obvious state of disrepair lies adjacent to the tracks. Tools cover a table against the east wall, while a pair of metal lockers stands in the southwest corner.

    The the west seems to be some kind of activity based on the noise and increased illumination...

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Keeping to the darkness allows Gideon to take the short eastern passage. He eyes the lockers, and raises an eyebrow that none can see to the others. "Trapped?" he asks softly.

    Perception: 1d20 + 0 ⇒ (15) + 0 = 15


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Doesn't look it.


    Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

    Quig moves into the room, sticking to the shadows, and sends Scout ahead to, er, scout.

    Sent above Noble's head. Can Quig have reloaded Scout's weapon in the interim?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sure. We're not in combat.

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble sneaks west while the group examines the lockers, moving towards the sounds.

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Gideon cautiously opens the lockers. His hammer is ready to squash any rats that might pour out... or anything else.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gideon opens these lockers, only to find a lot of Akitonian dust, and little else.

    It appears there is but one direction to go.

    Acquisitives

    Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

    Spacey pushes Taiuna ahead and follows. Let's go that way


    Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

    Quig brings up the rear of the group, but sends Scout ahead to the mine shaft split. Quig can see through Scout's sensors.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Scout moves ahead to find, frustratingly, another intersection. This time light appears equally in either direction.

    Even MORE frustratingly, Scout sets off a motion sensor tied to a laser blaster ATK: 1d20 + 11 ⇒ (16) + 11 = 27 for DMG: 3d6 + 1 ⇒ (1, 3, 2) + 1 = 7!

    It looks like it'll take a bit for the sensor to recharge itself.

    Map updated

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble grimaces at the thought of their blown cover, but shakes it off. He says via the circlet “Before our target potentially arrives, could you look at that senior Quig and see if its connected to anything else? Maybe we’re lucky and it’s not actively connected to any other system and can be disabled?

    Noble then dashes to take up cover and aims towards where the light/sound was coming from as a precaution.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Engineering DC 15:

    With a little bit of tinkering and a fair amount of know-how, you manage to shut off the motion sensors without accidentally shooting anyone. You're confident that the rest can pass nnow without getting shot.

    Acquisitives

    Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

    Taiuna trots up to the sensor, cracks open a service plate and fiddles with some wires. She telepathically communicates I've disabled it. We won't have to worry about this nasty thing anymore. Which way?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Taiuna makes quick work of the trap, and is confident that the rest can pass now without getting shot.

    Where to now?

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