Flyndal Danwrick |
I'm getting this:
“The folder that you were viewing no longer exists or you no longer have permission to access it. You have been moved to My Drive.”
Ditto.
Flyndal Danwrick |
I can see the In Tier, now. It did remind me that I still don't have the updated Chronicle for Part 1
Dungeon Master S |
I can see the In Tier, now. It did remind me that I still don't have the updated Chronicle for Part 1
Remind me again what you needed for part 1. I'll do it right now.
Flyndal Danwrick |
Just the Qadira Boon not crossed out. (Exchange)
Dungeon Master S |
Got it. I'll get the Chronicle shortly.
Chris Marsh |
Ah, the benefit of chronicles in CORE mode... 5,000 gp
-Posted with Wayfinder
Garrett Goodleaf |
Well... I was going to get Garrett's stuff taken care of tonight, but the transformer my house is on just blew up. So, going to be without power for at least a few hours. I will take care of it tomorrow.
Dungeon Master S |
No problem. I'll make the first post tomorrow towards the end of the day (unless everyone checks in first.)
Chris Marsh |
real life comes first. I'll start tomorrow morning.
-Posted with Wayfinder
Narad, Rogue |
Not much to update for Narad. He's going to make the following purchases:
(1) One +1 dagger
(2) Four tanglefoot bags
(3) Two flasks of Holy Water
Sorry for the delay.
Garrett Goodleaf |
Sorry this is taking so long guys... Apparently the changes I made to my Chronicle sheet PDFs never took effect and I cannot seem to find my hard copies. So I need to go back through the previous two Chronicles and recalculate all my purchases and such. And to top that off, my son and I are both sick...
Desh Greyskin |
Yah, other than a level up (Woot!), all I did for Desh was sell his shield to get enough cash to upgrade his falchion to a +1 falchion. :D
If I had more cash, I'd also get some holy waters/new potions ... but i don't. :(
Garrett Goodleaf |
Day Job Perform: Oratory: 1d20 + 9 ⇒ (15) + 9 = 24 Apparently I didn't do that for Part 2...
Day Job Perform: Oratory: 1d20 + 9 ⇒ (17) + 9 = 26 This will be for Part 3
Garrett Goodleaf |
Thanks Narad. Okay, Garrett is all set and ready to go. I decided to go for the buffing route for all my Mythic abilities. I picked up Weapon Finesse just so I could actually put out a little damage if need be; however, I decided on Extra Mythic Power as my other feat. This way I can really take full advantage of Rally, Decisive Strike, and Concentrated Barrage. Desh & Flynn... you're welcome. ;)
Also, now whenever Garrett uses Inspire Courage you guys will get a +1 bonus to ALL saving throws and not just against Charm/Fear.
Dungeon Master S |
You should be good to add anything on the chronicle (more if you own the book.)
Kohinoor an-Gul |
Kohi is ready. I think.
Also, this will probably be her last chronicle for a while. I've gotten really disorganized with her (plus, she never really developed a personality), and until I have the time to put her back together, I'd rather not keep pressing on with her.
Dungeon Master S |
The growing light of predawn filters in through a window of the two-story building that Amenopheus has rented in Eto, and the aging Garundi man takes a seat on one of the cushions set out for this meeting. He produces a sealed letter from his robe, placing it in the middle of the floor before speaking.
“Good morning, Pathfinders. As you know, we have had our share of setbacks recently. Not only have the emerald and topaz gems sacred to my order slipped through our fingers, but we also faced the frustration of finding nothing but fragments of the once great ruby. Thankfully, its power is not lost entirely, and through the Ruby Sage’s blessing, it lives on in you. I am thankful that you have agreed to act on her behalf and see this through to the end.
“As we speak, the scoundrels who seized the two gems cross the Pillars of the Sun to meet their employer, the cryptic Diamond Sage.” He sighs heavily. “What she intends to do with the gems is a mystery, but the sage jewels are too important for me to take risks with. If the power that you wield is representative of a shattered jewel’s potential, imagine what one might accomplish with three undamaged stones! Until we know what her plans are, it is paramount that we get to the jewels first.
“Kafar and Nefti have a rudimentary map of the Pillars of the Sun, and last night I found a bartender who spotted them poring over it between drinks. She recalled little of the map, and she could not make sense of the marks or annotations; however, the right spells have allowed me to probe her mind and determine Kafar and Nefti’s entry point into the mountains. We will follow them from there.” With a somewhat chagrinedsmile, Amenopheus adds, “It may be that they will lead us to the Sanctum of the Sages, a hidden complex I have long suspected might be in this area.”
He stands and announces, “Prepare yourselves quickly. We shall leave momentarily. I have one more piece of information for you.” He hands you the sealed note.
Dungeon Master S |
Amenopheus is currently with you, so feel free to ask him questions. Additionally I'll take Knowledge checks: Local, Geography.
Desh Greyskin |
Since the encounter with the Ruby Sage, there was something subtly different about Desh physically. His predatory stride was somehow exaggerated. His lean, powerful frame is somehow magnified, like a steel trap wound somehow even tighter. It’s as if his usual animal physicality is just somehow … more.
He sits on the edge of a table against the wall, a wolf lounging in his den. His dark eyes follow the conversation, but—as usual—he says little.
Knowledge: Local: 1d20 + 3 ⇒ (10) + 3 = 13
Dungeon Master S |
Desh has heard something of their quarry. Witnesses report seeing a rather tipsy Nefti playing the flute in various taverns throughout Eto over the past several weeks. He hasn’t been seen for three days.
Garrett Goodleaf |
Knowledge: Local: 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge: Geography: 1d20 + 7 ⇒ (5) + 7 = 12
Garrett listens intently, as the plan is laid out. "We shall seek them out and recover the gems! Sounds as if they have quite the lead on us though. If he hasn't been seen in three days... That's not good."
Dungeon Master S |
Garrett knows a bit about where you're headed. The Pillars of the Sun are an isolated range of mountains named for their tall, wind-weathered spires.
Amenopheus, "I can teleport us close, but it's true, they have a head start on us."
Dungeon Master S |
Narad knows a bit more about the current situation. A man matching Kafar’s description recently visited a local herbalist and apothecary. Several caravan guards in the city overheard Kafar and Nefti complaining to one another about the Aspis Consortium.
Dungeon Master S |
Amenopheus speaks up, "The longer we dally, the harder it will be to catch them. As soon as you're ready, I'll teleport us.
Dungeon Master S |
"You will need to leave the mounts here. I'm sorry to say. I can take everyone though."
Dungeon Master S |
I don't want to rush people. Amenopheus will teleport the party when ready.
Flyndal Danwrick |
Flyndal is the bigger threat, so the allip turns and casts a spell on Flyndal, causing the warrior excruciating pain. Will DC 16 or become horribly disfigured and suffer a -2 to all saving throws for the next week
What was that spell, and is there anything to repair Flyn’s beautiful face? Also, I’m assuming I’ll have these save penalties all through the next mission? Any solution for that?
Dungeon Master S |
Disfiguring Touch, and even though story-wise it's still in effect, the PFS rules say it's all done.
Dungeon Master S |
Amanepheus casts his spell and when you appear, the temperature is MUCH hotter. You find yourselves in something of a badlands, and you know instantly that the chase is going to be a painful one.
It gets worse.
You know you're on the trail, but which one? There are two sets of tracks that are perfectly identical to each other. "We don't have time for this!" the sage says. He then adds, "You take those, and I'll take these. I'll be in frequent contact with you. IF either of us has something, I'll know and will bring us back together quickly."
He doesn't wait for confirmation, and heads off in the other direction, leaving you to fend for yourselves.
I need a Survival check from the group; one can lead, the others can aid. I also need TWO Fortitude saves from each of you. Finally, I need an Escape Artist check too. I'll explain via exposition, but in PbP it would take forever to get these rolls one at a time.
NEED:
Group Survival:
Desh: Fort x2
Narad: Fort x2
Garrett: Fort x2
Flyndal: Fort x2
Cëanel: Fort x2
Kohi: Fort x2
Desh: Escape Artist
Narad: Escape Artist
Garrett: Escape Artist
Flyndal: Escape Artist
Cëanel: Escape Artist
Kohi: Escape Artist
Dungeon Master S |
Update:
Group Survival: 7, 10
Desh: Fort x2
Narad: Fail, Fail
Garrett: Fort x2
Flyndal: Fort x2
Cëanel: Fort x2
Kohi: Pass, Fail
Desh: Escape Artist
Narad: Pass
Garrett: Escape Artist
Flyndal: Escape Artist
Cëanel: Escape Artist
Kohi: Fail
Flyndal Danwrick |
Desh and I both have +8 to Survival. We should probably be the two attempting that.
Survival: 1d20 + 8 ⇒ (19) + 8 = 27 +2 vs Humans, +1 to Track
Fort: 1d20 + 10 ⇒ (16) + 10 = 26 +2 vs Fear
Fort: 1d20 + 10 ⇒ (18) + 10 = 28 +2 vs Fear
Escape Artist: 1d20 + 3 ⇒ (15) + 3 = 18
Dungeon Master S |
Flyndal alone passed the Survival check, so there's no need for anyone else to roll it. I still need Fort and EA checks though.
Update:
Group Survival: Pass
Desh: Fort x2
Narad: Fail, Fail
Garrett: Fort x2
Flyndal: Pass, Pass
Cëanel: Fort x2
Kohi: Pass, Fail
Desh: Escape Artist
Narad: Pass
Garrett: Escape Artist
Flyndal: Fail
Cëanel: Escape Artist
Kohi: Fail
Flyndal Danwrick |
Desh is a bit busy right now, so I'll put his rolls out there to help move things along.
~~ BOTTING DESH ~~
Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Escape Artist: 1d20 + 7 ⇒ (16) + 7 = 23