Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    First one is a Will save.

    Grym's mind succumbs to the fog,, making his senses and will power duller, but he keeps his blood on the inside, most of it anyway!

    Saves must be rolled FIRST
    Will Saves v. Mind Fog (DC 24):
    Gaius
    Ferox

    Fort Saves v. Blood gaze (DC 26):
    Odric
    Sandor

    Round 4:
    Very Bad Thing: Bad
    Grym: Go
    Ferox: Go
    Odric: Go
    Gaius: Go
    Sandor: Go
    Morkeleb: Go

    DM:

    Ithier: 109


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    quick question does Odric's armor protect him from negative energy of the spell? I think Deathless is the ability

    Sandor Fort Save DC 26: 1d20 + 18 ⇒ (17) + 18 = 35


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It does! It gives him a 25% chance of ignoring the attack.

    Saves must be rolled FIRST
    Will Saves v. Mind Fog (DC 24):
    Gaius
    Ferox

    Fort Saves v. Blood gaze (DC 26):
    Odric
    Sandor

    Round 4:
    Very Bad Thing: Bad
    Grym: Go
    Ferox: Go
    Odric: Go + Deathless roll
    Gaius: Go
    Sandor: Go
    Morkeleb: Go


    King of Korvosa

    Ooc- Is Odric close enough for a full attack?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    He is now!

    -Posted with Wayfinder


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 4

    Grym grits his teeth at the terrifying spider monster. Though wits are somewhat duller in the strange fog, the ranger doesn't need to think. Going on instinct and carefully honed reflexes Thorgrym brings both his blades to bear on the creature cutting and stabbing it over and over.

    Full Attack flanking w/ Odric and hasted

    main attack 1d20 + 21 + 2 + 2 + 1 ⇒ (4) + 21 + 2 + 2 + 1 = 30
    Serethial 1d8 + 15 + 2 + 4d6 ⇒ (3) + 15 + 2 + (3, 5, 5, 2) = 35

    offhand 1d20 + 18 + 2 + 1 ⇒ (7) + 18 + 2 + 1 = 28
    SharkSlayer 1d4 + 14 ⇒ (2) + 14 = 16

    hasted attack 1d20 + 21 + 2 + 2 + 1 ⇒ (8) + 21 + 2 + 2 + 1 = 34
    Serethial 1d8 + 15 + 2 + 4d6 ⇒ (2) + 15 + 2 + (2, 6, 4, 4) = 35

    2nd main attack 1d20 + 21 + 2 + 2 + 1 - 5 ⇒ (13) + 21 + 2 + 2 + 1 - 5 = 34
    Serethial 1d8 + 15 + 2 + 4d6 ⇒ (3) + 15 + 2 + (6, 5, 1, 1) = 33

    2nd offhand 1d20 + 18 + 2 + 1 - 5 ⇒ (18) + 18 + 2 + 1 - 5 = 34

    Rend Damage 1d10 + 7 ⇒ (9) + 7 = 16


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The fog certainly doesn't dull Grym's fighting spirit. He scores a trio of hits, and slices with both blades for some extra hurt. You didn't roll damage on the Sharkslayer hit, so I'm taking it from the first one. Net turn = 100 DMG

    The amount of gore is shocking and you cna't help but feel like the monster enjoys the sight even if it means it's own death approaches.

    Saves must be rolled FIRST
    Will Saves v. Mind Fog (DC 24):
    Gaius
    Ferox

    Fort Saves v. Blood gaze (DC 26):
    Odric
    Sandor

    Round 4:
    Very Bad Thing: Bad
    Grym: Hit
    Ferox: Go
    Odric: Go + Deathless roll
    Gaius: Go
    Sandor: Go
    Morkeleb: Go

    DM:

    Ithier: 209


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Will Save:1d20 + 11 ⇒ (4) + 11 = 15

    Gaius looks around blankly, trying to understand what's happening.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Will: 1d20 + 17 ⇒ (1) + 17 = 18


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Both Gaius and Ferox feel their willpower flow out of their souls, but not their mission!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Both Gaius and Ferox feel their willpower flow out of their souls, but not their mission!

    You each have -8 on all Wisdom Checks and Will Saves for some time.


    King of Korvosa

    Saving Throw: 1d20 ⇒ 12

    Modifiers:
    Odric: (Fortitude: +15 / Reflex: +9 / Will: +7, +11 vs. Fear) Vojtek: (Fortitude: +9, +10 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep) Raging Vojtek: (Fortitude: +12, +13 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep)
    Fort DC 26... 27! Boom!

    Round the Fourth

  • First Attack: Power Attack (Furious Focus) with The Kegerator: 1d20 + 28 + 1 ⇒ (9) + 28 + 1 = 38 for 1d10 + 14 + 9 + 1 ⇒ (6) + 14 + 9 + 1 = 30 damage and Intimidate DC 11+Target HD+Target's Wisdom Modifier: 1d20 + 28 ⇒ (18) + 28 = 46.
  • Second Attack: Power Attack with The Kegerator: 1d20 + 28 - 2 - 5 + 1 ⇒ (7) + 28 - 2 - 5 + 1 = 29 for 1d10 + 14 + 9 + 1 ⇒ (1) + 14 + 9 + 1 = 25 damage and Intimidate DC 11+Target HD+Target's Wisdom Modifier: 1d20 + 28 ⇒ (2) + 28 = 30.
  • Third Attack: Power Attack with The Kegerator: 1d20 + 28 - 2 - 10 + 1 ⇒ (7) + 28 - 2 - 10 + 1 = 24 for 1d10 + 14 + 9 + 1 ⇒ (10) + 14 + 9 + 1 = 34 damage and Intimidate DC 11+Target HD+Target's Wisdom Modifier: 1d20 + 28 ⇒ (14) + 28 = 42.
  • Haste Attack: Power Attack (Furious Focus) with The Kegerator: 1d20 + 28 + 1 ⇒ (1) + 28 + 1 = 30 for 1d10 + 14 + 9 + 1 ⇒ (8) + 14 + 9 + 1 = 32 damage and Intimidate DC 11+Target HD+Target's Wisdom Modifier: 1d20 + 28 ⇒ (15) + 28 = 43.
  • Reminder: Odric ignores 5 points of DR


  • Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Seeing how badly injured the monster is, Morkeleb fires off five eldritch blasts...

    SR: 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27

    Magic Missile: 5d4 + 5 ⇒ (3, 4, 3, 3, 4) + 5 = 22


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Feeling the tendrils of darkness creep through his mind, Ferox calls on Abadar to help gird him and his friends against this evil.

    Ferox casts Magic Circle Against Evil


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric, you were hit with an Enervation spell last round and suffer 3 negative levels right now. There's a 25% chance that you shrug the spell off because of your Deathless armor. I'll roll for you. High is always good for the roller: 1d100 ⇒ 50.

    Odric:

    3 Negative Levels has the following effects:
  • -3 on Attacks/Combat Maneuvers/CMD/Saves/Skills
  • Current and total HP are reduced by 42.
    If you and Morkeleb survive this he'll tell you that the effects will wear off in 16 hours.
  • The weakened Odric succumbs to the blood gaze of the monster. Blood begins to ooze out of every pore... and every orifice. 1 CON Damage and sickened for the round. -4 on subsequent saves versus the gaze.

    Still his first swing hits, cutting an increasingly deep swath through the creature's body. It doesn't seem afraid though.

    Saves must be rolled FIRST

    Fort Saves v. Blood gaze (DC 26):
    Sandor

    Round 4:
    Very Bad Thing: Bad
    Grym: Hit
    Ferox: Go
    Odric: Hit
    Gaius: Go
    Sandor: Go
    Morkeleb: Go

    DM:

    Ithier: 239


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    My "go" is above. Magic Missile.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb just BARELY punches his spell through, harming the scarlet horror. The wounds open further. The beast can't be far from death.

    Still, worried about the horror of being dominated, Ferox girds his mind, and any allies who are close...

    Fort Saves v. Blood gaze (DC 26):
    Sandor

    Round 4:
    Very Bad Thing: Bad
    Grym: Hit
    Ferox: MCAE
    Odric: Hit
    Gaius: Go
    Sandor: Go

    Morkeleb: MM

    DM:

    Ithier: 261


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius moves to Odric and spontaneously casts Cure Critical Wounds, healing: 4d8 + 10 ⇒ (7, 2, 2, 7) + 10 = 28 points of damage.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius draws the ire of the beast and it lashes out with freakishly long appendages, but still, Odric's wounds heal a bit.

    AoO v. Movement: 1d20 + 18 ⇒ (8) + 18 = 26 for DMG: 3d6 + 9 ⇒ (1, 6, 6) + 9 = 22

    Round 4:
    Very Bad Thing: Bad
    Grym: Hit
    Ferox: MCAE
    Odric: Hit
    Gaius: CCW
    Sandor: Go
    Morkeleb: MM

    DM:

    Ithier: 261


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 4

    The silent dwarf is starting to realise that this creature is probably the toughest challenge that the upturned cup has faced to date, and it is guarding Illeosa. This realisation could drive one to dispair, but instead it fills him with stubborn determination to see this task through no matter the cost. If the beast enjoys blood, then blood will be spilled!! Sandor yells in his mind.

    Attacks adjusted for Enlarge, haste and (Ferox Super)flank
    Dwarven Waraxe +1 TWF+PA: 1d20 + 17 + 7 ⇒ (2) + 17 + 7 = 26
    Dmg: 2d8 + 15 + 2 ⇒ (6, 8) + 15 + 2 = 31
    Shield Bash TWF+PA: 1d20 + 20 + 7 ⇒ (5) + 20 + 7 = 32 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 13 + 2 ⇒ (5) + 13 + 2 = 20
    Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 12 + 7 ⇒ (4) + 12 + 7 = 23
    Dmg: 2d8 + 15 + 2 ⇒ (5, 1) + 15 + 2 = 23
    Shield Bash TWF+PA (2nd attk): 1d20 + 15 + 7 ⇒ (20) + 15 + 7 = 42 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 13 + 2 ⇒ (8) + 13 + 2 = 23
    Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 7 + 7 ⇒ (6) + 7 + 7 = 20
    Dmg: 2d8 + 15 + 2 ⇒ (2, 1) + 15 + 2 = 20

    Haste attack Dwarven Waraxe+1: 1d20 + 17 + 7 ⇒ (2) + 17 + 7 = 26
    Damage: 2d8 + 15 + 2 ⇒ (3, 3) + 15 + 2 = 23

    Rend (If both weapons hit): 2d8 + 6 + 2 ⇒ (8, 5) + 6 + 2 = 21

    Shield Bash Crit Confirm: 1d20 + 15 + 7 ⇒ (4) + 15 + 7 = 26
    Damage: 1d8 + 13 + 2 ⇒ (2) + 13 + 2 = 17
    YAY!!!!!!!! Beast with 6 legs falls down provoking AoO from all melee


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Only a single hit from Sandor connects, and the monster goes now where.

    A single hit, however is enough. With a maddening screech that clearly alerts the pyramid to your presence, it dies.

    the body sprays blood FAR too much blood. It's a veritable deluge!

    But still, it dies.

    Out of combat. For killing Ithier, the Scarlet Walker, each character receives 34,000 XP.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:

    the body sprays blood FAR too much blood. It's a veritable deluge!
    [/ooc]

    I'm picturing the EvilDead scene where there is a ridiculous amount of blood.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    that's EXACTLY what I was going for.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    The blood explodes from the creature Sandor tries to hide behind his shield, but the blood just deflects to the ceiling splashing and splattering adding to already raining shower of blood.

    The dwarf raises his arms in celebration, but looks at Odric who looks a placenta covered newborn calf just out of the womb and having to run a mile from the stalking lioness. His celebration is put to a stop as he assists the lad to a place to rest. He checks the rest of the Upturned Cup to see who needs assistance in getting to Gaius or Ferox. It is then that he starts feeling his wounds from the creature.

    Current HP: 106/162. No ablity damage or other conditions except mute


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Lovely.

    while I'd love to rest to get 8th lvl spells, we ARE on a schedule...thoughts?

    oh, and my posting will be spotty over the weekend


    King of Korvosa

    "Morkeleb, are there any magical items you can think of where we can go into a little time warp and get a full nights rest with very little time passing here?"


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    no.. :-)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    What now Heroes?


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Once the crazy deluge of blood stops flowing and the nightmarish spider is truly dead, the ranger flies down and retrieves poor Bucho. The dog was down there by himself whining pitifully...

    Back up w/ the others Grym begins to tend to wounds. CLWs wand in hand he marches over to Sandor and painfully knocks the hit points back into him.

    Sandor 1d8 + 1 ⇒ (6) + 1 = 7
    1d8 + 1 ⇒ (2) + 1 = 3
    1d8 + 1 ⇒ (6) + 1 = 7
    1d8 + 1 ⇒ (4) + 1 = 5

    1d8 + 1 ⇒ (4) + 1 = 5
    1d8 + 1 ⇒ (5) + 1 = 6
    1d8 + 1 ⇒ (5) + 1 = 6
    1d8 + 1 ⇒ (2) + 1 = 3

    1d8 + 1 ⇒ (3) + 1 = 4
    1d8 + 1 ⇒ (7) + 1 = 8

    Sandor now has 161 HPs


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym now heals himself

    CLWs wand 1d8 + 1 ⇒ (8) + 1 = 9
    1d8 + 1 ⇒ (6) + 1 = 7
    1d8 + 1 ⇒ (3) + 1 = 4

    He then smacks Bucho with it.
    1d8 + 1 ⇒ (5) + 1 = 6


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Does the terrifying blood spider have any treasure?

    Ferox: 1d20 + 25 ⇒ (16) + 25 = 41 (Traps +2)
    ----->Cricktik: 1d20 + 22 ⇒ (10) + 22 = 32
    Gaius*: 1d20 + 16 ⇒ (8) + 16 = 24
    ----->Flagg: 1d20 + 2 ⇒ (15) + 2 = 17
    Grym**: 1d20 + 25 ⇒ (16) + 25 = 41 (Includes Favored)
    Morkeleb: 1d20 + 0 ⇒ (8) + 0 = 8
    Odric: 1d20 + 0 ⇒ (11) + 0 = 11
    Sandor: 1d20 + 19 ⇒ (8) + 19 = 27 (+20 to determine if surprised, +21 to notice unusual stonework, not including favored enemy)

    party moved on map

    The party moves in and searches the room.

    Afterwards they continue around clockwise...


    King of Korvosa

    Ooc- it seems straight forward enough to me... We press on a bit, find a good spot to rest after a few more fights, level and heal, then go on.

    Any plan that doesn't involve us leveling though, ought to be re-evaluated.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Much to everyone's dismay, Grym finds nothing of value in here.

    The party moves to the corner,, hopefully for either an advantage in the Fate to come or a breath of air.

    The western portion of this room is occupied by an L-shaped wooden platform. All sorts of laboratory equipment and tools for crafting magical items lie haphazardly atop the platform.

    Morkeleb looks over the items, and nothing is completed. It looks as though there is a set of ring gates that are almost completed. Morkeleb concludes that it just needs the finishing touches The cost is made only someone with the feat and spell are needed.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    The Upturned Cup keeps exploring... moved on the map

    Ferox: 1d20 + 25 ⇒ (3) + 25 = 28 (Traps +2)
    ----->Cricktik: 1d20 + 22 ⇒ (1) + 22 = 23
    Gaius*: 1d20 + 16 ⇒ (12) + 16 = 28
    ----->Flagg: 1d20 + 2 ⇒ (5) + 2 = 7
    Grym**: 1d20 + 25 ⇒ (1) + 25 = 26 (Includes Favored)
    Morkeleb: 1d20 + 0 ⇒ (2) + 0 = 2
    Odric: 1d20 + 0 ⇒ (13) + 0 = 13
    Sandor: 1d20 + 19 ⇒ (1) + 19 = 20 (+20 to determine if surprised, +21 to notice unusual stonework, not including favored enemy)

    whoa! some crappy rolls. Three 1s, one 2, and one 3. Better now than in some fight I guess...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The northwestern portion of this room is occupied by a wooden platform. Several wooden chairs—the armrests, legs, and back fitted with straps and buckles—sit on the platform. At the northeast end is an empty weapon rack. There seems to be nothing of note.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:

    Morkeleb looks over the items, and nothing is completed. It looks as though there is a set of ring gates that are almost completed. Morkeleb concludes that it just needs the finishing touches The cost is made only someone with the feat and spell are needed.

    So Morkeleb, can you make this work? Sounds like it could be used for some interesting applications.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    guys moved on the map

    The majority of the UpTurned Cup goes down to the south east corner to quickly search that area and then move up into the uncharted lands.
    Team Ranger is going to head around and come in from a different spot. Grym hopes to flank the crap out of any baddie that lurks in there.

    Ferox: 1d20 + 25 ⇒ (15) + 25 = 40 (Traps +2)
    ----->Cricktik: 1d20 + 22 ⇒ (20) + 22 = 42
    Gaius*: 1d20 + 16 ⇒ (5) + 16 = 21
    ----->Flagg: 1d20 + 2 ⇒ (13) + 2 = 15
    Grym**: 1d20 + 25 ⇒ (5) + 25 = 30 (Includes Favored)
    Morkeleb: 1d20 + 0 ⇒ (19) + 0 = 19
    Odric: 1d20 + 0 ⇒ (11) + 0 = 11
    Sandor: 1d20 + 19 ⇒ (16) + 19 = 35 (+20 to determine if surprised, +21 to notice unusual stonework, not including favored enemy)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Three globes of fire hang suspended from the ceiling to illuminate this room with a soft, pleasant light. The southern portion of the floor is occupied by an L-shaped wooden platform. The platform is furnished with a double bed, fine carpets, an angular cupboard, and a chest of drawers. Atop the chest of drawers stands a crystal vase with fresh violets and lotus flowers. Next to the bed stands a beautiful harp with a matching stool.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Map updated.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I don't have the formal training that I'd like, but when you serve as a sacred prostitute to Calistria, you have to pick up a few songs. Clients and supplicants have diverse appetites, and you need to be able to fulfill any number of desires...

    Gaius takes a seat at the stool and begins to strum the harp, taking it for a test drive.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius, make a Perform check (CHA if you have no skill at strings) and a UMD check if you're trained at all.)


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Perform (Untrained):1d20 + 1 ⇒ (13) + 1 = 14

    Since I picked up a few things as a Sacred Prostitute, I'd like to suggest those ranks may benefit me. Profession: Sacred Prostitute is at +9.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Well then...

    Gaius sits at the harp. The instrument weighs almost half as much as he does, and it's exquisitely made. When he plucks the strings though, the sound is NOT what anyone expected.

    The music sounds more like the groans of ecstasy. The baselines are the grunts of passion. Choruses of voices moan in pleasure to form the chords.

    Gaius:

    You intuitively understand that the harp itself will make any sound you'd like. Additionally, you can feel the music as a force not unlike your magic. If you so desired it, you could implant a suggestion into your music, a suggestion as compelling as a bard's honeyed words...


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius continues to play... But the moans melt away and becomes a jaunty tune.

    DM:
    Gaius shifts and makes the music sound like a bawdy tavern song. He threads a suggestion into the music, targeting Odric... He suggests that Odric drops and counts off 50 pushups to Gaius


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric, while listening to the music, you start to feel extra maraud. Make a Will Save DC 14.

    Pass:

    The maraud feeling makes you want to continue the exploration.

    Fail:

    The feeling intensifies. You can't help but do something about it. You get the urge to.... to do PUSH-UPS! You can't fight the urge. You drop and give Gaius 50 push-ups.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric: 1d20 + 7 ⇒ (4) + 7 = 11

    Odric listens to the music, dances a bit, drops to the floor at Gaius's feet and does 50 push-ups!


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius stops playing

    Seems this is a very... Useful... Instrument. But sadly it won't fit in my satchel. Perhaps if we survive, I'll come see about moving this back to Korvosa.

    Gaius searches the chest of drawers. I'll rifle through them, starting with the top and working my way down. I can give specifics if the contents are somehow special. I'll shift through clothes, move contents around, et cetera.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    We just get our asses handed to us by a blood bug, and the next thing they want to do is play a sissy harp, and spontaneous exercise. If that last battle didn't get his blood boiling then the lad has been holding back way to much. CMON LADS lets get the queen dead.

    As Odric stops swaying like only a white boy can and drops down to do some pushups, Sandor shows his frustration at the seemingly in appropriate pause that we're taking.

    He pounds his shield twice trying to get Gaius' and Odric's attention. With the universal gesture of follow me the dwarf takes up his position in the Upturned Cup's exploring formation.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius finds a literal royal wardrobe. The clothes and jewelry are worth about 12,000 gold pieces. There's nothing magical about them, but they could feed a city for a month.

    Suddenly, as if on cue from Sandor's banging, the room goes cold.

    Perception DC 20:

    The remnants of blood on the floor, and on your boots slowly, inexorably, start flowing to the northeast room.

    The northeast room is up hill.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Perceptions

    Ferox: 1d20 + 25 ⇒ (8) + 25 = 33 (Traps +2)

    •----->Cricktik: 1d20 + 22 ⇒ (13) + 22 = 35

    Gaius*: 1d20 + 16 ⇒ (4) + 16 = 20

    •----->Flagg: 1d20 + 2 ⇒ (8) + 2 = 10

    Grym**: 1d20 + 25 ⇒ (9) + 25 = 34 (Includes Favored)

    Morkeleb: 1d20 + 0 ⇒ (3) + 0 = 3

    Odric: 1d20 + 0 ⇒ (17) + 0 = 17

    Sandor: 1d20 + 19 ⇒ (15) + 19 = 34 (+20 to determine if surprised, +21 to notice unusual stonework, not including favored enemy)

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