Dungeon Master S |
Gaius just got Plane Shifted.
Ferox Kerr |
Seeing Gaius... disappear, Ferox does not let doubt stay his hand. He stands, calling on Abadar's justice, and let's loose a volley at the pretender.
Ferox activates Judgement: Justice and Destruction.
Arrow1: 1d20 + 16 + 1 + 3 - 2 - 4 ⇒ (19) + 16 + 1 + 3 - 2 - 4 = 33
Damage: 1d8 + 3 + 1 + 5 + 8 ⇒ (6) + 3 + 1 + 5 + 8 = 23
Manyshot: 1d8 + 3 + 1 + 5 + 8 ⇒ (1) + 3 + 1 + 5 + 8 = 18
Rapid Shot: 1d20 + 16 + 1 + 3 - 2 - 4 ⇒ (12) + 16 + 1 + 3 - 2 - 4 = 26
Damage: 1d8 + 3 + 1 + 5 + 8 ⇒ (6) + 3 + 1 + 5 + 8 = 23
Arrow2: 1d20 + 11 + 1 + 3 - 2 - 4 ⇒ (13) + 11 + 1 + 3 - 2 - 4 = 22
Damage: 1d8 + 3 + 1 + 5 + 8 ⇒ (7) + 3 + 1 + 5 + 8 = 24
Dungeon Master S |
Ferox opens fire and the crowd gasps in horror at the whole scene.
His first arrow drives right into the derring-do's chest, and the man grunts as if he just got stung by a bee.
Another thug shouts out, "I WISH YOU'D JUST UP AND DIE!"
And indeed, Ferox make a FORT save.
Round 1:
Ferox: ATK
Baddies: MWAHAHA
Morkeleb: Go
Odric: Go
Sandor: Go
Grym: Go
Dungeon Master S |
The color drains from Ferox. His skin becomes tight and pallid.
His heart stops.
Ferox takes 120 points of damage.
Round 1:
Ferox: ATK
Baddies: MWAHAHA
Morkeleb: Go
Odric: Go
Sandor: Go
Grym: Go
Ahead, in the distance you see a platoon of figures who catch your presence, be it by sight, smell, or something infernal. They'll get to you soon. Each deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.
Morkeleb the Mighty |
Morkeleb the Mighty wrote:WHO IS CASTING THESE SPELLS???Read the thread. You'll get it. ;)
I'm obviously not clever enough, because I don't!
My action will depend on whether I can determine where the spellcasting is coming from
Dungeon Master S |
Will: 1d20 + 10 ⇒ (2) + 10 = 12
-Posted with Wayfinder
Dungeon Master S |
holy crap! I'm sorry guys, I have to switch gears. I have to get home and clean to get ready for my Rise of the Runelords game tonight.
-Posted with Wayfinder
Sandor Stouthammer |
Round 1 I guess
The fury that was building in Sandor watching and listening to these thugs and their tactics, but now that Gaius diappeared and Ferox was struck down the dwarf removed the loaned hat from Ferox reverting to his normal form. Striding forward with a fury burning in his eyes and a gait that any dwarven beserker would be proud of. Sandors voice carries far, and his spittle carries almost as far.
Hero ye not be, sumtin 'bout ya smells 'n I'm not sure what, but ya work fer a murderin Queen. What kind of benevolent leader requires her citizens to give some of their blood except for a nefarious plot. NOW I WISH MY FRIEND GAIUS LIRSIIV TA BE RETURNED HERE AND NOW FROM HELL. I'M ALSO INFORMING YOU THAT YES WE HAVE RETURNED, AND YOUR SERVICES WILL NO LONGER BE REQUIRED.
The dwarf moved while speaking approaching to 15 feet away from Trifaccia.
Thorgrym the Tracker |
Round 1
Caught a little off guard by Gaius fading to nothing and then Ferox dropped apparently slain w/ foul magic. The ranger gives a quick hand signal to Bucho, then dog and master appear from the shadows. Drawing Serithial on the move the two flank the masked man in red. Wasting no time they attack, the large canine snapping low at the legs with the ranger bringing his blade to bear on a high line.
Grym attack 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37 extra +6 to hit if its human
Serethial 1d8 + 15 + 2d6 ⇒ (5) + 15 + (3, 2) = 25 extra +6 to damage if human
Bucho attack 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28 bucho gets same bonuses as Grym above if human
magic enhanced bite 1d8 + 15 ⇒ (1) + 15 = 16
Ferox Kerr |
If this guy is working for the queen, Grym, maybe Serithial's bane ability applies?
Oops, sorry. Looks like you maybe already accounted for that
Thorgrym the Tracker |
If this guy is working for the queen, Grym, maybe Serithial's bane ability applies?
Oops, sorry. Looks like you maybe already accounted for that
Actually, I did not. If so an extra +2+2d6 damage.
Dungeon Master S |
Shocked Morkeleb wastes no time trying to turn the tide of this horrific scene. He grabs hold of the "hero's" mind and crushes it mercilessly.
The masked man shudders.
His mask melts.
His costume melts.
It's an Efreet! It's a genie from the plane of Fire! Normally powerful spellcasters, they're still frightening in melee. Ask 1 question for every 5 over DC.
The crowd gasps. They don't know WHAT Trifeccia is, but they know he's not normal. Grym wastes no time and brings the fight to him. Serithtial glows not only with the white nimbus of a holy blade, but the red streaks of its given purpose. Mentally the ranger feels emotions of righteous fury as the blade comes crashing down Extra Bane Damage: 2d6 ⇒ (3, 6) = 9. The creature tries to defend itself as an animal does, but Grym and Bucho cannot be denied.
Still the creature is immensely tough and takes the blow, ready for a few more.
Sandor's speech breaks through the shock and the crowd hears his words, and hears them well....
Round 1:
Ferox: ATK
Baddies: MWAHAHA
Morkeleb: Feeblemind
Odric: Go
Sandor: Move and judge
Grym: ATK!
Yzahnum: 50
Morkeleb the Mighty |
know(planes: 1d20 + 23 ⇒ (11) + 23 = 34
Quest 1 if Feeblemind were undone, could the efreet undo what was done to G and F? (Assuming one wish per customer)
Quest 2. Any way to determine how to enlist/guarantee its aid, rather than it aiding the Bad Guys, if Feeblemind were undone?
TRY NOT TO KILL IT...yet!
Time for Morkeleb the Manipulator to Git Er Done...
Gaius Lirsiiv |
3 people marked this as a favorite. |
Point of Order. Gaius gets his turn.
Calistria, please let this work... I have enemies to sting and lusty thirsts to quench.
Gaius casts Dismissal on himself and chooses to fail the saving throw. With a smile and barely contained laughter he casts...
ALIEN THING! I CAST THEE BACK INTO THE LUSTY PITS FROM WHENCE THEE CAME!
And here goes nothing... Percents... 1d100 ⇒ 4
Well... This was almost play of the year. Let's see what happens.
Dungeon Master S |
So, there is no "random plane" table for me to roll on. So here's my plan. I'm going to the Pathfinder Wiki. There I find a list of the 36 planes of Golarion. I'm going to roll a d36 and go with the results. If it kills Gaius, I'm sorry, but I'm sticking with it.
1d36 ⇒ 34
Dungeon Master S |
The result is Runeforge... which is the VERY small demiplane that my Rise of the Runelord campaign just left. Technically speaking, it's not the same year, but screw that. I can't let this opportunity go. I simply can't. It's going to take me a while to craft this post, but I ask you to bear with me.
Dungeon Master S |
Gaius manages to escape the incoming devils. Unfortunately, he trades hell for something other than home. When the spell ends (a far more painful method of travel than the simple shift) he finds himself in a dungeon of sorts. This domed chamber is nearly two hundred feet across. A large pool of bubbling prismatic liquid occupies the center of a raised dais in the middle of the chamber. The spiky flanges of the sevenpointed Sihedron are engraved into the marble floor. Each tip of the enormous rune points at a twenty-five-foot-tall statue facing the pool with its back approximately ten feet from a partially concealed arched opening in the wall directly behind it. Each statue depicts a different figure, but all are imperious and finely detailed.
Before he can take in the details, he hears voices from down a hall. Quickly the Calistrian ducks behind one of the statues. It's a gothic beauty with wild hair and a somewhat insane expression, this woman wears a long flowing dress and wields a thorny ranseur.
Moments later the voices gain in volume as the speakers enter the room. It looks like an adventuring party, not unlike your own. There's an elven wizard who reeks of guano, sulfur, and ink. There's a dwarf, looking every bit the priest of Torag. The last two are strange indeed. A bear with streaks of celestial gold in his fur walks calmly among the party. Finally there's a halfling riding a creature out of a dreamscape. It has a long neck like a dragon, and but four legs instead of arms and legs. Though it doesn't sport wings, the creature flies by some magical means. Their voices are tired, yet determined. The elf's words give summary to their predicament, "There's no way out of here at the moment, so it looks like we've got to finish looking around here for answers. It seems like each hallway is attuned to a specific Runelord. Thankfully they don't affect us each the same way. I wonder if it has something to do with who we are as people?' The dwarf cleric replies, "Aye, I don't doubt it Pen. We should do this in an orderly fashion by Torag. Let us keep the pattern going. We'll conquer each hallway in order, counter clockwise. Sound good?" Everyone nods, including the bear and the odd creature. The disciple of Torag motions to the halfling, "Miro, you want to take point on the next one?"
The party heads down the exit adjacent to the one the just emerged from. Thankfully, they don't seem to notice you. To stay hidden though, you've got to edge around the statue a bit. When you do, you find that there's a secret button built into the corner of the plinth. Unable to resist the temptation, you press the button and a small compartment pops open. The air inside is stale, like it's the first time in eons that it's been opened. Inside is a scroll with a note attached to it. He can't read the words, but he knows the language to be Ancient Thassilonian. Where am I? he wonders. Gaius opens the case to find a scroll. Could it be? He carefully unrolls it, taking care to not let the ravages of time undo the magic. Indeed!!! Calistria be praised! It's a scroll of Plane Shift! The spell is beyond your skill to pray for, but a scroll MIGHT do it. You must make a caster level check DC 10 to activate the scroll.
Dungeon Master S |
1d100 ⇒ 31
1d16 ⇒ 9
Gaius successfully uses the scroll. When he arrives, he's clearly back home. It even SMELLS like Varisia. It doesn't take him long to figure out, that he's not in Korvosa, but close. Based on the mountains to the north and east of his location, he estimates that he's just over 30 miles southwest of the city. He takes a moment to give thanks for the fact that he could have arrived in the middle of Conqueror's Bay!
Dungeon Master S |
It'll take you a day and a half unless you make a forced march.
Sandor Stouthammer |
DM Can I retcon my action just a bit? I didn't realise that Morks action would reveal this creature. I won't be able to attack, but can I move up and stand next to Grym?
On a different note. Gaius absolutly genius, Morkelb amazing... fn love it
Odric the Stout |
Odric's growing disquiet bursts into a red hot rage upon Gaius' disappearance. When the slain Inquisitor's body slumps to the ground, motionless, Odric's fury intensifies to volcanic levels.
The warrior's form had shifted from a halfling rat-peddler, to a great hairy beat with long, apelike arms - his shape grew while his rage blossomed. With an inhuman roar, the warrior sprinted towards the diabolical figure with the always-familiar Kegerator aloft marking him as Odric the Stout for all who cared to listen to the Bards' tales.
Pwr Atk (FF): 1d20 + 23 + 1 + 2 ⇒ (2) + 23 + 1 + 2 = 28 for 2d4 + 14 ⇒ (2, 1) + 14 = 17 damage and On a hit, Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 17 ⇒ (7) + 17 = 24
Morkeleb the Mighty |
While there is still a crowd, and since he has the advantage of levitating and thus being dramatic, the wizard breaks character. He raises both arms melodramatically, and shouts out...
BEHOLD!! I have destroyed Trifaccia's mind, and the villain is exposed!! The Queens' deception is laid bare, enlisting an Outsider monster's help to manipulate you and fool you! We fight for Korvosa! THE QUEEN'S MINIONS BEWARE!!
Dungeon Master S |
Morkeleb isn't sure about anything that would happen after the efreet's mind is returned...
Fueled by the destruction the genie hath wrought, Odric swings wildly, still managing to connect with the blade though. That damage seems really low for a two-handed power attack... Is that correct? Just BEING this close to the fire genie causes Odric DMG: 1d6 ⇒ 6 fire damage.
The genie seems unintimidated by the swing. Lacking the mental faculties to do otherwise, it simply returns the full attack on Odric.
ATK 1: 1d20 + 26 ⇒ (18) + 26 = 44 THREAT
Confirm: 1d20 + 26 ⇒ (12) + 26 = 38 for DMG: 1d8 + 11 + 1d6 ⇒ (1) + 11 + (1) = 13
ATK 2: 1d20 + 21 ⇒ (12) + 21 = 33 for DMG: 2d8 + 22 + 1d6 ⇒ (6, 8) + 22 + (5) = 41
ATK 3: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d8 + 11 + 1d6 ⇒ (3) + 11 + (5) = 19
ATK 4: 1d20 + 11 ⇒ (19) + 11 = 30 THREAT
Confirm: 1d20 + 11 ⇒ (2) + 11 = 13 for DMG: 1d8 + 11 + 1d6 ⇒ (4) + 11 + (5) = 20
In each case the second 1d6 is fire damage.
Round 2:
Ferox: Dead
Baddies: ATK
Morkeleb: Go
Odric: Go
Sandor: Go
Grym: Go
Yzahnum: 67
Morkeleb the Mighty |
Seeing the destruction this beastie can still wreck even without its mind, Morkeleb tries to render it completely helpless. A large snake constructed of green mist issues from his staff, wrapping the genie, pinning its arms down...
Cast Constricting Coils. Will DC 25 each round (FRA, as Hold Monster) to negate. Every round failed also takes d6+6 damage
Genie's Will save: 1d20 + 10 ⇒ (1) + 10 = 11 <--BAZINGA
The genie is helpless!! The snake constricts...
Constricting Coils damage: 1d6 + 6 ⇒ (4) + 6 = 10
He continues trying to incite the crowd. HA!! The thing is now helpless! Watch as we destroy this pretender once and for all! You will bear witness, the lucky ones to see this first of many blows against the wretched Queen!!
Sandor Stouthammer |
The dwarf flanking with the big brindle launches into his now familiar shield bash/ axe blender attack.
Full Attk TWF+PA+Helpless+Flank
Dwarven Waraxe +1 TWF+PA: 1d20 + 13 + 4 + 2 ⇒ (18) + 13 + 4 + 2 = 37
Dmg: 1d10 + 14 ⇒ (4) + 14 = 18
Shield Bash TWF+PA: 1d20 + 15 + 4 + 2 ⇒ (1) + 15 + 4 + 2 = 22 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d6 + 11 ⇒ (6) + 11 = 17
Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 8 + 4 + 2 ⇒ (20) + 8 + 4 + 2 = 34
Dmg: 1d10 + 14 ⇒ (9) + 14 = 23
Shield Bash TWF+PA (2nd attk): 1d20 + 10 + 4 + 2 ⇒ (17) + 10 + 4 + 2 = 33 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d6 + 11 ⇒ (5) + 11 = 16
Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 3 + 4 + 2 ⇒ (10) + 3 + 4 + 2 = 19
Dmg: 1d10 + 14 ⇒ (6) + 14 = 20
Any movement caused by my shield bash grants AoO from those that are able.
Confirm Crit: 1d20 + 8 + 4 + 2 ⇒ (16) + 8 + 4 + 2 = 30
Crit Damage: 2d10 + 28 ⇒ (4, 1) + 28 = 33
Thorgrym the Tracker |
Round 2
With efreeti now unmasked all thoughts of capturing and accepting a surrender are gone. The ranger's second blade comes into play and Grym goes into full attack. Serethial seems to hunger for the efreeti's blood and moves even faster and more agile in the ranger's hand. The long sword makes two circular overhead cuts while SharkSlayer move in sharp thrusts from below.
Ever the loyal dog, Bucho moves around to flank with his master. The dog brings his magically enhanced jaws to bear.
Grym main attack 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41
Serethial 1d8 + 17 + 2d6 + 2d6 ⇒ (6) + 17 + (6, 6) + (2, 3) = 40
offhand 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
SharkSlayer 1d4 + 13 ⇒ (3) + 13 = 16
2nd main 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Serethial 1d8 + 17 + 2d6 + 2d6 ⇒ (3) + 17 + (1, 5) + (4, 1) = 31
2nd offhand 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
SharkSlayer 1d4 + 13 ⇒ (4) + 13 = 17
Bucho attack 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
greater magic fang bite 1d8 + 15 ⇒ (4) + 15 = 19
Odric the Stout |
Pwr Atk (FF): 1d20 + 23 + 2 + 4 ⇒ (16) + 23 + 2 + 4 = 45 for 2d4 + 14 ⇒ (4, 3) + 14 = 21 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 17 ⇒ (6) + 17 = 23.
Confirm: Pwr Atk (FF): 1d20 + 23 + 2 + 3 + 4 ⇒ (6) + 23 + 2 + 3 + 4 = 38 for 2d4 + 14 ⇒ (1, 2) + 14 = 17 damage.
Pwr Atk (FF): 1d20 + 2 + 4 + 23 - 5 ⇒ (15) + 2 + 4 + 23 - 5 = 39 for 2d4 + 14 ⇒ (4, 2) + 14 = 20 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 17 ⇒ (12) + 17 = 29.
Confirm: Pwr Atk (FF): 1d20 + 23 + 2 + 3 + 4 - 5 ⇒ (2) + 23 + 2 + 3 + 4 - 5 = 29 for 2d4 + 14 ⇒ (3, 2) + 14 = 19 damage.
Pwr Atk (FF): 1d20 + 23 + 2 + 4 - 10 ⇒ (1) + 23 + 2 + 4 - 10 = 20 for 2d4 + 14 ⇒ (1, 3) + 14 = 18 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 17 ⇒ (11) + 17 = 28.
Target is SICKENED for 2 minutes. No save.
Dungeon Master S |
Morkeleb's spell binds the efreet as the warriors in the party hack at him.
In a matter of seconds, the genie lies dead at the party's feet.
The crowd is stunned to silence at the display of violence. At the moment, despite the speeches given, they're still not sure of what to make of the whole scene. You can all tell that the situation is fragile. What you say next REALLY matters.
XP will be awarded after this scene as to include the results of how you handle the crowd right now.
Odric the Stout |
After seeing that Ferox' corpse is properly bundled for a trip to a cleric fothwith, Odric turns back into Odric. He clicks his tongue to call forth his steed Donkeyhorse, and prepares to dispense draughts of Odric the Stout from the Kegs draped over Donkeyhorse's rump like saddlebags.
Aid another diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
Thorgrym the Tracker |
Grym is somewhat grim as he cleans his blades and sheathes them. He looks to Gaius and nods at the crowd. The ranger removes his own cloak and together with Odric they wrap up the Inquisitor's dead body. Grym wishes to carry the body himself.
Chris Marsh |
Grym is somewhat grim as he cleans his blades and sheathes them. He looks to Gaius and nods at the crowd. The ranger removes his own cloak and together with Odric they wrap up the Inquisitor's dead body. Grym wishes to carry the body himself.
There is no Gaius, Only Zool. He was banished to hell.
Odric the Stout |
2 people marked this as a favorite. |
OOC- Oh crap, all our face men are dead or in hell.
Please edit the Aid Another to an actual Diplomacy roll.
Odric begins passing out large and tasty samples of Odric the Stout, asking each man or woman he hands one to, to hold a moment before tasting.
Once his supplies are exhausted, and the crowd is each holding some container with drink, Odric stands and bellows,
"Fellow Korvosans! I ask you to pause a moment, and reflect on the way things used to be. In a moment I will ask you to raise a cup to Gaius Lirsiiv and Ferox Kerr, in recognition and appreciation for their sacrifices. But first let me speak of the Korvosa they loved, and the city we all remember.
"I suspect each of you has an image in mind, when you tell your children of what Korvosa was in years past. The bustling port city, the vibrant hub of commerce, a quiet neighborhood with neighbors you trusted and maybe a familiar pub 'round the corner where friends could meet and enjoy one another's company.
"In recent months, this has changed, has it not? Look to the port. A grey and quiet place, echoing of the once-proud ships from around the world which used to crowd its docks - now empty and unused. Look to the markets, where bright colors, exotic spices, and exciting tales from merchants selling their wares once pumped this city's lifeblood like a strongly beating heart. Now a fluttering, weak pulse, like a dying bird on the dirty cobblestones beneath your feet. Look to the pub. Yes, I know you've heard the tales of my love for the pub - but in every corner haunt where once a warm hearth and jolly laughter would spill out into the evening - now cold stares, mistrust, and fear creep into the hearts of those who venture out.
"Something is wrong in Korvosa. You feel it in your bones. We have all seen the change slowly since the death of the King, but for my companions and I," Odric nods to his mates, with a final lingering nod to Ferox' linen-shrouded corpse, "we have traveled far, endured months away from our beloved city, only to return to a starkly different scene."
Odric raises his own drinking horn.
"Fellow Korvosans, I ask you to fix in your minds, the halcyon image of Korvosa past - this is the Korvosa my friend Ferox, Hero of Korvosa, loved and fought and died for. May the gods will it, he will rise again to fight for it, and may we all be so fortunate to succeed, this is the Korvosa we will see again. With that picture, of the Korvosa you remember as young rascals, scampering about the docks, or playing care-free in the streets, firmly fixed in your minds, I propose a toast - first, to Ferox - may he rise again to fight for the city we all love."
A scattered few in the crowd repeated, "To Ferox" and all sipped from the beer.
Odric continued, "and next, we will raise a cup to my friend Gaius. Think of the pleasures of friends and lovers, of the caress of silk on your fingertips as you walked through the marketplace and touched the wares, of the sultry nights of a Korvosan summer, with the stars above, the Gryphons on the wing keeping us safe, and the richness of the fabric of our Korvosan lives wrapped around us. These were the things my friend Gaius loved, and wherever he was banished to, let us drink to his speedy and safe return, as we drink to the speedy and safe return to normalcy in our beloved city; To Gaius!"
This time, many more voices joined the reply, and a hearty "To Gaius" was heard before the cups of beer were raised once again.
Odric wasn't done. "And Fellow Korvosans, I want to raise a final toast. This one is more complex. It will be a toast for the City of Korvosa. For me, the city was always more than a collection of buildings, streets, and waterways. It was always about the people, and in my mind, the greatest crime of all has been the subjugation of the people of Korvosa. Think carefully, when was the last time you remember gathering like this, having a moment out of your day to talk about aspirational things? To watch the righteous triumph over the foul? To enjoy a drink with friends, and not worry about who is watching, who is listening, and what awful fate might befall you for your associations? This is not the Korvosa I love, and I know you feel the same.
"The life of this city is right here, in the street around me. The men and women, children - oh the children, the scamps and rascals, the ne'er-do-wells and the urchins, the bright-eyed siblings playing in the street, the proud apprentice learning at his master's trade - the Korvosan people are what I love, and are what make this city real to me.
"I drink to Korvosa. I know the days past were not perfect, but that golden age of my youth, compared to this oppressive, grey city of gloom that lies crushed beneath a tyrannical, hobnailed boot, is a crime. The best days of Korvosa do not have to be behind us friends. The city may have changed, but beneath the oppression and fear, that essential feature of Korvosa remains - her people. Tarnished? maybe. Beaten up? a bit. But beaten? no. Korvosa will be free once again - her people will laugh and cry, sell and buy, eat, drink, and be merry once again.
"Fellow Korvosans, I ask you to join me in a final toast. Drink with me, to the mighty City of Korvosa - not this pale shadow, but the shining city we will restore, once we rid ourselves of the evil yoke we find ourselves beneath. Together, we are Korvosa, Drink with me!"
The crowd lustily roared back, "TO KORVOSA!" and cups were upturned throughout the crowd. Odric drank deep, turned his horn upside down, and chanted along with the crowd, "To Korvosa!" a few times.
He began speaking to a few men around him, telling them to remember the upended cup, as the symbol of a renewed Korvosa. He spread the idea of the upended cup, or drinking horn, and soon enough, a few dozen men were winking and upending their cups, showing solidarity with the group.
You guys need to aid another on me please!
Thorgrym the Tracker |
There is no Gaius,Only Zool. He was banished to hell.
Oh yeah sorry. I'm not supposed to know that Gaius is safe and back on the planet, just outside the city or something.