Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Adam did give me leave to speak for him. I know we are still waiting for others to give exact locations. But to make it official, Odric is in the chair behind the table like he said in his above post. He is in square G5.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb is hiding in A6. Note that Morkeleb had been trying to keep an eye out for Gaius, and would have cast Messagae targeting him as soon as he was in sight, then cast Message on each companion as he hid in the corner. This way we shoudl be able to commuincate to each other via whispers.


    King of Korvosa

    I hope they don't just shoot me in the skull with an arrow on sight... Odric rumbles worriedly as he reassess his self-appointed role as the bait. The big man doesn't move, rather he hopes for the best.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox is hiding at E3.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Chris, I let them enter first.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Almost ready. Mike, A6 is behind the building. Is that what you're doing?

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Actually, I think there's confusion on the map. Square A1 would be outside, in the yard, on the top left corner. Square B2 would be the NW corner of the left room. Can you guys confirm your placement?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    give the the coordinates of the door they're coming into, just to be sure I get my positioning right!


    King of Korvosa

    Odric is in H6 (in the chair). His barf is in I5. Bucho is tied up in G6


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym hiding in C2. Bucho is tied up next to Odric in G6. His lead can allow him to reach the three adjoining squares (G5, H5, H6).

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    They are entering the door joining E7 and E8. I've updated the map (sans Morkeleb) to include the thugs entering the building.

    The thugs arrive at the location brandishing saps and brass knuckles, but before they enter the door, they stow these in favor of long steel. For a brief moment the look towards Gaius, and it appears they've seen through your ruse after all. Just as Gaius feels Plan B fast approaching, they give the thespian rogue a wry grin and enter the building. They look about, yet seem completely oblivious to the trap laid for them.

    New map.


    King of Korvosa

    Nice barf mini! LOL


    King of Korvosa

    Odric begins snoring loudly.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    The thugs begin to walk towards the back room towards the sound of snoring. Once Morkeleb is placed, let me know when you guys take action. Then, we shall roll for initiative!


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Chris, I had wanted to start at E3, between the last two bookshelves.

    Ferox is going to try sneaking away from the thugs as they approach the door to the back room. He wants to give Odric ample room to engage them. It will also provide him the opportunity to block their exit through the front door.

    So, if they move along the counter and up the right aisle, Ferox will sneak left and down the left aisle. If they go up the left aisle, Ferox will sneak down the right aisle and hide behind the bookcase at the front when he gets to it.

    Stealth: 1d20 + 7 ⇒ (2) + 7 = 9


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Balls


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I ready my sap and cover the door.


    King of Korvosa

    If not in initiative yet, Odric will jump up (slipping the leash's knot for Bucho & therefore freeing him) and start swinging the moment someone is in range. Either across the desk or past the barf-puddle and next to him.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Hmm, I guess the best place for me is B2, in the corner next to Ferrox.

    As soon as they start opening the door, I whisper via MEssage to the group:

    If one of them sits down, or approaches me calmly, leave him be as he's under my influence.

    DM: perception check DC 25 for a non-target to hear the whisper

    My intention is to wait until everyone is in (I'm assuming Gaius is bringing up the rear), and cast Charm Person on the whichever bad guy is closest to me.

    Will save: 18

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    The plan seems to be going off without a hitch, until Ferox accidently kicked a broken piece of box on the floor. The two thugs, though dim in thought, know an ambush when they see one...

    I'm going to say this occured as Ferox lost the opposed check. That means it occurs before they enter the room with the acteur Odric and his amazing grocery shout. The battle map is now updated here.

    Roll. For. Initiative:

    Ferox: 1d20 + 5 ⇒ (9) + 5 = 14
    Odric: 1d20 + 4 ⇒ (19) + 4 = 23
    Grym: 1d20 + 2 ⇒ (4) + 2 = 6
    Gaius: 1d20 + 3 ⇒ (8) + 3 = 11
    Morkeleb: 1d20 + 1 ⇒ (11) + 1 = 12
    Enemy: 1d20 + 4 ⇒ (12) + 4 = 16


    King of Korvosa

    Odric, hearing the thugs shout at Ferox's inopportune trip-up, leaps from his seat in an instant. In a moment he is over the desk and charging for the door with The Eagle in hand. Odric's leap frees Bucho as the loosely tied knot on the leash slips apart.

    Odric reaches the open door, slamming his shoulder into the door jamb painfully. He pivots dexterously and spotting the lead thug (in square F4) bolts straight for him.

    All trace of drunken stupor has fallen from the raging hulk of a man, with the exception of the artfully placed vomit smear. Odric bellows an amazing grocery shout (?), bats the man's naked steel aside and and smashes his fist into the man's wide-eyed visage.

    Power attack dealing non-lethal damage : 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19 for 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8 points

    Both surprise and teeth leave the man's face simultaneously as Odric's ham-sized right fist connect squarely with the man's jaw. The Eagle trailing in Odric's left hand snaps up to a readied position after the mighty blow. Odric stands ready to either attack with the pick or drop it and continue brawling as the situation dictates.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    S, to "shout groceries" is to puke.


    King of Korvosa
    Chris Marsh wrote:
    S, to "shout groceries" is to puke.

    ROFL!! I thought that was a weird auto-correct thing where you were trying to say something else! I've never heard that but it is brilliant!!!!


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Odric the Stout wrote:
    Odric bellows an amazing grocery shout

    LOLROFCUB

    "This hour is mine!!" bbbaaaaaaaarrrrrrffff


    King of Korvosa

    It's his secret move. He blows chunks as he wades into battle.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    The thug takes the tremendous hit from Odric, and he's clearly addled from the hit. More based on survival instinct than a choerent plan, he slashes at the massive fighter:

    1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d8 + 1 ⇒ (8) + 1 = 9

    Malder ignores the crack of his companion's bones snapping and rushes towards Ferox with all haste:

    1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d8 + 1 ⇒ (8) + 1 = 9

    Battle Map updates must wait until I'm home, but Malder is now in D4.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Damn! Those damage rolls were monster, lucky for you, they aren't smiled upon by Desna in the aim category.


    King of Korvosa

    Odric follows through with his solid right cross and snaps the Eagle up to a guarding position just barley fast enough to intercept a shockingly powerful instinctive slash from the reeling man. The jolt jars Odric's arms all the way to his shoulders, but the edge is deflected and misses severing his arm by less than a handbreadth.

    Odric's eyes widen as he realizes just how close he came to being grievously wounded. He sets his jaw and lowers his brow in determination. Dancing, bobbing and weaving, Odric looks for an opening to land a second punch. His opponent has earned the big man's wariness and respect with such a powerful strike, only avoided by mere luck.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 1

    Ferox takes a step back away from the thug and sights his bow on Malder. He draws back the string on the heavy bow and lets loose an arrow, hoping his aim stays true.

    Bow: 1d20 + 4 ⇒ (2) + 4 = 6
    Damage: 1d8 + 1 ⇒ (8) + 1 = 9


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Good think you missed, Ferox. Does, "non-lethal force", mean ANYTHING to you? :P


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    We have two of them. Its okay if we lose one.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Don't worry, we won't lose any. :-)

    ROUND 1

    Morkeleb brandishes his staff, the green gem capping it glowing with its own eerie eldritch fire. He starts a rhythmic chant that numbs the mind and turns the eyelids to led while the green light pulses gently, soothingly, beckoning slumber.

    Cast Sleep. Effect will be felt at my turn next round; I'll decide location then.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    ROUND 1

    Gaius takes advantage of the dim light, shelves, and diverted attention and sneaks up behind the closest of the thugs.

    Stealth:1d20 + 7 ⇒ (20) + 7 = 27

    He saps him from behind.

    Sap:1d20 + 3 ⇒ (7) + 3 = 10

    Damage (non-lethal):1d6 ⇒ 4
    Sneak Attack (non-lethal):1d6 ⇒ 6


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 1 (Grym AC16 HPs13)

    The ranger was the last to get into the fight due to his good hiding spot under a table. Grym doesn't bother to draw any weapon but rushes forward to the nearest thug and throws himself onto him in an unarmed attack.

    unarmed attack 1d20 + 3 ⇒ (3) + 3 = 6, damage 1d3 + 2 ⇒ (1) + 2 = 3 non-lethal damage

    Grym curses himself under his breath for missing. He didn't fully commit to his attack and the thug easily kept him at bay w/ his blade. Knowing his good brawling skills (improved unarmed combat feat), he vowed to do better next round.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Round 1: Continued

    As Gaius sneaks up on the thug the sound of his sap hitting skull is not unlike a melon being broken open. Between the ham hock of Odric's fist and the sap, the thug is down for the count.

    Grym, not sure which square you're shooting for. The new map is here and it represents everything immediately up to the beginning of your turn.


    King of Korvosa

    Round 2 - 12 HP
    As the first thug slumps to the ground in a scattering of his own teeth and blood, Odric spares the briefest moment to grin wolfishly at Gauis over the fallen man's unconscious form.

    Odric dexterously sits onto the countertop immediately to his right, pivots and slides to the floor and into melee with the man's heavily outnumbered companion (square E4).

    Surrender, you scurvy dog! Odric bellows the word straight into the man's face even as he cocks back his right fist. The flickering lamplight gleams off the oversized brass knuckles clenched within Odric's meaty fist. Spittle flies across the scant inches between Odric's mouth and the thug's countenance and the hot breath stinking of vomit assaults the man with Odric's shout.

    The implicit threat hangs in the air.

    Shadows cast irregularly in the uncertain light obscure the man's face from Odric, leaving him unsure what effect his demand might have had on this unlucky fellow.

    Odric's muscles bunch, a bead of sweat traces its way down his forehead and the fistful of brass stands poised to launch, like a ballista with its bow fully bent, ready to deliver its massive payload.

    Readied action - if Thug #2 does not immediately surrender on his turn, power attack with brass knuckles, non-lethal damage 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16 for 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8 points

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Baldrago, gifted with neither wit nor wisdom, still has all the faculties to know when his goose is cooked. He drops his longsword, then his knees. Like he once did hundreds of times to others, he laces his hands behind his head and awaits.

    XP awarded: 200


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Seeing one earstwhile guard hit the floor and the other surrender completely, Morkeleb (reluctantly) releases his grip on the mystical energies so they dissapate harmlessley.

    @whispered to the group: shall I Charm him? Or can we get what we need without that?


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym looks at Morkeleb and shrugs. But he moves in ties Baldrago's hands together behind his back. The ranger also searches him for any weapons.
    weapons search (perception?) 1d20 + 6 ⇒ (14) + 6 = 20


    King of Korvosa

    I think we should. We can use him to lure the others into another ambush maybe.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    After divesting Baldrago and Malder of their arms you find yourself in possession of 2 long swords, 2 light crossbows, 2 heavy steel shields, 40 quarrels, and 40 Gold Sails. They're each still wearing chain mail (though it is not the armor given to a city guardsman.)


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius saunters over to Beldrago.

    This armor isn't Korvosan Guard Issued., Gaius says with a frown. Your continued survival depends on your cooperation. I'm betting you're one of the newer Cowhammer Boys. We want Verik and the deserters.

    I'll glare at him and let that hang there. Let's see if he volunteers anything.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Is your tenor one of intimidation or diplomacy.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I'm always nice, until it's time to not be nice.

    Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    out-of-character Harry Dresden reference:
    heh. This reminds me of an exchange in one of the Dresden Files that made me laugh out loud. Harry is talking to an ally from another country (Italy, not that it matters), before he tries to intimidate some other party.

    Girl (paraphrased): "I'm always surprised as to what you Americans pass off as diplomacy."

    Harry: "Are you kdding? American diplomacy is showing up with a gun in one hand and a sandwich in the other, and asking which one you'd prefer."

    Girl, smiling: "you're not carrying a sandwich."

    Harry: "Who do you think I am, Kissinger?"


    King of Korvosa

    Odric looks up at Morkeleb across the desk. His pack lies splayed open, its contents spilling out onto the dusty well worn wood. His cheeks are puffed out, crumbs are evident in his scruff of a beard and on his studded leather armor. In his big hands, rather than the brass knuckles of a few moments ago, Odric grips a large oblong sandwich made of crusty bread and cold meats. He extends his snack to the wizard, grunting an interrogative impossible to understand around the massive bite he just took.


    King of Korvosa

    Once he is done with his snack Odric leaves the building, taking up an inconspicuous position just outside the door. He leaves the door open just a crack so he can hear the conversation inside.

    Odric scans the street for any sign of danger. Perception: 1d20 ⇒ 10


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Odric the Stout wrote:
    Odric looks up at Morkeleb across the desk. His pack lies splayed open, its contents spilling out onto the dusty well worn wood. His cheeks are puffed out, crumbs are evident in his scruff of a beard and on his studded leather armor. In his big hands, rather than the brass knuckles of a few moments ago, Odric grips a large oblong sandwich made of crusty bread and cold meats. He extends his snack to the wizard, grunting an interrogative impossible to understand around the massive bite he just took.

    Morkeleb gives Odric a slight head-shake, indicating he does not wish to partake in the repast. He then raises his eyebrows a bit, points to one of the multitude of specs on Odric's chest, and mimes brushing it away in the unmistakable universal sign meaning "You've got a bit of schmutz, right there . . . "

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Odric, the streets seem as they have for the past week. It's the weird calm from massive amounts of stress and fear of the unknown. People go about their business, but almost out of inertia instead of a goal. No one seems to have noticed the altercation in the building.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    As Gaius questions the captive, Morkeleb stands aside and not in direct line of site, reciting the incantation to the Charm Person spell to himself, and preparing the questions he might ask the thug.

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