Wod |
Edwin casually looks over his shoulder to make sure that Wod (who is presumably still looking for the place where George is buried) cannot hear him. He whispers to the other companions,...
"And, where is George?!?" He murmurs.
Wod thinks he's found George of course. A child's heart. George was just a really small child to him.
dungeonmaster heathy |
Castiel of Fangwood |
“That … was the grave that I saw George’s body put into,” says Castiel, answering both Edwin and Wod. “If, as Lady Alinya suggests, these items are part of an animation ritual – and we have no reason to doubt her conclusion – then Father Grimburrow must be informed of this. As a priest of the Lady of Graves, such things would be abhorrent to him … unless he is not who he claims to be. No, we cannot go accusing him of such things without proof, but we should watch closely his reactions to these events.”
Edwin Drood |
Edwin nods in sympathy.
"While I appreciate the sentiment Wod, I get the feeling that might be an extremely bad idea." He says. Then turns and strides over to the professor's grave, where he bends and carefully examines it from all angles.
Taking 10, (a 20 if you'll let me) on Per to see if I can tell if the grave has been disturbed since the funeral. (I have no intention of desecrating the professor's grave if I can avoid it!) A take 10 nets me a 17, a take 20 nets a 27 total.
Edwin bends down, carefully touching the edge of the grave dirt with a gently probing finger. Then he stands and walks slowly around the grave, twice. Once clockwise, and once widdershins, to make sure that he sees it from every possible angle. Then he turns and appears to ignore the grave as he searches the area around it in a good 5' circle.
Wod |
"While I appreciate the sentiment Wod, I get the feeling that might be an extremely bad idea." He says. Then turns and strides over to the professor's grave, where he bends and carefully examines it from all angles.
"Now Edwin say bad idea. But Wod always keep axe sharp because bad idea today maybe good idea tomorrow. George say that."
<Scratches his head, gets a confused look, and then starts rambling...>
"Or maybe George say good idea today, bad idea tomorrow... Wod not remember so good. George tell Wod not remember stuff because George can remember. Remember is not Wod's job. Wod's job is kill bad people. Wod have sharp axe. George have sharp mind."
Castiel of Fangwood |
“We’ll do our best to find the person who has desecrated George’s body and bring them to justice,” promises Castiel, putting a hand on Wod’s shoulder. Then –
“What was that?” He turns to face the mausoleum, sword in hand. “Who goes there? Show yourself!” he calls.
dungeonmaster heathy |
Heh heh.....
He's able to stride over to the mausoleum.
It's a squat, smallish stone building, and two gargoyle statues leer at him from the roof.
In the south of the building is a stout wooden door. It was locked at one time, but the big iron lock now rests in the dirt. The door swings, to and fro a bit, for its hinges are stiff and rusty, but it buffets a bit in the breeze.
Edwin Drood |
After a few minutes Edwin rises and dusts off his hands.
"Alright. Whatever else has happened here tonight, I can safely say that the professor's grave has not been disturbed since the funeral. With the obvious exception of the miscreants that Wod mentioned. So, whatever happened to poor George, the Professor's body remains un-desecrated and properly interred." He says smugly.
For a moment Edwin looks confused by Wod's ramblings. Then he grins and smiles. "Either way Wod, somehow that makes perfect sense!" He says with a grin. Then turns to looks suspiciously at the creaking sound.
"And please do keep that axe handy. I suspect that it may soon come in useful yet again." He adds as he strides to join the others walking toward the crypt.
Upon reaching the crypt, he spends a few moments examining the fallen lock and the partially open door.
Quick Per roll, just trying to see if the crypt was opened with a key or forced.
1d20 + 7 ⇒ (3) + 7 = 10
"I concur lady! Let us secure the relics as quickly as possible. It is obvious that we shall need such assistance to deal with whatever forces are at work this night." Edwin states, dusting off his bow once more and knocking an arrow.
dungeonmaster heathy |
Myron comes wandering into the cemetery, having been woken up by some odd night noises and finding all his friends gone. "What's going on, crowd?"
202 new posts!? Really?
Hell, there was 70 in two hours one night....
I gotta do some prep work on this one; maybe a couple hours I can have something rolling.
dungeonmaster heathy |
The unhinged door (at the divider of mn 21) opens on a stairway down, into a good sized room.
The two darker "squares" which make the room look kinda like a skull, also show where two doors are. The room is pretty much empty, but for a pile of skulls here, bones there, neatly arranged......it's an old Pharasmaic Ossuary, nothing too too funky going on.
The floor is dusty; lots of cobwebs. This place hasn't seen a whole lot of traffic lately, although a line of human sized footprints can be made out; leading to the "left" door in the ossuarial chamber.
dungeonmaster heathy |
"This mausoleum holds relics that the Professor thought were important. I pray we are not too late to retrieve them! Surely we must go in?"
Now I feel stupid for not praying / regaining spells last night. Stupid spell-casters.
meh. Alinya's a good girl; says her prayers before bedtime.
Everybody feel free to consider themselves "fully rested and recharged" at the beginning of the night's festivities.
dungeonmaster heathy |
After a few minutes Edwin rises and dusts off his hands.
"Alright. Whatever else has happened here tonight, I can safely say that the professor's grave has not been disturbed since the funeral. With the obvious exception of the miscreants that Wod mentioned. So, whatever happened to poor George, the Professor's body remains un-desecrated and properly interred." He says smugly.For a moment Edwin looks confused by Wod's ramblings. Then he grins and smiles. "Either way Wod, somehow that makes perfect sense!" He says with a grin. Then turns to looks suspiciously at the creaking sound.
"And please do keep that axe handy. I suspect that it may soon come in useful yet again." He adds as he strides to join the others walking toward the crypt.
Upon reaching the crypt, he spends a few moments examining the fallen lock and the partially open door.
Quick Per roll, just trying to see if the crypt was opened with a key or forced.
1d20+7"I concur lady! Let us secure the relics as quickly as possible. It is obvious that we shall need such assistance to deal with whatever forces are at work this night." Edwin states, dusting off his bow once more and knocking an arrow.
Neither. The lock's loop was burned with chymicules.
Rholf Kastigarr |
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Descending the stairs down into the room, Rholf does his best to follow the path taken by whomever went through here recently, going so far as to step where they stepped. Anyone paying attention to this may well be led to conclude that he's relishing this excursion as a child might enjoy the circus.
dungeonmaster heathy |
The feet were.....a little smaller than Rholf's own, and the gait was somewhat less lengthy. They were tall for a human, though not as tall as Rholf.
Then it occurs to him; the Professor, whom Rholf only just saw buried today, did indeed investigate this place a while ago. Rholf is walking in a dead man's footsteps......
Richard Pett Contributor |