Wrath Of The... heros I guess. (Inactive)

Game Master Helix Moltaran


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Looking For 5 people for Wrath of the Righteous. Recruitment ends on 1/23/15

character creation:

1st level, No third party classes or race, no psionics, no occult.
500 staring gold
2 traits
For stats chose one stat to have an 18, one to have an 8 and the others roll In order down as 1d10+7


I assume 1 trait has to be campaigne trait. Will the trait be the Mythic path we enter?


I'm very interested in joining your game! One concern, though, is that your ability score system is pretty rough for MAD classes. For example, i rolled stats for a paladin to submit. I put the 18 in Con and the 8 in Int, but then rolled a 2 (9) when i got to Cha and a 3 (10) for Wis. That's a fairly crippled paladin. Thoughts?


Dot for interest


Already got a concept. Is there a limit on RP?

Charisma 18
Intelligence 8
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (8) + 7 = 15


Paladin. 18 cha, 8wis

1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (9) + 7 = 16

Edit; Lolno. Dropping interest.


Should I Paladin? Str=18 Int=8
Stat: 1d10 + 7 ⇒ (5) + 7 = 12 Dex
Stat: 1d10 + 7 ⇒ (1) + 7 = 8 Con
Stat: 1d10 + 7 ⇒ (6) + 7 = 13 Wis
Stat: 1d10 + 7 ⇒ (3) + 7 = 10 Cha

EDIT: No... No I shouldn't...
rolling for stats is brutal XD Dropping out now


Odd way to go about generating characters... ah, why not. Let's see what lady luck throws my way. (Considering a Cleric, possibly Dwarven).

Str = 18
Int = 8
Dex = 1d10 + 7 ⇒ (4) + 7 = 11
Con = 1d10 + 7 ⇒ (10) + 7 = 17
Wis = 1d10 + 7 ⇒ (9) + 7 = 16
Cha = 1d10 + 7 ⇒ (5) + 7 = 12

Edit: That is a heckuva Dwarf! STR 18 DEX 11 CON 19 INT 8 WIS 18 CHA 10


Wivvy wrote:
Already got a concept. Is there a limit on RP?

A limit on Roleplay? I hope not, otherwise I'd be withdrawing submission. Even a lot of the Hack-And-Slash DMs/Players allow for a lot of roleplay if the players so choose.

anyway
18 Con
8 Cha
str: 1d10 + 7 ⇒ (6) + 7 = 13
dex: 1d10 + 7 ⇒ (5) + 7 = 12
int: 1d10 + 7 ⇒ (6) + 7 = 13
wis: 1d10 + 7 ⇒ (8) + 7 = 15

Well, that would probably make a bad pure melee type, but I can make a really tanky partial arcana or divine with that. Stuff like inquistor, magus, bard etc.

edit: actually bard is cha, so that would be a bad choice

Edit: Looks like my choices for those 6th level spell choices would be
Inquisitor
Magus
Hunter
Warpriest.


Int=18, Cha=8

Str: 1d10 + 7 ⇒ (1) + 7 = 8
Dex: 1d10 + 7 ⇒ (5) + 7 = 12
Con: 1d10 + 7 ⇒ (2) + 7 = 9
Wis: 1d10 + 7 ⇒ (5) + 7 = 12

Not ideal, but I'll try to see what I can do with it.

Shadow Lodge

Tindomiel Itarille, female elf arcanist (Eldritch Font)* 1

Str 8
Dex: 1d10 + 7 ⇒ (7) + 7 = 14
Con: 1d10 + 7 ⇒ (1) + 7 = 8
Int 18
Wis: 1d10 + 7 ⇒ (3) + 7 = 10
Cha: 1d10 + 7 ⇒ (6) + 7 = 13

...I can work with that.

Do you accept alternate racial traits?

* I can also go wizard if you want to ban the Advanced Class Guide.

Dark Archive

Let's go for a warrior:

Strength: 18
Dex: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (6) + 7 = 13
Int: 1d10 + 7 ⇒ (2) + 7 = 9
Wis: 1d10 + 7 ⇒ (5) + 7 = 12
Cha: 8

That'll work. I think I will retool a human (Sarkorian) slayer I submitted for another game, a sword-and-board melee fighter with some archery and stealth, as well. Could pick up trapfinding as a talent down the road if needed for the party.


Hmm, Interesting with the rolling. I've been interested in playing Wrath of the Righteouss for awhile, guess this is a chance finally :)

Rolling stats for Harn Serenada, the paladin of Shelyn.

Strength: 1d10 + 7 ⇒ (3) + 7 = 10
Dexterity: 1d10 + 7 ⇒ (2) + 7 = 9
Constitution: 1d10 + 7 ⇒ (9) + 7 = 16
Intelligence 8
Wisdom: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma 18

Well this should be an interesting paladin. I'll have him up in a few hours :)


dot for interest.


Finished setting up. Not pretty, but very hardy!

Oskar Balderk, reporting for righteous duty!


I love focus/fobile for stats. I wanted to play a paladin as well as all the games I'm playing one in haved died out.

8Int, 18cha

1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (8) + 7 = 15

17,8,17,8,15,18 That works. Will submit soon.


Ugh, I've really wanted into a WotR campaign... but I'm extremely ambivalent towards the focus/foible method.

Oh well, here goes nothing:

Strength: 8
Dexterity: 1d10 + 7 ⇒ (10) + 7 = 17
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Intelligence: 1d10 + 7 ⇒ (4) + 7 = 11
Wisdom: 1d10 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Charisma: 20

Edit: Decided to make a female Aasimar Celestial Sorcerer.


Gabriel, The Just
Image of Gabriel
Male AngelBlooded Aasimar
Paladin of Iomedae
LG Medium Outsider (Native)
Init -1, Perception +2, Senses darkvision 60

Defense
AC 18, Touch 9, Flat Footed 18
(+7 Armor, +2shield, -1dex)
HP 13
Fort +5, Reflex -1, Will +4
Defensive Abilities

Offense
Speed 40ft

Normal Attack:
Cold Iron Great Sword +8 2d6+9 19-20x2
Cestus +8 1d4+6 x2

Statistics
Str 20, Dex 8, Con 17, Int 8, Wis 15, Cha 19
Base Atk +1, CMB +6, CMD 15
Feats: Fey Foundling
Traits Stolen Fury, Blade of Mercy
Skills: 2 Ranks K. Religion +3, Diplomacy +8
Racial/Template Modifiers +2str, +2cha
Celestial CrusaderSome aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose. This racial trait replaces celestial resistance and skilled.
LanguagesCommon, Celestial
Special Qualities Alter Self 1/Day
Other Gear Cold Iron Longsword, Cold Iron Greatsword, Cold Iron Cestus, Large Wooden Shield, Splint Mail, Pathfinder Kit, 2 potions Cure Light Wounds

Wealth 41gp

Special Abilities:

Detect Evil
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 7th level, and at every six levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of four times per day at 19th level.

Backstory:

Gabriel was born a man of the north. He was part of a nomadic tribe of hunters and gatherers. His father taught him how to survive and hunt though Gabriel never seemed to take to it very well. One cool summer evening his tribe was attacked by a raiding warband of Orcs. He lost his mother and father that night along with many others. Gabriel managed to escape into the woods. Unable to navigate well he became lost and eventually grew hungry and passed out. He awoke being tortured and experimented on by cultist. He remembers the great horned bulls head looking at him as they prepared their ritual. Fate intervened as the temple was raided by a holy order of Paladins. The group took the young boy back to the church of Iomedae.

Gabriel grew and served the church well. The priest started to train the boy in service to Iomedae. Gabriel lost himself in the religion and became a devout Paladin. One day while off training in the woods he received a vision. It seemed to be one of his dreams, but he was still awake. This time the beautiful maiden that always helped his mother turned and spoke to him. Gabriel, you are pure of heart and have honored me with your faith and service. Your mother and father have done the same and so they were rewarded with you. There will be a time when I will need you my champion. You will know it when it comes to pass. Stay strong and I will continue to bless you and do what I can to aid you. With that the woman touched his forehead. A flash of light knocked Gabriel down. When he awoke he felt a divine energy coursing through him. It had been many years since that vision. Gabriel was now a young man. He had finished his training and now has gathered for the festival where he will swear his oath to the crusade to defend the city and the world from the world wound.

Code:

•Courage of the Heart
To attempt to never lay down arms even when the foe is merciless.
To know when to surrender.

•Faith
A Knight must see into the heart and know that the edge of the cliff may hold wings.
To know they are never really alone.

•Mercy
To feel the touch of tears.
To show kindly forbearance toward any person or creature, that are in one’s power, for a Knight has had to live at the mercy of pain.
Using discretionary power, to show compassion with attitudes and words even to one’s offender, especially those who do not understand.

•Nobility
To uphold nobleness of mind, character or spirit at all times.
To remember even when alone that one has the virtues and duties of a Knight.

•Humility
To make meek one’s heart and be courteously respectful to all.

•Generosity
To give in any manner without the thought of return.
To have the wisdom to see that to give to another is to give to one’s self for all are connected.

•Hope
When one cannot see in the forest, the heart feels the cadence of the voice in the dark, and with bravery the Knight follows in silence.
In times of great distress, to see the droplet of light in a bucket of sorrow, and weave that into one’s armour with cheerfulness.

•Justice
To be fair and not judge others. A Knight knows that to falter is human and to hold out a hand sometimes will strengthen the weak.

•Loyalty
To be faithful to one’s self.
To do no harm to one’s fellow Knights.

Will make Alias if selected. Thanks.


dot!


Wildebob wrote:
I'm very interested in joining your game! One concern, though, is that your ability score system is pretty rough for MAD classes. For example, i rolled stats for a paladin to submit. I put the 18 in Con and the 8 in Int, but then rolled a 2 (9) when i got to Cha and a 3 (10) for Wis. That's a fairly crippled paladin. Thoughts?

It can be tough, but statistically you should get a one or 2 in the 14-17 range, which is good, And since you put it out I would say that you should be able to move your stats. I say that because before I chose a type for stats, I ended up running a simulation with 4000 rolls, and the average was 14. Where as the 2d6+6 average I got was 13, and 4d6 drop the lowest average was 10


Ashe wrote:
I assume 1 trait has to be campaigne trait. Will the trait be the Mythic path we enter?

No, there is no required trait.

Shadow Lodge

GM Calvus wrote:
And since you put it out I would say that you should be able to move your stats.

Wait wait wait . . . so we can scratch that "in order" business? This changes everything. In a good way.


Yes. scratch the in order.


Looking at a wizard, intelligence 18, strength 8.

1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (7) + 7 = 14

Edit: Wow, talk about mythic!

Shadow Lodge

You have been truly blessed.


I technically do have an arcanist in a PBP of this but we've made it through two rooms in about as many months, so yeah...I'd like to give it another go.

Hmm...let's try 18 Str and 8 Wis.

1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (6) + 7 = 13

I think I'll try a skald this time.


Dex 18 cha 8 tiefling ranger/rogue concept

1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (8) + 7 = 15

Hmmm have to think where to put that other 8


All Idea's Looking good. So far let me see, In one day there were 11 dots that didn't leave, and 2 more or less set Ideas. Keep up the Ideas, Thank you for taking interest.


Dotting here. I'll do the rolls when I'm on free time =P


zimmerwald1915 wrote:

Tindomiel Itarille, female elf arcanist (Eldritch Font)* 1

Str 8
[dice=Dex]1d10+7
[dice=Con]1d10+7
Int 18
[dice=Wis]1d10+7
[dice=Cha]1d10+7

...I can work with that.

Do you accept alternate racial traits?

* I can also go wizard if you want to ban the Advanced Class Guide.

Keeping the ACG. I like some of the Ideas.


The stat generation lends itself to SAD classes rather than MAD ones, so that limits creativity a little unless you happen to roll really well. Also, I'd like to wait and see what character concepts others put forward.


Rolls for character

Cha 18
Dex 8
Roll #1: 1d10 + 7 ⇒ (6) + 7 = 13
Roll #2: 1d10 + 7 ⇒ (3) + 7 = 10
Roll #3: 1d10 + 7 ⇒ (8) + 7 = 15
Roll #4: 1d10 + 7 ⇒ (8) + 7 = 15

mmm Not too bad I'll probibly make a Paladin for this campain. I'll submit it later today.


I am currently interested. I shall have a character at least by tomorrow night

Here are my rolls for the moment...
Roll 1-4: 1d10 + 7 ⇒ (10) + 7 = 171d10 + 7 ⇒ (5) + 7 = 121d10 + 7 ⇒ (8) + 7 = 151d10 + 7 ⇒ (1) + 7 = 8


1d6 + 7 ⇒ (4) + 7 = 11
1d6 + 7 ⇒ (4) + 7 = 11
1d6 + 7 ⇒ (6) + 7 = 13
1d6 + 7 ⇒ (3) + 7 = 10

Str:8

Dex:8

Con:20

Int:13

Wis:11

CHA:12

Going with a gnome dual cursed Oracle Of Life.


yeesh, rolled a one...


thinking of thinking a sorcerer.
i'll have the stats(w/ whole sheet) on an alias
EDIT: Thinking of a sorcerer...typo

Silver Crusade

dot


Brandon Dellmen wrote:

Rolls for character

Cha 18
Dex 8
[Dice=Roll #1]1d10+7
[Dice=Roll #2]1d10+7
[Dice=Roll #3]1d10+7
[Dice=Roll #4]1d10+7

mmm Not too bad I'll probibly make a Paladin for this campain. I'll submit it later today.

Here is my submission for this campaign

Eibon Elders:

Male Paladin 1 (Hospitaler)
LG Medium Aasimar / Outsider (Native)
Init -1; Senses Perception +1 , Low-Light Vision
Aura Good

==DEFENSE==
AC 18, touch 9, flat-footed 18 (+7 armor, +2 Shield, -1 Dex)
HP 12 (1d0+2)
Fort +4 Ref -1 Will +3 (+2 vs Blind, Dazzled)
Armor Banded Mail, Heavy Steel Shield

==OFFENSE==
Spd 30ft; 6 Squares, 20ft; 4 Squares /In armor
Melee Longsword + 4 (1d6+2) 19–20/×2
Special Attacks
Smite Evil - 1/Day +4 Hit, +1 Damage
Aasimar Spell-Like Abilities (CL 1st)
1/Day – Light (CL 1st only)
1/Day - Corruption Resistance
Will - Light (Halo Only)

==STATISTICS==
Str 15, Dex 8, Con 15, Int 13, Wis 12, Cha 20
BAB +1, CMB +3, CMD 12

===Trairs/Feats===
Traits[b]
[b]Chosen of Iomedae (Faith):
At your birth, your parents
dedicated your soul to Iomedae to mold into a sword of her
light. The goddess blessed you, granting you a gift of light
to brighten your path through darkness and a fine sword
with which to spread her will. You may cast light once per
day as a spell-like ability (caster level 1st), and you begin
play with a masterwork longsword. In addition, whenever
light is cast upon this sword, the radius of light and its
duration is doubled.

Child of the Crusade: Your parents were members of
the crusade, as were their parents before them. (If you
are an elf, gnome, or other long-lived race, these could
be brothers or cousins instead, since it’s possible that
the Worldwound simply didn’t exist at a time before
you were born.) The righteousness of the crusades
sometimes feels as if it runs in your very blood, and
it bolsters you against demonic inf luence. Your
parents may be alive still, or they may have perished
on a mission—that choice is up to you. You grew up
knowing them, though, and their zeal and devotion to
the crusade is the primary reason you feel the same way.
They’ve told you of other family members who have also
been involved in the crusade, and it’s not uncommon
for you to meet a distant cousin or long-lost aunt, uncle,
or other family member while traveling among the
border towns of Mendev. This strong family tie bolsters
your mind and sense of belonging to the crusade. Once
per day when you fail a saving throw against an effect
created by a demon that would possess or incapacitate
you mentally, you may immediately reroll that saving
throw as a free action. You must take the second result,
even if it is worse. Associated Mythic Path: Marshal.
Multiple Characters: If other characters take this trait,
you should all be related—you can be siblings,
cousins, or even more distant relations, but you
should all be aware of this shared lineage.

Feats
Armor Proficiency (Light,Medium,Heavy),
Weapon Focus (Longsword)

===Skills===
Class: 2+Int (2+3) Total:3
Diplomacy +8
Heal +5 "+7 with Healers Kit
Knowledge (Religion) +5
Languages Common, Elven, Celestial

===SQ===
Aura (Good),
code of conduct

===Gear=== Longsword (Masterwork), Chain Mail, Heavy Steel Shield, Healers kit (10), Paladins Kit
(backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot,
a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a
wooden holy symbol.) 2 Potion of Cure light wounds (1d8+5)

Wealth 7 GP, 9 SP, 10 CP

===Aasimar Racial traits=== *took some substitutions
Aasimar Racial Traits
+2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.

Native Outsider: Aasimars are outsiders with the native subtype.

Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Aasimars have a base speed of 30 feet.

Halo: Some aasimars possess the ability to manifest
halos. An aasimar with this racial trait can create light
centered on her head at will as a spell-like ability. When
using her halo, she gains a +2 circumstance bonus on
Intimidate checks against evil creatures and on saving
throws against becoming blinded or dazzled. This racial
trait replaces the darkvision racial trait.

Incorruptible: Occasionally, aasimars arise with the
ability to further ward away evil. Aasimars with this
racial trait can cast corruption resistance (Pathfinder RPG
Advanced Player’s Guide 212) against evil once per day as a
spell-like ability. If an aasimar uses this ability on herself,
the duration increases to 1 hour per level. This racial trait
replaces the spell-like ability racial trait.

Celestial Crusader: Some aasimars follow their destiny to
war against the powers of ultimate evil. These individuals
gain a +1 insight bonus on attack rolls and to AC against
evil outsiders and a +2 racial bonus on Knowledge (planes)
and Spellcraft checks to identify evil outsiders or items
or effects created by evil outsiders; they may use these
skills untrained for this purpose. This racial trait replaces
celestial resistance and skilled.

Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence
scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling,
and Sylvan.

Paladin favored bonus: Add +1/6 to the morale bonus on saving
throws provided by the paladin’s auras.

===Description===
Eibon Elders is seen with a crew cut hair, and has worn armor that has seen better days. His eyes
shine with a determination that show his conviction to protect and fight fot the country and people he's grown to love.

===Charter Concept===
This Character will be using the Aasimar channel force Feat tree found in the "Blood of the Angels" Book. Hell mostly be a
controller and party helper using the Marshal mythic path

===Backstory===
Eibon never really had a normal childhood. living at the worldwound can do that to a child, growing up at a place where
the enemy was literally at their door step. Thou there were many happy memories from that time. As he grew older his
parents were away more times than he would have liked, but as Paladins for the Lady Iomedae there work was important.
The best lesson his parents told him was that a Paladin never enforced there will onto others, but to instead set the
example for others to follow these important words he took to heart.

*Edited for Cleanup


Seeing a lot of Paladin ideas, and a few Sorcerers and Arcanists. I do suppose this is a good setting for a paladin.

For those trying to think of something Most sourcebooks, aside from what i have said no to already are all good.


Dotting. Hopes crossed for good stuff...

Roll: 1d10 + 7 ⇒ (2) + 7 = 9

Roll: 1d10 + 7 ⇒ (5) + 7 = 12

Roll: 1d10 + 7 ⇒ (9) + 7 = 16

Roll: 1d10 + 7 ⇒ (3) + 7 = 10

Plus 8 & 18...nice.

DM, what races are available?


1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (5) + 7 = 12

18, 16, 13, 12, 11, 8.

STR 8 -2
DEX 16
CON 12 +2
INT 13
WIS 11
CHA 18 +2

Going to Submit a Gnome Sorcerer focusing on illusions.


Seeing a lot of arcane, little in the way of divine, so I'm going to switch it up:

Human (Taldan) Merciful Healer Cleric of Sarenrae. The initial crunch is on this avatar. Aiming to make a great support character, capable of ranged heal spells and selective cure channeling for a large group.

Character Sheet:
Caelia Taviskin
Female Neutral Good Human (Taldan) Cleric (Merciful Healer), Level 1, Init +3, HP 8/8, Speed 20
AC 18, Touch 13, Flat-footed 15, CMD 12, Fort +2, Ref +3, Will +5, CMB -1, Base Attack Bonus 0
Scimitar -1 (1d6-1, )
Light Crossbow (20 bolts) +3 (1d8, 19-20/x2)
Masterwork Armored Coat, Light Steel Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 8, Dex 17, Con 10, Int 13, Wis 17, Cha 18
Condition None
Traits Touched by Divinity, Magical Lineage (Cure Wounds)
Feats Selective Channeling, Reach (Metamagic)

Reference Image


Wivvy wrote:

Already got a concept. Is there a limit on RP?

Charisma 18
Intelligence 8
d10+7
d10+7
d10+7
d10+7

Well with some of the best rolls I've ever gotten, I think I'm going to go with my simple Suli paladin. If 16 RP is too high then I'd be happy to alter the race a little be, such as taking away his Elemental Assault ability which would knock it down to 12 RP.

@DoubleGold- I was talking about Race Points for races :P


Con 18; Chr 8

1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (7) + 7 = 14

Cool.

Gonna throw this guy in there: Morgrym

He's not up to date per stats; but that's the gist of him.


I've been dying to play Mythic ever since I heard about it. You already have a ton of applicants but I'll give character creation a go and apply.

18 DEX
8 CHR

1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (5) + 7 = 12

Half-Elven Ranger Tanglebriar Demonslayer incoming.


Selador Sylvanin the Half-Elven Demon Hunter:
Selador Sylvanan Half-Elven Demon Hunter
Male half-elf ranger (tanglebriar demonslayer) 1 (Pathfinder Campaign Setting: Inner Sea Combat)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+3 armor, +5 Dex, +1 shield)
hp 11 (1d10+1)
Fort +3, Ref +7, Will +0; +2 vs. enchantments, +2 vs. Mind-Affecting effects of Evil Outsiders., +1 vs. spells, spell-like abilities, and supernatural abilities of evil outsiders
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron masterwork longsword +4 (1d8+2/19-20) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged composite longbow +6 (1d8/×3)
Special Attacks favored enemy (evil outsiders +2)
--------------------
Statistics
--------------------
Str 15, Dex 20, Con 13, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 18
Feats Point-blank Shot, Rapid Shot, Skill Focus (Knowledge [planes])
Traits demon-proof mind, scouting for fiends
Skills Acrobatics +4, Climb +4, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Knowledge (planes) +8, Perception +6, Stealth +7, Survival +4; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ elf blood, favored enemy, track +1, wild empathy +0
Other Gear studded leather, buckler, arrows (100), cold iron masterwork longsword, composite longbow, backpack, belt pouch, elven trail rations, flint and steel, iron holy symbol of Desna, mess kit, trail rations (5), waterskin, 20 gp, 10 sp
--------------------
Tracked Resources
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Arrows - 0/100
Elven trail rations - 0/1
Trail rations - 0/5
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Ex) +1 vs. spells, SLAs and supernatural abilities of evil outsiders.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scouting for Fiends You gain +1 to attack rolls vs. evil outsiders.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Selador's parents met on the battlefields of Mendev. His father was an Elven crusader from Kyonin and his mother of the Kellid tribes of the Worldwound. He was raised in the forests of Kyonin and taught the elven ways by his father who groomed him to battle demons. When he came of age, Selador set out for Mendev to join the battle against the demons.


Are drawbacks allowed GM?

Scarab Sages

dotting for interest will do some thinking on charectors when i get home from work

Silver Crusade

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Zimmerwald here. Stats and appearance are in my profile. I have my background sketched in a Word document, but I don't think it's quite up to snuff, so it isn't in my profile yet. I have classes until nine in the evening today, so it probably won't be posted until tomorrow. I hope that's okay.

Just to make everyone's lives easier, here's a list of everyone who has submitted some form of character concept (as distinct from those who have expressed interest but not progressed beyond rolling stats), sorted by overall category and time of concept generation.

Martial
Runge – Harn Serenada, Male human paladin 1
Ashe – Gabriel the Just, Male aasimar paladin 1
Brandon Dellmen – Eibon Elders, Male aasimar paladin 1
Wivvy – [Name], [Sex] suli paladin 1
Javell DeLeon – Morgrim Ironfis, Male dwarf barbarian 1

Divine
CaptainFord – Oskar Balderk, Male dwarf cleric 1
A Golden Time – [Name], [Sex] gnome oracle 1
Calinthas Aldimay – Caelia Taviskin, Female human cleric 1

Arcane
zimmerwald1915 – Tindómiel Itarillë, Female elf arcanist 1
Náriel Lauric – [Name], Female aasimar sorcerer 1
markofbane – [Name], [Sex] [race] wizard 1
Jejraas the Owlbear – [Name], [Sex] [race] sorcerer 1
HighonHolyWater – [Name], [Sex] gnome sorcerer 1

Skill
DoubleGold – [Name], [Sex] [race] inquisitor or magus or hunter or warpriest 1
tribeof1 – [Name], [Sex] human slayer 1
Lady Ladile – [Name], [Sex] [race] skald 1
Brother Fen – Selador Sylvanin, Male half-elf ranger 1
DM Variel – [Name], [Sex] tiefling ranger or rogue 1

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