Dream Sequences

Game Master FangDragon

The stuff of nightmares!

Dream sequences for DM Fang Dragon's Strange Aeons


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Palace of Birdsong| Shards of Oberon map | War for the crown maps

Dot.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Dotting!


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

dotting


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Yup, here...where ever that is.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Dot


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

....(trippy waking in a dream)


Palace of Birdsong| Shards of Oberon map | War for the crown maps
Night 1: Dream sequences wrote:

Filbert, Lizzie & Momijii have a most unpleasant experience. Please put your responses in spoilers.

Momijii:
It is terribly quiet. The only sound you can hear the the beat of your heart and the laboring of your breath. You are back in the deserted alien city. IT IS CHASING YOU! You cannot see it but you know it. The path ahead splits left and right. The left heads down a shallow hill into a warren of passageways, the right climbs up towards an ancient keep. Which way do you go?

Filbert:
"Hello Mrs. Freeling how are you today?" the kindly orderly was back, he was a good boy like my jack. He'd brought me the things the doctor said I needed to help me sleep, so many pills. A good boy. Yawn, feeling sleepy. Such a good boy. Mmm I think I'll rest for a while.

All is black for a while, a long long while.

"Oh dear where is Nurse Agatha?! I need my tinctures..." I tried calling but nobody responds. It's awful I can't move from this chair and I've soiled myself. Did I do something wrong? Where is everyone! The moan escapes my lips, "I need my pills Agatha!" How long have I been crying? Why are my lips so dry, why do I feel so empty? Where are the nurses? Don't they care?!

Lizzie:
The world turns yellow as the leading tendrils of fog envelop you. You've been here before, in the city, but you're certain you've never been here before. Not this alleyway, something about it seems terribly wrong. Twisted somehow. A muffled scream from behind, with a start you remember you are being chased. The ally curves gently to the left as it rises up a hill you can barely see, to the right between some dilapidated over-sized sandstone buildings is another ally. The footsteps craw closer, which way do you go?


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

GM:

Lizzie's fuzzy memory of the yellow fog focuses in time.

"Wait...this again?
It ended pretty bad last time, and....
(cue scream)
..and it's time to leg it, of that i'm sure."

With the certainty that alleys can be alleys with dead ends where you're trapped, Lizzie heads for the hill.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Lizzie:
You set off up the hill at a fair clip through the fog. Something about it distorts all sounds, making your footfalls feel uncommonly loud yet strangely muffled all at the same time. The gigantic scale of the architecture looks patently ridiculous in comparison to somebody with a small stature such as yourself. Yet you have little time for such thoughts, something approaches. You risk a glace behind and knots of dense yellow are drawing inexorably towards you. You put on a burst of speed and loose sight of them round the bend. The mist seems thinner here as you go up. Do you carry on up the hill, the path curves up, up and up seemingly forever.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

GM:

Lizzie's sense of self preservation...and the few screws loose from gods know where, lead her up up up.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Lizzie:
Like a sprinter you race up the hill, outpacing the seeking tendrils of yellow fog. All is eerily quiet, you are alone here. After some minutes the burning in your chest grows too great and you have to stop and catch your breath, surely it will take the mist some time to get here?

You look back down the hill you have climbed, the city sprawls out to the horizon. The strange architecture unsettling to the eye. CRASH! With awful loudness the wall to your left collapses, revealing a disproportionately small room. Inside, an ancient Keleshite woman sits on a stool at a simple table. She looks up at you, as if you had been expected. She fiddles with a deck of cards, draws one and croaks in a thin reedy voice "The past sleeps in the doctor’s tome."

Abruptly your surroundings shift and you are awake bleary eyed in the boiler room, unharmed, but bone tired. To your left Momijii is screaming.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

GM:

"Agathaaa!" trying to look around and find her or any of the nurses for that matter. gods, I hate being confined to this chair. To be able to go to the opera once more; but I'm tired , don't think I'd make it through one.....huh? this can't be right? 'Mrs Freeling' struggles to get out of the chair, frail body failing to respond. Something slowly sliding down the back of her left leg.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Filbert:
Your vision dims, an indeterminate period of time passes. Gradually you awaken, the pain in your chest like a band of fire. They haven't brought your medication, something must be amiss. A prickle of fear grips you, where are they?! The pain is getting more intense you need the meds. Motion, somebody is there, it must be the nurse! "My medicine!" a thin wail escapes your lips. You don't remember this nurse, but then there is so little you do, once you are sure you remembered everything. The nurse draws nearer, there is something in her hand, "Have you brought my medication dear? Are you new? I don't remember, it's so bothersome my memory. What have you there dear, is it my medication? What are you doing?! That hurts, Aaaaaiiee!!" There is a sharp wrenching tug in your guts and then a bright blossoming world of pain. Everything oozes and fades.

You feel as if you are ascending from a great depth of water. Your heart hammers in your chest as you wake suddenly, all around your companions are screaming. Something has attacked Momijii in the night. Maybe it attacked you too...


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

GM:
Momijii found herself running once again. It was a terrible place the first time and no better the second. She knew that the thing that killed her before was chasing her once again with murderous intent. She came upon the split and decided that, since running uphill from it failed before, maybe running down to the warrens would work better. She could only hope that she would loose it there. With no hesitation she turned left.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Momijii:
Like the wind you rush down the hill, soon amongst the crowded warren of oversized alien buildings. The layout follows no design you can see and the alleyways are a nightmare of switchbacks and deadends. For hours you run indefatigable, yet IT is gaining, the nightmarish fog ready to devour you once more. Already scythe like pseudopods are stretching, seeking, finding YOU. Desperation gives you strength and you surge down a narrow lane existing into a piazza. Behind a towering wall of angery yellow fog, ahead in the piazza a figure. A flicker of recognition, it's posture suggests surprise. What do you do?


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

GM:
Momijii stopped, stunned for a moment as she looked at the equally surprised thing. She still felt her fear, fear of the fog behind her, but a new feeling came over her as well, unadulterated hatred for this...thin. Resigned to try and hurt the thing before it could kill her...again? Despite the fact she didn't stand a chance she felt that dying with her fists swinging was better than screaming in a crying ball of childlike terror. She adopted her favored stance and charged the monster.

charge with dragon style: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (6) + 4 = 10


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Momijii:
Her inner steel showing, Momijii determines to go out fighting and with a fierce cry she charges at the figure! It steps aside and then it looks at her. Oh gods it doesn't have a face, where there should be eyes and nose there's only a maw filled with sharp triangular teeth! Like a marionette with it's strings cut, Momijii just stares at it. One taloned hand reaches out and touches her, almost like a caress, and then there is pain and she is awake screaming!

OK that's a wrap for now.


Palace of Birdsong| Shards of Oberon map | War for the crown maps
The encounter with Dr Losandro wrote:
Anyone who falls afoul of the miasma surrounding her has a dream. Even if you are woken up the next round, the dream will occur in full - time has no meaning in the dream lands.

Heinrich:
With a start you awaken, your heart hammering in your chest, the taste of bile on your lips. With a sense of foreboding you find yourself lost in an endless cloud of yellow vapor. Other shapes form and vanish in the mist, fleeting, unsettling things that refuse to be focused upon. After what seems like

a lifetime, an exhausted-looking man with a ponytail of straight, white hair stumbles through the fog. He’s insane with desperation, muttering something about "I'm Damned, damned, damned!" He tries to push by.

What do you do?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Damned by what man! What is going on indeed! Agrippa says, grabbing the man by the arm.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Heinrich:
Wild eyed the man replies, "We’re all lost here! We’ll never escape! I'll never escape! I know it." Abruptly he tears away from you ranting, "What have I done? Something awful, but what? What have I done?!" His voice trails off into the distance before being swallowed up entirely by the oppressive fog.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ach! By all the gods. This vexation cannot stand! Agrippa begins ranting I must know what this is! I must know why I am here!

Would Agrippa recognize that he is in the Dreamlands?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

The fog muffles your words weirdly, and time stretches interminably...

Yes, you suspect this is part of the city you visited before in your dreams.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Hmm. Well, then. What would Sherlock Holmes do?

Agrippa begins looking around, and failing to spot anything of notice, he begins walking in what he hopes is a straight line.

Taking 20 on perception, and then walking and trying to find a point of reference to stay straight


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Agrippa:
A fine plan, but the capricious mist obscures all, forcing you to put one foot in front of the other blindly. Time stretches until it has no meaning. You have always been walking, to somewhere. You have no recollection of ever doing anything but walk. There is a shadow ahead, something in the mist! What do you do?

Momijii:
You are shrouded in jaundiced mist. You feel the air rush past but your feet do not move. Below shapes rendered into twisted monochrome by the fog, swim in and out of focus. It comes to you that you are flying, and that there is a peculiar scent on the air - gnome. You are ravenously hungry, and the air is rent with your cry!

Suddenly perspective twists, you are Jackson hurrying away from doppelgangers, crossing the quad. There is blood curdling scream from above, a sense of something awful rushing to get you. What do you do, risk dashing across the quad or dive into the potting shed?


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Fang:
The dream was strange, the feeling of flight, the hunger for the tastey gnome below, the cry of warning to spur her victim into even greater fear. Then suddenly she felt that fear and was running on the ground, something was wrong butsh...he couldn't understand it. He heard the scream from above and somehow knew that to run out in the open was death. The gnome did the only thing he could, lunged for cover, diving into the potting shed and slamming the door behind him. He looked around, frantic for something to brace the door with.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Momijii:
You find several plants potted in big terracotta pots. With a great deal of effort you manage to drag them in front of the door and with no time to spare! The thing outside slams against the door. There's a shower of dust but it holds firm. It tries several more times before uttering a piercing cry and flapping away. You breathe a sigh of relief! You can barely believe it, it's going to be fine, a smile creeps across your lips.

Why is the hydrangea shaking? Oh gods is that a zombie?! Aieeeeee!


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa heads towards the shape You there! he calls out.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Heinrich:
You head towards the shadow, at first making no discernible progress. The suddenly it rushes towards you and the enormity of it's scale staggers you. Without transition you are falling down a deep branching shaft, shunted from side to side. The world goes white and there is nothing.

You open your eyes, you are Calabren Runnelstaub the head chef of Briarstone and you are cataloging the contents of the pantry. Dr Losandro has been entertaining again, the pastries went down a treat. Unfortunately the saffron has run out, the cinnamon has almost gone too. Bother. Wait what are those patients doing here? "Are you lost? The kitchen is out of bounds. Depart at once or I shall call for the orderlies." You reach for a rolling pin, there's something in their eyes you mislike and why are they wearing yellow rags? "Don't you dare touch that cookpot. Put those knives down AT ONCE! Are you insane arrrghhhh!" The cold of the metal shocks you almost as much as the blossoming pain.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

GM:
Agrippa, no Calabren shrieks in pain and lashes out with the rolling pin!


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

GM:
Momijii/gnome moved as far back from the "zombie as she could and still stay inside. The thing from above was still out there and she knew she couldn't get past it easily. He could only hope that this wasn't a zombie. Looking around frantically he hoped to find something, anything that he could use as a weapon against it.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Agrippa:
Calabren lays about with the rolling pin, smashing one attacker's nose to ruination. But the cost! The weird eyes man next to him plunged his razor deep into Calabren's chest. He was falling, oozing, in an ocean of pain then nothing. You wake up feeling very unsettled.

Momijii:
You fend them off as best as you can, throwing several plant pots but for no avail. The thing sinks it's teeth into you and starts squeezing the life out of you. You struggle but it's grip is adamantine, already you are seeing stars and it's as if the real world is far off. There is only pain and an insatiable hunger for air, it's as if your chest will explode. With a strangled gasp you wake up.

OK that's a wrap for now.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Group Therapy!


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Momijii:
You know you are sleeping, yet you are awake. When you look in the mirror you see a stranger's podgy face. With a start you realize you are male and hungry, very hungry. You sneak down from your room to the kitchens and find a large bag of about twenty current and cinnamon buns. With surprising stealth for an overweight middle aged dude, you pad out and up the stairs. Your bear feet making hardly a sound against the stone floor. Back in the safety of your room, you examine your prize. The aroma is mouth watering! You want to eat them all, you know you'll feel guilty if you do, and you know what happens when you feel guilty - but mmm so delicious! Perhaps if you only eat one bun? Surely that would be OK? Do you eat a bun?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Agrippa:
Your dreams start of innocently enough. You are floating above an art class in the asylum. It's a glorious spring morning and each of the fifteen patients has an easel, canvas and paints. A local artist called Lelyen Hasok is teaching the use of watercolors, he's pretty good and the patients seem calmed by this activity. In general their work isn't much to look at, but you recognize several rudimentary seasides and a few rather wonky attempts at still life. One slight man at the back seems particularly taken with this activity and has an air of nervous energy about him. Do you drift over and see what he's painting?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Filbert:
You have several perfectly normal dreams before one in particular starts. You are a knight riding home to Fort Hailcourse with important dispatches from the capitol. It is imperative you get there in time and you are tired, you've been riding your faithful mare Black Pearl for two days now and you are both sore and dusty from the road. The fort is only an hour away and you are keen to be back in barracks and slake your thirst with wine. You sense Black Pearl is keen to be back in the safety and comfort of the stables too. The ostler always had a soft spot for her and treated her to apples and sugar cubes. About half a mile from the fort Black Pearl suddenly shies and your nose wrinkles. You smell something that reminds you of the deep sea, and the hairs on the back of your neck stand up. There is movement out of the corner of your eye! What do you do?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Luxina:
The deck of the black ship buckles beneath your feet
and you find yourself slipping over the rail. You can hear the captain let out a wry chuckle as you plummet through the darkness. This is usually the point when a normal person would awaken with a start, but this nightmare has only just begun. The fall seems to last a lifetime, but slowly a light begins to drive away the inky murk, a light that reveals itself to be the bright midday sun. Suddenly, painfully, you hit the ground. By rights you should be dead, but sand cushions your fall. You stand and see that you are at the open gate of a clearly abandoned caravanserai in the middle of a desert that stretches in all directions. What do you do?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Lizzie:
You sit on a hard bench in a strange library crammed with thousands of books, grimoires and arcane paraphernalia: tripods, blank parchment, workbenches, scroll tubes, retorts, chalk and slates, alembics, and so on. It is crowded, but somehow tidy. Everything is arranged according to some obscure design. Here and there angelic figures grace the building; they hold aloft keystones, dance as sconces, and lurk in corners. The angels are made of white marble but over the aeons they have grown a skin of pollution, giving them a sickly honeyed hue. The other common feature worked into seemingly everything is the symbol of Nethys. As you wander the halls it dawns on you this is a place of learning. Up ahead is a long corridor and there are numerous doors branching off. You hear heated discussion coming from what appears to be a classroom to the right. Do you listen in?


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

GM:
Luxina looks up and around startled at her sudden halt to never-ending darkness. She looks up squinting through her eyes looking at the midday-sun, a sight for sore eyes indeed, but it takes some time to adjust to the sudden brightness.

After her eyes have adjusted, Luxina brushes off the sand from her clothes, than she looks around for any dangers outside the caravanserai. If everything looks clear, she then picks up her shield from the ground and walks in cautiously with club drawn.

What is this place? Have I been here before? It doesn't look like that city from before.

Luxina peers around the corners of the gate, to see what's inside.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

GM:

"Easy girl, steady now" reaching down to pat the horses neck while maintaining pressure on the reins, turning towards the movement captured in the corner of his eye. "Now what in the name of Davy Jone's locker is going on here."

The hand he'd patted the horse neck straying back towards the sword he now carried.

What's going on here....


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

GM:

Sure, i'll listen in.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa drifts over and looks to see what the man is painting.


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female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

GM:
Proud of her...himself for successfully sneaking downstairs and grabbing the goodies and successfully returning to his room. Looking through the bag he thought to himself, Wow! This is a great haul. They're so mouthwatering. As he is about to start eating them all the thought of holding back came, of feeling guilty, and the punishment that would come if the guilt rose to the surface.

He began to reach into the bag for one of the sweet sweet cinnamon rolls when he heard a voice shouting in his mind, Don't do it sirah, I won't have you making things any worse!

The voice was feminine with a strange accent he'd never heard and he thought to himself, Maybe I shouldn't. He started trying to resist the call of the sweets, hard, but the mouthwatering delights prove irresistible and he reached in the bag and took one out, chomping down on it despite the woman's voice crying for him to stop.

does he eat? 1-75 yes, 76-100 no: 1d100 ⇒ 50


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Luxina:
Everything is so very quiet you could hear a pin drop. There is no wind, and the sky is darkening into that peculiar boundary where it's not day and not night either. You wander inside the walled caravanserai. The sand on the floor is unmarked and the stones around the great fire pit are cool to the touch. Everything seemed unremarkable, yet somehow you where sure you've never been here before. A sudden movement behind surprised you. From the inner reaches of the compound dozens of spectral servants appear, laden with spectral pitchers of wine, great amphora filled with olives, and a cornucopia of fruit and vegetables. Apparently a feast is being prepared. What do you do?

Filbert:
Startled you turn to look, but there's nothing there! For a long moment you pause, your heavy backsabre a comforting weight in your hand. The moment passes and you curse yourself for being so twitchy, for jumping at shadows. The pair of you make your way to the fort and you sense the great relief of Black Perl as you hand her to the Ostler.

The dream repeats itself exactly like this and then the third time you see things from the perspective of Black Perl. You are tired, your coat lathered, your rider had been heavy with the crop. This wasn't normal, usually he was kinder than that but you could sense something was upsetting him. You where passing down the lane when you smelt something rotten like the sea. Something moved, it frightened you and you nearly threw your rider. Then it simply wasn't there and half an hour later you where in your stable and the ostler had a sugar cube.

Time passes, day turns into night and the other horses in the stable wicker softly. Suddenly you are alert, that smell again! Visceral panic starts to take over. You have to warn the men - but how? You are a horse, and the stable door is bolted!


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Heinrich:
The man is slight yet spry enough, perhaps in his late fifties with long grey hair bound in a ponytail. There is a madness to his eyes which you find unsettling and he veritably attacks the paper with a chalk drawing various lines in a peculiar geometric design that is unsettlingly familiar. Suddenly he snatches up a brush and with surprising dexterity water colors are daubed over the blanks and the yellow and ochre form of that city takes form in front of your eyes. The intensity of the man's concentration is complete, you sense this unsettling work is somehow intrinsically bound to him.

Behind you notice the art teach approach, he tuts slightly and sighs, "Always the same thing Ulver. Could you try and draw something else for once? Perhaps a nice day at beach or something. This exercise is supposed to be calming..." The man ignores him as if the teacher didn't exist, his paintbrush flicking this way and that. Suddenly the work is complete and like a rag doll with it's stings cut, the energy goes out of the man. The energy goes out of him and he is meek and pliant. You know for a certainty this is his only release from whatever inner hell he endures. You also know you've seen him before somewhere...


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Lizzie:
Inside the small classroom there is a raised lectern that stands some 3 feet above the flagged floor. Within is a huddle of cowled figures, apparently having an argument. Their voices are at once clear yet indistinct, you are uncertain what gender or even race these beings are. Before you can creep any closer one of them snarls, "Damnit! If that's the way you really feel, I'll throw you out and burn your godforsaken books!" Another of them storms off, although your heart lurches when he favors you with a frown on his way out. What do you do now? Follow the one who left or move closer to the ones still there?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Momijii:
Your hands shake, sweat beads at tour temple, your heart races. One taste of bliss! Of course one taste was never enough. Within moments the bag was empty but for the crumbs. Ah well then, now it comes, the guilt. Podgy, fat man, HAHAHA! The voices of the children laughing at your belly. You look down. Your rotund belly seems unusually large. What would Aunt Agatha say if she saw you now Brin? What would she say? No lady of any suitable station would marry a pig such as you. The chagrin was almost too much to bear. Suddenly you are in the jakes, your fingers down your throat and your purloined lunch a mess on the floor. Oh wretched misery to have sunk so low. The nurses will feed you gruel again, they it's the only way to avoid temptation and it's true. Suddenly there is a noise from outside. Quick! You must either hide or clean up the mess as best you can, there is a towel and a janitorial closet in the corner. What do you do?


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

GM:

<snort><snort> that smell, bad things go with that smell <snort><snort> the smell wouldn't go away, pawing at the door and neighing at the handlers wasn't working either.
Turning around Black Pearl lines up with the door and let loose a tremendous kick with both hind feet, shaking dust down as the rafters rattled. A second kick resolved the issue of the door as the splinters covered the handler coming to see what the commotion was about.
Rearing up and neighing loudly he rushes out past the handler towards the offending smell.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ulver. Ulver Zandalus? Is that you chap? Agrippa tries conversing with the man.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

GM:

Lizzie follows the lone guy. 1 vs 1 beats the odds of 1 vs many.
Plus, he sounds like a scholarly type, opposed to angry mob type, from what she gathers.

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