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Male Dungeon Master Dungeon Master / 21 levels

Do we pack up and head out? Survival checks if so, and any thing else you might want to do.


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Let's go we've lost enough people down here.
survival: 1d20 + 3 ⇒ (11) + 3 = 14


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

When the mention of friends comes around, Azruk growls, which is surprisingly uncommon when you think about it.

Taking ten on survival.


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Bela listens to the wizard's story, her heart going out to the young, lonely Victarion that his words bring to mind. A sickly girl in her youth, the healer knew all too well what the sting of loneliness felt like, and would wish such a miserable fate on no one. Idly, she wondered if his experiences in the past were what made him so willing to throw himself in the line of fire for his friends now. At the end of his story, Bela ducks her head at his gratitude, hiding a blush of her own. "You give me more than my due, Vic. I'm just a vessel. It isn't me you should be thanking," she says with a smile, meeting his eyes for a moment before pointedly​ glancing to the heavens. Looking over to Vic again, she says with a wink, "But I'll pass along your thanks."

Survival: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge (Geography): 1d20 + 2 ⇒ (17) + 2 = 19 If we still have the map.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

And we're walking, and we're walking...


Male Dungeon Master Dungeon Master / 21 levels

Everyone packs up, following the maps. The large group staying close together, saying little. The hike is oddly quiet with little happening.

night falls rather suddenly, as usual as Nighttail turns to the group We need to stop, Traveling at night is dangerous and the groups tired. Agreed?


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

"What?" Azruk turn an incredulous horned brow at the scout.

"We've never had an easier time getting around down here. Ya wanna waste that?"


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

"Azruk," Bela begins, her voice level and patient as she tries to persuade the lizardfolk to see reason. "Who knows what sort of challenges we will face tomorrow. It does us no good to be ill-prepared for them, right?"


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Agreed we need to think of the others.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

"Right, right, the poor little escaped slaves I'm 'bout ta get stabbed for real soon. I didn't forget about them. Trust me, stopping now is a bad idea. We ain't sitting ourselves down 'til we at least find a place to sleep. Think we can reach that spot by the river we had at least?"

Survival to do that: 1d20 + 8 ⇒ (15) + 8 = 23

Azruks tone is measured, as if he were planning what he said for some time. He stands still, towering as he does. Looking off to the jungle he starts to think.


Male Dungeon Master Dungeon Master / 21 levels

The group keeps marching though it takes a few more hours until you do eventually reach a river. Clear as day however a pack of large wild cats seem to have claimed the river as their own.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

"Should I try to scare them off with some timely used arcane fire?" asks the wizard to his companions. "Because I sure as Bernouilli's formula am not going to let some stupid overgrown house cat stealing our camp to be."


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk just shrugs.

Can someone with Knowledge nature figure out what kind of wild cat I'm about to charge into?


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Well we have fresh meat tonight or we will be fresh meat. Artemis will say with a little smile. He will then weave a spell over his bow just before we attack. Gravity bow


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Knowledge (Nature): 1d20 + 6 ⇒ (3) + 6 = 9 They're definitely some type of dinosaur...

"...You did make a rather good meal out of the last large cat we came across," Bela says after a few moments, coming to terms with killing the animals. Calling on the spirit of restoration, the healer invigorates Azruk with an abundance of life energy.

Shell of Succor: 1d6 + 4 ⇒ (5) + 4 = 9 Temp HP


Male Dungeon Master Dungeon Master / 21 levels

Bela you know they are Feline's of some kind. So what do we do, the cats don't notice you. Oh and it's 6 big cat's, there are a few cubs wandering nearby the pack


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Opions
1 We fight and get our spot back. But we may lose some people and the smell of blood could draw bigger baddies.
2 We pull back find another place to camp but their is a chance that the cat smell us and attack us.
Any thoughts?


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Aww, I don't want to kill them. Unless you'll let Bela raise the baby cubs. If we're absolutely set on having that spot, Bela would suggest scaring them off with non-lethal means first (like her ghost sound cantrip).


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

GM, How long would it take to find a different spot?


Male Dungeon Master Dungeon Master / 21 levels

Without knowledge on the animals, your best guess would be another 2 hour hike up river to be safely out of their territory.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk crouches by the others in the party and whispers in a hushed tone. He's finally eye-level with the mammalfolk.

"Least 2 hours to find another spot by the river. If we try to scare them off, they'll come back. Pra'lly soon. Do we take them and hope they're smart enough to run away before all of them die, or not? Only askin' once."


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Killing theses beast does not help us get out of here. Let's go around.


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

After listening to what Azruk and Artemis have to say, Bela gives both men a brief nod before moving to address the crowd of survivors. "I know you all are weary, but we must press on. It would be dangerous to stop here. Just hold fast a little longer and I promise you this nightmare will soon be behind us." Afterward, Bela spends a few moments refilling waterskins (create water).

"Are we all ready to continue?"


Male Dungeon Master Dungeon Master / 21 levels

I'm back! We continue ever onward tomorrow, for now give me fortitude saves. To cover potential exhaustion. Also confirming, we are avoiding the animals, right?


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Yes.

Fort: 1d20 + 7 ⇒ (1) + 7 = 8

Pft. "I'm sorry, my character stayed up past his bedtime, he's too tired to adventure."


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Welcome back!

Fortitude Save: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Wellcome back, GM
Fort: 1d20 + 2 ⇒ (13) + 2 = 15


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Welcome back.
fort: 1d20 + 4 ⇒ (20) + 4 = 24
I guess sleeping in a cave is rejuvenating


Male Dungeon Master Dungeon Master / 21 levels

Azruk your fatigued until you get 8 hours rest.

two hours later, true to fact the group finds and empty, unoccupied area around the river. Many survivors settle down, few bothering to set anything up.

the area is pleasant enough, being cooler near the river, the water being cold and crystal clear.

perception checks and actions


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

perception: 1d20 + 2 ⇒ (14) + 2 = 16
Go get some rest Azruk I will take first watch.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk sleeps his slumber. Roar/snoring all the while.

No check just sleep.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Victarion offers himself for second watch before going for a power nap. Once his time to remain awake comes around, the wizard instructs Bobo to keep his eyes open and scream as loud as he can if the dodo sees anything.

Vic's Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Bobo's Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Bela takes the third watch. During her shift, she walks among the sleeping survivors, silently beseeching the Gods to watch over them in the trials ahead.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Dungeon Master Dungeon Master / 21 levels

roll initiatives now just in case, combat might not happen. depends on what happens

Its the dead of night, peaceful, a few animals skulking around but not much else...unless you beat the check that is....

perception 20:

In the dead of night you see the water moving, shadows dashing quickly into the surrounding high grass. you see, though only barely many things hiding and waiting.


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

initiative : 1d20 + 6 ⇒ (19) + 6 = 25


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Looking forward to a peaceful night's rest, Bela doesn't immediately notice anything is amiss until she hears something stirring in the grass around their camp. Straining her fallible human eyes, she can just make out the shadows among the deeper darkness of the night. Why is it always on my watch? Not wanting to cause a panic - especially considering she isn't sure of what she has seen - Bela decides against summoning up a ghostly clamor to wake everyone like the last time, and instead tries to rouse the others one by one.

"Wake up, there's something hiding in the grass. I think those cats may have found us after all."


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

*Egh* Azruk listens to Bela as he rolls over, a leaf punctured and stuck to the left side of his face falls off as he rises.

"Oh yeah? Maybe I can go reason them to death."

init: 1d20 + 2 ⇒ (2) + 2 = 4


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Artemis gets up slowly and deliberately. Picking up his bow and arrows.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

For the sake of RPing and shit, I'll roll Initiative but consider Victarion acting last first round... he is a deep sleeper
Initiative: 1d20 + 11 ⇒ (13) + 11 = 24


Male Dungeon Master Dungeon Master / 21 levels

Out of the thick grass stalks a rather large lizard man, standing roughly 7 feet tall with deep blue scales. A large long tail slaps the ground twice, quick movement can be heard as more figures skulk in the surrounding brush.

Outsiders...Not look like other humans, not smell of squid, or of mushrooms... he cautiously draws what looks like a greatsword made of bone and stone. He speaks in a very rough common, trying to figure out the words he needs.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Draconic:
"The f+#%? Was wondering where the other lizards were."
Azruk gets up and holds his arm out for a handshake with his own weapon still sheathed.


Male Dungeon Master Dungeon Master / 21 levels

The azure scaled lizard sheaths restraps his blade, heartily accepting the handshake with a toothy grin and a laugh.

draconic:

Of course not, you've either seen or smelled those Trog's. They inhabit this side of the river it's the edge of their territory, They ruin everything they touch...Those humans, look like runaway's from the tunnel's , a pretty sizable group too. Their minds in tact?


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Just remembered the only person who doesn't know what's being said is Artemis and probably the human tagalongs, dropping the Draconic tags.
"No idea. Wizard went out of his mind well before we met. You'll hate him."


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Artemis keeping his bow down will move over to Bela and quickly ask for a translation.

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