Dragon's Demand (Inactive)

Game Master R D

the Dragon's Lair

Initiative:
[dice=Agnes]1d20+2[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Harlis]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Wayreth]1d20+5[/dice]


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The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Have not played it before, but was hoping there'd be some plot-information or help given. Ah well.

"Go in peace then, Maffei. I hope our actions have shown you that not all the people on this plane are vile kidnappers," he says with a smile.

--------------------------------------------------------------

"I like the wagons idea. Would be good if we also had a few animals to pull the wagons for us though. Moving heavy stuff around is not exactly my forte."

"We should also try to make the trip to that crypt. We ARE going up against a true dragon, and as exciting as that is, the odds are currently stacked against us. We will need to explore every opportunity to obtain every advantage we can get."

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

But I thought the odds were ever in our favor?

Silver Crusade

Naw. No info beyond what you've already gleaned. She was his prisoner because she wouldn't help with a book. But you already now know what the dragon wants.
I don't believe the party made a decision yet. You have two choices:
(1) Crypt of Tula
(2) Monastery of Saint Kyerixus
Where to?

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Hmmm...reviewing the notes a bit makes me think we should try the Crypt of Tula first. While I like the idea that we would safely reach the monastery with our ruse, if we meet the dragon there we might not have some useful stuff we need to defeat it. I'm changing my vote to the Crypt. Also, re the ring of protection +2. I think Wayreth or Ethendril would both be good candidates. If you are truly planning to stay in melee rather than attack from range like you have been, you can take it. But if you are going to be skirmishing or doing ranged attacks, I think it would be better for me to take it and get my AC to 22.

Silver Crusade

Crypt of Tula -- 1 vote

going once ...
going twice ...

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

I voted for the crypt too.

And I've been waiting for this level specifically so I could start to do melee. I now get two attacks (flurry) at +8 to hit, 1d6+5 base damage and 2d6 sneak attack on top of that. Just set me up with a flank. =)

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Sounds good...you take it then (unless anyone else objects).

Silver Crusade

Crypt it is!

Given that you'd be headed in the "wrong" direction (bringing the dragon's tribute means going in the other direction), how would you like to travel?

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Why don't we go at night?

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

"We could put the word out that the villeage is taking some time to put the dragon's 'tribute' together, and us few are simple farmers going to the crypt to try to retrieve some family valuables to add to the pile?' Wayreth shrugs.

"Some simple clothes,broad cloaks to cover our weapons and armor for those of us who use such things, and we should hopefully avoid appearing noteworthy at first glance."

Silver Crusade

Okie dokie. The party hedges their bets. They both go at night and spread rumors.

1d100 ⇒ 94
1d100 ⇒ 61

Regardless, there's still a random encounter.

(Pausing here to let everyone catch up. Will set up the encounter soon.)

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Yay, go at night and spread rumors, sounds fun!

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Nodding Harlis agrees while checking over Daylight's gear. "The crypt would be a good idea, we can ask the town to put together a few wagons for the 'caravan' while we investigate there. Traveling at night also sounds wise."

Silver Crusade

For simplicity's sake, let's say you have one wagon. What is your marching order including the wagon? You would be on a 20-feet-wide road.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril will insist on going first unless there's a place Wayreth wants to scout.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

"I call shotgun!

Silver Crusade

Feel free to arrange yourselves on this map.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

@team: Should some of us guard the rear of the wagon as well? It might be tough if we get pinned down on either side.

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

I'll go beside Hotspur and behind Ethendril. Want to be near Ethendril since I think he's going to be my flanking-buddy.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis will drive the wagon as, while he doesn't have training, he does have quite some natural talent with handling animals. Daylight trots alongside the wagons horses keeping them further settled.

Harlis is +6 handle and Daylight is now as tough as a warhorse and with 3 INT, also sentient.

Silver Crusade

Is everyone good with their current placement on the combat map?

Going once...

Going twice...

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Woohoo, I got a ride!

Silver Crusade

LOL! :-D

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Works for me.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

With their marching order set, Ethendril looks to the others.

"Stay sharp. This will not be an easy task. We all need to contribute our best."

With that said, the paladin marches into the night.

Silver Crusade

GM Engleaktig wrote:

Is everyone good with their current placement on the combat map?

Going once...

Going twice...

Gone!

With a scream a flame drake swoops into action. From 90 feet above, it hocks a fiery loogie at the party. (Fireball breath.)

Damage: 6d6 ⇒ (2, 6, 3, 5, 2, 1) = 19

Agnes Reflex: 1d20 + 4 ⇒ (20) + 4 = 24, 9 HP damage
Daylight Reflex: 1d20 + 6 ⇒ (5) + 6 = 11, 19 HP damage
Ethendril Reflex: 1d20 + 4 ⇒ (2) + 4 = 6, 19 HP damage
Harlis Reflex: 1d20 + 2 ⇒ (13) + 2 = 15, 19 HP damage
Hotspur Reflex: 1d20 + 10 ⇒ (14) + 10 = 24, 9 HP damage
Wayreth Reflex: 1d20 + 10 ⇒ (11) + 10 = 21, evasion

Next breath in...: 1d4 ⇒ 3

The party is up!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"Spread out!" Ethendril exclaims as he pulls his new longbow from his back. He readies an arrow should the enemy come into view.

Guess it's night...and I can't see this thing?

MW longbow: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Uck, troll bogeys.

Agnes will fire a magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8 at the creature.

Silver Crusade

Ethendril h'Caramore wrote:

"Spread out!" Ethendril exclaims as he pulls his new longbow from his back. He readies an arrow should the enemy come into view.

Guess it's night...and I can't see this thing?

[dice=MW longbow]1d20+4;1d8+4

Um. Let's say you can see it by moonlight.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Draft horses are +7 reflex and average HP 19.

Harlis grimaces both from pain and knowledge that mounted on the wagon he isn't going anywhere fast. Holding the reins he calls upon the holy power of Iomedae then says "Daylight flee!"

Channel: 2d3 ⇒ (1, 2) = 3
Handle Animal: 1d20 + 6 ⇒ (16) + 6 = 22 Versus DC 10 trick.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur fires both barrels of her musket at the drake...

paperwork: Hotspur burns two grit points to up the touch range on her attack to 120'. Firing both barrels is -4 in addition to the -4 for two range increments.

Barrel 1 ranged touch: 1d20 + 8 - 4 - 4 ⇒ (5) + 8 - 4 - 4 = 5
barrel 2 ranged touch: 1d20 + 8 - 4 - 4 ⇒ (18) + 8 - 4 - 4 = 18

Damage barrel 1: 1d12 ⇒ 2
Damage barrel 2: 1d12 ⇒ 6

Silver Crusade

Ethendril shoots his bow. (Miss)
Agnes fires magic missiles.
Harlis heals.
Daylight flees.
Hotspur fires her musket. (1 hit, 1 miss)

Wayreth ?

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth scowls. He had been hoping for a chance to try out his new techniques... He raises his crossbow and takes a shot.

"Anyone have a means of getting that thing down here?"

attack roll: 1d20 + 8 ⇒ (10) + 8 = 18
damage roll: 1d8 ⇒ 2

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Seeing he is still the worst for the blast of flame Harlis calls out a new prayer to Iomedae.

Casting resist energy Fire 10

Silver Crusade

Round 1 Recap:
- Drake: fireball breath
- Ethendril: Bow
- Agenes: Magic missile
- Hotspur: Musket
- Harlis: Channel
- Wayreth: Crossbow

The party has dealth 16 HP of damage to the drake
____________________________________________________________

Round 2:

The drake swoops down to charge at one of you.

Who?: 1d5 ⇒ 5, Wayreth

Bite+Charge: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25, Bite+Fire: 2d6 + 5 + 1d6 ⇒ (1, 2) + 5 + (6) = 14

Wayreth suffers a grievous wound.

The party is up!
____________________________________________________________

Harlis spent the first round channeling. Did you intend to cast resist energy can cast after the drake's turn?

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Is it still really far away?

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13
Agnes-Emberkin wrote:
Is it still really far away?

Yes, just want to confirm range before posting.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Via the picture it looks like Harlis was at the front driving the wagon with the party behind. So he would cast Resist on himself then oping off the wagon and moving towards Wayreth, hoping to reach next round.

Silver Crusade

It's about 10 feet above the party.

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

In that case.
Agnes will shoot it with another Magic Missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril moves to get a better shot at the drake. However, the paladin does not seem as skilled with the bow as he does with the blade.

He also heals some of the wounds he has suffered.

MW Longbow (+4): 1d20 + 4 ⇒ (7) + 4 = 111d8 + 4 ⇒ (2) + 4 = 6

swift lay on hands, fey foundling: 2d6 + 4 ⇒ (5, 1) + 4 = 10

Silver Crusade

Round 2 roundup:

Drake: Bite, 23 HP damage received from party
Agnes: Magic Missile
Ethendril: Bow, lay-on-hands
Harlis: Resist Energy
Hotspur: Go
Wayreth: Go

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur reloads one barrel and fires again...

point blank ranged touch attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage: 1d12 + 1 ⇒ (2) + 1 = 3

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth moves up to Harlis and takes a full defence action.

"That thing packs a punch..."

Silver Crusade

Round 2 roundup:

Drake: Bite, 26 HP damage received from party
Agnes: Magic Missile
Ethendril: Bow, lay-on-hands
Harlis: Resist Energy
Hotspur: Shoot
Wayreth: Move, full-defense
____________________________________________________________

Round 3:

Move Action: The drake lands between party members so that it can reach you all. This provokes an AoO from Harlis.

Standard Action: Bite:
Who?: 1d4 ⇒ 3, Harlis
bite: 1d20 + 10 ⇒ (16) + 10 = 26, Bite+Fire: 2d6 + 5 + 1d6 ⇒ (2, 6) + 5 + (5) = 18

Harlis takes only 13 HP of damage, as he is able to resist the 5 HP of fire!

The drake, not realizing that Harlis didn't take all the damage, roars with an arrogant sense of triumph.

The party is up!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril drops his bow, steps forward, and swings at the creature. In the darkness, the footing is treacherous, and his blow comes close...

MW Greatsword (adamantine)(power attack, flank): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 162d6 + 9 ⇒ (2, 4) + 9 = 15 don't fail me again, dice!

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Agnes will stay where she is, and will use her lightning lance: 1d20 + 4 ⇒ (10) + 4 = 14 if the lightning touches she will do 2d6 + 2 ⇒ (3, 5) + 2 = 10 points of electricity damage.

The target's vision is also impaired, causing the target to treat all creatures as if they had concealment (20% miss chance) for 1 round. It can attempt a DC 14 Fortitude saving throw to negate the impaired vision.

Silver Crusade

Fort: 1d20 + 8 ⇒ (12) + 8 = 20

I presume that you take a 5-foot-step back before casting so that you do not provoke an attack of opportunity. I have, accordingly, moved you on the combat map.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis faced with the huge beast that almost ripped his life from him calms himself and calls upon the embrace of Iomedae to aid his companions and protect them.

Ouch, Fire Resist saved me from being unconscious. Channel, +2 AC, +2 Attack from charge and healing.

Channel: 2d3 ⇒ (2, 3) = 5

Silver Crusade

Did you want to take your attack of opportunity?

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