Dragon's Demand (Inactive)

Game Master Baerlie

Monastery of Saint Kyerixus

Map
Quest Tracker
Loot
Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]


1,351 to 1,400 of 1,691 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Moving in and thrusting with her new rapier Elektra tries to hurt the allip. AttackAS: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 6 ⇒ (4) + 6 = 10


Male Shabti Zen Archer 2 / Synthesist 1 / Oracle*| HP 23/23 | AC 14 TO 14 FF 13 | F +5 R +5 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 16 (18 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +3 | Perc +7 DV | Summon Monster 1 6/6 Freedom Channel 4/4 Perfect Strike 2/2
Spells:
CL 3 | 1st 2/2
Fused:
Eidolon HP 7/7 | AC 18 TO 15 FF 15 | F +5 R +7 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 19 (21 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +5 | Perc +7 DV

@GM: I think I failed my save, didn't I?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

@Jastheriga, Lettu: sorry, my mistake!

Felicitas moves into the room and hits the allip with Elektra. The rapier strikes the incorporeal body of the allip and leaves a hole.

Round 1 & 2
Jastheriga
-----
Allip red -28HP
-----
Bikgar
Lettu "Wings" fascinated 6R
-----
Allip blue -10HP
-----
Felicitas
Gavin

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Gavin waits to see what happens next the allip with red eyes moves back a few steps.

Round 2
Allip red -28HP
-----
Gavin
Bikgar
Lettu "Wings" fascinated 6R

-----
Allip blue -10HP
-----
Felicitas


Male Shabti Zen Archer 2 / Synthesist 1 / Oracle*| HP 23/23 | AC 14 TO 14 FF 13 | F +5 R +5 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 16 (18 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +3 | Perc +7 DV | Summon Monster 1 6/6 Freedom Channel 4/4 Perfect Strike 2/2
Spells:
CL 3 | 1st 2/2
Fused:
Eidolon HP 7/7 | AC 18 TO 15 FF 15 | F +5 R +7 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 19 (21 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +5 | Perc +7 DV

If anyone pulls a weapon or anything, will my fascinate "break", or does it work differently? Either way, I'm keeping an eye here, and will wait if needed be

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Fascinated:

A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

Yes, if a foe draws a weapon or aims at you the effect breaks, an ally may shake you free and it also breaks the effect. Potential threats allow another save.


dot

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

to dot.

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

dot (qstor)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The group finally defeats the allips in the haunted dormitory. While the group rests and has some food more Pathfinders enter the monastery. You carry a letter from VC Valsin where he asks you to help Felicitas with an undead-dragon-issue in Belhaim and to send the others home.

While Gavin, Wings, Bikgar and Jastheriga pack their things you have time to introduce yourselves to Felicitas.

If you are ready, tell me where you want to go. Assuming Felecitas gives you a summary of the situation you may read the past pages of this campaign.

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

You see a tall Andoran man dressed in a chain shirt and dirty deerskin boots. He has a bow tucked on his back and a longsword at his belt.

"Greetings...I am Lucius Crownguard, a woodsman. I have heard you are in need of some compatriots to help defend Belhaim"


- INACTIVE - (GM abandoned game)

Al'Khain, a tallish, deeply tanned man with black hair, strides in behind Lucius and offers a deep bow to Felicitas. "It is an honor to work with you." He wears a well-made breastplate over a fine, loose-fitting turquoise outfit. He carries a variety of weapons, the most notable of which is an overly large curved blade in the eastern style.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Telling the newcommers Felicitas invites them to join her cause and get some loot.


"Greetings and Salutations," whispers the petite, seemingly malnourished elf. cough She is dressed in a deep, emerald green robe with a golden scarf pulled about her head. cough.. cough..."It's a pleasure to be here... I hope we can be of service."


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Dotting in. I need to relevel him and read the game history. I'm a faithful poster so unless something really bad happens I won't be dropping on you guys.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"Well, helping folk is good, but the loot sounds pretty attractive too.." says the tall and deadly looking elf.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"Wow! Look at that pile!" Bygone is a Varisan - monkey man - with well traveled garb covering an expensive looking chain shirt. He seems a bit fidgety, but pauses in his usual erratic movements and holds quite still when he gets a look at the loot the Felicitas presents them with.

"Where do we start? Well, I for one can't use any of the heavier armor or weapons. Frankly, I'm not much of a fighter and usually summon the muscle from a more primal plane, though I would like to grab any protective devices left over."

How do we want to divvy the loot? Ask and you shall receive?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

if you don't want to read the whole 27 pages game history you can also read the summary in the discussion thread. The other group already searched a big part of the ground level. The found stairs leading down in the room south of the haunted dormitory (where you are at the moment).

The allips in this room were the haunts of slaughtered monks. At the other end of the room you find a spiral staircase leading up.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"Felicitas, you ready to move on? Shall we take the stairs down? Or would you rather inspect the buildings to the north?"

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"Well.. we are here now. Shall we check downwards while we are here?" smiles the elf as she strolls towards the stairs down.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"I like a woman with chutzpah!" He throws in a couple of monkey grunts as he joins her on the way to the stairs.

City folks can be so rigid and unadventurous. Nice to meet one that's bold.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A flight of stairs descends to a cellar room with alcove-lined walls. Each alcove hosts a statue of an athletic man or woman with a long braid, and each figure is in different pose of martial performance. There are no doors in this room.

Kn. religion DC15:

You notice that the layout of this room is a common one in places sacred to Irori. This room is the start of the Aspirant’s Path, a series of challenges that form a sort of obstacle course meant to train worshipers in the various physical traits and skills Irori demands on the road to self-perfection.

Though the nature of the areas along any one Aspirant’s Path can vary, the first task is always one of observation.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"Yeah, well, I like a man with hands he keeps to himself... and money that he doesn't." grins Merisiel.

She looks carefully around the room.

"Anyone know anything about this place? What exactly are we looking for?"

perception: 1d20 + 11 ⇒ (12) + 11 = 23


Know(Religion) Take 10: 10 + 11 = 21

"This is a shrine to Irori. We are in the first of several rooms that make up a... spiritual obstacle course. It is called the Aspirant's Path. Irori had these designed to test and train his worshippers in various physical traits and skills. It is part of their path to 'self-perfection'," says the quiet elven woman as she helps Merisiel inspect the room.

Perception - Aid Another: 1d20 + 11 ⇒ (8) + 11 = 19


- INACTIVE - (GM abandoned game)

Al'khain looks around the room as well. "An apparently empty room. There must be more than meets the eye."

perception, aid another: 1d20 + 9 ⇒ (10) + 9 = 19

-Posted with Wayfinder

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius follows Al'Khain his bow at the ready.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After Aesabella gives a short introduction to Irori worshipping you scan the room carefully and finally you discover a secret door in the west wall.


Aesabella draws a wand from her haversack and taps herself. Then pulls a second wand from the magical knapsack. Waiting until everyone is ready to proceed, she taps herself with the second wand.

Mage armor on now. Shield when we're ready to enter the Path.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel checks the hidden door for traps, and then if she finds none, tries to open it.

Takes ten for 21, and then checks a second time
perception: 1d20 + 11 ⇒ (20) + 11 = 31

"Time to take care, who knows what may lurk down here now.. Shhh"


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Bygonne fires up a detect magic and keeps concentration as the party progresses. After casting, he stifles his usual boisterous manner showing that he does know how to be quiet.


- INACTIVE - (GM abandoned game)

Before following Merisiel through, Al'Khain takes some time to bind himself to any of the party that are willing.

OOC:
offering life link to up to 4 of you--the Wolf will be the 5th target. If you're unfamiliar, Life Link means that at the start of Al'Khain's turn (or every 6 seconds out of combat) if you have taken at least 5 hp of damage, Al'Khain shifts that damage to himself. Possible side effects could include Al'Khain dying if the entirety of those life linked take damage at once and Al'Khain is already injured.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Nodding to Bygonne Felicitas wills the sword into an rapier and replaces the old blade before following the others deeper into the monastary.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel gives Al'Khain a nod
"That would be appreciated"


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"I'm unfamiliar with that spell. Sounds like an adventure! I'm in!"

More monkey grunts punctuate excitement before he realizes that he is supposed to be quiet.


"That sounds dangerous, Al'Khain! But I'm honored that you would offer it up. Yes, I accept."


- INACTIVE - (GM abandoned game)

Al'Khain bows to each of them. "It is an honor for me to serve your life with mine."

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel carefully scans the door for traps, but she does not find any so she opens the door. Behind the door is another roomwith a fifteen-foot-high domed ceiling and no floor except a two-inch-wide ledge that skirts the edges of the room around a deep pit that drops away into darkness. The pit here is 40 feet deep.

Kn. religion DC15:

The deep pit symbolized to the monks the darkness of chaos.


Knowledge(Religion) Take 10: 10 + 11 = 21

"Oh... the pit. As I recall, this pit symbolizes the darkness of chaos to the monks that walk this path."

Aesabella searches the room carefully.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


- INACTIVE - (GM abandoned game)

Al'khain frowns at the pit. Man, I got nothin' except climb down and climb back up again

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucious looks around the room as well.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


- INACTIVE - (GM abandoned game)

Al'Khain looks for anything unusual as he maintains his frown.

Perception, aid Lucius: 1d20 + 9 ⇒ (12) + 9 = 21 oh yeah, guess I could participate here

"I suppose we could climb down and then back up again."


"Al'Khain, crossing the pit will not be a problem. I will make you light as a feather and allow you to fly like a bird. You shall carry us all across the pit and land us safely on the far side. I would suggest taking the heartiest first. Bring me accross at the end."

If our searches prove fruitless and we find no other way across, I will cast Fly on Al'Khain when he is ready.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"I'm thinking I should summon an eagle down in the pit to see if anything bites before we climb down or over."


"Discretion is the better part of valor... I agree, Bygone."

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"If this was a test, why would the monks put a trap at the bottom. A forty foot fall would kill most..."

She shrugs.

"I can walk that ledge... I think.. with a rope if that is enough to help others."

What DC do I think walking the ledge would be?


- INACTIVE - (GM abandoned game)

"Aesabella, perhaps we could save that spell for a more trying time? Climbing down and back up again will take time, but we are in no hurry."

At Merisiel's comment, Al'Khain grins at her. "You haven't met many monks, have you Merisiel?"


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"I would expect nothing less of you Merisiel. But it is also true that things may have changed since the course was set up. Still... If that is your wish, by all means cross!"

It would be a simple matter for one such as I to cross, but these others seem to be looking at it with suspicion. It seems that it is not because of a potential trap, as I thought! Instead it is the chance to pass a test and the adventure/challenge. How exciting to see these other races try to be more Vanaran!"

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"No" replies the elf to Al'Kain.

"Their philosphy is of little interest to me, and more importantly, their purses even less."

Assuming she thinks it looks okay, Merisiel will take ten on acrobatics to walk the thin ledge, for a 27


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Looking at Merisiel Felicitas stretches and prepares to throw her a rope to follow her around the pit.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The search for a safer path across the pit does not reveal anything. Bygone's eagle also does not spot any threats down in the pit. Merisiel has a look at the ledge and it seems to be wide enough to walk along carefully. DC15 Acrobatics Climbing down and up on the other side might be more difficult. DC20 Climb

Merisiel is the first to walk along the ledge and she crosses to the other side without problems. Felicitas throws her a rope.

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