Dragon Mountain (Inactive)

Game Master Banesama

A tale that is older than time itself. A place, part-myth, party-imagination, part-truth, that is filled with wondrous treasure and incredible peril. This place could be the top of any adventurer's career, or the end of it.

Some of the stories say it overflows with jewels, gold, and magical items. Others say it isn't guarded, but still others warn against the incredibly powerful forces that guard the entrance. None of the stories seem to match.

Located at the edge of all that is known, it appears to change where it is located, and sometimes not be there at all. No one is certain when it will come back, or where, but they know they want to be there when it reappears. They want what it can bring them, regardless of the danger. They want Dragon Mountain.

Marching Order
Lands Around the Mountain
Harker's Ferry
Twin Forks


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Post here to show you are checked in and discuss each others characters since IC you guys/gals will know each other. When everyone has checked in I will start the game.

*Advanced Notice*
If I disappear for 3 to 5 days, don't worry. I suffer from Chronic Pancreatitis and sometimes that brings on a bout of Acute Pancreatitis which requires me to be hospitalized and put under pain killers (usually a Morphine drip). Unfortunately, last time I was hospitalized I couldn't access the Paizo Boards because they were blocked. Probably something to do with the URL's keywords. I get Acute Pancreatitis usually about every 4 to 6 months. I'm on my 5th month since last bout though I have gone a whole year once.

The Exchange

Complain about the new boards here!

Sorry, me late.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

Hello and thank you for the invite.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

I'm here. It's great to see a familiar face. Hey, J'Victus.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Checking in.

Hi Partymates - here's a quick way to build some backstory for us as a party. It's the memorable item game. Everyone looks over their gear and pick out a few pieces and lists them off, then we work as a party to come up with the sketch of the adventure that character got them from.

The item doesn't have to be magical, and if it is magical it doesn't have to be particularly strange, you can fluff your cloak of resistance as some dark furred cape with elaborate alchemical signs on it or it can just be a red cloak with some arrow holes in it. Just give us a selection of 4-8 things. Here's my selection of memorables that are likely loot from earlier adventures in no particular order:

A Gargantuan Resizing Sawtooth Sabre
A Secure Paypack in arctic white
An Ioun Stone (Tourmaline Sphere)
Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool
Sleeves of Many Garmets
Burgalar's Torque

So from my list in our past we could have fought a Giant Assassin to get that sword, or we could have fought a djinn and had to saw parts of it's scimitar off to get the blade free of the ground. If we each do this we'll get an easy 30 to 60 bits of background story for the party to hang things off of really quickly.


Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)

Amy here, all aliased up and ready for action. I'll sort out her spells known and the last couple snags in her stats in the morning, but for now, backstory! Keep the ideas coming, guys. In terms of memorable items, Amy's got

a fedora of disguise
a handful of multicolored ioun stones
a training cestus that imbues her with supernatural reaction time
a handy haversack full of scrolls
and a 34-lb. mithral [something]

Silver Crusade

male MAX HP 94 / AC 25 (29 Smiting) Touch 12 (16 Smiting) FF 2B CMD 17 (CMD 29) Saves Fort +15 Refl +10 Will +13 Initiative +3 Perception +0 Darkvision 60´| Sense Motive +0/Res Cold, Acid, Electricity 5
Current Spell Effects:

Checking in.
A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A crusaders Cross from the time at the worldwound.
A handy haversack with many, many wands.

Every morning he holds his primary weapon in front ofhim and hangs a holy symbol of Iomedae from it. Kneeling while focusing on the holy symbol, he prays for guidance and protection from the Inheritor, and swears to follow her teachings.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

I see we have a lot of mass protection from/resist energy spells. I am going to forsake the scrolls for something else then. For memorable items, he has:

A mithral chain shirt woven from dragon scale
A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

Of course, his backstory also make it easier to integrate him into an adventuring party that has been adventuring for quite some time.


Checking In

I think half the casters here have protection spells of one kind or another here.

Class wise we have:
2 Oracles, A paladin, Rogue, Bard, Witch, Sorcerer, and one holy vindicator.

Memorable items:

  • Runestone of Power (2nd level)
  • Staff of minor arcana
  • Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
  • Corset of the Vishkanya (She uses it when squeezing through in those tight spots or she might get stuck)
  • Ring of sustenance


  • Hey all, Akarus here. His memorable items are a shield embossed with the symbol of Vildeis, a vicious longsword, and an iron holy symbol of Vildeis.


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    Hi, thanks for invite, sorry I was rather terse just now - it was during work.

    So yes, I finally get to set up my character now.


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    Paizo boards are so slow tonight...

    My items:

    Adamantine Morningstar
    Silver Mace
    8 javelins of lightning
    Amulet of natural armor +1,
    Breastplate +2,
    Ring of deflection +1
    Cloak of Resistance +2
    Buckler
    Lesser Rod of Extend
    Lesser Rod of Reach
    Lesser Elemental Rod(Acid)
    Headband of Alluring Charisma +2
    Handy Haversack, travelers any tool
    2 Potions of Remove Blindness
    1 potion of invisibility
    3 Wand of CLWs
    Wand of Fog Cloud
    3 dweomer essence

    I guess I could drop all those javelins of lightning, I really didn't know what to do with them. Feel free to borrow my lesser rods of reach, they are better off in a cleric's hands then mine.

    Im generally good at throwing fireballs but nothing else ;)


    Game play thread is up for dotting.

    We should also know each other's time zones so we have an idea of when folks can Post there actions.

    I'm EST (-5:00) time zone.

    Silver Crusade

    male MAX HP 94 / AC 25 (29 Smiting) Touch 12 (16 Smiting) FF 2B CMD 17 (CMD 29) Saves Fort +15 Refl +10 Will +13 Initiative +3 Perception +0 Darkvision 60´| Sense Motive +0/Res Cold, Acid, Electricity 5
    Current Spell Effects:

    Added some mundane items.
    I am also EST.


    Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
    Current Spell Effects:
    Vanish (5 rounds)

    I am GMT+12.


    I am also EST but flexible with my posting.

    And Etna is right. Game thread is open for dotting.


    After dotting your characters in the gameplay thread, I'll add your icon to the marching order sheet. Once that is done, put your character in the marching order you want them.

    Here is the link: Marching Order


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    GMT +8

    I play mostly from my phone.


    Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
    Current Spell Effects:
    Vanish (5 rounds)

    Blur or displacement. Can anyone suggest which spell is better?


    Both are good defense;
    Blur is lower level and has better duration
    While Displacement gives a better miss chance, but also In a way increases the AC by about 4.


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    Just checking with the GM re: rule interaction on two of my feats, spontaneous metafocus and sacred geometry.

    Spontaneous metafocus:

    Prerequisites: Cha 13, one metamagic feat, able to spontaneously cast spells.

    Benefit: Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell using the normal casting time instead of at the slower casting time.

    Special: You can take this feat multiple times. Each time you select this feat, choose a new spell that you can cast spontaneously; the feat applies to that spell.

    Sacred Geometry:

    When casting a spell, you can perform the steps below to spontaneously apply the effects of either or both of these metamagic feats, as well as any other metamagic feats you have, to the spell without expending a higher-level spell slot. Using a feat in this way increases the spell’s casting time to the casting time it would take if the character were a sorcerer or bard (sorcerers and bards using this ability increase the spell’s casting time by two categories)

    My interpretation for both feats is that for the specific spell, fireball, that I have taken spontaneous metafocus off, I may apply sacred geometry and cast the modified spell as a full round action. Please inform me if I am wrong to take this interpretation - it will require me to do an entire character rebuild.


    Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

    I am back from vacation and am able to do more posts. My data plan is not the greatest.
    @Mihail: It is good to see you got into this one. Another high level campaign that I am looking forward to playing in.
    I am EST and am able to post most days multiple times.

    As for memorable items.
    Elven Curved Blade
    Hat of Disguise
    Handy Haversack

    I have a story about his back ground and how he came to be part of the group. I will post it later tomorrow.


    Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
    Current Spell Effects:
    Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)
    Etna Venus Van Ash wrote:
    I'm EST (-5:00) time zone.
    Ahadiel the Judge wrote:
    I am also EST.
    GM Banesama wrote:
    I am also EST but flexible with my posting.
    J'Victus wrote:
    I am EST and am able to post most days multiple times.

    Wow, looks like we have quite the rebellious crowd, fighting back against the oppressive clutches of daylight saving time!

    Seeing as it's late March, that'll be Eastern Daylight Time for me. :p


    Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
    Current Spell Effects:
    Vanish (5 rounds)

    Also flexible and can post multiple times per day.


    Fuego Firestorm wrote:

    Just checking with the GM re: rule interaction on two of my feats, spontaneous metafocus and sacred geometry.

    ** spoiler omitted **

    ** spoiler omitted **

    My interpretation for both feats is that for the specific spell, fireball, that I have taken spontaneous metafocus off, I may apply sacred geometry and cast the modified spell as a full round action. Please inform me if I am wrong to take this interpretation - it will require me to do an entire character rebuild.

    Your interpretation seems fine with me, no need to rebuild.


    As soon as Fuego 'dots' into the gameplay thread and everyone has put the icon in the default marching order, we'll begin.

    Everyone's Icon is already available to move into the marching order they want/available.


    Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

    Couple of default actions for Clara that can be assumed by the GM. I'll include buffed values in her statline.

    Default Actions

    Life Link:Clara maintains life link with the non-paladin/warpriest heroes in general travel. (Paladins/Warpriests have their own use of lay on hands/fervor) If we're in a dungeon I assume she'll keep it on everyone.

    Buffs, Party
    10 hour duration, renewed assuming it won't use her last 5th level slot and adventuring will continue, changing type if appropriate.
    Hunter's Blessing: At the start of the day, choosing whatever terrain we'll be in for the next 10 hours and a likely guess at a local creature type. (+2 sacred bonus to Bluff/Perception/Sense Motive/Survival/Attack/Damage vs creature of type, +2 sacred bonus to Initiative/Perception, Stealth, Survival in that terrain. Can track.)

    Buffs, Self
    20 hour duration
    Ant Haul: At the start of day
    10 hour duration, renewed assuming slots are available and adventuring will continue.
    Magic Vestment: At the start of day when she dons her armor and shield. (+3 enhancement to armor, +3 enhancement to shield)
    Greater Magic Weapon: At the start of day when she cleans her bow. (+3 enhancement to bow)


    Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

    So memorable item game - here's a copy/paste job so it's all in one place. I trimmed fuego's stuff a bit since we don't have to track every potion when building party backstory (the goal is a general overview of things we did, not recreating every encounter).

    Memorable stuff start:

    Elven Curved Blade
    Hat of Disguise
    Handy Haversack

    Runestone of Power (2nd level)
    Staff of minor arcana
    Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
    Corset of the Vishkanya (She uses it when squeezing through in those tight spots or she might get stuck)
    Ring of sustenance

    A mithral chain shirt woven from dragon scale
    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
    A crusaders Cross from the time at the worldwound.
    A handy haversack

    a fedora of disguise
    a handful of multicolored ioun stones
    a training cestus that imbues her with supernatural reaction time
    a handy haversack full of scrolls
    and a 34-lb. mithral [something]

    A Gargantuan Resizing Sawtooth Sabre
    A Secure Paypack in arctic white
    An Ioun Stone (Tourmaline Sphere)
    Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
    Parade Armor - (No nation set, this could be any country)
    Traveler's Any Tool
    Sleeves of Many Garmets
    Burgalar's Torc

    Lesser Rod of Extend
    Lesser Rod of Reach
    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Amulet of natural armor +1,
    Breastplate +2,
    Ring of deflection +1

    So just looking over the list it's pretty easy to pick out some opponent's we've defeated.

    I'll say we clearly fought some kind of smuggler/thieves group when we were around level 5 or 6 - we have haversacks/paypack, hat of disguise, and it's reasonable that someone there wore that corset of vishyanka. Sounds like a nice end to an adventure for us so I'll say the burglar's torc was a clue from an earlier encounter and we ended up maybe chasing after an ioun shipment gone wrong? We do seem to have a few former pathfinders, or perhaps we merely found their wayfinders.

    So that's one of our previous adventures - we broke up a gem smuggling ring that was moving ioun stones. We got the clue from a torc we found in an earlier adventure, but what was that adventure? What else do people see in the list?

    Memorable stuff remaining:

    Elven Curved Blade

    Runestone of Power (2nd level)
    Staff of minor arcana
    Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
    Ring of sustenance

    A mithral chain shirt woven from dragon scale
    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
    A crusaders Cross from the time at the worldwound.

    a training cestus that imbues her with supernatural reaction time
    A cache of scrolls
    and a 34-lb. mithral [something]

    A Gargantuan Resizing Sawtooth Sabre
    Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
    Parade Armor - (No nation set, this could be any country)
    Traveler's Any Tool

    Lesser Rod of Extend
    Lesser Rod of Reach
    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Amulet of natural armor +1,
    Breastplate +2,
    Ring of deflection +1


    When I picked out the corset of vishyanka.
    I was Imagining Etna getting stuck going through a small tunnel or hole in a stone wall due to her curves and size (she's 6'6"). And her getting stuck in the small tunnel or hole in a wall became a bit of a joke for the group. After getting the corset of vishyanka, she stopped getting stuck and the joke died down a lot, but not forgotten. And could still mentioned every now and then.

    So I could see the overview event Clara gave working with mine. The event did require going though a thick stone wall where she got stuck, someone help her with a good push and one of the thieves was a fat man who had the corset of vishyanka to get through that hole in the wall.


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    K thanks GM.

    I'm fine with bandit hunting, but I'd probably be better at making tindertwigs out of them.

    Clara - if you're taking silence, I'll drop it for sound burst. Anyone interested in getting communal delay poison up before we hit the dungeon etc?

    I could swop one of my third level spells for that. But with 8 people might be a tad hard to get decent duration.

    It'd be 11*2/8= 2+ hours each, even with extend rod.

    I can dot gameplay, but with the boards wonky, is it a good idea to start that soon?


    Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
    Current Spell Effects:
    Vanish (5 rounds)

    We also fought and slayed a young/adult dragon hinted by Mihail's reinforced chain shirt. That should add to our credibility as dragon slayers as well.

    As for spells, if we have silence, I will also swap out my level 2 known for something else. It might be blur, blindness/deafness or cure moderate wounds.

    Displacement will remain as one of the spells known for level 3. Now, I am only still deciding about the last spell known. It is either slow or Purging Finale. We got dispel magic covered.


    Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
    Current Spell Effects:
    Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)
    "Clara wrote:
    Life Link: Clara maintains life link with the non-paladin/warpriest heroes in general travel. (Paladins/Warpriests have their own use of lay on hands/fervor) If we're in a dungeon I assume she'll keep it on everyone.

    Beautiful, that'll be an absolute lifesaver! That's the downside of possessing your own familiar: you only get half the hp.

    Fuego Firestorm wrote:

    Anyone interested in getting communal delay poison up before we hit the dungeon etc?

    I could swop one of my third level spells for that. But with 8 people might be a tad hard to get decent duration.

    It'd be 11*2/8= 2+ hours each, even with extend rod.

    Amelia's got a couple of scrolls for emergencies, but they won't last long enough to use in advance. Also, Amy herself is immune to poison, so we're a little bit less stressed on the duration. That's one of the advantages of possessing your own familiar.

    Speaking of which, although I've placed Amy in the middle of the marching order, she will typically be flying ten or twenty feet above the group (ceilings permitting).

    Also, Amy will have some standard self-buffs as well. Whenever possible, she will cast extended mage armor, extended false life, extended defending bone, and threefold aspect before she rests at night, regaining those slots in the morning. These bonuses are reflected in the stats on her profile.


    Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

    Ok so we fought a young/adult dragon and got a 4500gp piece of armor at least. So next we need to find a suitable dragon. CR 9 is a Young Blue, CR 10 Adult White, or CR 11 Adult Black. The blue dragons prefer cities, whites frozen, black swamp. Since we're working off a chain shirt, I'm going to pick the black dragon since their loot says it has a bias for metal items that don't dissolve in a swamp. That also ties in well with the previous adventure hook of a cache of gems from a smuggler.

    So at level 8 we fought an Adult Black Dragon in a swamp. That's interesting. For an intelligent NPC encounter of CR 11, we'd expect to find between 13,500 and 31,500 gp worth of treasure, and the chain shirt we started with is about 4500. Let's see what else we think a dragon might like from our list.

    Memorable stuff list:

    Elven Curved Blade

    Runestone of Power (2nd level)
    Staff of minor arcana
    Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
    Ring of sustenance

    A mithral chain shirt woven from dragon scale
    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
    A crusaders Cross from the time at the worldwound.

    a training cestus that imbues her with supernatural reaction time
    A cache of scrolls
    and a 34-lb. mithral [something]

    A Gargantuan Resizing Sawtooth Sabre
    Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
    Parade Armor - (No nation set, this could be any country)
    Traveler's Any Tool

    Lesser Rod of Extend
    Lesser Rod of Reach
    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Amulet of natural armor +1,
    Breastplate +2,
    Ring of deflection +1

    Standouts to me - That amulet of Natural Armor makes sense for a dragon, same with the various mithral pieces given the black dragon preference for metal. I was originally going to just categorize the 34lbs of mithral as miscelaneous hunks but it's probably easier to carry around as bars so maybe she was collecting armor to melt down and make herself a set of mithral plate barding. Of course, she hadn't finished melting down the medium armor and had only 34 bars at 1lb a piece of the expected 50 for a set of large mithral fullplate. That sounds workable as a start, let's see how close to the right value we're at with just those bits We can always add more later if we're way off.

    We have 2000 (amulet) + 4300 (Kilted kikko) + 4150 (chainmail) + 17,000 (bars) => 27,450. That's about right, particularly if we assume since it's a swamp that we'd had a few fights against minions before we got to the hoard. We're still missing a hook to another adventure so let's toss the Staff of minor arcana (8000 gp) into the pile. Probably carried by some caster working for the dragon.

    Updating the Memorable Item game then with those removed we get this list:

    Memorable Item Game:

    Elven Curved Blade

    Runestone of Power (2nd level)
    Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
    Ring of sustenance

    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
    A crusaders Cross from the time at the worldwound.

    a training cestus that imbues her with supernatural reaction time
    A cache of scrolls

    A Gargantuan Resizing Sawtooth Sabre
    Parade Armor - (No nation set, this could be any country)
    Traveler's Any Tool

    Lesser Rod of Extend
    Lesser Rod of Reach
    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Breastplate +2,
    Ring of deflection +1

    Anyone else want to take a stab at something we defeated in the past?

    Our timeline of defeated adversaris thus far - Level 5 The Ioun Smugglers, Level 8 Korrissa The Black and her <Caster Minion/Partner> (name still undetermined)


    I imagine Akarus would've gotten his sword, shield and holy symbol as gifts from the church of Vildeis for his service. However, he couldn've gotten his amulet of natural armor from the dragon, and his belt of strength and ring of protection from the Ioun smugglers. Hmm, we could've fought some unholy blight and that's how Akarus got his magic weapons from the church of Vildeis.


    Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

    Sure, so we can try to figure out a suitable unholy encounter for a vicious longsword. That's a +2 weapon, so 8000 gp. Divide by 3 since we're having it on an NPC =>2333. That fits into a CR 5-7 range, so we were level 4 or 5? Ok. That's right before the Ioun Smugglers, so maybe one of the people we rescued from that adventure was a thief with the classic "I'll renounce thieving" trope, and he clued us into the ioun smugglers later. So that works out, now we're looking for unholy, which means Daemons, and we're level 4 so CR 5-7 Daemons.

    The biggest thing that stands out is incubus/succubus show up for the first time at this level. Let's assume we fought some of them, and then as the 'end' of that adventure discovered an Antipaladin wielding that vicious longsword.

    That works out pretty well - Now it's time to take a look at the other items and see if any of them also fit.

    Memorable Item Copy Paste:
    Elven Curved Blade
    Runestone of Power (2nd level)
    Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
    Ring of sustenance

    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
    A crusaders Cross from the time at the worldwound.

    a training cestus that imbues her with supernatural reaction time
    A cache of scrolls

    A Gargantuan Resizing Sawtooth Sabre
    Parade Armor - (No nation set, this could be any country)
    Traveler's Any Tool

    Lesser Rod of Extend
    Lesser Rod of Reach
    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Breastplate +2,
    Ring of deflection +1

    We can fit a couple more of the 8k items into an adventure about daemons corrupting priests and paladins since if we assume some of the demons encountered were summoned by former priests now cultists that gives a few encounters with no loot and bumps the others up. That also gives us some reasons to find spellcaster stuff, and we've got a pile of it still. We've upgraded the encounter from 'maybe a single fallen paladin' to 'a cult of daemon worshippers led by an antipaladin' so that's good too since it means we can use any escapees here as recurring bad guys. We'll need a name for the cult, an appropriate enemy diety, and probably a name for our <Antipaladin>, an <Arcane Caster>, and maybe one of the <priest of Iomadae/Vildeis>.

    Let's give this antipaladin the Parade Armor, maybe it's from before he fell so it's nation is Mendev. The crusader's cross might be tied in here as well as a quest reward from the church of Iomadae. We can put two of the Lesser Rods into this encounter as well - Reach makes sense for priests, as does Extend. That helps link the encounter backwards as well since that Elemental Rod could have been found earlier with a maker's mark which is how we ended up at the church in the first place. Finally we'll have the training cestus show up here as well as the cold iron cestus as a way to get past DR.

    Ok that sounds like a tidy little adventure. We showed up to ask the Church of <Vildeis/Iomadae> about a metamagic rod we found on a previous adventure when we were 3, they said yes they recognized it but <Priest who Needs a name> hasn't been seen since he and his scouting party went missing along the worldwound. Can we check it out for them? Here's their last known position and an cold iron cestus in case of demons, you'll know you found the right person when you find a similar one.

    We said sure, and found More Than We Bargained For (tm). One slog through the gaping mass of daemonic debauchery later, we brought home the remains of the former priests and agreed to spread the word of their fall and how the church had <Eradicated them/Brought Them To Justice> (depends which of Vildeis or Iomadae's church this is) and received gifts accordingly. (We could even have had quests from both, that seems in keeping with Mendev Crusade stuff in general.) Let's say that the daemons were working for Nocticula, since they were succubi, but the <arcane caster> up above was working for Haagenti.

    Choices for someone to make about this adventure:

    Bad Crowd for a Paladin
    -------------
    Name for a Chaotic Evil Former Paladin now Antipaladin Convert of Nocticula, Deceased
    Name for a Neutral Evil Alchemist or Witch Name Agent of Haagenti, Deceased
    Priest of Iomadae Name and if they're alive or dead (were they a questgiver or a victim?)
    Priest of Vildeis Name and if they're alive or dead (were they a questgiver or a victim?)

    Choices still lingering from previous Adventures:

    Ioun Smugglers
    --------------
    <Name The Thief We Redeemed!>
    <Name The Fat Thief> (Could just be Fat Thief if we want to be campy)
    <Name The Shadowy Figure They Worked For> (Probably still at large, could be Fat Thief)

    Korissa
    --------------
    <Alchemist Master Smith Name> We needed to flesh out a caster working for a black dragon, and conveniently Haagenti is all about transmutation and change, so maybe this wizard or alchemist had made a deal with Korissa - in return for helping the dragon make mithral armor, Korissa would help the Alchemist I think figure out how to reverse the blessing on celestial mithral. Oh and let's say this one got away and we still haven't seen them since. Needs a name!

    Ok, so our updated timeline looks like this:

    Level 4 - Bad Crowd for a Paladin
    Level 5 - Ioun Smugglers
    Level 8 - Korissa the Black

    Updating our item game we have:

    Memorable Item Game:

    Elven Curved Blade
    Runestone of Power (2nd level)
    Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
    Ring of sustenance

    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.

    A cache of scrolls

    A Gargantuan Resizing Sawtooth Sabre
    Traveler's Any Tool

    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Breastplate +2,
    Ring of deflection +1

    What else catches someone's eye?


    <Name The Fat Thief> (Could just be Fat Thief if we want to be campy)

    Fat thief's Name: Rygil Ramsbottom
    He's a bard and was the leader of the Operation, he also had the Runestone Etna now carries.
    And did not get away.

    <Alchemist Master Smith Name>
    I suggest the name of Franklin Jekyll, Was a research assistant to another wizard before being kicked out due to doing experiments being his boss' back.


    Reason Enta converted her Cloak of resistance +2 to a Skirt of Resistance +2
    was 2 events;
    First was the Bad Crowd for a Paladin adventure where the Antipaladin jumped down into a pit trying to escape via a hidden tunnel, but his Cloak snagged on some causing him to effectively hang himself.

    The second was Ioun Smugglers where Rygil Ramsbottom tried to do a running escape, but his cloak snagged something doing a clothesline like trip on him.

    She got the Cloak of Resistance in the Korissa event, and it belonged to Franklin Jekyll to protect himself as he experimented.

    She had it converted to a skirt hoping to avoid the snagging issues that did in two villains.


    I have two maps up for your viewing pleasure. The first is the land the adventure will take place on and the second is your starting point. The town of Harker's Ferry.

    MAPS


    Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
    Current Spell Effects:
    Vanish (5 rounds)

    I hope we are not starting just yet. I am still spending on disposable items.


    Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)
    Etna Venus Van Ash wrote:

    <Name The Fat Thief> (Could just be Fat Thief if we want to be campy)

    Fat thief's Name: Rygil Ramsbottom
    He's a bard and was the leader of the Operation, he also had the Runestone Etna now carries.
    And did not get away.

    <Alchemist Master Smith Name>
    I suggest the name of Franklin Jekyll, Was a research assistant to another wizard before being kicked out due to doing experiments being his boss' back.

    Ok!

    Rygil Ramsbottom, Leader of the Ioun Smugglers, Deceased.
    Franklin Jekyll, Research Assistant Turned Bad, At Large/Deceased?.

    Etna Venus Van Ash wrote:

    Reason Enta converted her Cloak of resistance +2 to a Skirt of Resistance +2

    was 2 events;
    First was the Bad Crowd for a Paladin adventure where the Antipaladin jumped down into a pit trying to escape via a hidden tunnel, but his Cloak snagged on some causing him to effectively hang himself.

    The second was Ioun Smugglers where Rygil Ramsbottom tried to do a running escape, but his cloak snagged something doing a clothesline like trip on him.

    She got the Cloak of Resistance in the Korissa event, and it belonged to Franklin Jekyll to protect himself as he experimented.

    She had it converted to a skirt hoping to avoid the snagging issues that did in two villains.

    Love it.

    So that leaves the following still in search of names:

    Bad Crowd for a Paladin
    -------------
    Name for a Chaotic Evil Former Paladin now Antipaladin Convert of Nocticula, Deceased
    Name for a Neutral Evil Alchemist or Witch Name Agent of Haagenti, Deceased
    Priest of Iomadae Name and if they're alive or dead (were they a questgiver or a victim?)
    Priest of Vildeis Name and if they're alive or dead (were they a questgiver or a victim?)

    And to keep it simple here's the spoilered list again with the runestone and resistance cloak now skirt taken out. What other heroic thing did we all do to get this stuff?

    Memorable Stuff Game:

    Elven Curved Blade
    Ring of sustenance
    A heirloom starknife passed down through many generations
    An ancient hunter's sight
    A wand of technological design

    A wayfinder, from his time as a pathfinder
    A fine elvish composite Longbow
    A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.

    A cache of scrolls

    A Gargantuan Resizing Sawtooth Sabre
    Traveler's Any Tool

    Lesser Elemental Rod(Acid)
    Adamantine Morningstar
    Breastplate +2,
    Ring of deflection +1


    My suggestions for names:

    Name for a Chaotic Evil Former Paladin now Antipaladin Convert of Nocticula, Deceased
    -> "Screwy" Louie MacTagart

    Name for a Neutral Evil Alchemist or Witch Name Agent of Haagenti, Deceased
    -> Bob "Builder" Hoseman

    Priest of Iomadae Name and if they're alive or dead (were they a questgiver or a victim?)
    -> Vona Oaktree (Alive)

    Priest of Vildeis Name and if they're alive or dead (were they a questgiver or a victim?)
    -> Robert Neilson (Alive)


    Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
    Current Spell Effects:
    Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)
    Clara wrote:
    And to keep it simple here's the spoilered list again with the runestone and resistance cloak now skirt taken out. What other heroic thing did we all do to get this stuff?

    If one of the priests who helped equip us was an elf craftsman, that would provide a nice explanation for the elven curve blade and composite longbow.

    To me, the gargantuan sawtooth sabre screams Red Mantis assassin, but I'm not sure what we could have fought that would have been big enough to justify one so large. Rune giant skeleton, perhaps?


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    I'm not that good with creatures and that kind of thing, so I'll sit out of this discussion. If any of you want any particular spells just let me know.


    To help me and possibly other visualise the party and the scenes as we go we should give a description of our characters.
    Now I suck at words so I made a Render of Etna and she is 6 foot 6.

    If folks want a rendering as well I'll ask for a description and a height as I'll be making a height ref image so folks can see how one character sees the other party members.


    Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
    Current Spell Effects:
    Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)
    Etna Venus Van Ash wrote:

    To help me and possibly other visualise the party and the scenes as we go we should give a description of our characters.

    Now I suck at words so I made a Render of Etna and she is 6 foot 6.

    If folks want a rendering as well I'll ask for a description and a height as I'll be making a height ref image so folks can see how one character sees the other party members.

    Amy's natural form is that of her aether elemental familiar, a 4-ft-tall invisible being of pure force in a vaguely humanoid shape. In social situations, she typically uses her hat of disguise to assume the form of a young and attractive musetouched aasimar about five feet in height, her hair and outfit changing to match her mood.

    Sorry, not exactly the best character for easy depiction.


    Amelia Patterson wrote:
    Etna Venus Van Ash wrote:

    To help me and possibly other visualise the party and the scenes as we go we should give a description of our characters.

    Now I suck at words so I made a Render of Etna and she is 6 foot 6.

    If folks want a rendering as well I'll ask for a description and a height as I'll be making a height ref image so folks can see how one character sees the other party members.

    Amy's natural form is that of her aether elemental familiar, a 4-ft-tall invisible being of pure force in a vaguely humanoid shape. In social situations, she typically uses her hat of disguise to assume the form of a young and attractive musetouched aasimar about five feet in height, her hair and outfit changing to match her mood.

    Sorry, not exactly the best character for easy depiction.

    I do only one rendering per character at the moment, so would you prefer the aether elemental form or the musetouched aasimar form rendered? Also I would need an idea of colors and styles along with an idea of body shape.

    I'm using pre-made content from Daz Studio for the renders


    Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
    Current Spell Effects:
    Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)
    Etna Venus Van Ash wrote:
    I do only one rendering per character at the moment, so would you prefer the aether elemental form or the musetouched aasimar form rendered? Also I would need an idea of colors and styles along with an idea of body shape.

    Ooh, just a rendering of the aether elemental form would be nice. You could make it pretty simple: small and compact body, maybe a transparent outline - something electric blue like in the profile pic?


    Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
    Current Spell Effects:
    None

    I can't view the slides from the phone, sorry.


    Mihail wrote:
    I hope we are not starting just yet. I am still spending on disposable items.

    We are not starting yet. I'll give everyone time to work out things between their characters. I'll put a rough estimate at around Monday where I will start the game unless it looks like there are still things to work out.

    I was just putting up the maps and stuff for preparations and to let everyone view the adventuring area. Those maps are just the tipping point. I had multiple large double-poster size maps to scan and other stuff.


    Fuego Firestorm wrote:
    I can't view the slides from the phone, sorry.

    Were you able to view the 'drawing' marching order page?

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