Draco Voodoo |
Kricker and Perrik focus their shots on a Smiler behind Drahlneep and his foe badly wounding the cannibal freak. The two foremost Smilers close with Drahlneep attacking him with hatchets. The nimble kobold suffers a minor wound. Drahlneep-3 slash The other two fire their guns past the melee at the door at Kricker. One of the shoddy guns explodes in its welder's grasp. The other shot hits Kricker in the shoulder. Kricker=8 shot
Kricker-remember that you can use semi- or full automatic fire with the laser rifle
Round 6
Jeji
R6
Drahlneep
Perrik
Kricker
Giant
Drahlneep |
Drahlneep snarls a Draconic curse at the Smiler who cut him and swings the neural inhibitor hard into his chest.
Neural Inhibitor w/Rage: 1d20 + 7 ⇒ (19) + 7 = 26
Damage if hit: 1d6 + 4 ⇒ (3) + 4 = 7 And Daze effect.
Kricker Godridden |
If there are any Smilers out of Melee that look more damaged than others, Kricker picks them first. But, decides it is time for rapid action so he fires twice.
laser rifle, semi auto fire, touch: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 2d6 ⇒ (1, 6) = 7
laser rifle, semi auto fire, touch: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 2d6 ⇒ (5, 2) = 7
Draco Voodoo |
Jeji arcs another bomb through the door to hit a Smiler. The ugly human is badly burned while two others are caught in the blast for minor burns. The one in the doorway inadvertently ducks as the bomb sails overhead and Drahlneep cracks his skull with the baton. He goes down. Perrik's bolt sticks in the door where the fallen Smiler was standing a moment before.
Kricker's scavenged laser mount glitches! It discharges a shock that burns the kobold ruining the shot, but the long weapon goes off again on auto and hits a Smiler square in its rictus grin killing the cannibal mutant! Kricker-3 electric, 4 shots left
The bomb struck Smiler takes aim at Jeji and fires. It's a direct hit through the little kobold's chest! Jeji falls! Jeji-20 shot The other fires at Drahlneep, but the frenzied warrior dodges aside and the bullet makes a hole through the wall.
Round 7
Jeji
R8
Drahlneep
Perrik
Kricker
Giant
Drahlneep |
Drahlneep charges recklessly into the Smiler who shot Jeji, wanting to focus all his rage on him.
I don't think I'm currently threatened, but at this point I would happily provoke to beat down the SoB who crit'ed Jeji...
Neural Inhibitor w/Rage, charge: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage if hit: 1d6 + 4 ⇒ (5) + 4 = 9 But NOT the daze effect. Changing batteries might be a tad too complex while in a rage, lol.
Kricker Godridden |
Kricker shoots at any currently unengaged targets. If there aren't any he holds his action in case someone else appears.
laser rifle: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 2d6 ⇒ (4, 5) = 9
laser rifle: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 2d6 ⇒ (4, 1) = 5
Draco Voodoo |
Jeji is suddenly revived as Perrik pours healing energy into the mortally wounded kobold. Two laser blasts erupt from Kricker's weapon striking the crippled Smiler who keels over dead as the second laser blinks past the remaining Smiler gang member. Now outnumbered, the last Smiler retreats away from the kobold invaders.
Round 8
Jeji
R9
Drahlneep
Perrik
Kricker
Giant
Drahlneep |
Drahlneep lets his rage fade, feeling the inevitable loss of energy and strength. "Yeah, Jeji. We won. You okay?" He looks at the huddling giant. "I think he was their pet. Anyone have rope? Because he is our pet, now."
Is the timeworn laser pistol broken, or full-on destroyed?
Kricker Godridden |
Drahlneep once you have recovered from your fatigue let's press forward cautiously. Back up a bit from the downed Smilers and I'll heal us all.
channel positive: 2d6 ⇒ (1, 2) = 3
channel positive: 2d6 ⇒ (2, 4) = 6
Drahlneep |
"Just need a minute. Anyone see a new gun? Any gun?" Drahlneep scoots close to Kircker. The warmth rolls over him, instantly sealing the scratch one Smiler left behind.
If we're going to wait a minute and a half or so, I think we have enough time to pick over the bodies for anything that stands out and any guns and ammo we can find.
Draco Voodoo |
The kobolds move forward in pursuit of the retreating Smilers. they enter the barracks area where the air smells of smoke and burnt meat. A crude stove made of a metal barrel rests atop stone blocks in the center of the room. Numerous doors line the walls and a quick inspection finds little beyond them but beds, trash, and bones including a few humanoid skulls. The hall continues to a blank wall, but traces of fresh blood reveal the dead-end to be a secret door.
Draco Voodoo |
The kobolds cautiously move through the secret door to find a short passage that leads left to another concealed door. Kricker pulls the door open as Drahlneep points his gun forward into the chamber revealed.
It is a large chamber containing several metal tables adorned with tangles of strange devices sporting metallic, articulated arms, many of which end in blades, needles, saws, or other implements of surgery. The whole area reeks of blood and old guts, and telltale rusty brown stains besmirch the floor and walls. Lighting is provided by several burning skulls sitting here and there throughout the room.
Immediately evident is the giant who waits beyond the door once again. His movements are jerky and wild now and you see that a bloody hole has appeared between his eyes which drains congealing blood down his face, over exposed teeth and drips from his lipless mouth.
Perrik: 1d20 + 1 ⇒ (4) + 1 = 5
Kricker: 1d20 + 2 ⇒ (20) + 2 = 22; 1d20 + 2 ⇒ (20) + 2 = 22
Drahlneep: 1d20 + 3 ⇒ (3) + 3 = 6
foe: 1d20 ⇒ 15
Round 1
Kricker
Smilers
Jeji
Drahlneep
Perrik
Already in motion, Kricker reacts first!
Draco Voodoo |
There is a flash as the scavenged laser goes off hitting the giant pointblank and then the laser goes dead as it runs out of juice. The giant doesn't even seem to notice the laser this time as another scorched hole appears in its body.
"Kill them, my pretty. Kill them DEAD!" cackles a fearsome hobgoblin lurking at the rear of the room. This must be Marrow, the necromancer leader of the Smilers. Something she does seems to energize the big zombie blocking the door. A big fist rises to pummel Kricker, but the brain dead ogrish oaf accidentally hits the door frame instead.
Round 1
Jeji
Drahlneep
Perrik
R2
Kricker
Smilers
Drahlneep |
"Is this freak serious? She is going to keep her monsters going while they block the door!" Drahlneep shouts in Draconic as he aims the pistol at the necromancer.
Smiler Pistol w/bless: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Confirmation: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 Wow...I have to guess that hits, but I'll still roll the rest seperate.
Damage if hit: 1d6 ⇒ 4
Additional damage if crit: 3d6 ⇒ (3, 1, 1) = 5
Not an exciting payoff though.
Kricker Godridden |
Kricker drops the useless laser arm and draws his greatsword, then hacks at the large zombie.
greatsword, bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage: 1d10 + 1 ⇒ (5) + 1 = 6
confirmation: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
crit damage: 1d10 + 1 ⇒ (2) + 1 = 3
Draco Voodoo |
Jeji sips a potion and is protected my an arcane force. Perrik calls upon forgotten powers to bolster his warrren mates. There is another blast as Drahneep fires a pistol pointblank into the towering corpse and a moment later, Kricker's great sword disembowels the animated giant. The corpse topples backward as guts splatter forward around the kobold's knees.
Without the mass of the dead smiler blocking the view, the kobolds now spot three enemy in the chamber: the Smiler shooter that retreated another cobbled to gather zombie and the gangleader, Marrow, dressed in armor covered in scavenged bones. The shooter fires a pistol, but misses while Marrow sends infallible arcane bolts at Drahlneep. Drahlneep-2, 4, 5 missiles
Round 2
Jeji
Drahlneep
Perrik
R3
Kricker
Smilers
Jeji the Unstable |
Dashing past the others, Jeji rushed into the room. Shortsword in hand, she screamed and yelled at the smilers still standing.
AC: 26
Move action to south of the dead giant zombie; total defense
I think the roll20 tokens are on the map layer instead of the token layer. I can't move mine either.
Drahlneep |
Drahlneep drops the discharged pistol as he cautiously moves a few feet into the room proper before he pulls the other from his belt and fires at the necromancer.
Smiler Pistol w/bless, PBS: 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
Damage if hit w/PBS: 1d6 + 1 ⇒ (4) + 1 = 5
Move to draw weapon, five foot step into the room, attack action.
Draco Voodoo |
Jeji and Drahlneep charge into the room. Drahlneep fires through the tables hitting Marrow. Perrik supercharges Kricker's sword as the iron priest prays for divine strength!
The vile hobgoblin spits an incantation at Drahlneep. Her Smiler minion fires his gun winging the kobold as he attempts to resist her arcane hold. Drahlneep- 4 bullet; Will save DC 15 or held What appears to be a lobotomite that didnt' survive Marrow's cruel surgeries and now is a steel-studded zombie lurches around the operating tables at Kricker. Kricker catches a powerful blow on his armor.
Round 3
Jeji
Drahlneep
Perrik
R4
Kricker
Smilers
Draco Voodoo |
Jeji moves up to the gunman and stabs, but the table is in the way. Perrik follows Kricker and with a touch, conjures a force field around his companion. Unfortunately, Kricker's attack clangs off an iron plate attached to the zombimite. It responds with the same battering slam, but this time even Perrik's fending spells cannot wholly protect Kricker from the force of the strike. Kricker-10 bludge
Marrow chants another spell and suddenly the dead body of the giant Smiler reanimates long enough to grab Perrik with its cold dead hands! Perrik-grappled The shooter steps away from Jeji as he reloads and fires pointblank, but it is a hasty shot and embeds in the floor instead of the kobold. Drahlneep can do nothing under the influence of the paralyzing spell.
Round 4
Jeji
Drahlneep
Perrik
R5
Kricker
Smilers