Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Kobold Inactive

Slipping a vial out of her bandolier, Jeji popped the top and drank the contents of the flask as she stepped towards the metal beetle.

Drinking true strike extract, 5-foot step closer


Drahlneep-and that's exactly what I rolled for you ; )

The robobug lets loose a great whump sound from a nozzle under its nose and Jeji is struck by sonic force that rattles her fangs. Jeji-5 nonlethal Then its wings make a rifling sound as it flies upward about 30 feet overhead.

It doesn't sound like Jeji actually as a weapon out for an AoO??

Round 1
Jeji
Perrik
Drahlneep
Observerbot
Kricker


Kobold Inactive

Cursing to herself as the creature flew out of net range, Jeji instead slipped a bomb out of her bandolier and drew her shorts word as she moved to try to get in front of the flying bug.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

He wanted to save the blaster for planned attack, but Drahlneep knew that if this thing escaped, they might lose the element of surprise, or worse.

He draws his gun and fires at the fleeing metal insect, but has a hard time drawing a bead due.

Timeworn Laser Pistol, PB Shot: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 vs. touch
Damage if hit: 1d6 + 1 ⇒ (4) + 1 = 5


just need Perrik


Perrik shot: 1d20 + 5 ⇒ (20) + 5 = 25
Perrik crit: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 ⇒ 5

A beam of red light flashes past the beetle-like bot as Drahlneep fires. Perrik and Whiskifiss manage to get crossbow shots off as the spybot flies up into the dark sky. The ratman's shot bounces off the metal carapace, but Perrik's shot lodges under a wing. However, it continues up beyond the kobold's darkvision and is lost in the darkness between the stars before Kricker and Jeji can attack.

"Hellion's spy," Whiskifiss hisses. "I do not think it will warn the Smilers. If they did not see the laser blast, we can still surprise them. I will go get the ratfolk ready and listen for your attack. Let the moon rise a claw width before you start so we can get ready."

If there are no questions, he follows the outer junk wall a little ways and flipping a hidden hitch, pulls aside a piece of sheet metal and disappears under it.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Well, I guess it is good that it wont warn the Smilers. I wish I knew more about the politics around here. Let us move on and stop once we get to a point where we can see these Smilers. I assume they will have lights, which should make it easy for us to see them before they see us.

Before we start the attacks, Kricker casts Bull Strength on both himself and Drahlneep and Aid on Drahlneep as quietly as possible.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I'll also use my Seize the Initiative ability on Jeji to let her get the better of two d20 rolls for her initiative.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"Politics," Drahlneep spits in response to Kricker's comment as the priest spells him up. "All we need to know is that Hellion is the power here right now and anyone who comes to us wants something." Drahlneep looks in the direction the ratfolk skittered off in before swapping the battery from the laser pistol with the one from the neural inhibitor.

How many temp hps does your aid spell grant?


After waiting for the glowing orb to climb a little higher, the kobolds creep forward until the see the flickering firelight of the Smiler camp. They prepare for their attack.

how close do you want to get? Kobolds that get closer than 50 feet will require a stealth check.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

aid temporary hitpoints for Drahlneep: 1d8 + 3 ⇒ (5) + 3 = 8

We should approach to where Jeji can easily throw. Unless some of the Smilers look like Orcs or similar night dwellers.

stealth if necessary: 1d20 + 7 ⇒ (16) + 7 = 23


The kobolds pounce on the unsuspecting Smiler encampment!

I'll post a map tonight, but here's Initiative...

Initiative:
Jeji: 1d20 + 4 ⇒ (7) + 4 = 11 ; 1d20 + 2 ⇒ (6) + 2 = 8
Perrik: 1d20 + 1 ⇒ (20) + 1 = 21
Kricker: 1d20 + 2 ⇒ (20) + 2 = 22
Drahlneep: 1d20 + 3 ⇒ (17) + 3 = 20
foe: 1d20 ⇒ 6

pfft. so much for Jeji leading the charge :P
Surprise!
Kricker
Perrik
Drahlneep
Jeji


The kobolds can see five human Smilers gathered around the fire and a small group of the 'lobotomites' beyond them.

Go ahead. They'll be flat-footed until the end of Round 1


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker takes a shot at the Nearest Smiler

musket, touch: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 ⇒ 10


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep hears Kricker's gun fire and immediately springs into action. His body is filled with a barely controlled fury and he charges into the first two victims, laser blazing.

Timeworn Laser Pistol w/rage, charge, aid, PB shot: 8 + 2 + 2 + 1 + 1 = 14 vs. touch
Damage if hit w/PB shot: 1d6 + 1 ⇒ (1) + 1 = 2


an opening salvo from Perrik and Jeji?


Kobold Inactive

Pulling a flask from her bandolier, Jeji hurled it with as much force as she could muster at the nearest foe.

Bomb: 1d20 + 8 ⇒ (8) + 8 = 16 [ooc]Ranged Touch; 20 ft. range cinr
Fire damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14


we'll say Perrik buffed Kricker and Drahlneep with Weapon of Awe (+2 damage, crit=shaken), cast shield of faith on himself, and bless for everyone (+1 morale attack).

Kricker leads off with an awesome BOOM! from his boomstick! A Smiler recoils from the blast. He is not long for this world as he is engulfed in flames from Jeji's bomb. Perrik and Whiskifiss fire screaming bolts at the mutilated mutants and Drahlneep charges in laser blasting! Perrik hits the same same Smiler as Drahlneep wounding him.

The Smilers appeared dazed by the unexpected attack from their flank.
go again!

Round 1
Kricker
Jeji
Perrik
Drahlneep
Whiskifiss
Smilers


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker quickly reloads with a paper cartridge and fires again, this time at the Smiler next to the downed one.

musket, touch, bless: 1d20 + 8 ⇒ (18) + 8 = 26
musket, weapon of awe: 1d10 + 2 ⇒ (8) + 2 = 10


Kobold Inactive

Rushing forward to support Drahlneep and get closer to her targets, Jeji followed along and drew out another bomb. Unfortunately her haste through her aim off and the bomb fell short of her target.

Bomb: 1d20 + 8 ⇒ (2) + 8 = 10 Ranged Touch; 20 ft range increments
Fire damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Deviation: 1d8 ⇒ 2


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep snarls, his face nearly matching the mutilated pinkskins, and fires twice with the laser gun from behind the shield.

Timeworn Laser Pistol w/rage, aid, PB shot, semi-auto: 1d20 + 8 + 2 + 1 + 1 - 2 ⇒ (8) + 8 + 2 + 1 + 1 - 2 = 18 vs. touch
Damage if hit w/PB shot: 1d6 + 1 ⇒ (2) + 1 = 3
Timeworn Laser Pistol w/rage, aid, PB shot, semi-auto: 1d20 + 8 + 2 + 1 + 1 - 2 ⇒ (9) + 8 + 2 + 1 + 1 - 2 = 19 vs. touch
Damage if hit w/PB shot: 1d6 + 1 ⇒ (2) + 1 = 3


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Sorry about that--audit and recovery from audit ate a bunch of time. DV, how long has it been since we fought the golem? I've lost track of whether it's the same day.


Perrik wrote:
I've lost track of whether it's the same day.

Nah, you rested a day.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik quickly reloads and fires at the most wounded target.

Light crossbow, incl. bless: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage, if applicable: 1d6 ⇒ 3


Jeji- they're still flat-footed. AC 10 touch. Drahlneep- add +2 damage for weapon of awe

Kricker's shot hits the wounded Smiler in the gut and a moment later he goes down in a fire burst. The other's focus their attacks on the next Smiler and he goes down in a hail of laser beams and bolts. One of the two remaining Smilers has either felt the effect of the screaming bolt or just think better of taking on this very dangerous gang of kobolds. He turns and flees leaving the last Smiler to retreat a few steps firing as he commands the Lobotomites to ATTACK!

Drahlneep is grazed by the bullet Drahlneep-3 shot and then the slouching humanoid forms rush through the gunsmoke from the other side of the campfire. They look like Smilers, but their heads are shaved and surrounded with stitches. Jeji and Drahlneep are reminded of the human named Baine who also had things done to his brain. These don't appear about to die however, though their eyes are empty and mouths slack and drooling and bits of rusted machinery are fused to their bodies.

Two charge Drahlneep while the other two veer a bit off course. The first to reach the kobold is metal plated with a drill arm. The other has barbed metal hooks instead of hands or feet and a pointed metal tube clamped over its mouth. Drahlneep blocks the drill with his shield, but is snagged by hook-hands.

Round 2
Kricker
Jeji
Perrik
Drahlneep-grappled
Whiskifiss
Smilers


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker takes a step forward and shoots the remaining brave Smiler.

musket, ranged touch attack, bless: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d10 + 2 ⇒ (2) + 2 = 4 winging him.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Knowledge check to ID lobotomite properties: 1d20 ⇒ 5

+13 Nature/Engineering, +11 Dungeoneering, +10 Local/Religion/Arcana/Planes, +16 Geography, +6 everything else.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep laughs at the bizarre human grabbing him, and sticks the gun into it's face tapping off two shots and draining the battery. Somewhere his rational mind wonders if staying in the creature's grasp is the best idea.

Timeworn Laser Pistol w/rage, aid, PB shot, semi-auto, grappled: 1d20 + 8 + 2 + 1 + 1 - 2 - 4 ⇒ (10) + 8 + 2 + 1 + 1 - 2 - 4 = 16 vs. touch
Damage if hit w/PB shot, WoA: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Timeworn Laser Pistol w/rage, aid, PB shot, semi-auto, grappled: 1d20 + 8 + 2 + 1 + 1 - 2 - 4 ⇒ (16) + 8 + 2 + 1 + 1 - 2 - 4 = 22 vs. touch
Damage if hit w/PB shot, WoA: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5


Kobold Inactive

Continuing her explosive assault, Jeji drew out yet another bomb and let it loose at the two shaved-head humans who had not yet engaged.

Bomb: 1d20 + 8 ⇒ (12) + 8 = 20 Ranged Touch
Fire damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
DC 14 reflex save vs. 6 splash damage if adjacent


Kricker returns fire on the Smiler injuring him. Jeji hurls a bomb at a dwaddling lobotomite and it is engulfed in flame. (I don't think any are close enough together to get two.) Drahlneep blasts the hook horror at close range in the head, apparently it doesn't require much brain matter to function as holes burn through its face.

Perrik:
The creatures have had parts of their brain removed by surgery leaving them little better than zombies though they are still alive... mostly. This has left them immune to pain and unaffected when some sick-o implanted scrap weapons and tools for them to fight with making them more dangerous. At least they have no special immunities to weapons.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"No resistances!" Perrik stabs with his longspear at the lobotomite grappling Drahlneep, but misses it in the confusion

Stab grappler, incl. bless: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Whiskifiss lets loose a crossbow bolt into Drillbit, but it is deflected off his armor. Hookhorror pins Drahlneep and thrusts the metal tube into the kobold draining blood like some kind of monstrous stirge. Drillbit takes advantage of the trapped kobold's situation to drill him. Drahlneep-1 CON damage, 9 pierce

The Smiler fires off another shot at Perrik, but misses. The burning lobotomite beelines for Jeji. Like Drillbit, he has some sort of device instead of an arm. Its purpose becomes clear as finger-like laser beam appears at the end and cuts through Jeji cauterizing the wound afterward. Jeji-7 fire. The final lobotomite has an extra mechanical arm and heavy metal jaws built into its face. It heads for Perrik and pushing through the spear, bites into the kobolds arm. Perrik-AoO, 8 bite

Round 3
Kricker
Jeji
Perrik
Drahlneep-pinned
Whiskifiss
Smilers


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker drops his gun and draws his sword while stepping forward. He swings at one of the Lobotomites flanking Drahlneep.

greatsword, bulls strength, bless: 1d20 + 8 ⇒ (10) + 8 = 18
damage, bulls strength: 1d10 + 4 ⇒ (7) + 4 = 11


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Kricker, I think I cast weapon of awe on your greatsword.

-Posted with Wayfinder


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

We have been playing it as the Weapon of Awe was cast on my musket.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

You hadn't added the +2 to damage on your first shot, though.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Yeah, I thought that was a bad call to shoot instead of try and get away, but...barbarian...

Drahlneep screams in pain as the rusty metal tears into his body. He squirms and gathers all his strength. "Offame! Grr!"

Grapple to escape w/rage, aid, BS: 1d20 + 5 + 2 + 1 + 2 ⇒ (6) + 5 + 2 + 1 + 2 = 16


I added the +2 on the musket damage. If Perrik wants to have cast it on both weapons, that's fine.

Drahlneep struggles in the Cyber-stirge's grasp. Kricker hacks into the lobotomite's side leaving a bloody gash, but the bloodsucker doesn't fall yet!

Jeji and Perrik


Kobold Inactive

Slipping out of reach of the flaming-fingered foe, Jeji slipped another flask out of her bandolier but instead of throwing this one, she popped the top off and downed the contents. A spherical fluctuation shimmered around her as the mystical shield formed in front of her.

Drinking a shield extract.

AC: 22


Jeji steps back to magically enhance her defenses after the burning assault. Perrik retreats from his assailant putting his longspear into play. 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23; 1d6 - 1 ⇒ (5) - 1 = 4 stabbing the lobotomite. Whiskifiss takes a hurried shot at Burnie, but misses. The Smiler gunman reloads, but is suddenly overrun by ratfolk that rush out from the darkness. The mutilated human fires at the shadowy figures, but misses.

Drahlneep continues to languish in the horrible barbed grasp of the wounded lobotomite as it feasts on his blood. Drahlneep-1 CON damage (3hp) Drillbit is prevented from another heinous attack on the hapless savage kobold as three more ratfolk rush out to swarm it. The steel-jawed lobo turns on Kricker. The mechanical arm spins around pummeling the priest as it leans down to bite him with jaws like a steel trap! Kricker-6, 6, 5 claw/claw/bite

Round 4
Kricker
Jeji
Perrik
Drahlneep-pinned
Whiskifiss
Smilers


doh, I just realized that Whiskifiss suddenly reappeared back at your side after leaving to gather his gang. well, I guess he IS sneaky.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker reels back from the attacks but swings at his assailant hoping to drop him so that he can help Drahlneep.

Greatsword, bulls strength, bless: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 4 ⇒ (7) + 4 = 11


Kricker hacks through the Stirge-borg's spinal column and the lobotomite's feeding tube yanks out of Drahlneep with a spray of crimson as the creature falls!


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep pushes the fallen lobo off and gives Kricker a brief nod in thanks as he gets back to his feet. He reloads the pistol and falling back a few steps, mindful of the consequences of allowing one of these things to get a hold of him.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik steps back and stabs again at the steel-jawed lobotomite.

Longspear, incl. bless: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Spear damage: 1d6 - 1 ⇒ (4) - 1 = 3


just need Jeji


Kobold Inactive

Maintaining her position, Jeji continued with her bombardment.

Targeting foe north east of her position on the map.
Bomb Throw: 1d20 + 8 ⇒ (6) + 8 = 14 Ranged Touch
Fire damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
splash damage 6 fire, DC 15 Reflex for ½


Jeji tosses another bomb at the laser-armed lobotomite. It is engulfed in flames again, but remains standing though it is charred and smoking. The drill-armed lobo avoids the flaring flames. Perrik pokes at Jaws causing minor injury. Nearly surrounded by the imbecilic cyborgs, Drahlneep steps back to the priest's side as he reloads.

Whiskifiss circles around the kobolds to flank Jaws with Kricker. His attack fails however, as he ducks the long mechanical arm. The bite is equally ineffective. The badly burned lobo comes after Jeji again, but molten skin sloughing off its face foils its aim. One of the ratfolk is badly injured by Drillbit, who fends off their assault. The Smiler fights for his life drawing a dagger against the swarming ratfolk. He cuts one and then falls as a female ratfolk with braided hair appears from the darkness to fire a dart through his eye and into his brain. "Redtooth!" the ratfolk cheer for their leader.

Round 5
Kricker
Jeji
Perrik
Drahlneep
Whiskifiss
Smilers


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker swings at the flanked Lobotomite.

greatsword + bless, flank, bulls strength: 1d20 + 10 ⇒ (2) + 10 = 12
just in case, but I doubt it damage + bulls strength: 1d10 + 4 ⇒ (2) + 4 = 6

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