Perrik |
Why do they insist on burning meat? Perrik whispers, "If we can surprise the two in the center, it will take some time for the others to get to the fight. Let's make sure there aren't any more hiding here before we attack."
Draco Voodoo |
It is hard to make out details due to the distance and dim light, but these humans are definitely different from the horse people. The kobolds do note that they are dressed similarly to each other in black leathers. They don't have any large weapons. There looks to be some smaller weapons on their belts. Also, there is something strange about their faces.
Draco Voodoo |
Stealth isn't trained and pretty sure you get a size bonus, Perrik. No matter, I'm only going with the first roll in these cases.
The kobolds sneak over to the watchtower through the scattered rubble and bones which make absolute quiet difficult. Nonetheless, they reach the door of the tower before a beam of light falls upon them from the guard post. You hear a muffled reaction and a shout in the human language. "Who's that?!"
Perrik: 1d20 + 1 ⇒ (19) + 1 = 20
Kricker: 1d20 + 2 ⇒ (12) + 2 = 14; 1d20 + 2 ⇒ (8) + 2 = 10
Drahlneep: 1d20 + 3 ⇒ (12) + 3 = 15
foe: 1d20 ⇒ 12
R1
Perrik
Jeji
guards
Jeji the Unstable |
Bomb Throw, bless: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 Ranged Touch [20 ft. range increments]
Fire damage: 1d6 + 4 ⇒ (6) + 4 = 10 {splash damage 5 fire, DC 15 Reflex for ½}
With their cover of darkness ruined by the beam of light, Jeji decided it was time to strike. She quickly pulled a flask free of her bandolier and hurled it towards the origin of the beam of light hoping to disrupt whatever was causing it.
Draco Voodoo |
The kobolds feel emboldened as Perrik channels radiant wave. Jeji hurls her bomb high at the top of the thirty foot tower. It hits, exploding and burning the guard. "You little...!" he begins, but the rest is lost as he is joined by the other guard and they fire guns at the kobolds. Jeji is winged by a bullet. Jeji-4 shot
Non-light tolerant kobolds take a -1 penalty to hit which counters the bless I suppose
R1
Drahlneep
Kricker
R2
Perrik
Jeji
guards
Jeji the Unstable |
Bomb Throw, bless, dazzled: 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25 Ranged Touch [20 ft. Range increments]
Fire damage: 1d6 + 4 ⇒ (5) + 4 = 9 {splash damage 5 fire to adjacent creatures; DC 15 Reflex for half}
Inspired by her own success, Jeji pulls another bomb and hurls it at the same target as before.
Draco Voodoo |
haven't heard from Drahlneep for a while now. I PMed him to see if he's around anymore.
Drahlneep switches to his sling. 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20; 1d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6 The projectile flies directly into the face of a leering human. A moment later, he tumbles off the battlements burning from Jeji's second bomb. His companion is slightly scorched, but reloads and fires down as Kricker calls upon his Iron God's battle lust and Perrik bolsters Jeji before running for cover. The light came down with the fallen human however, and his companion is taking a shot in the dark. The bullet pounds into the ground somewhere.
Then the door to the watch tower bursts open and three more humans rush out backlit by torch light. Two fire their guns as they come out the door and a bullet hits Kricker. Kricker-6 shot The third human hurls a small sphere amid the kobolds. The humans are scarred and creepy looking. their lips have been cut off to reveal all their teeth. Not that a kobold would mind, but it would surely creep other humans out. The third human also has an ax instead of a hand.
Non-light tolerant kobolds take a -1 penalty to hit which counters the bless I suppose
R2
Drahlneep
Kricker
R2
Perrik
Jeji
guards
Drahlneep |
Sorry, RL issues suck.
Drahlneep chuckles at the ax-handed human and winds up the sling again, firing a lead pellet his way.
Sling w/bless, light penalty: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20
Damage if hit: 1d3 + 2 ⇒ (3) + 2 = 5
Kricker Godridden |
Kricker drops his gun, draws his sword and charges the egg thrower and musket men on the ground. Swinging at the egg thrower.
greatsword: 1d20 + 4 + 1 + 1 + 2 ⇒ (2) + 4 + 1 + 1 + 2 = 10
But apparently the maneuver was just a bit to complicated for him.
Draco Voodoo |
The melee makes it hard for Jeji to get a clean shot. Her bomb narrowly misses the hatchet man and lands just to his left, exploding to catch two of the humans and nearly Kricker in a fiery burst. The humans assault Kricker from all sides. The hatchet handed one draws a second ax while he hacks into Kricker with the attached version. Kricker-8 slash The others draw daggers and flank the lone kobold. He is further wounded by a pointy dagger Kricker-5 pierce
The shooter in the tower fires at Jeji again, hitting her painfully through the shoulder this time Jeji-9 shot just as the little sphere pops loudly releasing a thin but nauseating gas that enfolds Jeji, Drahlneep and Perrik. Fort DC 14 or nauseated
R3
Drahlneep
Kricker
R2
Perrik
Jeji
guards
Jeji the Unstable |
Jeji rushes forward drawing her shortsword as she moves up to flank one of the humans surrounding Kricker and stabs the man in the calf.
Fortitude save: 1d20 + 3 ⇒ (17) + 3 = 20
Shortsword, flank, bless: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
Slashing damage, sneak attack: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3
AC: 20
Kricker Godridden |
Kricker steps diagonally to stand next to Jeji and desperately tries to concentrate enough to get off a healing spell.
concentration (casting defensively): 1d20 + 5 ⇒ (11) + 5 = 16
clw (from bless): 1d8 + 2 ⇒ (4) + 2 = 6
Drahlneep |
Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Drahlneep ignores the horrible smelling gas and lines up another shot on Hatchet Hand Harry the Human.
Sling w/bless: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage if hit: 1d3 + 2 ⇒ (2) + 2 = 4
Draco Voodoo |
Drahlneep sends another sling bullet thudding against the mutilated human. The gas from the little ball continues to hang around threatening to make him sick again. another save if you stay in place. Perrik makes gagging sounds as the reeking gas disturbs his stomach. Kricker moves back, but jumbles his spell as he dodges a dagger swipe. Fortunately, Jeji rushes up to flank the burned lipless human and slash his leg.
The gunman in the tower takes a shot at Drahlneep, but misses. The injured dagger welder slashes at Jeji, but his dagger is turned by the intangible shield. Likewise, Kricker's armor protects him from the other dagger. Hatchet-hand charges in though and catches the iron priest with his unnatural weapon. Kricker-6 slash
R4
Drahlneep
Kricker
R5
Perrik
Jeji
guards
Drahlneep |
"Did we make you mad?" Drahlneep chuckles in the face of the mutilated human. With a flourish he unlimbers his shield and draws the new TEK pistol before unleashing a roar and adjusting to face the weapon-handed pinkskin.
In addition to changing weapons and engaging the target, activating rage.
Jeji the Unstable |
Jeji hissed at the remaining humans before falling back a few feet and drawing an extract out of her bandolier. She popped the top on the small vial and downed the contents while still holding her little shortsword up in a somewhat threatening manner.
5-foot step away from opponent
Move Action: Retrieve shield extract
Standard Action: Drink shield extract
AC: 24
Draco Voodoo |
Any chance he could have taken a 5' step back out of the fight to cast?
He was flanked so a 5'-step would still leave him threatened by one foe.
Perrik- you start recovering once you move out of the gas.
Drahlneep- I'll assume you moved out of the gas and put on your shield last round so go ahead and fire this round.
Draco Voodoo |
Drahlneep taunts the humans as he pulls out the TEK pistol and sends a beam of red light at the lipless ax man. It hits, burning him. Perrik staggers out of the cloud, gasping for air. Perrik nauseated: 1d4 + 1 ⇒ (2) + 1 = 3 rounds Kricker has fallen and lies unconscious at the feet of the horrible humans. Jeji steps back and drinks a potion that resolves in a field of tangible will that shields her.
The tower shooter reloads and giggles wildly as he fires at the gagging kobold. The bullet whizzes past Perrik to chip a nearby rock. The kobolds on the ground surround Jeji slashing at her, but her shield wards her well.
R5
Drahlneep
Kricker
R6
Perrik
Jeji
guards