Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Why do they insist on burning meat? Perrik whispers, "If we can surprise the two in the center, it will take some time for the others to get to the fight. Let's make sure there aren't any more hiding here before we attack."


Kobold Inactive

"Agreed. I suspect more to be in that tall tower over there" she says pointing to the watch tower. "I doubt they'll stay awake all night. We should strike while we still have the advantage of darkness."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Yes, lets see where they go after cooking, Kricker whispers back.


sooo... sounds like a vote for scouting around, a vote for attacking now, and a vote for watching and waiting?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

How long until dawn?


Perrik wrote:
How long until dawn?

it's still well before midnight. Plenty of time.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Watch and wait. They'll get tired."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I agree.


The kobolds wait. Eventually, the humans finish burning good meat and move off to the watch tower soon after two humans cross over to the gatehouse and the guard is changed. Soon after all falls quiet once again and the only thing to see is the cook fire grow dark.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

How are all the humans dressed? Do they look like the primitive tribes to the south, or are they more uniformed? What are they armed and armored with?


It is hard to make out details due to the distance and dim light, but these humans are definitely different from the horse people. The kobolds do note that they are dressed similarly to each other in black leathers. They don't have any large weapons. There looks to be some smaller weapons on their belts. Also, there is something strange about their faces.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Shall we sneak over to the watch tower and see how many there are inside?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik nods. "Let's keep our distance, though. They may have TEK that lets them see as well as we do in the dark."


sneaky stealth check, please


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

stealth: 1d20 + 10 ⇒ (4) + 10 = 14

Kricker doesn't exactly do his best unfortunately...


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Untrained Stealth: 1d20 + 3 ⇒ (12) + 3 = 15

Despite his lack of experience, Perrik manages to be quieter and less obtrusive than his Gorumite companion.


Stealth isn't trained and pretty sure you get a size bonus, Perrik. No matter, I'm only going with the first roll in these cases.

The kobolds sneak over to the watchtower through the scattered rubble and bones which make absolute quiet difficult. Nonetheless, they reach the door of the tower before a beam of light falls upon them from the guard post. You hear a muffled reaction and a shout in the human language. "Who's that?!"

Initiative:
Jeji: 1d20 + 4 ⇒ (15) + 4 = 19
Perrik: 1d20 + 1 ⇒ (19) + 1 = 20
Kricker: 1d20 + 2 ⇒ (12) + 2 = 14; 1d20 + 2 ⇒ (8) + 2 = 10
Drahlneep: 1d20 + 3 ⇒ (12) + 3 = 15
foe: 1d20 ⇒ 12

R1
Perrik
Jeji
guards


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Shielding his eyes, Perrik calls on his unknown source of power to bolster the party for the inevitable fight. Casting bless.


Kobold Inactive

Bomb Throw, bless: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 Ranged Touch [20 ft. range increments]
Fire damage: 1d6 + 4 ⇒ (6) + 4 = 10 {splash damage 5 fire, DC 15 Reflex for ½}

With their cover of darkness ruined by the beam of light, Jeji decided it was time to strike. She quickly pulled a flask free of her bandolier and hurled it towards the origin of the beam of light hoping to disrupt whatever was causing it.


The kobolds feel emboldened as Perrik channels radiant wave. Jeji hurls her bomb high at the top of the thirty foot tower. It hits, exploding and burning the guard. "You little...!" he begins, but the rest is lost as he is joined by the other guard and they fire guns at the kobolds. Jeji is winged by a bullet. Jeji-4 shot

Non-light tolerant kobolds take a -1 penalty to hit which counters the bless I suppose

R1
Drahlneep
Kricker
R2
Perrik
Jeji
guards


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker calls upon the favor of his god and readies his musket. (Cast Divine Favor).


one down, three to go...


Kobold Inactive

Bomb Throw, bless, dazzled: 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25 Ranged Touch [20 ft. Range increments]
Fire damage: 1d6 + 4 ⇒ (5) + 4 = 9 {splash damage 5 fire to adjacent creatures; DC 15 Reflex for half}

Inspired by her own success, Jeji pulls another bomb and hurls it at the same target as before.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Sorry, waiting to see what Drahlneep was going to do first.

The reptilian oracle casts a defensive spell on Jeji (shield of faith; +2 deflection bonus to AC), then scuttles out of the beam.


haven't heard from Drahlneep for a while now. I PMed him to see if he's around anymore.

Drahlneep switches to his sling. 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20; 1d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6 The projectile flies directly into the face of a leering human. A moment later, he tumbles off the battlements burning from Jeji's second bomb. His companion is slightly scorched, but reloads and fires down as Kricker calls upon his Iron God's battle lust and Perrik bolsters Jeji before running for cover. The light came down with the fallen human however, and his companion is taking a shot in the dark. The bullet pounds into the ground somewhere.

Then the door to the watch tower bursts open and three more humans rush out backlit by torch light. Two fire their guns as they come out the door and a bullet hits Kricker. Kricker-6 shot The third human hurls a small sphere amid the kobolds. The humans are scarred and creepy looking. their lips have been cut off to reveal all their teeth. Not that a kobold would mind, but it would surely creep other humans out. The third human also has an ax instead of a hand.

Non-light tolerant kobolds take a -1 penalty to hit which counters the bless I suppose

R2
Drahlneep
Kricker
R2
Perrik
Jeji
guards


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Sorry, RL issues suck.

Drahlneep chuckles at the ax-handed human and winds up the sling again, firing a lead pellet his way.

Sling w/bless, light penalty: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20
Damage if hit: 1d3 + 2 ⇒ (3) + 2 = 5


Life happens. Good to know you are still with us, Drahlneep!
NOTE: ignore the light penalty. Currently at normal light.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik draws a bead on the third pinkskin with his light crossbow and fires.

Light crossbow to axe-hand, incl. bless: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 ⇒ 2


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker drops his gun, draws his sword and charges the egg thrower and musket men on the ground. Swinging at the egg thrower.

greatsword: 1d20 + 4 + 1 + 1 + 2 ⇒ (2) + 4 + 1 + 1 + 2 = 10

But apparently the maneuver was just a bit to complicated for him.


Drahlneep's sling shot impacts the hatchet-handed human followed by a grazing crossbow shot by Perrik. Kricker charges, but is blocked by the pair of gunmen.

Jeji up.


Kobold Inactive

Jeji moves forward and draws yet another bomb before hurling it into the group of humans.

Bomb Throw, bless: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 Ranged Touch [20 ft. range increment]
Fire damage: 1d6 + 4 ⇒ (4) + 4 = 8 {splash damage 5 fire to adjacent creatures; DC 15 Reflex for half}


The melee makes it hard for Jeji to get a clean shot. Her bomb narrowly misses the hatchet man and lands just to his left, exploding to catch two of the humans and nearly Kricker in a fiery burst. The humans assault Kricker from all sides. The hatchet handed one draws a second ax while he hacks into Kricker with the attached version. Kricker-8 slash The others draw daggers and flank the lone kobold. He is further wounded by a pointy dagger Kricker-5 pierce

The shooter in the tower fires at Jeji again, hitting her painfully through the shoulder this time Jeji-9 shot just as the little sphere pops loudly releasing a thin but nauseating gas that enfolds Jeji, Drahlneep and Perrik. Fort DC 14 or nauseated

R3
Drahlneep
Kricker
R2
Perrik
Jeji
guards


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

DC 14 Fort save: 1d20 + 3 ⇒ (2) + 3 = 5

Perrik doubles over, vomiting.

Don't forget that Jeji has shield of faith running.


Kobold Inactive

Jeji rushes forward drawing her shortsword as she moves up to flank one of the humans surrounding Kricker and stabs the man in the calf.

Fortitude save: 1d20 + 3 ⇒ (17) + 3 = 20
Shortsword, flank, bless: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
Slashing damage, sneak attack: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3


AC: 20


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker steps diagonally to stand next to Jeji and desperately tries to concentrate enough to get off a healing spell.

concentration (casting defensively): 1d20 + 5 ⇒ (11) + 5 = 16
clw (from bless): 1d8 + 2 ⇒ (4) + 2 = 6


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Fort: 1d20 + 5 ⇒ (13) + 5 = 18

Drahlneep ignores the horrible smelling gas and lines up another shot on Hatchet Hand Harry the Human.

Sling w/bless: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage if hit: 1d3 + 2 ⇒ (2) + 2 = 4


Drahlneep sends another sling bullet thudding against the mutilated human. The gas from the little ball continues to hang around threatening to make him sick again. another save if you stay in place. Perrik makes gagging sounds as the reeking gas disturbs his stomach. Kricker moves back, but jumbles his spell as he dodges a dagger swipe. Fortunately, Jeji rushes up to flank the burned lipless human and slash his leg.

The gunman in the tower takes a shot at Drahlneep, but misses. The injured dagger welder slashes at Jeji, but his dagger is turned by the intangible shield. Likewise, Kricker's armor protects him from the other dagger. Hatchet-hand charges in though and catches the iron priest with his unnatural weapon. Kricker-6 slash

R4
Drahlneep
Kricker
R5
Perrik
Jeji
guards


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Ah whoops didn't catch that the. Spell failed. The last strike from hatchet hand puts me well under then.


Kricker Godridden wrote:
Ah whoops didn't catch that the. Spell failed. The last strike from hatchet hand puts me well under then.

yeah. 15+double spell level kicks it up pretty high. Combat Casting might be something to look at down the road if in melee much. You can roll to stabilize.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Any chance he could have taken a 5' step back out of the fight to cast? I thought he was moving the way he did to cast the spell on Jeji.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"Did we make you mad?" Drahlneep chuckles in the face of the mutilated human. With a flourish he unlimbers his shield and draws the new TEK pistol before unleashing a roar and adjusting to face the weapon-handed pinkskin.

In addition to changing weapons and engaging the target, activating rage.


Kobold Inactive

Jeji hissed at the remaining humans before falling back a few feet and drawing an extract out of her bandolier. She popped the top on the small vial and downed the contents while still holding her little shortsword up in a somewhat threatening manner.


5-foot step away from opponent
Move Action: Retrieve shield extract
Standard Action: Drink shield extract


AC: 24


Perrik wrote:
Any chance he could have taken a 5' step back out of the fight to cast?

He was flanked so a 5'-step would still leave him threatened by one foe.

Perrik- you start recovering once you move out of the gas.

Drahlneep- I'll assume you moved out of the gas and put on your shield last round so go ahead and fire this round.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

The oracle stumbles out of the gas cloud. Does Perrik get an action besides that? If so, he'll cast stabilize on Kricker.


still nauseated.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

stabilization: 1d20 ⇒ 1

I am guessing that is a no.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Timeworn Laser Pistol w/PB Shot: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage if hit: 1d6 + 1 ⇒ (4) + 1 = 5


Drahlneep taunts the humans as he pulls out the TEK pistol and sends a beam of red light at the lipless ax man. It hits, burning him. Perrik staggers out of the cloud, gasping for air. Perrik nauseated: 1d4 + 1 ⇒ (2) + 1 = 3 rounds Kricker has fallen and lies unconscious at the feet of the horrible humans. Jeji steps back and drinks a potion that resolves in a field of tangible will that shields her.

The tower shooter reloads and giggles wildly as he fires at the gagging kobold. The bullet whizzes past Perrik to chip a nearby rock. The kobolds on the ground surround Jeji slashing at her, but her shield wards her well.

R5
Drahlneep
Kricker
R6
Perrik
Jeji
guards


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

How close are the melee wielders to me at the moment?


Drahlneep wrote:
How close are the melee wielders to me at the moment?

10 feet

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