Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

Roll20- map
Loot


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The creature's vocalizations grow even wilder after Drahlneep jabs his spear deep in its side.


Kobold Inactive

Jeji continues to move to surround the beast, hoping that their pack tactics can slay it. She stabs her spear forward, trying to skewer the howling quadruped.

Spear: 1d20 + 1 ⇒ (13) + 1 = 14 +2 if flanked
Damage: 1d6 - 1 ⇒ (1) - 1 = 0


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Seeing that Drahlneep is in a bad way, Perrik steps behind him and sends healing energy into the kobold.
CLW: 1d8 + 2 ⇒ (8) + 2 = 10

-Posted with Wayfinder


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

That's what I like in a cure spell. Max rolls, woot!


Jeji stabs at the animal, but she lacks to the strength to do much harm. Perrik steps to Drahlneep's side and with a touch calls upon divine power to mend many of his wounds. Pained by its wounds, the striped wolf-thing is unable to get another taste of Drahlneep.

Round 4
Drahlneep
Jeji
Perrik
[b]R5/b]
Reep
Chomper


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

With Drahlneep out of immediate danger, Perrik tries to set the barbarian up for an attack.
Aid Another, +2 to hit: 1d20 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Clearly, Perrik should stick to cures :-(.

-Posted with Wayfinder


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Just die, damn you! He stabs as hard as he can with the bloody weapon.

Spear: 1d20 + 4 ⇒ (13) + 4 = 17
Damage if hit: 1d6 + 2 ⇒ (6) + 2 = 8

Wow, two max damages in a row. I'm going to fail my next ten saving throws now, aren't I? :P


Kobold Inactive

Jeji continued to stab with her spear.

Spear: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 - 1 ⇒ (5) - 1 = 4


Jeji delivers the killing blow! Though to be honest, the whiskered weirdo was probably dead already after Drahlneep drove his spear through it.

All is quiet once again except the moisture dripping from stalactites into the slowly flowing subterranean stream. Just as you wonder what has happened to Vornop. The pale kobold swims from the tunnel into the cave. He drags himself up onto the slick stone shore and you notice shreds of netting on him, but no artifact. He looks ashamed as he tells his tale:

Vornop was just getting ready to follow when a human and ROBOT approached. They seemed friendly at first and said that they knew the kobolds, but as soon as they got close enough. The robot caught Vornop in a net and tossed him into the pool. It would have been the end of the kobold if he hadn't had the potion of water breathing. He somehow managed to drink it underwater and eventually cut himself free of the net, but by the time he reached the surface, the man and ROBOT were gone with the Power Relay!


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"Thank you, Perrik. Vornop's story just reinforces my opinion that humans should never be trusted. They're evil schemers with no respect for others!" Says Drahlneep as he stabs the Orc and his pet in the heart, just for good measure.


Kobold Inactive

Jeji silently cursed herself for trusting the human. She knew better, but once again she was too afraid to follow her instincts. Still, none of her brethren had perished yet. "We move on. We find something to use against the human and his pet, and we take our revenge. Be ready. This place is dangerous, and there are likely more of these" she says as she kicks the dead canine one last time for good measure. "Reep, see if the dead big one has anything worth taking."


Reep finds that besides the rudimentary armor and weapons, the surface orc has 2 silver disks, 10 gold coins and a brown card like the more monochrome ones they've discovered earlier. Surface orcs he notes have become slightly less robust with smaller tusks from living in the overworld. Their jaws are less heavy and foreheads higher almost resembling humans. The kobolds have heard that they are actually the result of humans mating with orcs, but they can hardly believe such a disgusting thing. Kobolds never sully their bloodline. The purer the blood, the closer to DRAGON!

Vornop takes a better look at the animal. "I've seen one of these before." He looks to Perrik. "In Meyanda's caravan, there were animals kept in crates. I saw them feeding them once and a head just like this one popped out to grab the meat. This orc must have been one of her followers!"


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep pockets the disks and card and shares the coins around as a proper kobold ought to.


Loot secured, the newly merged kobold warbands move through the tunnels to the big cavern where their allies, the Hidden Ones, dwell. Not seeing anyone, the kobolds call out, but there is still no response from the secretive people. Finally, several form are seen by the great pit to the lower Underdark.

Investigation reveals the body of the leader, Sef and two other Hidden Ones lying near the edge. They are hacked and chewed upon. Of the others including young Leupel, nothing is found except perhaps a length of broken rope that dangles over the edge of the seemingly bottomless pit.


Kobold Inactive

Jeji grumbled upon seeing the scene. "Be on guard. I'm not sure one orc and his pet did all of this alone." With that, she began to look around. After searching for a few minutes, she calls out "Leupel? Can you hear me?"

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


A faint echo emerges from the pit, but that is all.


Kobold Inactive

Jeji begins to tie their ropes together. "Spread out. Look for something to secure this to. Reep, keep your weapon ready." Once the rope is secure, she begins to lower it down into the pit.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage
Jeji the Unstable wrote:
"Be on guard. I'm not sure one orc and his pet did all of this alone."

"I don't know. That...creature...was tough." Drahlneep responds before moving to watch the side of the cavern which leads to the mysterious metal cave.


The sides of the pit are rough and using rope, it is quite safe to descend. However, it soon becomes obvious that there will not be near enough rope to reach the bottom. Calling out again, all that is heard is the echo. The kobolds recall that Sef said the Hidden Ones came from Nar-Voth. If any escaped, they probably returned to their homeland never to return.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik listens to the echoes. "Did Meyanda go that way? We follow her, after healing. Who is still hurt?"

-Posted with Wayfinder


Vornop points out Drahlneep over by the metal wall with the door in it. "He's looking pretty bad again."


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

CLW on Drahlneep: 1d8 + 2 ⇒ (2) + 2 = 4

-Posted with Wayfinder


Kobold Inactive

"I do not know what is down there, but we don't have enough rope to reach the bottom as far as I can tell. Let's push on."


The kobolds press on with what is more likely to be a mission of revenge than rescue. The newcomers follow them through the strange metal caves to the great desert cave now horribly lit by two great red suns. The trail across the barren place is wider now and many more large boots have churned the sand. Several sets of claws mark from the whiskered wolf animals are seen as well.

The desert ends in the steep cliff that circles the place, broken by the reassuring darkness of another metal cave.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Can we get a rough map? I'm a little disoriented here, and lacking in a sense of the scale of where we are.


The kobolds follow the increasingly well beaten path into the cave and down the long corridors, back to the chamber of caves where the mad ROBOTS dwell.

OK on the Roll20 map again. room C1.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Any applicable Knowledge checks to identify the critter with the orc?


Know nature DC 12:
Now that you think about it, you have heard rumors from forest dwelling kobolds of a wolf-like creature that makes wild creepy calls as it rushes from the brush to attack with strong sharp teeth. Strangely, it carries it's young in a POUCH on its belly! It is known as a bush devil by the humans and those that suffer its bite.


Kobold Inactive

Are there doors to the south?

Jeji enters the room and peers around for a moment. She collects herself and moves forward to the doors on the east. "Stay alert. We have encountered numerous aggressive metal creatures here."


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Knowledge (Nature) check: 1d20 + 8 ⇒ (5) + 8 = 13

"And there are the tracks of more bush devils and humans. Let's keep low, and maybe the ROBOTs and humans will fight each other."


Jeji the Unstable wrote:
Are there doors to the south?

Jeji looks around, but is uncertain about approaching too closely to the southern wall which backs a pair of dark couches spattered with the rusty mold and fungus that clings to the wall. The old blood pooled around the doors to the north bears scuff marks and fresh tracks that Perrik notes since last time you passed. There remains a small unexplored door behind the desks with the weird pictures and the doors at the east end of the chamber.


Kobold Inactive

Jeji heads over to the small door behind the desk and tries to open it. She tries the few cards that they have acquired so far and pulls out the e-pick in case they do not work.


The little door does not respond to either the black or brown cards. Jeji tries to use the e-pick, but after working at it for some time, she decides that it is a particularly complex lock.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Let's try the east door. No one stand in front of it when it opens, though--if anything in there comes out, we can surround it."


The eastern door slides aside when the black card is touched to the panel. A small room is revealed with another door to the right.


The procedure is repeated and a 25-foot corridor is revealed ending in another door.


The far door opens at a touch and a putrid stink comes out of the chamber beyond. The stench of mold and decay fills this open, dark chamber, no doubt created by the thick blanket of fungal matter coating the floor. Several chairs sit before work tables containing unusual tools and equipment, while a row of doors line the curved southern wall.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"Smells like old death," Drahlneep mutters. He looks around before entering the room, trying to take note of the fungi. "It doesn't seem like the softskins would have rotted this fast, and everything else here has been ancient. Could something else actually be alive in here?"

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Survival (looking for tracks/signs of life): 1d20 + 6 ⇒ (14) + 6 = 20


Drahlneep spots light trails worn into the otherwise moldy floor that lead between the doors. Obviously something small and possibly bipedal has been moving through the room and into the adjacent chambers. He also casts a suspicious eye on a pair of tall fern-like plants growing amongst the fungus in the dark.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Pah!" Perrik peers into the chamber, trying to recall mycological memories.

Knowledge (Nature) check (add +2 if this is an alien life form): 1d20 + 9 ⇒ (11) + 9 = 20


Perrik:
In your studies and visions, you've seen distant worlds covered in fungus and spawning strange things half-plant and half-animal. The carpet of mold is innocuous, but the weird plants are dangerous. Their stink can sicken and long fronds can whip at the unwary.


Kobold Inactive

With the door open and the stench rolling out, Jeji entered the room. She slowly moved towards the chairs. Looking about cautiously, she examined the tools on the table, but her attention was too piqued. She picked one up and began turning it over and over, observing every detail.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Stop! Plants in the corner there are dangerous--they smell bad, and they can whip."


Jeji isn't sure which plants Perrik is talking about, but she certainly smells something.
Everyone-fort DC 12 or sickened

Initiative Rolls:

Jeji: 1d20 + 4 ⇒ (14) + 4 = 18
Reep: 1d20 + 1 ⇒ (19) + 1 = 20
Perrik: 1d20 + 3 ⇒ (16) + 3 = 19
Drahlneep: 1d20 + 3 ⇒ (7) + 3 = 10
foe: 1d20 ⇒ 18


Kobold Inactive

The vile stench becomes too much for Jeji to handle as she doubles over and begins retching.

Fort Save vs. DC 12: 1d20 + 4 ⇒ (2) + 4 = 6


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

DC 12 Fort save: 1d20 + 3 ⇒ (12) + 3 = 15

Forewarned, the oracle is able to resist the sickening stench.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18

Drahlneep detects the smell and instantly flies into an adrenaline fueled fury.

I'm after the baddies, but will hit my rage as soon as combat starts using my savage intuition power.


CLosest to the foul smelling plants, Jeji takes the full effect and is sickened. The tall weed in the northwest corner of the room whips one of its three leaves at the small kobold, but narrowly misses. Before the alchemist can retreat, all three long red-green leaves flick out and one hits the kobold. the leaf is covered in spines that cut Jeji and a moment later she feels a horrible burning pain from the wound!Jeji-4 slash, nauseated and fort DC 12 Another plant from the opposite corner drags its turnip like bulb forward with long roots.

Reep loads his musket and Vornop charges into battle, but is bogged down by the thick mildew.

Round 1
Perrik
Jeji
Drahlneep
R2
Weeds
Reep/Vornop


Kobold Inactive

It's almost all she can do as Jeji continues her retching. She glances around in a panic and slowly begins to fall back away from the plants and out of the room.


Move Action to withdraw to the exit she entered through.

Fort Save, sickened: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

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