Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Mainly trying to transition to the new roster of PCs (only Reep left from the start), but any other comments on Sarahthenal's plan?


Kobold Inactive
Draco Voodoo wrote:
Perrik wrote:
Is there any obvious way to turn it off?

unclear, but I'll say yes.

Everyone is starting to feel ill from the strange device, so Perrik pokes at it until it stops making the horrible sound. As the kobolds gather their things to go, Sarahthenal holds up a scaly claw.

"Wait, I have been thinking," the inquisitor begins. "I must find Olp, but I believe that we must help our new allies as well. We have nearly lost our lair and they have lost theirs to this Hellion and its lackey, Meyanda. It is not wise for kobolds to travel in smaller numbers than necessary, but I believe it is now necessary. Dranjek and I will look for Olp. Jeji and Reep, you will stay with Drahlneep and help these new kobolds."

"If we find Olp quickly, we will look for you in the Hidden Ones' caves. If not, then we will return to our home down the Dragontongue River to tell Yammarayk, if he still lives, that we have not found the Dragon in the Mountain of Violet Fire, but there are others up there that we might join. You should help these others reclaim their home and come seek us if you succeed."

"As you wish wise one. Good journey, and may the dragon watch over you. Until we next meet." Jeji bows and bids Sarahthenal goodbye and begins packing up everything that she can.

Jeji wouldn't really question Sarahthenal's plan. She would just try to carry it out as best she could.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep puts his hand on Saranthenal's shoulder and hisses softly. "I always disliked you less than most." Satisfied with this touching parting, Reep slithers back to hide in a shadow.


Retired, Kobold

Vornop nods with a small hiss of thanks.

"The fight ahead will be a challenge, but we knew that coming. Revenge, we shall have!"

Ditto; aside from being a scaredy lizard and not trusting many scaled, non-albino kobolds (so, pretty much everyone else), Vornop will gladly go along. His home was destroyed too.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep snores contentedly.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T
Drahlneep wrote:
Drahlneep snores contentedly.

"That snore sounded like a yes to me!"


Having said their tender good-byes, at least as tender as kobolds get, the two war bands go their separate ways. The sky has not begun to lighten yet though the blinding day is not far off. At least the streets of the town are still quiet and Jeji quickly leads the way away from the buildings to the stream that leads back to the flooded quarry with the underwater passage.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik murmurs to himself, a short rhyme in Draconic to help him remember the way that the party is going.


The newcomers suddenly realize that their destination is underwater...

yeah, again. plan?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Where are we going?"


Retired, Kobold

Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Know:Geo: 1d20 + 7 ⇒ (14) + 7 = 21

Well those are pretty good. Does he know anything helpful about the passage, or maybe a way to get through without having to hold their breath the whole time?

Vornop hisses at the path ahead.

"I do not like to swim. Must we go this way?"


Kobold Inactive

"There is a tunnel under the water that leads to the metal caves, where the purple-haired woman went. We must follow her and take whatever she is after. The swim can be dangerous, but less so if we rest first. Drahlneep is exhausted, I am out of potions and Reep's weapon is broken. The other side of the tunnel was clear when we left, but may not be so anymore. We rest here and the make the swim. I'll take the first watch and Drahlneep can take the next."


To the limited extent that Vornop has been able to look around, this seems to be the only way in or out.

The day will leave the kobolds horribly exposed, but hopefully no one comes up to the old quarry.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik looks worriedly at the pool. "How far do we have to swim? I am not good at it."


how about some random encounters?
2d20 ⇒ (17, 19) = 36 or not.

The kobolds find a secluded corner of the quarry to rest and rest as best they can under the bright sun. Fortunately, none of the humans wander up from their village. Having recovered and repaired their equipment, the kobolds plan their swim down to the tunnels once again.

swim DC 10. You can take 10 though that only works for Drahlneep and Vornop. Also the 50 pound power relay will be difficult to manage. someone give me a plan.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

How long is the underwater passage? I'm thinking we have the strong ones go first with a rope, and the rest of us hand-over-hand along it. We either conceal the power relay in the quarry or send one of the strong ones back to tie the rope to it and guide it while the rest of us pull it through the passage.

-Posted with Wayfinder


it's about 12 feet down to the entrance and then 45 feet through the submerged tunnel. The water is a bit foul and polluted as well.


Kobold Inactive

"Drahlneep, swim to the other side with this rope. Most of us will follow after the rope is secured. We'll tie the rope around the heavy box and try to pull it through. I'll stay on this side until everyone is through and come over once the box is safe on the other side. Any questions?"


Retired, Kobold

"I can stay, Jeji. I may be able to help push the box along with me as well. I may not like to swim, but I have had to learn to do so on many occasions."


Kobold Inactive

Jeji nods and pulls out a potion. "Okay. Take this, but only use it if you have to. It will allow you to breathe water for a while, but its the only one we have."


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep holds his breath and moves slowly but surely through the water, gasping when he emerges on the other side. So sick of doing that!

He locates the best anchor point he can find and after tying the rope, tugs it sharply twice, signalling he is ready. He then keeps a watchful eye on both his surroundings and the rope, ready to grab it should it come loose.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep watches the exchange, hissing slightly the whole time. "Quick, quick! We are too exposed, too open."


Nerves shot from spending too much time under the unnatural bright glare of the sun, Reep gets a bit excited. Drahlneep takes the rope and dives into the pool disappearing into a hole in the side of the flooded quarry. Reep protects his musket and follows as soon as the rope twitches, swimming hard until he finally reaches air and darkness. Perrik is next closely followed by Jeji. It is unnerving to be uncertain when one can breathe again, but Perrik steadies his nerves and with Jeji pushing him forward, he eventually surfaces in the unlit cave with the others. Vornop remains behind to secure the big artifact.

Vornop:
A human approaches with a ROBOT following him closely. The human raises empty hands to mark peaceful intentions and speaks in the main human tongue, "Hello. I mean you no harm. I know the other kobolds, but seem to have missed them. I am Sanvil Trett, a merchant of old artifacts. What do you have there?"


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik surfaces with a gasp, panting for breath and spitting foul water. "Maybe this was why Sah decided he had something else important to do!" The oracle makes his way out of the water and looks around his surroundings with interest.


Kobold Inactive

Jeji couldn't help but chuckle at Perrik. He made a valid point. She takes a minute to try and shake the water off of herself and her gear before she slowly looks around the room.


just holding for Vornop's reaction.


Vornop seems to be delayed in following. The other kobolds take a moment to dry themselves of the weird foul smelling water. The room looks as Jeji remembers it, the shallow water draining from around the bend and a narrow dry passage up a short climb nearby. The fumes from the pool seem concentrated here and make their stomachs lurch queasily. fort DC 11 or sickened

Not only that, but there is a snuffling noise from the passage up the slope.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Fort: 1d20 + 1 ⇒ (15) + 1 = 16

Reep hears the noise and slides to a wall, raising his musket to his shoulder and waiting.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

DC 11 Fort save: 1d20 + 3 ⇒ (17) + 3 = 20

Inured to odd odors by years in Scrapwall, Perrik ignores the stench as he quickly wipes his armor and crossbow dry. He murmurs, "Did you meet anything here before?"


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Fort: 1d20 + 5 ⇒ (20) + 5 = 25

Drahlneep frowns at the rope and does not seem to notice the vapors at all. When he hears the noise, he readies his weapons. Come on, Vornop...We might have a fight on our hands!


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

According to a post I saw elsewhere, Vornop is buying a house. (It's a hassle, but it's better than buying a farm. As it were.)


Kobold Inactive

Jeji tries to swallow down the sickening feeling rising in the back of her throat, but that just turned into a coughing fit. She tried to clamp her mouth shut and hold it in but that didn't seem to help much. Upon hearing the noise ahead, she retreated back near the water to put as much distance between herself and the noise. She pulled out a bomb just in case and tried hard not to drop it.

Fortitude Save: 1d20 + 4 ⇒ (5) + 4 = 9


Surprisingly, only Jeji is overcome by the polluted water. Every kobold prepares in its own way: Jeji retreats, but is ready with an explosive concoction, Drahlneep steps to the front with weapons ready, Reep loads and takes cover. Perrik's hanging question goes unanswered until a pair of creatures appears in the tunnel entrance overhead. There's a surface orc with a glowing rod wielding a big jagged piece of metal like a sword. And with him a strange wolf-sized creature that's kinda cougar-like in the muzzle and whiskers but with uncougar-like stripes and a fat tail. It switches from snuffling noises to loud yips and bays as it spots the kobolds.

Initiative Rolls:

Jeji: 1d20 + 4 ⇒ (5) + 4 = 9
Reep: 1d20 + 1 ⇒ (15) + 1 = 16
Drahlneep: 1d20 + 3 ⇒ (8) + 3 = 11
Perrik: 1d20 + 1 ⇒ (8) + 1 = 9
cheek and pouch: 1d20 ⇒ 11

Round 1
Reep
Whomper/Chomper
Drahlneep
Jeji
Perrik


Reep fires!: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
shot: 1d10 ⇒ 10
yikes! crit?: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
YIKES!: 3d10 ⇒ (1, 10, 9) = 20

Reep's musket thunders and the half-orc's head bursts killing him instantly. The ugly furry creature hardly seems to notice and charges Drahlneep savaging the kobold with its sharp teeth. Drahlneep-8 bite

Round 1
Drahlneep
Jeji
Perrik
R2
Reep
Chomper


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Im going to let you roll for me every time now!

Reep reloads,stepping back to put some distance between himself and the furry beastie.


Reep the Slick wrote:
Im going to let you roll for me every time now!

so THAT's what you were waiting for? ; )


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

It's hard being a tank...ow!

Drahlneep curses the bizarre cat-dog-thing audibly and attempts to impale it with a spear.

Spear: 1d20 + 4 ⇒ (6) + 4 = 10
Damage if hit: 1d6 + 2 ⇒ (3) + 2 = 5

That's unlikely to hit unless the charge was extra reckless :P


Kobold Inactive

Jeji tries cautiously to move around and surround the furry creature. After a few steps though, she hacks uncontrollably and loses her focus, briefly forgetting where she was.

Acrobatics, sickened : 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5


Standard action: full defense
Move action: acrobatics to move to flank
AC: 21


just waiting on Perrik, I believe.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Whoops, sorry about that.

Perrik steps around the not-so-nice doggie and tries to stick it, but misses badly.

Longspear to beastie, incl. flank: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5


The animal keeps up a manic yipping and mewling that almost sounds like an attempt at speaking kobold. Drahlneep is off his footing after the vicious opening salvo. Jeji attempts to circle around the beast which snaps at her, but the nimble kobold ducks away. Perrik attempts to poke it, but is distracted by Jeji's dance moves. Reep reloads.

The powerful jaws close on Drahlneep again tearing away bloody scales and meat. Drahlneep-5 bite

Round 2
Drahlneep
Jeji
Perrik
R3
Reep
Chomper


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"Furry bastard! I will make a cloak from your hide!"

Spear: 1d20 + 4 ⇒ (7) + 4 = 11
Damage if hit: 1d6 + 2 ⇒ (4) + 2 = 6

Clearly, I won't!


Kobold Inactive

Jeji continues to try to dance around the four-legged foe as she stabs at it with her spear. Unfortunately the noxious bile in the back of her through causes her cheeks to expand as she tries hard not to vomit and it throws her aim way off.

Spear, sickened: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2


5-ft step to provide flank for Drahlneep.


I think the dice roller knows we're kobolds.


Drahlneep and Jeji flounder on their assault of the noisy biter.

Perrik and Reep up


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Androffan:
"I'll try to keep it off of you!"

Perrik tries to interfere with the hound's timing on its next attack.
Aid Another, +2 AC for Drahlneep: 1d20 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

But not like that :-P.

-Posted with Wayfinder


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep fires again! Ranged Touch!: 1d20 + 6 - 4 + 1 ⇒ (19) + 6 - 4 + 1 = 22 for 1d10 + 1 ⇒ (8) + 1 = 9 damage!


Reep seems to have finally gotten the hang of his musket as another shot hits. The carnivore flinches at the impact and snaps its jaws shut just short of the bleeding kobold.

Round 3
Drahlneep
Jeji
Perrik
R4
Reep
Chomper


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Hissing with pain and anger, the barbarian kobold attempts to impale the creature on his spear.

Spear: 1d20 + 4 ⇒ (12) + 4 = 16
Damage if hit: 1d6 + 2 ⇒ (6) + 2 = 8


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep reloads again, quickly adding ammunition as he keeps one eye on the beast.

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