Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Long have the Blightscale kobolds claimed the eastern Echo Wood on the border of the River Kingdoms and Numeria. Long have they survived and thrived under the depredations of both the trolls of the Loric Fells and humans of the Dagger River (as the monkeyspawn call the Dragontongue River). The dangerous, but stupid trolls were something of a boon honestly, since they purged the east and south of both dwarves and goblins and were easily kept from the tribal Snarl with clever acid and fire traps.

The humans and their ilk of the River were another matter however. Fortunately, they were not too many in number and most often fought among themselves: the tricky Black Marquis opportunists of the west kept in check by the Blood Gar barbarians of the north. All that has changed with the discovery of ancient ruins and treasures near Thornkeep in the western Echo Woods. Now adventurers are spreading like a disease throughout the woods, driving pernicious goblin bands east to plague the kobolds and presenting a very real threat to tribal lands. Now meddling monkeyspawn have infiltrated the main Snarl ruining clever traps, killing the trained guard trollhound and slaughtering most of the tribe!

Only those in the deepest, darkest corner of the Snarl remain. Among those few that survive are the tribal oracle and egg warden, Yammarayk. With the king slain, the oracle of Gakzara is now First Horn or leader of the tribe. He immediately promotes his protégé and special wards, the strange outcast kobolds that have resulted from his secret experiments which included exposing eggs to the mutagenic waters of the Dragontongue River filtered through blightburn veined caverns. Only two eggs hatched and the koboldlings were sadly not accepted by the tribe due to their most un-dragonly purple hue. Yammarayk, himself more yellow than green, took pity on the unorthodoxly colored young and now they receive high promotions along with the Oracle’s own protégé and the most promising young trapmaker.

-Olp, blight blessed with wings, becomes First Claw of the warrior and miner-caste.
-Reek, the closest kobold to an alchemist or sorcerer left with his strange sling tube, becomes First Scale of the arcane-caste.
-Sahrahthenal, the bold black-scaled inquisitor, becomes Second Horn.
and ambitious, but bullying red-scaled Ipmerk becomes Second Fang of the trapper-caste behind his surviving master, Ketzek.

Before the grumbling of the more numerous green-scaled survivors can begin, Yammarayk makes another pronouncement: these newly promoted will leave the Snarl at once on a dangerous, but necessary mission. The gleam of ambition once again sparkles in the green-scaled kobolds’ eyes as they realize their newly-minted superiors are as good as dead.

Yammarayk explains, the eggs still remain and a few females to provide more eggs. He will stay to guard the eggs with the First Fang and the lesser ranked green-scales. The "Chosen Ones" will be the tribe’s instruments of revenge and journey into the blasted lands of the north for the Oracle has seen a great gout of violet dragonfire erupting from a mountain not far from the source of Dragontongue River. The Chosen Ones shall go forth and unleash the ancient power there to purge all inferior and meddling races from the Dragontongue River so that the Descendants of Dragons may once again claim the blighted waters and lands once ruled by their glorious forefathers before the monkeyspawn!


The small group is made ready to depart almost immediately. They gather with the Oracle of Gakzara at the entrance chamber not far from the charred remains of the murdered trollhound. Yammarayk, the ancient oracle, bids you farewell for what is likely the last time. Even should you survive, it is unlikely that you will return before his soul moves on to the Blighted Caves of your God. He raises a yellowed claw bereft of many of its scales which have been falling with increasing numbers in recent months.

”Go north, but avoid the river; the humans are thick as spawning salamanders upon it. There is a wood full of smoke a short distance beyond our own Echowood. Maybe there are dragons there, but more likely just death. Skirt the western edge of the Smokewood and then continue north until the Dragontongue River cuts you off. East lies the Mountain of the Violet Fire…”

He beckons to the group of low ranked Claws to bring forth the backpacks they are carrying for you. He takes the first and offers it to his Inquisitor. ”Sahrahthenal, you show great promise. Truly Gakzara has blessed you. Inside is food and water for the journey. Also a Devil Box that contains a very powerful relic. Only open the trapped box when you reach the violet flame.”

He calls for the next backpack and Reek. ”Be careful with that thing!” he points to the firearm. ”There are some extra supplies in here that you might need for it.”

Then Ipmerk. ”The First Fang will miss your able assistance, but now you can prove yourself. He has given you his second best set of tools to help you and a few extra things that you may find to be useful.”

Finally, Olp. He pats the feral kobold on the head, ”Ah, my little dragon. Inside are an assortment of devices to make your tail more formidable- a smashing ball of cold iron, a steel cutting edge like a razor, a silvered spike, and a long cutting lash like Gakzara’s own spiny tail, HA! Take care my little one.”

”Now go forth! Survive and Conquer! Remember that you are DRAGONS!”


Male Kobold Rogue/1

Ipmerk nodded back to the aging elder, taking the bag and slinging it over his shoulder. "A good trapmaker sees use in everything. May your scales be clean." he replied with a growl, offering his respects back to the old kobold.

Moving back, Ipmerk waited for the others, looking over his mentor's tools as he did so. They were familiar to him... he'd seen the First Fang use them to craft some of his best work. To hold them now... "Merk!" he yapped proudly in response to the elder's proclamation of being dragons. "Let's move out." Ipmerk moved aside to let one of the more prudent kobolds lead. He did his best work when out of sight... taking point was better left to the others.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al stepped forwards bowing his head before the first horn "You've honored me with your insight, we shall do the tribe proud and come back with honor. Do try to stay alive till we return dear first horn." he said as he took the pack and settled it on his back. He stepped away and turned about to look at his troop. His lips pulled back to show his proud and noble teeth. "We step out of the snarl today as honored members of this tribe...we shall return as saviors and true dragons" he said to the group before moving up to the edge of the territory ready to lead the group.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep bobs his head serpentlike, his bright eyes focused on the oracle. ]"Reep will strike from shadows and bring honor to the scale! Blood will sing and fire will flow and Reep will hiss from the shadows, while the monkeyskins dance in pain!"


The wiry violet scaled kobold slinks forward from the shadows as the oracle beckons to him. Head lowered between his hunched shoulders, he doesn't look Yammarayk in the eye. "Sssssss!" He hisses as the tribe's leader pats him on the head. When the backpack is proffered, he snatches it and scampers back into the darkness ripping open the backpack as he frantically searches for anything edible.


The purple scaled kobolds reveal that they are odd In more ways than color... "Indeed, Reep," the old Oracle replies.

As Olp begins stuffing milled cricket bars into his mouth, Yammarayk berates him. "Stop, Little One! Those are to last you many days!

Sa'rah'then'al wrote:
Brazenly he strides out of the cave, his cloak curled up around him and he flails it open. It is time at last to slip free the bonds of this humble cave and conquer the area for the kobold nation and he the child of their brilliant dragon lord shall lead the charge. He lets out a loud hiss and scrambles onward and outward.

The bold inquisitor leads the way out of the Snarl and into the night. Ipmerk and Reep are close behind. Finally, Olp skitters out cautiously sniffing the open air and eyes darting between the thick trees of the Echo Wood surrounding them.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep cradles the battered metal tube in his arms as they walk, murmuring soft words to it, cooing to it as one would a hatchling. If he catches anyone watching him, he hisses under his breath and slides into the nearest shadow, staring hard from the darkness.


The kobold avengers make their way stealthily through the woods. No adventurers are seen. Indeed, it is likely that only another kobold would even notice the small furtive creepers. Then Sarahthenal holds up a claw for that is exactly what happens. Reep slink behind a tree as another kobold appears just ahead.

He is obviously not a blightscale though, but a more primitive forest kobold from the west. The stranger spots you as well.

and there's Zraxir's cue.


Male Kobold Rogue/1

Reep's quirky behavior issues a shake of the head from Ipmerk. How was he picked for this mission... I guess he'll have a chance to prove it later. We'll see...

Ipmerk holds as Saranthenal orders the group to hold. Readying his crossbow, Ipmerk looks up ahead and spies the savage kin. Ugh... one of THEM... which means, there are probably more lurking around. Ipmerk immediately bends lower to try and avoid being spotted, his yellow eyes quickly scanning the surrounding foliage. It wasn't just kobolds they had to be wary of... Ipmerk knew better than anyone that the real threat was the traps hidden from sight.

Now, it was just a matter of finding them...

Perception/Trapfinding: 1d20 + 7 ⇒ (11) + 7 = 18 Add +1 to try and discern traps, if there are any. (There should be... no self-respecting kobold would be this brazen without tricks).


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al would once his fellow kobolds are well hidden and ready to strike if need be step towards the low born. His torch illuminating his long horns and sharp teeth. "Who are you to dare encroach upon the territory of my kin...I should break your neck and leave your body as a warning to othersss..." he says showing as much teeth as possible.

Intimidate: 1d20 + 7 ⇒ (2) + 7 = 9


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep hisses softly from the shadows. "It walks on proper legss, but its legss walk in foreign shadows. Ssssa'rah'then'al, let it ssspeak for itssself. Let the legss speak."


As the lead kobold strikes a flint to steel stupidly lighting fire to a torch, Olp hisses and moves far enough away to be back in the safety of darkness more than 40'. He slips into the underbrush and tries to move silently through the forest.

Stealth: 1d20 + 12 ⇒ (9) + 12 = 21


Draco Voodoo wrote:
and there's Zraxir's cue.

orr not...

The lone forest kobold stands confused for a moment and then it is plunged into light just as one of the strangers dives into the bushes. Its survival instinct kicks in and it runs the opposite direction!

Ipmerk carefully inspects the area, surely this is some sort of lure, but there is nothing. You are left scratching your horns and finally to continue your way.

After many hours, you reach the edge of the Echo wood and the open lands to the north. Ipmerk pulls a big net-like piece of material from his backpack and begins sticking branches and vegetation from nearby onto it. The 10-foot ground cloth is usually used to cover pit traps, but will serve to conceal you through the day as you sleep beneath it. You rest comfortable on the ground. Thin skinned humans might need bedrolls, but the scaled folk certainly don't.

After sunset, you rise and continue north warily in the open. It is the human month of Pharast and the air is cool and moist, but the waxing moon makes most of you uncomfortable though Sahrahthenal needs no assistance to travel under its light.


It takes two days of exposed travel across the open grasslands of the Blood Gar humans before you can creep under the welcoming dark boughs of the Smokewood. Fortunately, you see no sign of the Blood Gar humans though the days sweltering under the heavy camouflage netting are unpleasant enough.

This forest is somewhat similar to your own, but there is the lingering smell of acrid smoke that grows the deeper into the forest that you travel. On you second night of journeying, you come upon a meadow where the grass is covered with a sticky glowing residue.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al would stop short of the meadow and hold up his claws to the group to pause. He would then take a tiny sample of the residue and contemplate it, sniffing at it, and giving it a lick to try and recall what it might be.

Knowledge Nature: 1d20 + 6 ⇒ (15) + 6 = 21


Sarahthenal pinches a bit and finds his claws stuck together with grass glued to them. It doesn't look natural at all. He thinks twice about licking it.


Olp sticks very close to the other kobolds. He seems most drawn to the other one with purple scales, although he tends to keep looking around to make sure all of the others are close by. When the black scaled kobold stops at the edge of a clearing and samples something on the ground, Olp cautiously steps up and bends down to sniff at the glowing substance.

No knowledge outside of engineering, so I won't attempt a check. By the way, Reep, are your scales standard purple or some other shade?


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al would hiss a note of caution when Olp's nose started getting close. He tries his best to free his claws from each other. "It is a sticky trap, it is best we stay clear of this or else we shall find ourselves someone's prisoner...or meal."

He backed up from the glowing goo and looked at the others "Should we go around or set the meadow ablaze?" he asked as he personally preferred the first idea, but secretly always enjoyed a good fire.

perception: 1d20 + 7 ⇒ (18) + 7 = 25 to look for a possible ambusher or even some wildlife stuck near the edge for supplies


At the black one's warning, Olp makes a low hiss and edges back from the residue melting into the shadows and undergrowth.

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13 Well done, Bumbles McTwigsnap


Sahrahthenal hears nothing beyond the hissing and scampering of his retreating ko-panion. He sees some stuck bugs here and there, but nothing bigger. His claw is quite glued together and will take some work or time to free it.

as tanglefoot bag


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep's scales are deeply purple, nearly black.

Hissing, Reep slips forward. He peers at the goo and sniffs. Knowledge (arcana, dungeoneering) or Craft alchemy: 1d20 + 7 ⇒ (5) + 7 = 12


The strange substance remains a mystery to Reep as well. He has seen glowing fungus before of course, but this looks nothing like that. Sahrahthenal notes that it glows with the same hue and intensity as the gibbous moon above though it isn't merely reflecting the light, but what that all means is beyond him.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep hisses disgustedly. "It isss nothing I know. Bessst to avoid it. No need for bringing the attention of fire. Monkeyssskinss follow fire. Let ussss go."


Unable to make anything else of the alien slime, the kobold warband gives it plenty of space circling far around it. Olp glares at Sahrahthenal's glowing claw with such outrage that the inquisitor sticks it in his backpack to keep the light hidden. His eyes have finally recovered from hours spent staring at blightburn for inspiration and the black kobold now sees as well in the dark as the others.

That day, your dreams beneath the tarp are visited by a presence that sniffs around the edges of your unconsciousness just like you sniffed at the glowing goo, but you suffer no ill effects from it and carry on with the fall of night. The sticky glowing stuff on Sahrahthenal's claw has faded and crumbled away during the day.

The dense woods slow your progress, but eventually you reach the end of the trees and tall grass lands lie ahead of you. You move quickly, but uneasily exposed beneath the growing moon and once again reach the banks of the Dragontongue River a week after you began your journey.


The river here is much smaller and runs thick and red. You hear the voices of men at one point and veer off some distance clear of the dangerous waterway until you are certain that you are far past them. You pass another day safely under the camouflage netting while the blinding sun beats down.

It is after another long night of travel that the river becomes a trickle of steaming springs rising up from marshes and mudflats. You have reached the source and far off in the predawn east, you catch a tiny violet light too low to be a star... Your excitement suddenly runs cold as you hear a long wavering howl. Another howl rises much closer. Wolves! and it sounds like they have caught your scent.


Olp reaches into his backpack, pulling out some strange object with a long, wicked lash. Affixing it to his own overly muscular tail, he huddles in close to the other kobolds, his fangs silently bared. The dagger at his hip slides free from it's sheath, softly gleaming in the moonlight.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al pulls out the bow and pulls back up against the others. "We could climb, shoot them from trees yes?" he offers looking around quickly for a tree that would be easy to climb.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

If he finds a tree, he is gonna climb it. He ain't interested in being a wolf snack.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep hisses as the wolves howl. "Ratss and batss and long-legged wolvesss. Tastess good to kobold, but kobold am not for eating." Reep puts his back to a tree and loads his musket quickly with clever claws.


The kobolds look about frantically for something climb, but find little more than reeds, small shrubs and a few scraggly trees scattered about the steaming marshes. The nearest tree that might support the weight of a small kobold is about forty feet away on a hummock surrounded by shallow water.


sooo, heading for the tree? Just because I said that you don't have to post on the weekend doesn't mean that you can't... ; )


I was waiting for Ipmerk to post and for those looking for the trees to make the decision to go. Olp sticks to the other kobolds.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Seeing no easy trees in the near distance, Reep murmurs a few liquid syllables and a darting shield of force appears in front of him. Casting shield, AC 19


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Meep so sorry >.<

Sa'rah'then'al seeing that the high ground was not a real option keeps his eyes and nose working to try and catch sight of the wolves before they catch sight of him. He licks his lips thinking of the snack tonight if they make it all out alive.

Will use venomous stare on the first wolf he lays eyes on, gaze attack 30 ft. DC 13 Will, fascinated if fail 1d6+1 damage regardless.


wonder if we lost Ipmerk.

The kobolds back up to the waters edge just as growling is heard from the tall grass you pushed through moments ago. Four hairy beasts, kobold high at the shoulder, appear. Hungry eyes reflect the lightening sky and long lolling tongues flick over fangs as the wolves creep forward with heads held low and growling.

Initiative:

Ipmerk: 1d20 + 4 ⇒ (11) + 4 = 15
Olp: 1d20 + 4 ⇒ (19) + 4 = 23
Reek: 1d20 + 1 ⇒ (17) + 1 = 18
Sahrahthenal: 1d20 + 3 ⇒ (15) + 3 = 18
Wolves: 1d20 ⇒ 15

Round 1
Olp
Sahrahthenal
Reek
Wolves
Ipmerk

wolves at 30 feet away


Olp nervously awaits the strange creatures, looking to his companions for reassurance.

Olp will take an AoO with the long lash should one of them get within reach (10'). He is delaying until a wolf gets within striking distance of his teeth and dagger.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

As stated before,venomous staret the first wolf I see
Non lethal damage: 1d6 + 1 ⇒ (5) + 1 = 6

Sa'rah'then'AL locks eyes with one of the wolves "Sssstay!"


One of the wolves gives a whimper when it locks gazes with Sahrahthenal. It is obvious that the dragon scion is battering the simple beast's mind, but it just stands there jaw slack and panting heavily.

oops. make that waiting for Reep, not Reek. I don't know how he smells : ). Olp- go ahead and make your attack.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep shoulders the battered musket and hisses low. He breathes out and fires at the biggest wolf. Ranged Touch: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for 1d10 + 1 ⇒ (5) + 1 = 6 damage!


Blood and fur spray as the shot impacts. The big wolf gives a surprised yelp and then charges forward with two of his pack mates. The last one is frozen in place by draconian will.
AoOlp


Draco Voodoo wrote:
AoOlp

That's funny

Olp's violently starts at the booming blast of Reep's staff. His eyes grow wide at the smoke issuing from it's end. When the wolves begin to charge, he almost steps back until his baser instincts kick in and he bares his teeth. With a flick of his tail, the long lash strikes out at the lead wolf.

Reach melee attack: 1d20 + 4 ⇒ (13) + 4 = 17

Damage: 1d6 + 2 ⇒ (3) + 2 = 5


The alpha male leading the charge takes a wicked slash from Olp's tail flick. A flap of fur and skin hang off its shoulder, but the big wolf doesn't stop. The wound does cause it to flinch however, foiling its charge at Reep. The following wolf stumbles into it from behind.

The third wolf follows the lash and leaps upon Olp. Fangs tear and the kobold is knocked off his feet. Olp-5 bite, prone

Ipmerk is up if he's still around... hasn't posted in over a week.

Round 1
Ipmerk
R2
Sahrahthenal
Reek
Olp
Wolves


Olp wails in pain at the gnashing of the wolf's fangs. He stabs with the dagger in his hand while simultaneously lashing out with the long lash and biting at the wolf.

prone dagger melee attack: 1d20 ⇒ 6

damage: 1d3 + 2 ⇒ (3) + 2 = 5

prone bite attack: 1d20 ⇒ 5

damage: 1d4 + 2 ⇒ (1) + 2 = 3

prone long lash attack: 1d20 - 5 ⇒ (2) - 5 = -3

damage: 1d6 + 1 ⇒ (4) + 1 = 5

Wow! Those are pitiful rolls


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al eyes rove from the wolf in back that he had manage to stall to the one eating his packmate. His eyes twinkle of blightburn as he meets it's gaze. "Ssssleep" he hisses out.
Venomous stare: 1d6 + 1 ⇒ (1) + 1 = 2


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

Reep hisses as the big wolf attacks him and hits his arcane shield. He ducks his head and considers the wolf for a moment before murmuring arcane syllables defensively! Cast Defensively, DC 17: 1d20 + 4 ⇒ (17) + 4 = 21

Burning Hands! 1d4 ⇒ 2 fire damage, Reflex DC 14 for half!


The red kobold steps to the side attempting to circle around the wolves. He stabs at the alpha wolf making a small wound. Reep's blast of fire is rather anemic, but hits the packleader right in the snout. It gives a throaty hacking bark and dies. The wolf behind it is barely affected. It snaps at the red kobold, but misses.

Sarahthenal turns his hypnotic gaze upon a closer wolf, but the creature avoids eye contact as it leaps upon the floundering Olp. The dazed mammal in back shakes its head and charges Sahrahthenal, but its aim is off.

Olp is in a compromised position as the bigger mammal leaps upon him and lunges through the fallen violet kobold's dagger and teeth to sink fangs into his throat. Olp-11 bite, crit.

The red kobold stabs his attacker and steps back attempting to lure it between himself and Reep.

Round 2
Ipmerk
R3
Sahrahthenal
Reek
Olp
Wolves


At the latest bite, Olp falls still but for a slight twitch of his tail.

Stabilization check: 1d20 + 2 ⇒ (1) + 2 = 3

Dangit! Wrecked my 1-6 straight from the last post.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Sa'rah'then'al takes a step away from the wolf that charged up on him and fires an arrow from his bow. He needed to save poor Olp if they were to get away somehow. His eyes glinted of blightstone and his nostrils trailed a bit of smoke as he called upon the destructive powers of their god.
Bow attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 Judgement used for the day
Damage: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4

Trying to fell the Alpha who is munching on poor Olp


Olp Violet Scales wrote:
Dangit! Wrecked my 1-6 straight from the last post.

maybe you're starting a 2nd run? I have Olp at 0 which is disabled, not dying... yet.


Draco Voodoo wrote:
Olp Violet Scales wrote:
Dangit! Wrecked my 1-6 straight from the last post.
maybe you're starting a 2nd run? I have Olp at 0 which is disabled, not dying... yet.

I took your latest damage as for that attack and not a cumulative total of both bites. I had it as -5 for the first bite on the charge last round and -11 on the bite crit this round for a total of -16.

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