Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

I'm going to be traveling from 8/5 to 8/11, and am unlikely to be able to connect. Bot me as needed.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

My AC so far assumes I am wearing the amulet for this combat. So it will drop by one if Jeji equips it.. I am fine with that, just want to explain it to the DM.


Kricker Godridden wrote:
My AC so far assumes I am wearing the amulet for this combat. So it will drop by one if Jeji equips it.. I am fine with that, just want to explain it to the DM.

yep. Jeji has amulet, Kricker has chainmail, Drahlneep has ring. I do think it is appropriate that Kricker should be wearing the heaviest armor. Is anyone wearing the Neraplast Harness?


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Also, I should have said this earlier, but for the first 6 combats every day, let Jeji roll initiative twice and take the best roll due to my Seize the Initiative domain power.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Going dark now. Bot Perrik as needed.

-Posted with Wayfinder


Perrik wrote:
Going dark now. Bot Perrik as needed.

Bon Voy-a-gee!


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik is leveled. I took Exotic Weapon Proficiency (firearms) for his L3 feat, so he can actually use a ray gun if/when we find one.


Kobold Inactive

Any issues with multiclassing? I'm thinking about dipping three levels into unchained rogue if possible.

Also, anyone interested in teamwork feats?


Perrik- with two gun warriors in the party already, you might be on the waiting list for firearms...

Jeji- no probs. only that I prefer fractional base bonuses from Unchained if you're multiclassing.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Draco and Jeji, how about an unchained version of the technic scavenger archetype? It modifies trapfinding and replaces uncanny dodge and improved uncanny dodge, so it should be compatible with unchained.


Kobold Inactive

I'm leaning more towards the swashbuckler archetype for rogue. I'd get martial weapon proficiency with one weapon. I could take a tail attachment and since they're light weapons, weapon finesse would apply. Although being secondary weapons they may not be worth it.


Tech scavenger is pretty cool. I hadn't seen that one.

Jeji- I might caution you about a light weapon melee character. There's a lot of hardness you'll have to get past.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker has been leveled.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Leveling is in-progress for Drahlneep. Holding off on taking some Gunslinger levels until I come across a decent blaster, so another barbarian level for me this time around. Two things:

Is there a reason I have not taken a favored class bonus or is that just an oversight on my part? Seems weird I would forget something like that :/

Does anyone have any feat recommendations? I'm leaning towards quickdraw just to be able to swap weapons quickly, but eventually planning on using a gun and shield primarily...


Drahlneep-no reason I can think of other than you forgot the fav class bonus.

Also, not sure why you took the improved shield bash feat. It seems that sword and gun would preclude a shield. i'll allow you to retrain that feat if you like.

As for Teamwork feats that Jeji mentioned specifically- Overwhelm might be nice since it kicks in with large foes instead of huge. Volley Fire may be useful once more kobolds get gunned up. Tribe Mentality and Wall of Flesh are kobold teamwork feats. Bonded mind seems kinda fun.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Oh, no, the shield is going to be my melee wield ;) I probably should start working some of the ranged feats now though, so Point Blank Shot seems to be the right call, even if it will be limited in use for the moment.


Drahlneep wrote:
Oh, no, the shield is going to be my melee wield ;) I probably should start working some of the ranged feats now though, so Point Blank Shot seems to be the right call, even if it will be limited in use for the moment.

?? but isn't the whole point of sword and gun that you can use your firearm in melee without suffering an AoO? your call, but shield bash is REEEEAALLY weak in comparison. or did you just take the archetype for the dex rage?


Kobold Inactive

The shield may have lesser damage dice than many other melee weapons, but it has the added benefit of boosting armor class.


Jeji and Drahlneep, are you all leveled up?

I'm going to house rule that resting gets you back you HD + Con back. So basically regain your L1 hp minus Fav class or any other mods except Con.


Kobold Inactive

I think so. Oh, how are we doing hit points again?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

That gets Perrik back up to full HP.

I was reading over the spells in the tech guide, and if greater make whole can restore a destroyed tech item it seems like it (or similar magic) should be able to remove the Timeworn condition. Any thoughts on that?


Perrik wrote:
Any thoughts on that?

yes, but thinking that I might require a know engineering check vs the craft DC.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Drahlneep I strongly suggest you take the adamantine war hammer and shield for these next couple of fights. We are going to want to be able to get through the hardness on the robots....


Kobold Inactive

Jeji is leveled and ready to proceed.

unChained Rogue (swashbuckler archetype)
+6 Hps (1d8+1)
+2 Reflex save
+1 BAB (thanks to fractional BAB)
+1 Feat (dirty fighting)
+1d6 sneak attack
weapon finesse (class feature)
12 Skill Points
+1 rank Acrobatics
+1 rank Bluff
+1 rank Climb
+1 rank Craft (alchemy)
+1 rank Diplomacy
+1 rank Disable Device
+1 rank Escape Artist
+1 rank Knowledge (local)
+1 rank Perception
+1 rank Sleight of Hand
+1 rank Stealth
+1 rank Use Magic Device


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage
Quote:
?? but isn't the whole point of sword and gun that you can use your firearm in melee without suffering an AoO? your call, but shield bash is REEEEAALLY weak in comparison. or did you just take the archetype for the dex rage?

Sword and Gun just states using a light or one-handed melee weapon in one hand and a one-handed firearm in the other. Shields are light, one-handed, martial weapons ;) I would like to eventually get a decent spiked shield or one with whatever the magic quality is that ups the damage, but I'm operating under the idea of a tank that both has good HPs and a decent AC.

Quote:
Drahlneep I strongly suggest you take the adamantine war hammer and shield for these next couple of fights. We are going to want to be able to get through the hardness on the robots....

Yeah, that might be a good call based on what the rat told us.

I will post level updates in a few minutes.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Level 3 update

+12 HPs (1d12 + 2 Con + 3 Favored Class bonus for all 3 levels)
+1 BAB
+1 Reflex save
+1 Will save
3rd level feat: Point Blank Shot
Trap Sense +1 (new class feature)
Primal Magnetism (new class feature)
4 skill points
Acrobatics +1
Craft (Gunsmithing) +1
Perception +1
Survival +1


i'm not seeing the grenades on your loot list which is prob something that you want to note...


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Once we wrap up this fight, I think we should talk to the pinkskin in the box.

-Posted with Wayfinder


Perrik wrote:

Once we wrap up this fight, I think we should talk to the pinkskin in the box.

?? which now?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Cassandalee.

-Posted with Wayfinder


Oh, Sarahthenal still has her ; )

Though you may, in the future, get a better idea of what she is and need to find him again...


Kobold Inactive

I'm pretty torn here. I really feel like we should push on. I'm hoping the purple-haired chick and her lackeys don't have DR so more of us can be effective, but I understand we're low on resources again. Drahlneep has 1 round of rage and Perrik is hampered and out of healing. I think we should vote.

Also, Drahlneep what's your AC now vs. with chain mail and a +1 light shield? I'm also leaning towards goiving you the amulet of natural armor since you're constantly the main tank. I can supplement some of the others AC with shield extracts if we focus on buffing yours.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Kricker has the chainmail, too big a dex hit for me. AC is 18 right now, I had forgotten to add the ring to my AC.


Kobold Inactive

I realize that Kricker has the chain mail now, but the point is this.

Leather armor +2, Size +1, Natural Armor +1, Light Shield +1, Ring of Protection +1, Dex +3/+5 if raged so 19, or 21 if raged.

Chain mail +6, Size +1, Natural Armor +1, Light Shield +1, Ring of Protection +1, Limited Dex +2, or 22 with or without rage.

Either of which could be higher with the +1 light shield or the +1 amulet of natural armor.

You could be walking around with a 24 AC without raging.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Sorry, misread what you wrote. My brain has not been working too well today. I think the question becomes what happens with Kricker's AC in that scenario. He is basically the back-up tank at the moment, so a few points of a hit is no biggie, but what would be the threshold where it would matter?

Thematically, I would prefer the lighter armor, but tactically, yeah, I'm taking a lot of hits :P

And Drahlneep would rather press forward, by the way, though he is not about to say so and even though me as a player would rather recover resources.


Kobold Inactive

Kricker's main weapons are the greatsword and musket, both two-handed weapons. So ideally you should take the +1 light shield. The difference between leather armor and chain mail is +4. Since he doesn't typically have a shield bonus, a shield extract would keep his AC the same. It would be more situational, but I think at least until 4th level when your Dex increases (I'm assuming), this is the best way to go. If your AC is greatly increased, he may not even have to enter melee and can keep shooting.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I am perfectly happy to let Drahlneep wear the chainmail and use the shield for now. Anything we can do to lessen the amount of damage that Drahlneep is taking will be good for us in the short term. Especially since our healing left today is mostly three of my channels which do better when the healing needed is spread out. Both of my weapons require me to have two hands free. And I usually want to take at least one attack at range.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

And if it is not perfectly clear I am voting to push on, I think we basically have only the Android to go. I don't expect her to have the same amount of DR as the Robots, which means that Jeji should be effective in the flank.

The thing I am most afraid of is that she gets reinforcements, and then we have to go through them first and possibly use up all of our healing again before getting to her and find ourselves in the same boat.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

I also don't know if we're on the clock for any reason.

-Posted with Wayfinder


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

And Perrik has one spell left; other than that, he's pretty useless. (He's a lot like an OD&D first-level magic-user, in that regard.)


Kricker Godridden wrote:
The thing I am most afraid of is that she gets reinforcements, and then we have to go through them first and possibly use up all of our healing again before getting to her and find ourselves in the same boat.

this. because that's what bastard GMs do.


Jeji the Unstable wrote:
If your AC is greatly increased, he may not even have to enter melee and can keep shooting.

And as I can mentioning, he could even enter melee two fisted with a pistol and keep shooting without provoking.

Because this-
At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Weird I don't know what I did to screw up the tagging. I thought it looked fine when I previewed it.

I basically said: Emergency, machine failure imminent, go that way!


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Remaining levels are Crew and Docking.

I suspect that Crew would be the more interesting one.


Sorry, keep running out of time to post. I'll get a wrap up post tonight, but just a note that you've finished Book 1 : )


I think it would be fun to offer Perrik another oracle curse to reflect his REALLY bad luck with diseases and radiation. Blackened or Wasting would be appropriate though Wasting's Cha penalty wouldn't work. Maybe just sub in a -1 con and -2 Str penalty for wasting or blackened with detect radiation, irradiate and remove radiation for a modified?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

That actually seems like a good fit, as long as the penalty to CHA skills other than Intimidate doesn't touch his Lore Keeper and Sidestep Secret traits.


Perrik wrote:
That actually seems like a good fit, as long as the penalty to CHA skills other than Intimidate doesn't touch his Lore Keeper and Sidestep Secret traits.

Since you've already suffered a point of CON drain, why not skip the CHA penalty and use 1 pt permanent CON loss as the penalty for the Wasting curse.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Sure. Detect radiation, irradiate, and remove radiation will be bonus spells for the curse, then?


Perrik here's two possibilities:

#1) Radiated (from Blackened)- permanently lose 1 CON, -2 melee, gain detect radiation on spell list.
L5- gain irradiate and remove radioactivity
L10- you treat radiation damage as one level lower
L15- gain greater remove radioactivity

[the above radiation spells are not otherwise available]

OR

#2) Blighted (from Wasted)- permanently lose 2 CON, gain +2 vs disease, radiation
L5- immune to sickened condition
L10- immune to disease
L15- immune to nausea

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