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Doug M's Way of the Wicked
Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.



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M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

I thought water elementals attacked as well, Cimu. I agree that invisibility on the body is our best bet. I was pointing out that Jax can no longer cast Vanish, so we need some method of bringing up the corpse without it seeming out of--Oh!

Doug! Are there any large barrels, chests or other containers in the immediate area around Dren, Cimu and Jax? We can stuff the corpse in something and carry it off at night after making it invisible.


Male Dhampir Summoner/3 [HP 15/23; AC16,T12,FF14; F+2,R+3,W+4; Per+5; Init +4]

Sorry I have been a little slow on the posting. We have been selling our home, so things have been a little hectic in RL. I will try to keep up as best I can, but there will be some days when I will be light on posting. Wednesday will be one where I will probably only have a few minutes here and there to post.

Assuming I began summoning Morsum the same round as I directed the water elemental to get the speaker's equipment, then Morsum should appear on round 14 I think.

Whisper (I assume that Cy has been keeping the Message spell up at all times on the boat.) - Cy, Dren and Jax, what is your status? The captain just destroyed the fishman and easily climbed back on the ship seconds later. Xen, keep the captain entertained.


Lord of Darkness 2, Cavalier 1 INIT:+4, AC:20 (22w/Shield), HP:36/36, F:+9 R:+4 W:+5, Perception: 4

Same here, I have been getting ready for a job interview/PT Test scheduled in the morning so I have been trying to focus on that.

Edmin stands on the deck watching the captain and his customer service with Xenfal and smiling at his companion's discomfort. "Any Idea why those things attacked us captain?


The Captain scowls at Sir Edmin. "As I said already, Axe-bearer, the fish-men have never bothered us before. It is a strangeness.

"But," he brightens, "their foolish attack has done us no lasting harm. Their wizard will go before me to Hell-Gate, to announce that Odenkirk is yet a man of mettle. His corpse will feed the hungry sea. And a nice bit of loot is a good end to any day." He smiles possessively at his new trident.

You notice that the Captain's wounds from the javelins almost thirty points of damage over several rounds have completely disappeared.


Meanwhile, the Judge is beginning to tremble and trying to resist the urge to retch.

Dang, look at the crazy high Bluff on the Judge! Okay, let's roll it. 1d20 + 12 ⇒ (2) + 12 = 14 whoops. Okay, let's check the Captain's Perception: 1d20 ⇒ 1


well.

Okay, the Captain is completely distracted and not paying attention to the Judge. Why? Well, probably because -- after picking a couple of small, non-magical but shiny items off the Speaker's corpse -- he's hefting the pieces of the body up and throwing them overboard. As he does so, he speaks something in an unfamiliar tongue. It's not one that the Judge, Xenfal or Sir Edmin speak, nor is it Norspik. It's a strange, slobbery-sounding language, with lots of glottal stops and labials and plosives and long drawn-out vowel sounds. He could be saying a poem, a prayer, or just an elaborate boast. When he's done, he throws first one piece of the Speaker, then the other, into the sea.

That took two complete rounds.


Jax Naismith wrote:

I agree that invisibility on the body is our best bet. I was pointing out that Jax can no longer cast Vanish, so we need some method of bringing up the corpse without it seeming out of--Oh!

Doug! Are there any large barrels, chests or other containers in the immediate area around Dren, Cimu and Jax? We can stuff the corpse in something and carry it off at night after making it invisible.

There are both barrels and chests. The chests are all full but there's at least one empty water barrel.

That said, I'm confused. I thought the intent was to frame Morsum by having him be seen carrying the old man's body overboard? Or not?

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