Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Waiting on Jax, but since I'm going to bed now (see you in ~8 hours) I'm going to go slightly out of order. You remember I rolled a d20 for no obvious reason a while back? It was an initiative roll.

The blue-robed woman comes running down the stairs, a little out of breath. "Lord Commander, my apologies! I stopped to check for traps. Edric is right behind me."

Acrobatics check1d20 ⇒ 10 As she speaks, she dances fluidly past Grumblejack; the ogre barely has time to blink, and she's standing beside Lord Havelyn.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Assuming the bonuses from Bless, Inspire and some may get flanking, how many of the above attacks hit? Also +1 damage to all those that did hit.


And this is why the "wait him out" strategy, if adopted, would have led to your fairly rapid deaths. The Commander didn't come in alone -- he just came in ahead. The blue-robed woman touches the Commander on the arm. "Ah, sir, they've injured you! Let me help!" [sound of dice rolling offscreen] The Commander looks visibly better.

"Ahh... so the halfling was right! And they are the Branderscar criminals! What plot of treachery is this?" She turns to look at Zimu particularly. "Ah ha. I told you I'd see you again." She tilts her head to one side and puts her fingertips together: in the middle of combat, an odd, almost meditative pose. "You're running low on spells, aren't you? I bet you are."


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I could be wrong but if Xen was at full health then he's at 6 hp.

Ok ... more crashers for the party, just FYI IF THE PRINCESS MONK ARRIVED BEFORE Cуровую's turn at Initiative I don't think I would have charged the commander.

Because with Int 21 ... I am NOT that dumb.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

1d20 + 11 ⇒ (10) + 11 = 21

Xen defensively casts clw and heals Edmin

1d8 + 3 ⇒ (4) + 3 = 7


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Was she using a spell or a SU ability? Assuming the later. Just wondering in case we want to spell craft it. Does it look like she was casting trying to avoid attack?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Whenever my next turn is


Jax still has to go, and then the Commander, and then Grumblejack. I'll be up for a few more minutes -- otherwise, Jax can act and we'll resolve in the morning (my time).

How's she here?:

Remember how the junior Seeker -- the guy you killed with a Fireball a while back -- had potions of Jump and Spider Climb on him? Well, if he had those, what do you suppose the more senior Seeker was carrying?


Douglas Muir 406 wrote:
"You're running low on spells, aren't you? I bet you are."

Cуровую's thought bubble

We must be related because

Spoiler:
I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU! I HATE YOU!


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Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
what do you suppose the more senior Seeker was carrying

A real hard on for me apparently.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Sigh, Dren was hoping to finish the commander before the cavalry arrived...I had a feeling she would raise her ugly head at some point soon.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Ugly and smelly and full of split ends!

Does she not have to cast defensively considering all of those who are in that area?

Out of character when did the Monk arrive?

Spoiler:

FYI IF THE PRINCESS MONK ARRIVED BEFORE Cуровую's turn at Initiative I don't think I would have charged the commander!

Because with Inteligence 21 ... I am NOT that dumb. I posted this morning thinking everyone would have posted by now so I 'went ahead', Cуровую may survive one attack from the commander, she would not have charged with the Monk there as that's suicide (well even more suicidal than things currently are). I repeatedly posted in the last page I would only act on my turn.

Also lets total how many hits and trip attempts worked because he may have been low on hp, we did not even add Inspire for extra damage for Edmin, Grumblejack and Morsum.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Edmin can be the commanders punching bag, and you can be hers...just leave Dren out of it.


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M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I had already posted for round 3, Jax used the grease scroll and for round 4 he cast vanish and moved up to behind the commander.

Are we on round 5 then? If so, Jax spell combats with shocking grasp (full round action), enchants his sword with an arcane point (swift) and imbues it with bonus damage from black blade strike (free action).

The result is:
Shocking grasp attack: 1d20 + 22 ⇒ (1) + 22 = 23 (+14 with self buffs, +1 bless, +1 inspire, +1 invisible, +2 flanking, +3 metal armor) for 1d6 + 13 ⇒ (2) + 13 = 15 normal damage (+2 black blade, +4 weapon enhance, +4 dex, +1 inspire courage,+2 cat's grace) 1d6 ⇒ 6 sneak attack damage and 5d6 ⇒ (2, 6, 6, 5, 2) = 21 electric damage.

That was just the free action shocking grasp attack :)
Next, he attacks with his weapon as well for: 1d20 + 18 ⇒ (9) + 18 = 27 dealing 1d6 + 13 ⇒ (3) + 13 = 16 and 1d6 ⇒ 6 sneak attack.

Spoiler:

Resources spent:
Last shocking grasp, 1 black blade arcane pool point, 1 self arcane pool point

Edit: First attack misses, so shocking grasp damage would go off on the second.

Also, seriously, a 1 and an 8? Come on!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Please add +1 to Ragnar's and my attacks and damage.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Round 4

Attack: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Damage: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Haste Attack:1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damage:1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

What round are we on?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Just wondering on the Monk's Acrobatics, did you include all the +2 for additional people avoided? And roll for each threatened square she moved through?

Acrobatics to move through a threatened square reads:

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

There is also this footnote:
1 This DC is used to avoid an attack of opportunity due to movement. This penalty increases by +2 for each additional opponent avoided in one round.

Grumblejack is above the Commander and Edmin with his 10' reach and Morsum with his 10' claws and 15' bite are adjacent to the Commander. Thus, she has to beat each of our CMD, which is 20 for Morsum and 21 for Edmin. (Not sure about Grumblejack, but probably about the same.)

Thus, to get next to the Commander, she would have had to make 3+ checks to pass Grumblejacks reach, at least 2 for Morsum and 1 or 2 for Edmin, with the last check being at the highest CMD +4 for two additional people. It is higher if Jax or Xen are also threatening the space.

It is possible that super monk can beat this, but with a roll of 10, I just want to make sure.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I attacked on 3, then got knocked the F out. Round 4 I got up and hit, Commander then punted Xen. Round 5 is begining?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Round 4 for the combat Round 7 of him landing I believe. 7(4) is when monk came in and most of us are acted I believe. The commander is up then grumbles then we are up again. Comander has only taken his AOO.
BTW Edmins CMD should be 21+1+1+2+1 or 26 (base+enlarge STR+ +1 size +2 Shield of Faith + 1 haste plus the bonus for more than one enemy so he could be a 30CMD.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Ok, I had two actions (rounds)already, so this is the top of the next round.

Power Attack: 1d20 + 13 + 1 + 1 ⇒ (19) + 13 + 1 + 1 = 34
Damage: 3d6 + 19 + 1 ⇒ (4, 3, 5) + 19 + 1 = 32

Haste Attack: 1d20 + 13 + 1 + 1 ⇒ (20) + 13 + 1 + 1 = 35 Possible Crit!
Confirm Crit:1d20 + 13 + 1 + 1 ⇒ (19) + 13 + 1 + 1 = 34
Damage: 3d6 + 19 + 1 ⇒ (2, 6, 6) + 19 + 1 = 34
Crit Damage:6d6 + 38 + 2 ⇒ (3, 2, 2, 2, 5, 4) + 38 + 2 = 58


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Shoot. Just read Dren's post. Been dancing around like an idiot.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Well I will be at work for 12 hours from 6am to 6pm U.S. Central time. Hopefully I will have time around 4 am Central to check what happened if not I will be back on aroun 7pm central.
It is 1855 right now if you want to do the math.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge has no comment as Edwin goes nuclear on the Commander.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Anyone notice a pattern. Edmin kills everything w a crit!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

It is The Ax.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Jax Naismith wrote:
I had already posted for round 3, Jax used the grease scroll and for round 4 he cast vanish and moved up to behind the commander.

I thought the Grease was cast on round 2.


Good morning, all! Woo, lots of posts to get through.

Acrobatics and AoOs:
Judge, IIUC Acrobatics is only an issue when you move through or leave a threatened square, not when you enter one. She hasn't move through any threatened squares except Grumblejack's. And strictly speaking, it's a question whether Grumblejack would even get an AoO, as he's still on the stair / ladder and so wouldn't necessarily see her. I ruled that he would because he's large, so his head may stick up above the level of the trap door.

However! Upon consideration, she'd have to move through two threatened squares (of Grumblejack's) to reach the Commander. So, she would need a second Acrobatics roll. 1d20 ⇒ 15


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Guten Morgen DM. I stayed up just for you.

Jax you forgot your Haste attack and bonus to hit with Haste. You missed so just do a another attack.


Okay, people are getting ahead of themselves. We are still on Round Four, and it's the Commander's turn to act. Jax cast Vanish and moved but didn't attack yet; Edmin's attack comes next turn.

So, the Commander is going to open with an attack on Xen. Why? Because Xen is injured, so he might as well finish him off. (Sorry, Xen. This may kill you but it's the logical thing for him to do.) So, first attack: 1d20 ⇒ 11


That hits. Damage to Xen is 1d8 + 1d6 + 12 ⇒ (8) + (6) + 12 = 26

Yikes, max damage. Sorry, Xen.


A complex and colorful hat flutters pathetically to the ground, its feather broken.

Without breaking a step, the Commander turns and hits Sir Edmin. (Cleave feat. Sorry, Edmin, but once again it's the reasonable thing for him to do.) 1d20 ⇒ 11


And Edmin takes 1d8 + 1d6 + 21 ⇒ (5) + (4) + 21 = 30 points of damage, which I believe puts him at negative 15 and kills him too.

"Father Dunnigan, my friend. You are avenged." And STILL not breaking a step, the Commander turns his attention to Morsum. "Monster," he says simply. (Second Smite Evil on Morsum.1d20 ⇒ 17


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Xen! NOOOOOO!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

OMG Edmin too! NOO!

DM, if the commander attacked Xen, does his Smite still continue to be active against Edmin? It does not 'shut off'?

Lastly there were several attacks previously, did you add the +1 to hit, trip and damage for everyone? I did not add them them for Edmin, Cуровую, Grumblejack and Morsum when I tried to help with the math.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

No, -8.


So Morsum takes 1d8 + 1d6 + 21 ⇒ (8) + (6) + 21 = 35 damage, which I believe leaves him still standing with 9 hp.

The Commander's Great Cleave feat allows him to keep attacking. Zimu did not move next to him (she cast Scorching Ray instead), so the only one who's left is Jax. Jax is invisible which means the Commander must make a DC 20 Perception check to realize he's there, another DC 20 Perception check to "pinpoint" him. If he makes both, then he can attack with a 50% miss chance. 1d20 + 14 ⇒ (13) + 14 = 27 1d20 + 14 ⇒ (17) + 14 = 31


So, that's an attack on invisible Jax as well, with a 50% miss chance. 1d20 ⇒ 101d100 ⇒ 71


Edmin Al'Roth wrote:
No, -8.

Wow, really? I thought you were at +15? Did I miss a cure?

Zimu, yes, I went back and added. Yes, he's certainly soaked up a lot of damage, hasn't he?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I am trying to do some math but I do not know who hit because I do not know the commander's AC.

Also I think Jax is a round behind as I pointed out above.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Yes, Xen hit me with a cure light for 7.


Meanwhile, Jax takes 1d8 + 1d6 + 12 ⇒ (2) + (4) + 12 = 18 points of damage. If I understand right, he had 43 points coming in. So he's fine. (Well, he's standing next to an enraged paladin who just hit him while invisible. But other than that, he's fine.)


Yes, the attack that Jax rolled will go next round. It's the end of round Four now. That leaves Grumblejack! He swings! 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28


He hits! Another 2d8 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19 on the Commander!


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And...

...the Commander falls! Go Grumblejack!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Well I am feeling terrible about Xen and Edmin right now! I think I am about to cry. It could be the wine too.

:(

Good note though, I took a look and there was a sexy roll I missed up top, the to hit for Scorching Ray was a Nat 20. Hopefully the commander does not have protection from fire because this would have been all a waste.

Confirm to crit Scorching Ray

Ranged touch +Bless + Inspire (still up bec Xen was still with us) 1d20 + 6 + 1 + 1 + 1 ⇒ (9) + 6 + 1 + 1 + 1 = 18

4d6 + 4 + 1 ⇒ (4, 4, 1, 1) + 4 + 1 = 15


"Edric, get over here NOW! The Commander is down!"

1d20 + 3 ⇒ (19) + 3 = 22


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Have to go to work, wont be on computer for around 14 hours. if Dren heals me I will attack the Commander. If not .....


Huh, I think Edric's initiative beats everyone else's? [checks] Yep, it does. So:

With a clatter of armor, he Commander falls senseless down to the bottom of the latter... sssshthump, clank. Grumblejack ROARS in triumph!

ROUND FIVE

Edric the archer 22 Edmin 22 Judge 21 Xen 18 Ragnar 18 Morsum 16 Blue-robe 12 Dren 12 Jax 10 Zimu 9 Commander 3 Grumblejack 3

A man appears at the top of the ladder. He has a longbow with a nocked arrow.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Wait, wait! He may fallen to me! Unless he is immune to fire.

Total Scorching Ray damage was 26! Not 10.

Cуровую зиму wrote:

To make it simpler Cуровую will just cast Ye Olde Scorching Ray at the dear commander when it's her turn so she goes this round, fair?

Ranged to hit + Bless

To hit 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

Damage 4d6 + 4 ⇒ (1, 1, 2, 2) + 4 = 10 +1

Cуровую зиму wrote:

Confirm to crit Scorching Ray

Ranged touch +Bless + Inspire (still up bec Xen was still with us) 1d20 + 6 + 1 + 1 + 1 ⇒ (9) + 6 + 1 + 1 + 1 = 18

4d6 + 4 + 1 ⇒ (4, 4, 1, 1) + 4 + 1 = 15

Grumble can hit the Monk though!

'BURN HAVELYN'

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