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Doug M's Way of the Wicked
Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.



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Xenfal wrote:
cymu mad props for this plan to take out bag o bones. really clever

what's that thing you're never supposed to do? Plit the snarty? Pit the splarty? something like that?


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Well if the Invisible Jax had hit, or the now comatose Grumblejack could have grappled, we may have been ok, now I guess we can surrender to boneman.

Dren make your AoO and add your bonuses from our halfling ally!


Male Human Oracle (FC) 3 AC:18 Perc: +0 F:+3 R:+4 W:+5 HP:26/26

I did, my physical attacks suck...I am not supposed to get into combat, that is why I am at the edge of this room casting spells... :)


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

Hey, cut me some slack, I crit!
Hm..wonder if ~50 damage is enough to take the bastard down.


Male Human Oracle (FC) 3 AC:18 Perc: +0 F:+3 R:+4 W:+5 HP:26/26

Jax, btw Scimitar only does 1d6, not 1d8...sorry...


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Bref

Spoiler:
Bref you turned off your settings for private messages.


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

Made that change on his char sheet so I won't make the mistake again..hopefully.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

ZIMU:
I did?! Do you know how to fix it?

Edit, just checked mine is turned on, but I cannot send you a PM, perhaps yours is turned off?


Male Dhampir Summoner/3 [HP 15/23; AC16,T12,FF14; F+2,R+3,W+4; Per+5; Init +4]

Cy/Bref:

You can block specific people from sending you messages. At the bottom of each message are two links "Block this Sender" and "Delete Message". Somewhere there must be a way to unblock people.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Zimu:
I checked I Think you have me blocked :( I tried replying to an old PM in my messages and it redirected me straight to your profile page. Either that or you have your messaging turned off


posting from a crap hotel keyboard (no wi-fi in room). also, 4 year old asleep in room, so can't spend much time in lobby posting. more tomorrow.


1 person marked this as a favorite.

Well! A certain four and a half year old girl had a trip on a train, a trip on a subway, a long walk through downtown Frankfurt, and then a trip to the zoo. Her favorite thing: the flamingos. (because they're pink.) Also good: getting a two-scoop ice cream cone all to herself to eat as slowly as she liked; bats (not scary! really!); ring seals; and baby crocodiles. Also, the lady at the hotel desk gave her a lollipop and a little bouncy ball.

The day ended with pizza and french fries and reading a book. And then she slept for eleven and a half hours, straight.


Male Gnome Sorcerer/7 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

Eleven and a half house of sleep is a great thing if you are a parent. Congrats.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

So all I have to do is be four and a half again and I get ice cream and sleep?

Sign me up!

Also - sounds like a perfect day DM! You have one lucky daughter.


She really was a good girl. No whining, no fussing. We walked for several miles altogether and she was just solid. She got a little cranky towards the end of day one -- low blood sugar, fatigue -- but that was totally normal, and quickly solved by pizza and bedtime.

Also, I bought her a LEGO Creation set to build a little car, and she totally nailed it.


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

Hm..I suspect the lizard is dead too! ...I love burst builds.

of course, Jax is now down to 1 spell, 0 arcane points on his sword and only 5 arcane points overall.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

And we have a powerful Captain.

Overboard.

With enemies still in the water.

We did not even need Edmin to bullrush that creep.

In other words, unless the Captain can water walk or call forth waves, we have the ship my friends.

What does it take to to sail a ship that is already crewed?


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

First you have to convince the crew to sail the ship. Then, I'm assuming, Profession (Sailor). I really wouldn't be surprised in the captain could water walk and call forth krakens to ride on. When a seer warns you not to fight someone under certain conditions, I tend to listen.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Nice job with boneman and his pet Jax!


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Jax

Spoiler:
Can you find out what's keeping the halfling locked up? f he is under lock and key, we'll make sure we have the key. We just don't be obvious about it.


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

It wouldn't be a bad idea to have Grumblejack slug Jax when he gets up--to show that they at least attempted to keep the guy from getting kidnapped/slain. At the very least, it will suggest to the captain that his passengers are weak and pathetic.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Jax

Spoiler:
Jax once we heal Grumblejack and make sure the halfling will work with us, shall we send the others up deck side then you and I search the captain's chambers for things of use and take away items that can further aid him?


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

I don't think we're going to have the time to do that, Cimu. I estimate we have maybe 3-4 rounds tops before someone comes downstairs to investigate. Somehow in that time frame we are trying to: talk to the halfling, heal grumblejack, search the boneman, cast invisibility on the boneman and get the boneman out of the area and overboard.


Well, one round is spent pulling Grumblejack over to the crate. The halfling murmurs something singsong and reaches out through the little feeding-slot.

"This will slow the effect of the creature's poison. It won't cure him, but it will give his body time to heal naturally.. Did you cut its head off, by the way?"


M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6

Random question..when someone/something is killed when under a disguise self spell, does it revert to its normal state?


Male Human Oracle (FC) 3 AC:18 Perc: +0 F:+3 R:+4 W:+5 HP:26/26

You don't have to concentrate to keep it active so it would last until it expires or is dispelled or interacted with to cause a save for someone to see through it... IMO.


Eurovision tonight, guys. So regular posting may be interrupted, because you have to drink when you're watching Eurovision. (How much depends on how bad the songs are. but they're not generally good.)


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Didn't the ship get attacked by 'water elementals' initially?


Male Dhampir Summoner/3 [HP 15/23; AC16,T12,FF14; F+2,R+3,W+4; Per+5; Init +4]

Lol - forgot about them, no clue what attacked.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Hope the house sale goes better than expected and everything goes through Judge.


M Human
Skills:
Acrobatics +11 Appraise +7 Climb +4 Diplomacy +9 Disable Device +8 (10) Escape Artist +9 Intimidate +9 Perception +4 Perform Dance +8 Sleight of Hand +9 Spellcraft +6 Stealth +11 UMD +8
Lore Warden 1/Arcane Duelist 2
Stats:
HP 25/26; AC 20/16/14; CMD 17; Init +5; Perception +4; Fort +4 (5 vs Poison), Ref +8, Will +2; Fire Res 1; BP 6/9; Spells Lvl 1 2/3

doesnt message only let you speak with the person who cast it? ie judge could speak to Zimu, but not to Xen?


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Xen is right re this. And right now I only have enough level to cast on the Judge, Edmin and Jax which I had specified earlier I believe.


Male Dhampir Summoner/3 [HP 15/23; AC16,T12,FF14; F+2,R+3,W+4; Per+5; Init +4]

I always figure that the caster also serves as a communicator, relaying the messages.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Right, but in this case Xen is not with Xen, of course the Judge could yell this at Xen.

Good luck with the job interview Edmin!

(Sending you signing bonus vibe)


Heavy housecleaning today with Mrs. Muir, so no posts. Will have some stuff up tomorrow, including a big "do you pull this off" die roll or two.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
1 person marked this as a favorite.

tell the misses that goblin says if dmdm doesn't pull his weight then goblin will bite dmdm!

now that goblin is dead he is more powerful than you can imagine


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

Bref Gob Kenobi.

Is that a masterwork mop DM?


Male Dhampir Summoner/3 [HP 15/23; AC16,T12,FF14; F+2,R+3,W+4; Per+5; Init +4]

Chef Bref with his +1 Rolling Pin and his Hat of Inedible Cooking.


Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)

I was referring to DM house cleaning adventure.

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