M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
ZIMU:
I did?! Do you know how to fix it?
Edit, just checked mine is turned on, but I cannot send you a PM, perhaps yours is turned off?
Male Dhampir Summoner/3 [HP 15/23; AC16,T12,FF14; F+2,R+3,W+4; Per+5; Init +4]
Cy/Bref:
You can block specific people from sending you messages. At the bottom of each message are two links "Block this Sender" and "Delete Message". Somewhere there must be a way to unblock people.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Zimu:
I checked I Think you have me blocked :( I tried replying to an old PM in my messages and it redirected me straight to your profile page. Either that or you have your messaging turned off
Well! A certain four and a half year old girl had a trip on a train, a trip on a subway, a long walk through downtown Frankfurt, and then a trip to the zoo. Her favorite thing: the flamingos. (because they're pink.) Also good: getting a two-scoop ice cream cone all to herself to eat as slowly as she liked; bats (not scary! really!); ring seals; and baby crocodiles. Also, the lady at the hotel desk gave her a lollipop and a little bouncy ball.
The day ended with pizza and french fries and reading a book. And then she slept for eleven and a half hours, straight.
She really was a good girl. No whining, no fussing. We walked for several miles altogether and she was just solid. She got a little cranky towards the end of day one -- low blood sugar, fatigue -- but that was totally normal, and quickly solved by pizza and bedtime.
Also, I bought her a LEGO Creation set to build a little car, and she totally nailed it.
M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6
First you have to convince the crew to sail the ship. Then, I'm assuming, Profession (Sailor). I really wouldn't be surprised in the captain could water walk and call forth krakens to ride on. When a seer warns you not to fight someone under certain conditions, I tend to listen.
Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)
Jax
Spoiler:
Can you find out what's keeping the halfling locked up? f he is under lock and key, we'll make sure we have the key. We just don't be obvious about it.
M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6
It wouldn't be a bad idea to have Grumblejack slug Jax when he gets up--to show that they at least attempted to keep the guy from getting kidnapped/slain. At the very least, it will suggest to the captain that his passengers are weak and pathetic.
Female Aasimar Wizard 3 (HP 26/26; AC 17/17/14; CMD 14 Fort +3; Ref +4; Will +5; Init +3; Perception +8; Darkvision 60 ft)
Jax
Spoiler:
Jax once we heal Grumblejack and make sure the halfling will work with us, shall we send the others up deck side then you and I search the captain's chambers for things of use and take away items that can further aid him?
M Tiefling Magus/Rogue; HP 26/26; AC:19/14/15; Saves: +5/+7/+3; Init +4; Per +6, AP: 5/6
I don't think we're going to have the time to do that, Cimu. I estimate we have maybe 3-4 rounds tops before someone comes downstairs to investigate. Somehow in that time frame we are trying to: talk to the halfling, heal grumblejack, search the boneman, cast invisibility on the boneman and get the boneman out of the area and overboard.
Well, one round is spent pulling Grumblejack over to the crate. The halfling murmurs something singsong and reaches out through the little feeding-slot.
"This will slow the effect of the creature's poison. It won't cure him, but it will give his body time to heal naturally.. Did you cut its head off, by the way?"
Male Human Oracle (FC) 3 AC:18 Perc: +0 F:+3 R:+4 W:+5 HP:26/26
You don't have to concentrate to keep it active so it would last until it expires or is dispelled or interacted with to cause a save for someone to see through it... IMO.
Eurovision tonight, guys. So regular posting may be interrupted, because you have to drink when you're watching Eurovision. (How much depends on how bad the songs are. but they're not generally good.)
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
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tell the misses that goblin says if dmdm doesn't pull his weight then goblin will bite dmdm!
now that goblin is dead he is more powerful than you can imagine