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Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


4,951 to 4,997 of 4,997 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>

M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

I don't think your confusion spell is different enough from the base confusion to make it worth a -1 spell level. There's a lot of "what if's to whether multiple saves will end up triggering. If the first save is failed, there's a ~50% chance they'll get an action that doesn't allow them to leave the AOE, making the spell essentially equivalent to a regular Confusion effect a fair amount of the time. It'd only hit a max of three targets at our current level, but that's generally about how many enemies you can expect to hit with a 15' burst anyway. If you're facing more enemies than that, then you generally don't have to waste your highest level spell slot on them since they'll be substantially weaker than you in the first place.

As for the second..I have no opinion. Its incredibly circumstantial and seems more likely to be something the 8th knot can use against us if they get it from Cimu (They have a thief and a caster..not impossible to think DM would have them sneak a peak if there is even a glimmer of thought that Cimu may be making her own spells).

Also keep in mind the only rules about researching spells in PF (that I know of) are...not kind to the idea.

Independent Research: A wizard can also research a spell independently, duplicating an existing spell or creating an entirely new one. The cost to research a new spell, and the time required, are left up to GM discretion, but it should probably take at least 1 week and cost at least 1,000 gp per level of the spell to be researched. This should also require a number of Spellcraft and Knowledge (arcana) checks.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

Random aside: In one of the games I'm running I tossed a Chieftain Bref mid-boss goblin at the players. He, of course, encourages lots of biting and fire.


Qadira Runelords

Hell yeah

In my rotrl I made bref a chieftain of a tribe that captured Shalelu they are just now entering his tunnel/cave complex


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

May he have victory over the PC's!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

dmdm I have left my new backstory unwritten, let me know if you have any ideas of how you want to bring him in and if there is anything you would like me to tie in. Really it can be anything at all, but ties to the campaign are always fun.


1 person marked this as a favorite.

Zargo's apprentice, broke with him over creative differences?


Part 2 likely to fire up around March 1, give or take. Want to finish the quarterly and deliverables reports.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Zargo's apprentice, broke with him over creative differences?

It is a style thing.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

By the way the spells were not written by me but kindly written up by a Paizo contributor after I gave him the idea I was trying to convey.

Who else is having DM Way of the Wicked game withdrawals?


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Me.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

I am, as this is the only game I'm playing in that updated fairly frequently. At least I've got the games I'm running to keep my occupied! In one, the bard managed to murder six goblins with a single spell..I love 13th Age.


Male Human Oracle (FC) 6 AC:18 Perc: +0 F:+4 R:+5 W:+7 HP:49/49

I have 5 other games going plus the one I am GM'ing so still pretty busy...but yes I am still missing this one.

I guess I am taking Chains of Perdition as my third level spell.


Qadira Runelords

definitely major withdrawal for me, but I was out for a while.

In fact Dren here is the only one with a chance to stop a goblin from finishing pulling a lever. They went into the poo room and the goblins were all crouched down in the poo and covered with it our heroes entered from the tunnel to the surface and they fired crossbows in surprise, while one started to pull a lever, he got it halfway and the room started to rumble.

Dren's character is the only one that noticed the movement in the poo and gets to act, of course there are two goblins between him and the lever puller.

Its almost like he is facing the smartest goblin the world...


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Douglas Muir 406 wrote:
Zargo's apprentice, broke with him over creative differences?

That'll work


any chance if you guys are starting a new thread for this.. you could post the link to it here.. i've been following yer group for a while now, and would like to continue )


Bref wrote:
Douglas Muir 406 wrote:
Zargo's apprentice, broke with him over creative differences?
That'll work

And now you can think about what sort of "creative differences" one evil, low-Cha alchemist might have with another!


Grollub wrote:

any chance if you guys are starting a new thread for this.. you could post the link to it here.. i've been following yer group for a while now, and would like to continue )

I'll post a link, come the day. And thanks for following!


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]
Douglas Muir 406 wrote:
Bref wrote:
Douglas Muir 406 wrote:
Zargo's apprentice, broke with him over creative differences?
That'll work
And now you can think about what sort of "creative differences" one evil, low-Cha alchemist might have with another!

"When the bomb explodes, it should be red."

"No, BLUE."

"NO RED"

NO, BLUE.

NO, RED!!!

WELL, LET ME SHOW YOU BLUE . . . BOOM . . . er, perhaps I should take some time off now.


Qadira Runelords

Gig ges gave away dungeon keeper this weekend. Gets me in the mood for our return


M Human Bard 1

Glad to hear the link will be posted -- following this has been loads of fun!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
MiniGM wrote:
Gig ges gave away dungeon keeper this weekend.

What's that?


Qadira Runelords

Autocorrect for gog.com


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

I love auto-correct, it enables you to do all kinds of things you would never think of on your own.


Oh, man, I remember Dungeon Keeper. What a great game.

I see that they're selling DK and DK 2 for $6 each at the moment. Don't know anything about DK 2. DK, totally worth the money; just not sure if I can afford the time right now. (Actually, totally sure I cannot. Alas.)

DK never evolved into a long-term successful franchise, which is a darn shame. Apparently DK 3 (which got cancelled back in 2000 or so) was revived as a kickstarter -- War for the Overworld -- which is currently in beta and *might* be released before the end of this year.


oh god they have Master of Orion no no no

That game devoured several hundred hours of my life back in the 1990s. I can still remember my winning strategies. (Play the Alkari and develop neutron pellet technology. Crank out a bajillion little ships that will be unhittable until the enemy develops AoE weapons. Play the Psilons and win the tech race. Play the humans, make friends with the strongest other species and use them as your stalking horse.)

I had never even heard of gog.com! Is this where you go to find all those old games you played in college/grad school, back when you had so g*#*@*n much time?

must be strong. must be strong for my children.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

They have Ultima 1, 2 & 3. Man, I remember spending hours on one of those. You moved around on this land composed of little squares and monsters showed up every so often. When you killed a monster, it left a little treasure chest. I discovered that monsters could not enter the squares with the chests, so eventually I started to just leave the chests where they were. In the end, I had the entire world covered with treasure chests and no monsters.


Qadira Runelords

It is worse dmdm because every weekend they put lots of them on sake, upwards of 80 percent off or free...


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Still here, need some evil game play.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

hey hey!

so excited to get back into the game


Male Human Oracle (FC) 6 AC:18 Perc: +0 F:+4 R:+5 W:+7 HP:49/49

Drens eyes Edmin and his hand reachs for his dagger...no wait, wrong kind of hero...bring on the Solar! :]

Can we at least have some fun tormenting some people in the town?


Another week to ten days, guys. As I said before -- beginning of March-ish.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]
Dren of the Dark Tapestry wrote:

Drens eyes Edmin and his hand reachs for his dagger...no wait, wrong kind of hero...bring on the Solar! :]

Can we at least have some fun tormenting some people in the town?

I hear they taste like chicken.


Male Human Oracle (FC) 6 AC:18 Perc: +0 F:+4 R:+5 W:+7 HP:49/49

It's all good Doug, we are just playing around.

Couple of quick questions though, Did Cy get the breakout for the spellbook? After about a day she would know the contents and should be sharing with Jax and the group.
Dren might be interested in a few arcane spells as well to have scrolls made.

I assume that a thorough search of the magisters chamber brought up no notes on the Ice Golem...like how to repair it and then create a new control bracelet??? :].


the Ice Golem is off the table. The goblins were not actually able to set it on fire, but they tried really hard. A sad end for a fabulous relic of the Third Empire, but all things pass.

Oh, the spellbook. I suppose that's Zimu?


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

Jax and Cimu both had their sticky fingers all over it.


Male Human Oracle (FC) 6 AC:18 Perc: +0 F:+4 R:+5 W:+7 HP:49/49

Jax or Cy, have you got the spells from Doug yet? Just wanted to get an inventory of scrolls I might want to get crafted for me on the travels to the next mission...beyond what you are crafting for yourselves of course.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

Nope, still waiting. I think he has to flesh it out so it'll wait until March.


Well, Jax got his hands on the spellbook first. Jax being Jax, I think he'd probably open it to take a look. So, Jax, please roll a d20.


Discussion thread for the new campaign can be found over here. For the next week or so we'll have both; discuss stuff relating to the wrapup of Part I over here, questions going forward over there. Once the new one is properly up and running I'll put this to sleep.


-- oooh, just made your save. Some nasty person put a Sepia Snake Sigil on the spellbook! How tacky. Fortunately, you are *just* quick enough to get out of the way when the magical snake appears and strikes at you. You hurl the book away, cursing. The snake begins to slither towards you, but the magic is fleeting; in a few moments it dissipates with a shimmer of golden energy into a few motes of dust and a crumbling bit of snakeskin.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

And that's why DM wanted to know who opened it first! Bloody traps!


I was mildly surprised that nobody tried to open it earlier! I was expecting either you or Zimu to spend the last half of this adventure as a petrified piece of furniture.

Ah, well.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

What goodies does it reveal? I'm super glad we didn't try to open it earlier..Jax was too occupied finishing looting first.


Tacitus’ Spellbook “The Heart of All Flame”

Bound in the crimson, scaled leather of some indeterminate reptilian beast, this large locked tome bears its title proudly in Common across the front cover. Inside is found not just spells but a lovingly written treatise on the beauty and purity of flame and how ice, when it grows cold enough, also burns.

SPELLS
4th – fire shield, ice storm, stoneskin, wall of fire
3rd – dispel magic, flaming arrow, fireball, fly, sepia snake sigil
2nd – bull’s strength, burning gaze, flaming sphere, protection from arrows, pyrotechnics, scorching ray, web
1st – burning hands, dancing lantern, expeditious retreat, mage armor, magic missile, sleep
0th – standard plus spark


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Mmm alchemist likes spell books too!


Okay, everyone -- this thread is officially closed. The new campaign (Way of the Wicked II: The Dark Tower) can be found here: http://paizo.com/campaigns/DMDMsWayOfTheWickedPartIITheDarkTower/gameplay&a mp;page=last.

Thanks to everyone for playing!

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

I had never even heard of gog.com! Is this where you go to find all those old games you played in college/grad school, back when you had so g~&@&@n much time?

must be strong. must be strong for my children.

I think that was very cute.

I am sure your kids would allow their father a few hours of playtime.

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