Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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You are still being watched.

Gary McBride
Fire Mountain Games
Check out our kickstarter! Creature Cards


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8
Gary McBride wrote:
You are still being watched.

I hope we can hold your interest.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I live in Panama City, FL right now but will be moving to Texas in December.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Edmin Al'Roth wrote:
I live in Panama City, FL right now but will be moving to Texas in December.

You comparing hurricane hotspots?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I figured two bad ones have already tore up where I am headed to in Texas means I should be good for a while right?


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

At the moment I'm in China, but fly around a bit, Im UK time and Beijing time. I'm English working new Tech.

Just hit me that in the rules it says

The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

How the hells do you then make a stealthy eidolon, that rule seems a bit broken unless they meant them not to be so I thought Aha! glows darkness hehe, well we are evil why not.

Also did we just get spammed by
Fire Mountain Games?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Rosa_Luminass wrote:

At the moment I'm in China, but fly around a bit, Im UK time and Beijing time. I'm English working new Tech.

Just hit me that in the rules it says

The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

How the hells do you then make a stealthy eidolon, that rule seems a bit broken unless they meant them not to be so I thought Aha! glows darkness hehe, well we are evil why not.

Most summoners/DMs tend to ignore that rule because its not usually thought of when you visualize how you want your eidolon to look. Then you learna bout that rule and go "...oh."

Quote:

Also did we just get spammed by
Fire Mountain Games?

They made this AP


We did indeed.

The Judge's eidolon is a little bit different. I allowed him to take a SQ from a different archetype, giving him a minor disadvantage for balance.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I just want to say that after that stellar lockpicking I am paying for it by having a d4+d6 equal a grand total of 1 damage! Awesome


Well, it's a 1 in 24 chance. Bound to happen sometime.

But yeah, your lockpicking was pretty astonishing.

Doug M.


Don't take it as spam. Take it as my genuine curiosity at how this game turns out. Anyways, I return to lurking.

Good start by the way. Have fun everyone!

Gary


Okay, now that we've started combat, quick note on DMPCing. I'll occasionally make rolls for you to speed things along. I don't want to make this the default, though. If I have your character do something you're not fine with, please pipe right up and tell me. My goal here is never to make you do one thing or another, but just to keep the Fun Train from getting derailed.

Doug M.


-- Apparently some use a spoiler for initiative? How does that work? The DM rolls for everyone and puts it in a spoiler? Or individual spoilers?

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I roll for all, but then I average and have good guys go then bad guys or vice versa it makes it faster for me and my posters.

i am in another game where the dm rolls and we all post what we want to do, once he gets them all he makes a summary of it

also i am not worried about you botting me on occasion


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

DMDM I am going out for dinner and movie

But if fight continues, I think you can see where I am going with it. move into flank and chomp chomp chomp

+6 to hitfor weapon finesse 1d4 bite, then -1 to hit and damage for -2 str/dex for fatigued


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Here is how I do Initiative:

Temple of Elemental Evil Combat


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

GM you can Auto Rosa any time to get the game rolling on, I can flow with that as I do the same as a GM myself. If things slow up to much you get players drifting off.

Fire Mountain Games as the maker Im way cool with any lurking old bean, and its good so far :) good GM and some really good players, I have a feeling this will be a great PbP.


Hi guys.

Sorry I had work most of the weekend, as I do on the weekends and I just got home after moving my apartment back after I had to relocate because the hurricane blew through and plunged the lower half of New York in darkness.

I actually fell asleep in a movie theater today (that's how drained I was) but I'll do my best to catch up, I have over 70 posts to read in the game thread and 35 to read in the discussion thread, so sorry and here goes ...

Oh, what I saw of Wreck it Ralph was great! Don't think my dozing off was a critique of the movie.

edit: WHOA! I'm over 150 posts behind!

O_o

Lot to catch up with.


Edmin Al'Roth wrote:
The knight looks at the door, making sure the guards are not coming, before holding up the veil and shrugging his massive shoulders before speaking quietly, "I ask for a sword and she gives me her squirrel covers."

CUTE!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I've never liked a goblin until Bref!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Thank you, I try.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Fire Mountain Games wrote:

You are still being watched.

Gary McBride
Fire Mountain Games
Check out our kickstarter! Creature Cards

Big Fire Brother is Watching.

Any pointers?

:)

Going to nap for three hours then running off to work.


1 person marked this as a favorite.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Okay, now that we've started combat, quick note on DMPCing. I'll occasionally make rolls for you to speed things along. I don't want to make this the default, though. If I have your character do something you're not fine with, please pipe right up and tell me. My goal here is never to make you do one thing or another, but just to keep the Fun Train from getting derailed.

-

I for one really like your GM style, and we have a great group. Each GM is quite unique, like a snowflake. That wants to kill us.

:)


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Actually as a move action may I close the door behind me as to muffle any sounds of combat?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I usually try to post multiple turns at a go when doing combat so the rolls are there or at least the actions will be mentioned. I usually won't be posting at night (usually spending time with the wife). Jax's combat tactics are pretty simple: Stab everything, try to give flanking to Bref and focus fire on the same target as either Bref or Edwin. He'll spell combat to use Daze when he can make full attack actions.

Edited my post to throw up some RP, just wanted to get rolls and such up there asap.

Random thought: I noticed the tea kettle, not sure if I can, but Jax would love to try scooping it up before it falls. He's been craving some tea.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Why do I have The crazy world of Arthur Brown going though my head when I type Rosa.

"Fire I bring you to Burn..."


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

hmm, maybe I should let DMDM roll all my attacks. :)

One guard left. who will be delicious!

great stuff guys


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Morsum simply grins, which again makes you wonder where the blood dripping from his lips disappears to since none seems to hit the floor.

So far I definitely like this group. Keep building interesting personalities all and this should be a blast (yes, that kind of a blast as well Bref).


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Let's see if we can get some geography and layout of the tower from this guard? Doesn't Edwin have great bonuses in Intimidate? Or is that you, Judge?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Judge said he has +11, I will aid another to possibly give him another +2.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

bref may be perhaps the smartest goblin in the history of the world, but he is still a goblin. he will only be entertained with the mural for a little bit before he is ready to kill more.

he is not a happy goblin right now


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I think that Bref and Morsum will get along quite well - oh, and Bref, just so you know. The Judge rather enjoys the taste of blood as well - human preferred. Not sure whether he will take any of the Blood Sucking dhampir feats yet.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

shame bref doesn't speak necril. I don't know summoners well. Is he intelligent?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Not particularly, but since I am a dhampir, he has an enjoyment of blood - not the Blood God Disciple half orc stuff, mostly just for flavor. I am sort of going with the whole vampires don't have shadows, so this is my shadow - it just has a habit of wandering off and killing people for me.

His Int is 7 right now, I tried to put most of his stats on his avatar/alias.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

he should know every language you speak though, I think.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Ah then he and bref are going to have some delightful talks I am sure


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

He speaks all the languages I do, I tend to talk to him in Necril, but he understands Common, Infernal and Celestial which the Judge also speaks.


Okay, let's talk a sec about torture. You're evil, so this is totally an option for you. But it's not compulsory; your character could consider this beneath his dignity, or dishonorable, only to be done in severe necessity. On the other hand, s/he could be a giggling sadist, or a conscienceless sociopath who will simply keep cutting and burning until the thing gurgles up the necessary information. You decide what fits your character.

That said, one of the big problems with evil campaigns -- second only to PvP -- is the squick factor. I don't game to get detailed descriptions of torture, rape, and atrocity, and I'm hoping you guys don't either. So while torture is definitely on the table, it gets resolved largely or entirely off screen.

Now, as to mechanics: there is a Profession (Torturer) skill, which allows you to extract information quickly and efficiently. Absent that, you can use Intimidate -- it doesn't work as well, and does collateral damage, but given time it will get the job done.

In this particular casae, I'll give you three options. (1) Play it cool. Use Intimidate, maybe rough the guard up a bit, but don't seriously injure or damage him. This acts as a standard Intimidate check, turning the guard effectively Friendly for a while. But note that Friendly (or pseudo-Friendly) is not Helpful; the guard will give you mostly straight answers, but retains autonomy and may still seek to withhold information or deceive. (2) Not kidding around. You torture the guard until he talks. This will produce 1d4 reasonably detailed answers to questions before the guard passes out. The guard may attempt to lie, but this will require a check of his Will save against an Intimidate check (I'll roll it), and then you get a Sense Motive. This will take 10 minutes and will do 2d6 of lethal and 2d6 of nonlethal damage. (3) Smash and grab. You torture the guard to death. Same as above, but 1d6 answers instead of 1d4. If the guard realizes you're going to kill him anyway (your Bluff vs. his Sense Motive, I'll roll offscreen) he may get a bonus to lie to you. In all these cases, anyone with ranks in Intimidate can pitch in to Aid Another; to start with, I'll go with the Judge's first roll.

Clear enough? Okay, I'll be around a few more minutes and then I must catch a train.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I posted something closer to #2, but then deleted it. I think that #1 would be more my style. Mind you, if a little blood is let, that would not really phase the Judge. The goal is to scare him to death - Intimidate - and get what I can while trying to read him for lies. If I detect a lie, I will not let him know. But will let the others know so that we can determine what the truth is. Then, we can come back and rough him up a little if necessary for his failure to speak truthfully. Figure there should be a fairly big bonus on the Sense Motive/Intimidate if we catch him lying and he thinks that he is in for a lot of hurt.


D'oh -- ninja'd. Do you want to rewind, or are you OK with how this is playing out?

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Considering that the guard was at 0 hp before, any lethal likely will kill him. Lets go with Intimidate - should be in the 27-30 range with the Assist from Edmin.

I am getting back to work, so you have a few minutes to get something posted without us cross posting/ninjaing each other any more.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin prefers option one, but is not above option two if needed. Option 3 would only be attempted with his help if the information needed was of dire consequence. Not to say he would not kill the person afterwards anyway though.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Now, what questions do we want to ask, when we are successful?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Essentially in my (the Judge's) view, torture for necessary information is fine. Torture for fun is chaotic and pointless, and thus not something that he would condone under any circumstances. After all, what good is an informant if he is dead (unless of course you know Speak with Dead).


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Possible questions:
1. Prison layout.
2. Number of guards.
3. How do we get to Old Moor Road?
4. Where is Blackley?
5. Are there passwords?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin would never torture for fun. He may kill someone that really deserved it slowly, but not to get information. Small difference, but to him it is still different.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Where the warden is and what how powerful he is may be useful as well. As well as information on where our belongings are, I'd love to get my spellbook before we leave. And where the armoury is.

As for what we've found already:
We have one club and a longsword left. I'm Dex based and can't use either.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref is alright with all of it

though i prefer not to get graphic myself

He is also smarth enough to know that this is not his territory, and will do what he is asked to do by those who can. He has no problem killing, but he really only wants to make those who have earned his ire suffer.

Also DM the heal skill can be used for torture as well. Not sure any of us have it though.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Moved from game play.

OOC to all ->

"Just a note: Rosa fully intends to burn this whole place down to the ground and kill everyone in it (she dos have a track record for doing this as a mass murder). In her view nothing left, No clues, no one to talk and it will take them a wile to work out who's dead and whos missing in the ash, no matter what we do they will have a manhunt, kill them all here and they can not join in, also she will think, lets make this one big statement saying ......"

Judge -> Rosa

Rosa - unless you know how to burn stone, that is going to be a tough task. Few old prisons sitting on islands in the ocean and attached to the land by a small bridge are going to be made out of easily flammable materials. Also, if this one talks, I gave my word that I would not harm him. While this was not speaking for you all, the Judge will be less than pleased if you go off on a chaotic mass murder spree. Remember - LE is not CE.

Rosa -> Judge

Stone Buildings and truth about fire
have a look at history, I'm from the UK and no matter if its built with stone or slate, on the outer walls and main inner walls, the reality of building with stone is that it needs a complex heavy wooden inner structure supporting its inner spaces and structure, floors of stone do not a safe building make, a large part of the inside of any stone building is wood, sorry but have a look at Rochester castle and other such to places on the Rine valley, sorry but I am a bit of a buff on this matter. If you have seen it in films sorry, Hollywood lied, all blaster and scaffolding making for a good look and nothing more.

Rosa -> all

LE and someone working to a bigger plan

Ross is being what she is, cold heated and methodical 100% LE, I have sated her logic, burning the place down will slow the chase that will come, but much much more it will sand a biger massage to this state of goodness.

"Look you, You think you have won, that your rulers have control, that they have Broken the dark ones, but you are wrong, look your most feared prison. one that no one could ever broke out of, look at the strong hold now, It can not only be breached, it can be utterly destroyed and if that, then no where is safe."

Know this Rosa works on a totally larger order of magnitude with fear than others, Hell's order of magnitude, wile others work to be the scariest guy/girl/thing in the room, Rosa is seeking ways to scar the living **** out of an entire culture.

Razzing this place to the ground is sending a message to ever one who hears of it.

"FEAR US."

That's how Rosa, one very scary **** from hell works.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I tend to agree with Rosa for the most part.

I look at it like wounding someone in battle versus killing them out right, it takes more resources and effort to take care of the wounded than it does the dead.

If we set the place afire then the officials will need to take care of the grounds first and the search for us second, if not they will at least not put full resources into the search in the beginning.

The pay back is just a bonus.

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