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PaizoCon 2014!

Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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And here is the discussion thread.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

hey all, cant wait to be utterly disturbed by this!

Thanks DM!!


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

Tohram sits quietly in contemplation. He cannot even count how many he sent to Brandenscar, to their death or to the salt mines. As he thinks of this he smiles wondering how many did not commit the crime for which he sentenced them. Well, justice will be served, he did exactly what he was convicted of. The only question was whether there was a way out of Brandenscar.

Thanks for the selection. Judge Tohram reporting for hell duty.


Thanks for selecting me. I look forward to playing with you all!

I will have Edmond Al'Roth stated out tomorrow. I have a sleep study tonight but will have him done by noon central time.


Welcome aboard, everyone. If you like, you can make any of the following rolls:

Perception (to examine the cell)
Perception (to listen to the guards down the hall, or for other sounds outside your cell). Note that in order to do this, you must get your cellmates to agree to be quiet for a while.
Knowledge (arch & eng)
Knowledge (history)
Profession (judge) (Judge Tohram only, I think)

Doug M.


I think I mentioned this before, but: this is my first time running a PBP, so I may occasionally ask for help with stuff.

Now: here at the start of things, you'll want to examine your surroundings, gather information, and -- above all -- interact with each other. As I've said before, PvP is not encouraged. On the other hand, it won't be surprising if you have a range of interactions; Character A may like Character B, be neutral towards C, and find D disgusting and despicable. That's fine. Role play it out.

You're mostly helpless at the moment. Don't be too upset if you try things and they don't work at first. An opportunity may present itself.

cheers,

Doug M.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

A few questions about the characters. I know that most other WotW campaigns allow an extra 2 skill points per level and also a bonus NON-combat feat to start. Are you allowing those? My character already has both, but I will drop them it necessary.

Both these are contained in the first WotW book as far as I know - at least the free version I downloaded 6 months ago.

Thanks,

Judge Tohram


Ah, thank you. Been meaning to hand those out. Give me a few minutes.

Doug M.


Okay. Each of you has a single skill that is a FREE skill. It is automatically a class skill and increases by one rank per level.

The Judge -- Sense Motive
Edmin -- Knowledge (nobility)
Bref -- Bluff
Jax -- Appraise
SZimu -- Survival
Rosa -- Knowledge (Planes)

If you have already put ranks in these skills, take 'em out and redistribute them.

As to the free feat, that will come a bit later if we get that far. First things first! Work together and get out of this place.

cheers,

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

Free stuff!

Reporting in, also 1d20 ⇒ 3 for number of days in prison.


Collecting information is good. But don't forget that your major resource in this will be... each other. Right now none of you know who the others are or what they might be able to do. Talk it up!

Doug M.


Asmodeus speaks Lithuanian? Okay, you win best post for Day One, I think.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

lol Bref gets a bonus to bluff and in 2 levels he will be at +0 :) You guys were busy while i ran a pfs game!


Hey, it's a class skill for you now. So you're already at +1.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Are you kidding Bref is thrilled to be so skilled, going to be more thrilled when he chews on these guards.


Hanging in a painful position, can't get comfortable, can't escape, can't reach the guards to bite, and you're living on two hunks of hard bread per day. (The one time that you grabbed three hunks from the basket, you got a beating. You did manage to choke all three down before they could grab them back.) Bref is probably building up a good head of frustration.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Okay. Each of you has a single skill that is a FREE skill. It is automatically a class skill and increases by one rank per level.

The Judge -- Sense Motive
Edmin -- Knowledge (nobility)
Bref -- Bluff
Jax -- Appraise
SZimu -- Survival
Rosa -- Knowledge (Planes)

Doug M.

Oh wow you all started posting! On a Friday night, shouldn't you guys be out or at least have a drink in hand? I just got home from work but I'll join before I get some sleep and a whole five hours before work again.

For GM Douglas: Thanks for the free points! Free skills are always appreciated.

May I request an alternate skill for Surovuyu Zimu? I see her more of a very astute mental tactician, would there be a possibility of requesting Perception instead? Sense Motive would also be in character but its much better suits the judge. Please let me know. For the time being I'll make Perception roles without the bonus nor will I factor the two extra skill points.

Again thanks for getting to be part of the fun!


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Almost done with stats, just need 1 more feat and another trait.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

Cуровую - perception is sort of the skill nobody gets. It is also the only skill which I do not think any trait gives you as a bonus class skill. Probably because it is the most useful in the game. Sort of why everybody and their brother usually select Reactionary as a trait because it gives you +2 Init.


Yep, that's right. Perception is probably the single most useful skill in the game.

Also, I don't believe anyone else has invested in Survival.

Doug M.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

As a request for all:

The standard in all the pbp games I have played (about 25 at this point) is as follows:

When you are talking: Bold what you say.

For internal thoughts: Italics are usually used.

By doing this, it makes finding thoughts and more importantly speech easy to find. Just using "quotes" makes speech get lost, especially in longer posts.

Also, when using spoilers if you use the format [spoiler=TITLE], then the spoiler will be named TITLE, or whatever you named it, instead of being named Spoiler which is the default.


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

I have survival for Order of the dragon, I also get Perception but chose to put ranks in survival, I can switch them out if needed.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

I'll be nabbing as many knowledges as I can, even those that aren't class ranks, just so I can actually attempt checks with them.


Oh, it's good if more than one person has it! "We attempt the dangerous crossing of the Fire Swamp. Bob here will lead us safely through!" d20=> 2 "Uhh, well..."

Doug M.


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Ok, I figure with all the others having good perceptions I could take survival and be true to my characters back ground as a soldier.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Cуровую - perception is sort of the skill nobody gets. It is also the only skill which I do not think any trait gives you as a bonus class skill. Probably because it is the most useful in the game. Sort of why everybody and their brother usually select Reactionary as a trait because it gives you +2 Init.

I did not take that trait, and I don't think I was planing of the trait that gives a Perception bonus either. I actually don't as they say, min/max, (but the competition seemed tough getting to this game I did ask some help from a friend who is more adept at the rules, building the character - in part so that I don't embarrass myself, he actually freaked out when I said I wanted to swallow my bonded item as a child, because he said I could masterwork whatever it was), I just did not like the "fit" of Survival as a important skill to Cуровую.

She is a "witch" but I see her more of a calculating Hellfire Club member than a back woods hedge mage.

So what I'm saying is "it was more of a style thing"

:)

But point taken, and if the GM gives you a Skill, I'm guessing he did so for a reason !!

I don't think anyone wants to trade up? If so let me know so we can get the GMs approval, but otherwise I'll figure how to work Survival into my theme.

I have to run to work, more posts later.


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

-DM
In what order our we chained together?


Clockwise from left of the door: Rosa, then the judge on the left wall; Sir Edmin, then Jax on the wall opposite the door; Bref the goblin and Zimu on the wall to the right of the door.

Doug M.


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Am I close enough to the goblin to stick my leg out so he can stand on it?
Not bite!


No. Jax could do that, or -- with a bit of contortion -- Zimu.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

Now if only legs were free...how hard would it be to lift the goblin up with my tail? Yay prehensile!


Heh.

But no -- you could stick your left leg out and get it under the goblin's right foot. You two are at a corner of the cell, right? So you're at right angles to each other.

That would give him a boost, sure. Enough that he could reach the manacles and pick the locks! Maybe. If he had something to pick them with. Which he doesn't.

Doug M.


Nice to see everyone plotting and scheming!

I don't think I'm giving anything away if I tell you this module rewards teamwork and advance planning.

Doug M.


Also: assuming you can make the Veil work, you may want to divide its contents in advance.

Doug M.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

First is get the picks to the goblin and the goblin free. Once he is loose, and the rest of us have been picked loose, we can divide stuff. Personally, I would prefer leaving the rope and window in the veil until necessary. While it is fun breaking out of prison while carrying a window, I can think of easier ways.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]
Bref wrote:


dm if I need more plz bot them. I will be away for another hourish, I really want to be part of the combat and all if we can wait. If not stealth and sneak attack w my teeth

DM DM is Eastern time zone where it is midnight. Not sure how much more to expect tonight. Also, our witch has not been on in hours. Not sure what time zone she and Jax are, but I think that they are eastern Europe or possibly somewhere in the far east.

I will be up for another hour or so at most.


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Bed time for me soon, been up since four this morning.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

Off to bed as well. Good playing all. I will be on and off tomorrow - RL has a number of impediments to full time posting.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

I'm in Central time, but I'm usually busy in peak US hours (evening time) and on around the am.

How do we want to divide up the items?
I figured one weapon obviously goes to the cavalier.
Summoner and cleric have several things to do without supplies (Maybe some spells, summon monster, Eidolon, channel energy)
Witch, cleric, summoner and magus all need components
Magus, cleric, summoner and rogue can all use a weapon to help out.

What do you all think the purse does? Gold for bribes is my guess.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

The only spell I have that requires a real component is grease (which is why I asked about the butter before). My other spell - Rejuvenate Eidolon - requires a drop of my blood, pretty sure I can get that.


Perhaps a bit of oil would do for that.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 47/51; AC:21(25)/16/17(21); Saves: +9/+11/+7; Init +5; Per +8, AP: 6/7

I have color spray..no chance of finding those materials anywhere in this cell. Coloured powder or sand. My other spell doesn't require a material component at all though.


BTW, here are James Jacobs' classic "Ten Facts About Goblins". Bref, you can decide over time which (if any) of these apply to you. Spoiled for length.

Goblins:

Here are ten fun-filled goblin facts:

1. Goblins Hate Horses: While goblins excel at riding animals, they do not quite get the whole horse thing. In fact, their hatred of all things horse related is only matched by their fear of horses, who tend to step on goblins who get too close.

2. Goblins Hate Dogs: Although goblins raise their horrible, rat-faced mounts called, creatively enough, goblin dogs, as mounts, their hatred of plain, everyday dogs nearly matches their hatred of horses. Even though goblins are quite adept at riding wolves and worgs, they are quick to explain such animals are NOT dogs. Freaks.

3. Goblins Raid Junkyards: And garbage pits, sewers, gutters…anywhere there’s garbage, you can be sure goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse they find and relish killing people with the things they throw away.

4. Goblins Love to Sing: Sadly for goblins, as catchy as their melodies and lyrics tend to be, the subject matter of goblin songs tend to be a bit too creepy and rather disturbing to catch on in civilized society.

5. They are Sneaky Little Freaks: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes them unnervingly adept at hiding in places you’d never expect: stacks of wood, rain barrels, under logs, under chicken coops, in ovens.

6. They’re a Little Crazy: The fact that goblins think of ovens as good hiding places reveals much about their inability to think plans through to their most likely outcome. That, and the fact that they tend to be easily distracted, particularly by shiny things and small animals that might make good eating limit their ability to execute even well thought out plans.

7. They’re Voracious: Given enough supplies, a goblin can eat nearly a dozen meals a day. Most goblin tribes don’t have enough supplies to satisfy such ravenous appetites, which is why the little menaces are so prone to raiding.

8. They Like Fire. A lot: Burning things is one of the great pleasures of goblin life. Although they’re generally careful about lighting fires in their own lairs, especially since goblins tend to live in large, tangled thistle patches and sleep on beds of dried leaves, give a goblin a torch and someone else’s home and they’re in goblin heaven.

9. They Get Stuck Easily: Goblins have wiry frames but wide heads. They like to sneak around. Sometimes the body fits where the head will not.

10. Goblins Believe Writing Steals Your Soul: The walls of goblin lairs and the ruins of towns goblins have raided are littered with pictures of their exploits, but they never use writing. Writing is not lucky. Writing steals words out of their head, and once they’re gone, they can’t get them back.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]
Douglas Muir 406 wrote:

BTW, here are James Jacobs' classic "Ten Facts About Goblins". Bref, you can decide over time which (if any) of these apply to you. Spoiled for length.

** spoiler omitted **...

Nice, I love this.


Lord of Darkness 5, Cavalier 1 INIT:+4, AC:21 (23w/Shield), HP:64, F:+10 R:+5 W:+6, Perception: 5

Can it be blood drenched sand? If so I think you will end up with plenty.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

yea I am a big fan of those.

If the knife is the medium size, might as well let one of you take it. If it is sized for whomever pulls it then I can make great use of it. Then I will have 2 attacks. I have a natural bite attack as well.


By the way: I live in Germany, but will be in and out of the Washington, DC area for the next few weeks. I'll also be in NYC briefly on Monday and Wednesday of this week.

I think one of you is in the NY area. Anyone else nearby?

Doug M.


The knife is medium size, so you have to go with the bite.

Doug M.


Male Dhampir Summoner/6 [HP 47/47; AC18,T12,FF16; F+2,R+4,W+6; Per+8; Init +4]

Chicago here, although I lived in Wittlich in Rheinland-Pfalz as an exchange student many years ago.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

CA hère

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