DougFungus' Crypt of the Everflame
Game Master
DougFungus
The Crypt where Ekat Kassen was laid to rest has become an important part of the town's history. This year a group of hand selected individuals have been chosen to venture to the crypt and retrieve the Everflame in time for the autumn celebration.
"Ok...let me see...take this wire....make a bunny ear...then another...was it the red or the blue? Bah! The fox chases the bunny into the hole...." Pip mumbles some other things about traps and sore fingers...
There is a pillar in there with arrows all over it and a big pit. Pip says its a trap, which seems like the obvious choice to me. They're still back there, Pip was fiddling with something when I left.
Doug, is there a bridge to the pillar that spans the pit? Sorry, I'm having a tough time visualizing this one.
This room was a bit of a tough one to map out. The room is a dome with a deep pit in the middle(the black part). In the center of that pit is a pillar with the rotating arrow trap that sits on top of it and a stone bridge leading up to it. There is one door that comes in from the West (the one you came in), another door to the south (Kerret is standing directly in front of it) and one final door to the East.
Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)
Ah, I had thought the whole thing was a pit.
Lorant walks with the group through the room, looking warily at the pillar which was part of some complex trap Pip had disabled. "Pip, want to check the door to the south?
I don't think I'm going to the try to pull any of those arrows out, Kerret whispers. If this thing goes off, it'll turn everyone in this room into a pincushion.
He turns towards the southern door and squares his shoulders.
Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)
I refreshed the spell only a moment ago, it'll last. Watching the other casters renew their spells, Kaylee casts light upon his shield again and follows him to V-10, sling prepped in hand.
As Lorant walks into the room, the light from Kaylee's spell creeps along revealing 4 motionless Skeletons. Fresh entrails hang from their bones and drip with blood.
Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)
Kaylee gasps at the brutal display of carnage. That's terrible! she calls out. Soon after, a disturbing thought came to mind. I don't think that these are the villagers. Where did these bodies come from? She peers into the room looking for anything that may identify where they may have come from. Perception:1d20 + 2 ⇒ (17) + 2 = 19
I'm getting anxious to move things along. I will post the results for the round tomorrow morning regardless of who posts or not. You have until then to decide your actions.
Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)
Seeing more of the "angry bones" standing guard in the room, Kaylee preps a sling stone and gives it a twirl. She attacks the skeleton approaching from her right (Z-8) as it comes around the pillar. Sling attack:1d20 + 2 ⇒ (18) + 2 = 20Damage:1d4 ⇒ 2