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| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
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AOO 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d8 + 3 ⇒ (7) + 3 = 10
Crit Confirm 1d20 + 4 ⇒ (11) + 4 = 15
Crit Damage 1d8 + 3 ⇒ (8) + 3 = 11
Lorant lashes out with his sword as the beetle tries to retreat. Then the soldier presses the attack. He steps forward and tries to crack the beetle's shell again with his sword. "For Kassen!"
5 ft. step to T-15
Sword 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d8 + 3 ⇒ (7) + 3 = 10
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
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It's a CON check. DC 10+<your negative hp status>. So if you're at -2, then it's a DC12. -5 make it a DC 15.
Rule is here
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
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PIP! Oh no! Kaylee cried out at the horrible burn marks on his skin. She had already spent the last of her healing on Lorant not seeing how badly Pip was injured. Fortunately Vastar was here to stop the bleeding. Fenris poked his head out of his carrying pouch sensing her distress. Hopping out, he perched himself atop Pip and stared at Kaylee. She could feel the calmness radiating off of him and looked up into his eyes. In a blinding second she felt an intense wave of knowledge almost overwhelming her mind. She began to grasp information about not only magic and arcana but even other worlds. She felt kindness from some otherworldly figure, distant yet familiar. Thankful she turned and laid hands on Pip, warm energy flowing into him. Thank you She whispered softly.
Healing Hex: 1d8 + 2 ⇒ (3) + 2 = 5
| Kerret Malconnen |
| Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4 |
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Invigorated by the victory, Kerret moves to the beetle's nest and prods at it with his spear, spreading the trash and offal out in the hopes that it might hide something of value.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Can't tell where the nest is, so if I don't have enough movement for that, just move me up to it. Thanks.
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
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I'm glad you're okay again, Pip Kaylee says while shooing Fenris off of his chest. She helps the man to his feet and double checks to make sure he isn't feeling too sick.
Looking at the beetle, she feels a little remorse. She was about to have her babies... she says sadly to no one in particular.
| Vastar |
| Cleric of Erastil (current hp 21, total hp 21; F+3 R+3 W+6; AC18, t13, ff15, Initiative +3, Perception +7) |
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And wolves take cattle because they're hungry. I shrug: Sometimes you have to protect yourself because animals don't know any better.
C'mon then Pip.
I send Erastil's healing energies surging through my hands and onto Pip's wounds.
Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7
| DougFungus |
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With the realization of Pip's near death experience, each of the party members takes a second to look back and reflect on what they have learned so far. In doing so, the collective party feels stronger than ever as a result.
Pip gains 7 HP from vastars Cure Light Wounds Spell
NOTE:
Keep in mind that because you have gained a level does not mean that you get the same affects as resting. Any spells, hit points, daily usage abilities, etc... that you have used to date are not returned to you until you rest. Any new spells, HP and abilities you have gained from leveling up are added in addition to what you already have but anything used so far is not returned to you until you rest.
Round b-5 begins now
Maps have not been updated. Since nobody has realy moved I didn't want to have to go through all the trouble for this round.
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
|
Lorant moves to cover the corridor ahead as well as the stairwell?. He looks over his shoulder at the others. "Is he alive?" he points to the figure on the floor.
Move to U-15. Look down the corridor and the stairs. Is that a set of stairs?
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
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Kaylee moves over to examine the body carefully. I'm not certain... she says as she expertly prods the body. Does anyone recognize him?
Move to S-15 to examine body Heal: 1d20 + 8 ⇒ (20) + 8 = 28 to recognize signs of life or cause of death.
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
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Looking up to Vastar, Kaylee wondered what her own limits were. She glanced around uncertain until she saw Fenris staring at her and then she knew. I have enough to heal each of you once as I did with Pip. But once I've healed you I cannot do so again until the sun or moon passes its position on the morrow.
| DougFungus |
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Lorant moves to look down the closest corridor. There are a set of stairs leading down into a dimly lit corridor and then another set of stairs that lead directly back up again into another room.
Round b-6 begins now
Maps have been updated
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
|
Lorant nods at Kaylee. "Right, let's check this area up here first." He moves down the hallway and, if he doesn't see anything at the end, moves to the entrance of the next room.
Move to X-15, then to X-18 if no threats are seen.
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
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Kaylee follows Lorant from a short distance, watching Pip as he scans the area ahead. Do you see anything, Lorant? she whispers as she looks down the next hallway into the next room. Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Follow behind Pip and Lorant, ending turn at X-16
| DougFungus |
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The remains of a small fire smolder in the center of this broad chamber, letting out a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls.
Round b-7 begins now
Maps have been updated
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
|
Lorant squints through the smoke and slowly makes his way to the far side of the room, hoping to examine some of the things in the room.
Move to Z-20. Examine fire in Z-19 and equipment in Z-21.
Perception: 1d20 + 0 ⇒ (5) + 0 = 5
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
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Kaylee slowly enters the room, chanting softly a simple prayer to allow herself to see auras. Fenris pokes his head out of his carry pouch and scans the room with her, his ears twitching as the smoke bothers his nose.
Move to X-20. Cast Detect Magic and scan room.
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
| DougFungus |
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The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls. Please remember to factor this into your rolls.
Kerret and Vastar do not suffer this penalty since they are not in the room.
Everybody check your PM's. Since your checks will all yield different results I will have to send them out individually.
There is no equipment in Z-21. There is a pillar there. I know the maps can get kind of fuzzy at times.
Maps have been updated
Round b-8 begins now
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
|
Kaylee takes a few seconds to stare at the flame. There is something unnatural about this she says as ponders what the purpose of the magic is and what it does.
Knowledge: Arcana: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
| Vastar |
| Cleric of Erastil (current hp 21, total hp 21; F+3 R+3 W+6; AC18, t13, ff15, Initiative +3, Perception +7) |
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I step into the smoky room.
"Something's not right in here, the shadows are moving separately to the flames." I point toward the fire, "And did you see that dagger? The key next to the fire is scorched and blackened but the dagger is unhurt inside the flames."
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
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Lorant is getting ready to reach into the fire with his sword, when Vastar's comment stops him. "I was going to try to get the dagger out of the fire..." He stops, coughing at the smoke.
"Maybe we should put the fire out?"
| Pip Nimblefinger |
| male halfling lvl3 rogue HP:23/23 |
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"I noticed the shadows as well Vastar!" Pip says as he moves closer to the fire. "Be careful...the dagger could be bait for a trap! Can someone cast detect magic? Let me check around the key and fireplace for any trap triggers."
Pip moves to Z-19 and inspects closer for any traps Perception: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
| DougFungus |
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Kaylee (Natural 20)
Kerret (23)
Lorant (19)
Pip (11)
Vastar (8)
???? (7)
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls. Please remember to factor this into your rolls.
Kerret and Vastar do not suffer this penalty since they are not in the room.
Maps have been updated
Round B-9 Begins Now
| Kaylee Pruitt |
| Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal) |
|
The dagger is what is enchanted! she exclaims, happy to solve even a small mystery. Vastar, Pip, what is it that you say about the shadows? Are they moving towards us? Kaylee asks warily, searching the shadows for any hint of malice.
Should I roll another perception check to see if I notice the unusual shadow movements now that they been pointed out?
| Pip Nimblefinger |
| male halfling lvl3 rogue HP:23/23 |
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"There doesn't appear to be any traps of any kind in here." Pip says as he dusts off his pants and wipes his hands on them at the same time.
Turning to Kaylee, he says "I can't really tell where they are moving...they just don't...they....they're just moving wrong. They don't follow the flicker of the flame."
After watching the shadows for a few moments, Pip looks at the group and says "So...how do we go about getting that dagger out of the fire?"
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
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"Well, I can probably fish it out with my sword. But would it be better to put out the fire? Would that do something to the shadows?
Lorant glances around trying to figure out what Pip is talking about.
Perception: 1d20 + 2 + 10 - 2 ⇒ (1) + 2 + 10 - 2 = 11
| DougFungus |
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???? Stealth Check: 1d20 + 12 ⇒ (5) + 12 = 17
Kaylee Perception Check: 1d20 + 2 ⇒ (13) + 2 = 15
Kerret = Not In Room
Lorant Perception Check: 1d20 + 2 ⇒ (8) + 2 = 10
Pip Perception Check: 1d20 + 7 ⇒ (18) + 7 = 25 (Can See)
Vastar = Not In Room
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls. Please remember to factor this into your rolls.
Kerret and Vastar do not suffer this penalty since they are not in the room.
Each passing second in this room is becoming more and more agonizing. The smoke makes your stinging eyes run tears and your throats close from inhaling the black smoke. Lorant, being exposed to this the longest is affected the most and begins to cough.
I'm starting the next round to keep the passage of time moving forward.
Maps have been updated
Round b-10 Begins Now
| Lorant Pelus |
| Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15) |
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Lorant eyes the shadows for a second before he starts coughing from the smoke. Then he tries to cover his mouth with his shirt and uses his sword to reach the dagger and lift it out of the fire. He drops it on to the ground beside the fire.
Can I assume he can do that?"
| 501 to 550 of 1,183 |
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