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DougFungus' Crypt of the Everflame
Game Master DougFungus

The Crypt where Ekat Kassen was laid to rest has become an important part of the town's history. This year a group of hand selected individuals have been chosen to venture to the crypt and retrieve the Everflame in time for the autumn celebration.



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Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

I stand corrected. Thanks guys. Doug, I have not used any programs to generate my character. Also, I sent you a PM.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

Kerret shouts out (free action), There's something wrong with these orcs! I think they're some kind of magical illusion!

He reloads his crossbow (move action) takes a 5 ft. step back to Y 16 and attempts to calm the startled pony.

Handle Animal: 1d20 + 4 ⇒ (2) + 4 = 6


Cleric of Erastil (current hp 21, total hp 21; F+3 R+3 W+6; AC18, t13, ff15, Initiative +3, Perception +7)

Doug, I sent you my herolab file.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

Standard action: Fire bow 1d20 + 3 ⇒ (7) + 3 = 10, 1d6 ⇒ 6
Move action: Draw sword
Free: 5 foot step NW into the square with the 17. No corresponding letter for that row.

If Kerret is right, Lorant gets +2 on his save vs. illusions. Plus, we all get a new save now, right?


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

Standard action: Cast Detect Magic
Move action: Draw and prep sling
Free: 5 foot step to Z19 taking cover behind the cart

Doug, I haven't used any programs to generate my character either.


male halfling lvl3 rogue HP:23/23

Move action: move to Y20
Standard action: Fire light crossbow at orc 1: 1d20 + 5 ⇒ (7) + 5 = 12, 1d6 ⇒ 1
Free action: can I reload my crossbow?


Lorant Pelus wrote:
If Kerret is right, Lorant gets +2 on his save vs. illusions. Plus, we all get a new save now, right?

Thanks for pointing that out Lorant. I never factored in your +2 for the results.

Everybody does get a new save for the next round. I just figured that it would be easier if I rolled all the saves to speed things up. If you'd all prefer to roll your own that works too.

Pip wrote:

Move action: move to Y20

Standard action: Fire light crossbow at orc 1: 1d20 + 5 ⇒ (7) + 5 = 12, 1d6 ⇒ 1
Free action: can I reload my crossbow?

Loading a light crossbow is a move action that provokes attacks of opportunity. You will need to modify your actions this round.


male halfling lvl3 rogue HP:23/23

Free action: move back 5 ft.
Thanks for the link! I am kind of new to the core rules, only been playing with beginner box.


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

[spoiler=will save]1d20 + 4 ⇒ (16) + 4 = 20

Do we get a bonus to Will saves after Kerret tells us that they aren't real? And if they are illusions, how does detect magic interact? I know after 3 rounds of concentration I'll know its the illusion school of magic but do they just glow on the first round?


Have you played this adventure or have you been reading ahead?

*Raises eyebrow

You seemed to know there was a bonus and the exact number for that bonus.

Yes you get a +4 bonus if you are told its an illusion. I was going to add it myself so as not to give away too much information.

I believe Detect Magic would highlight the Orc's as having a magical aura. Your character cant use this information until the round resolves though.


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

Not exactly, I skimmed through this adventure awhile back when I was DMing a year ago but ran something else instead. The +4 included in my roll was my base will save bonus. I asked because I thought that was why Lorant is getting the +2 on his roll.


male halfling lvl3 rogue HP:23/23

My last post came up as the wrong alias, sorry about that. I made Pip my default alias.


Kaylee Pruitt wrote:
Not exactly, I skimmed through this adventure awhile back when I was DMing a year ago but ran something else instead. The +4 included in my roll was my base will save bonus. I asked because I thought that was why Lorant is getting the +2 on his roll.

I see. I didn't read your dice roll properly either. Lorant gets a Trait bonus vs. illusions. It wouldn't really matter in the end anyway.

Pip Nimblefinger wrote:
My last post came up as the wrong alias, sorry about that. I made Pip my default alias.

I see this kind of thing happen a lot. Its not a huge deal.

Everybody has their round 2 actions posted. Awesome. I will have the map updated this evening between 6-10pm -6 central time. You will have until then to modify anything if you choose.


I didn't upload a new map for round 2 since combat ended.

I just realized that I didn't setup the map for the next location. I spent so much time preparing the maps for the Crypt I completely forgot about the upcoming map. It will probably take me a day or so to get it ready. In the meantime please RP your way to The Gray Lake where you will be setting up camp.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

GM: Do you want us to keep track of HP and XP?

I know GMs who keep track of both for players, some who track XP (or just level us when appropriate), and some who want players to track both.


What works best for you guys?

Kerret, I sent you a PM.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

I can track my own Hp and xp. So, we keep heading toward the Broken Glade?


male halfling lvl3 rogue HP:23/23

I'll track my own as well.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

I would prefer to track my HP and you track the xp, but if everyone leans toward tracking us everything, then I'm more fine with it.


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

I'm fine tracking either way. Oh, and Kaylee is pointing along trails on the map. I realized after posting I didn't make that clear.


Since it looks like the majority would rather, I'm going to ask that everybody track their own HP & XP individually.


Everybody please see the map labeled "The Grey Lake" in the party folder. This is a quick mock up of the lower half of The Grey Lake as indicated on your trail map. When I started making this I thought it'd be cool to have this huge area available to the party to use in the next event. I was quickly setback when I realized the map is over 15MB before adding any detail or a vision blocking layer. I think what I'd like to do instead is have the party choose a spot where they'd like to camp and focus more on a smaller area and reduce the map size. I can then add the things I need and if by chance things move elsewhere in the same area I have a larger portion of the map at my disposal to assemble quickly.

So tell me, where would the party like to camp for the night? I'm hoping to have this finished tonight so I will side with a majority vote for whoever posts.

Sorry for the short notice. If everybody would like more time I can wait.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

I'm thinking the area around AQ53. Without knowing much else about the terrain, it would give us multiple ways out. Alternatively, would you allow Survival checks to pick a good campsite?


Different areas may or may not have different events than other areas which is why I tried making the map so big in tue first place. The terrain is shaped as best I could to model the lower half of the Grey Lake. I can't offer survival checks because no campsite is technically better or worse than any other.


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

I'd say a little bit more down, around AV or AW53. I don't like having our backs close to water, not to mention its not fun sleeping in mud.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

As a player, I'd rather have clear sight lines and I think a spot like AK 9/10 provides those in the best way. Then again, Pip is the only one with low-light vision, so we might do better to be concealed, in which case I'd suggest BE 60/61. As a character, Kerret is pretty helpless in the wilderness and will most likely go along with whatever the others suggest, probably giving more weight to Vastar, who he views as "in tune with nature."


Because an agreement has not been met (which is not a bad thing by any means) I am choosing to hold off on the map for tonight. Perhaps this decision could be met in character?


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

I could go with AW53. Provide us more cover from the road.


male halfling lvl3 rogue HP:23/23

The road doesn't bother me, it's the water and what may be lurking beneath the surface that bothers me. AW53 looks good to me.


Cleric of Erastil (current hp 21, total hp 21; F+3 R+3 W+6; AC18, t13, ff15, Initiative +3, Perception +7)

AW53 looks good


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

AW 53 works for me.


I setup the map for the area surrounding AW-53. Everybody see your personal folder for maps. This is how I will be running the Crypt so this is a good chance to work out any kinks if there are any.

Your character can see about 20' in the current light though night is approaching and it is getting darker.. Even though the map is exposed it is assumed you'd know what the surrounding area roughly looks like from seeing it across the lake. Not every character can see the same thing. Details will pop up based on your range of vision and the current visible light in the area. Remember, just because you see it doesn't mean anybody else can.

Play out your turns like you normally would until we get used to things and the party is ready to lay down for the night. Keep in mind I have a ton of graphics at my disposal to modify the terrain. If you want to move a rock, I can move a rock on the map. If you want to say, build a fire for the night, that could be arranged too. Be creative. If the whole party wants to fast track some events like looking for firewood or eating meals let me know so I can track time accordingly.

Does anybody have a special vision type I might have missed? I assume everybody has normal vision.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

Hey Doug, my Kerret's secrets document is missing out of the Skydrive. Do you still have it?


OH CRAP! was it stored in your personal folder? I kind of cleaned house when I started moving maps around.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

Oh well. Did you read it at some point? If not I can try to redo it.


I feel really bad. With all the excitement going around I never found time to read it. I promise to be more careful in the future.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

Ok, I put a new Secrets doc on the Kerret Skydrive.


I read it this time. Its good.

I'll try not to delete it again....


DougFungus wrote:
Play out your turns like you normally would until we get used to things and the party is ready to lay down for the night.

In the above quote I should have stated that turns would be taking place round by round like combat. This map has a few easter eggs that are hard to uncover with fast tracking. I moved everything ahead to round 6 to meet the flow for the dialog. Specifics are important to me for actions and movement locations the same way as combat.

New maps are on Skydrive.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

I'll ask for a retcon. Lorant would investigate the pit before setting up any tents.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

Perception check for Lorant to see anything of note in his torchlight radius. 1d20 + 2 ⇒ (2) + 2 = 4

...nope.


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

Lorant moves to BD63, continuing to look at his surroundings.

Perception 1d20 + 2 ⇒ (1) + 2 = 3

We're doing rolls and moves in this forum, right? He'll check out squares BE63 and BE64 as well as watching for something in the bushes.

frakin' dice


Yes. I'd like to keep Rolls and Moves in this forum and Dialog in the Gameplay forum.

Lorant, you're rolling like I do in real life. I have bad real life dice luck.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

Kerret spends the next few rounds setting up standing torches at AR 58 and AS 48


Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)

PM to GM


male halfling lvl3 rogue HP:23/23

Sorry for the lack of posts, was not online much the last couple of days.

As Pip wakes up he glances around to see what the excitement is about: 1d20 + 7 ⇒ (12) + 7 = 19 perception.


Init +4; Perception +6; hp: 23/23 AC 13(17)/12/11(15); F+3, R+3, W+4

Doug, sorry I wasn't more clear. I thought we had gathered firewood / deadfall for our campfire, but if that didn't happen, is anyone willing to lend me a torch?


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

Searching for clues: 1d20 + 2 ⇒ (11) + 2 = 13

Sorry Kerret, I've no torches to give but if you ask Kaylee for more light I'll cast dancing lights


F.Y.I. Anybody inspecting the body may feel free to roll a Knowledge Nature, Heal or Survival check.


Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)

1d20 + 7 ⇒ (7) + 7 = 14 I have a + 7 on all three of those skills, do I roll three times?

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Vancian Spellcasting, by Tholomyes

Any viable 9-tailed Kitsune build?, by MrTenso

Modern Pathfinder?, by Leonal

Why are people so easily offended these days?, by meatrace

Alignment, a tool of segregation missing its intended purpose, by AvenaOats

Just how dumb is a character with int 7?, by 3.5 Loyalist

Your silicon is in my peanut butter!, by Brian E. Harris

Tome of Horrors Miniature Kickstarter, by Chaotic_Blues

Xbox one is coming, by Andrew Turner

Is the Witch broken (Op?), by Rynjin

Online Campaigns

Tora no Senaka - The Back of the Tiger - Jade Regent IC Thread, by Raith Shadar

We Be Pirates, You Be Booty! ICThread., by DM Amazing Red

Behold the Galaxy, by Jack 'Bolter' Royce

Tales of Agartha: the Avalon Chronicles, by GM Spugly Fuglet

DM_Kumo Gekkou's Way of the Wicked Gameplay, by DM_Kumo Gekkou

DM Wellards Jade Regent, by DM Wellard

When Worlds Collide, by Argoth Semahur

DSP's Kingmaker Discussion, by Lanya Beladon Medvyed

Survive or Die - A Return to Epiphany - Gameplay, by Blink Vala

Kingmaker PbP Discussion, by DM_Ego

Paizo Blog

Superstars from Spaaaace!,

Register Now for Pathfinder Society Events at Gen Con Indy!,

First World Problems,

Pathfinder Battles Preview: Devils of the Sea,

Ultimate Campaign: WAR! What is it Good For?,

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All Old Ones, Great and Small!,

It's a Kind of Magic!,

Cold Blows the Wind!,

Show Me Your WAR Face!,

Live the Life Aquatic for Your Next Pathfinder Game!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



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