DougFungus' Crypt of the Everflame
Game Master
DougFungus
The Crypt where Ekat Kassen was laid to rest has become an important part of the town's history. This year a group of hand selected individuals have been chosen to venture to the crypt and retrieve the Everflame in time for the autumn celebration.
Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)
Standard action: Fire bow 1d20 + 3 ⇒ (7) + 3 = 10, 1d6 ⇒ 6
Move action: Draw sword
Free: 5 foot step NW into the square with the 17. No corresponding letter for that row.
If Kerret is right, Lorant gets +2 on his save vs. illusions. Plus, we all get a new save now, right?
If Kerret is right, Lorant gets +2 on his save vs. illusions. Plus, we all get a new save now, right?
Thanks for pointing that out Lorant. I never factored in your +2 for the results.
Everybody does get a new save for the next round. I just figured that it would be easier if I rolled all the saves to speed things up. If you'd all prefer to roll your own that works too.
Pip wrote:
Move action: move to Y20
Standard action: Fire light crossbow at orc 1: 1d20 + 5 ⇒ (7) + 5 = 12, 1d6 ⇒ 1
Free action: can I reload my crossbow?
Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)
[spoiler=will save]1d20 + 4 ⇒ (16) + 4 = 20
Do we get a bonus to Will saves after Kerret tells us that they aren't real? And if they are illusions, how does detect magic interact? I know after 3 rounds of concentration I'll know its the illusion school of magic but do they just glow on the first round?
Initiative +1, Perception +2 (+4 w/Fenris) Current AC 15, Current HP 13/20 (20/20 non-lethal)
Not exactly, I skimmed through this adventure awhile back when I was DMing a year ago but ran something else instead. The +4 included in my roll was my base will save bonus. I asked because I thought that was why Lorant is getting the +2 on his roll.
Not exactly, I skimmed through this adventure awhile back when I was DMing a year ago but ran something else instead. The +4 included in my roll was my base will save bonus. I asked because I thought that was why Lorant is getting the +2 on his roll.
I see. I didn't read your dice roll properly either. Lorant gets a Trait bonus vs. illusions. It wouldn't really matter in the end anyway.
Pip Nimblefinger wrote:
My last post came up as the wrong alias, sorry about that. I made Pip my default alias.
I see this kind of thing happen a lot. Its not a huge deal.
Everybody has their round 2 actions posted. Awesome. I will have the map updated this evening between 6-10pm -6 central time. You will have until then to modify anything if you choose.
I didn't upload a new map for round 2 since combat ended.
I just realized that I didn't setup the map for the next location. I spent so much time preparing the maps for the Crypt I completely forgot about the upcoming map. It will probably take me a day or so to get it ready. In the meantime please RP your way to The Gray Lake where you will be setting up camp.
Everybody please see the map labeled "The Grey Lake" in the party folder. This is a quick mock up of the lower half of The Grey Lake as indicated on your trail map. When I started making this I thought it'd be cool to have this huge area available to the party to use in the next event. I was quickly setback when I realized the map is over 15MB before adding any detail or a vision blocking layer. I think what I'd like to do instead is have the party choose a spot where they'd like to camp and focus more on a smaller area and reduce the map size. I can then add the things I need and if by chance things move elsewhere in the same area I have a larger portion of the map at my disposal to assemble quickly.
So tell me, where would the party like to camp for the night? I'm hoping to have this finished tonight so I will side with a majority vote for whoever posts.
Sorry for the short notice. If everybody would like more time I can wait.
Human Mobile Fighter (hp 31/34; F+5, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions); AC 17, T 12, FF 15)
I'm thinking the area around AQ53. Without knowing much else about the terrain, it would give us multiple ways out. Alternatively, would you allow Survival checks to pick a good campsite?
Different areas may or may not have different events than other areas which is why I tried making the map so big in tue first place. The terrain is shaped as best I could to model the lower half of the Grey Lake. I can't offer survival checks because no campsite is technically better or worse than any other.
As a player, I'd rather have clear sight lines and I think a spot like AK 9/10 provides those in the best way. Then again, Pip is the only one with low-light vision, so we might do better to be concealed, in which case I'd suggest BE 60/61. As a character, Kerret is pretty helpless in the wilderness and will most likely go along with whatever the others suggest, probably giving more weight to Vastar, who he views as "in tune with nature."
Because an agreement has not been met (which is not a bad thing by any means) I am choosing to hold off on the map for tonight. Perhaps this decision could be met in character?
I setup the map for the area surrounding AW-53. Everybody see your personal folder for maps. This is how I will be running the Crypt so this is a good chance to work out any kinks if there are any.
Your character can see about 20' in the current light though night is approaching and it is getting darker.. Even though the map is exposed it is assumed you'd know what the surrounding area roughly looks like from seeing it across the lake. Not every character can see the same thing. Details will pop up based on your range of vision and the current visible light in the area. Remember, just because you see it doesn't mean anybody else can.
Play out your turns like you normally would until we get used to things and the party is ready to lay down for the night. Keep in mind I have a ton of graphics at my disposal to modify the terrain. If you want to move a rock, I can move a rock on the map. If you want to say, build a fire for the night, that could be arranged too. Be creative. If the whole party wants to fast track some events like looking for firewood or eating meals let me know so I can track time accordingly.
Does anybody have a special vision type I might have missed? I assume everybody has normal vision.
Play out your turns like you normally would until we get used to things and the party is ready to lay down for the night.
In the above quote I should have stated that turns would be taking place round by round like combat. This map has a few easter eggs that are hard to uncover with fast tracking. I moved everything ahead to round 6 to meet the flow for the dialog. Specifics are important to me for actions and movement locations the same way as combat.
Doug, sorry I wasn't more clear. I thought we had gathered firewood / deadfall for our campfire, but if that didn't happen, is anyone willing to lend me a torch?